1. Patch Notes
  2. Boss health bar now updates correctly
  3. Projectiles will no longer disappear if clients are too far away from host
  4. Endless Mode: Elites spawn at beginning of wave
  5. Endless Mode: HP scaling reduced
  6. Endless Mode: spawn interval set by difficulty
  7. Huge optimization pass
  8. Ranged enemies will swap to melee and stay in melee less often
  9. Difficulty now increases spawn interval
  10. Only Elite enemies will scale with based on level
  11. HP scaling based on difficulty decreased
  12. Improved pawn detection for enemies
  13. Stash health kit drop chance increased by 20% (crystal chance decreased by 20%)
  14. Dodge Cooldown reduced by 50%
  15. Abilities firing on button assignment fixed
  16. Gamepad Right Thumbstick now controls weapon fire
  17. Gamepad Default ability keys changed
  18. Level up flow no longer requires virtual cursor for gamepad
  19. fixes to focus issues on gamepad
  20. New random objective: Push the ball to the objective, if you can!
  21.