- Patch Notes
- Boss health bar now updates correctly
- Projectiles will no longer disappear if clients are too far away from host
- Endless Mode: Elites spawn at beginning of wave
- Endless Mode: HP scaling reduced
- Endless Mode: spawn interval set by difficulty
- Huge optimization pass
- Ranged enemies will swap to melee and stay in melee less often
- Difficulty now increases spawn interval
- Only Elite enemies will scale with based on level
- HP scaling based on difficulty decreased
- Improved pawn detection for enemies
- Stash health kit drop chance increased by 20% (crystal chance decreased by 20%)
- Dodge Cooldown reduced by 50%
- Abilities firing on button assignment fixed
- Gamepad Right Thumbstick now controls weapon fire
- Gamepad Default ability keys changed
- Level up flow no longer requires virtual cursor for gamepad
- fixes to focus issues on gamepad
- New random objective: Push the ball to the objective, if you can!