1. Update 1.1.0.16
  2.  
  3. Hello everyone,
  4.  
  5. New update with more vehicles and fixes, and a bigger change is the locking of prefab panels for the early years behind research, as we have introduced alternatives for infrastructure and buildings. We hope you enjoy it.
  6.  
  7.  
  8. 1.1.0.13
  9. Added wooded electrified railway
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  11. Concrete railway research is connected to prefab panels and after electrified railway research
  12.  
  13. Added brick sewage systems
  14.  
  15. Locked concrete panels, concrete railways, and sewage systems behind research
  16.  
  17. added S4 Harvester,
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  19. added coal processing and loading
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  21. added an old clothing factory,
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  23. added old train aggregate loading stations,
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  25. waste container stands require concrete instead of panels
  26.  
  27. added a simple open storage without crane (cheap to build, slightly less capacity, fewer connections, slow loading and unloading),
  28.  
  29. added a tiny heating plant,
  30.  
  31. added missing on-click building sounds,
  32.  
  33. Wismar Z can now transport liquid fertilizer,
  34.  
  35. buffed the Communar Combine to 12 km/h.
  36.  
  37. added a small brick factory,
  38.  
  39. added two new combine harvesters (Stalinets-1 and Stalinets-6),
  40.  
  41. added SKhTZ NATI bulldozer and tractor
  42.  
  43. added smaller coal and iron mines
  44.  
  45. added skins for Ya-4 trucks,
  46.  
  47. BBÖ 214 is now available for dollars, not rubles,
  48.  
  49. adjusted the price of the basic open storage,
  50.  
  51. added footpath connections for the coal processing plant
  52.  
  53. Fixed issues with pricing when starting a game in Early Start mode
  54.  
  55. Fixed issue preventing Early Start mode from launching on some workshop maps
  56.  
  57. Fixed issue where mirrored custom houses were not replaced in older Early Start variants
  58.  
  59. Fixed issue where upgrading brick roads with sidewalks to tram or trolleybus roads was instantaneous
  60.  
  61. Added decorative brick pavement
  62.  
  63. Fixed issue where asphalt and brick roads or footpaths were sometimes merged into a single piece
  64.  
  65. Added high-voltage connection to production lines
  66.  
  67. Fixed issue where synthetic fertilizer could not be selected in Early Start mode
  68.  
  69. rebalanced Concrete mixer Russo-Balt to have normal (31km/h) max speed
  70.  
  71. Gaggenau c40 bus now costs USD instead of RUB and has been rebalanced
  72.  
  73. KM tram capacity increased
  74.  
  75. 1.1.0.14
  76. Fixed upgrading wood rail track to wooden track with electric poles
  77.  
  78. New Ya-4 skins
  79.  
  80.  
  81. 1.1.0.15
  82. Hotfix for locking prefab infrastructure behind research in non-Early Start games
  83.  
  84. Tweaked tank capacity and pollution levels of early heating plants
  85.  
  86. Cooling tower no longer locked behind Modern Industry research
  87.  
  88.  
  89. 1.1.0.16
  90. Fixed an issue with non-functioning wooden rail tracks.
  91.  
  92. Tweaked the unlocking years for concrete railways and prefab panels.
  93.  
  94. In early start games, electrified railway bridges no longer require prefab panels to be built when prefab panels are not available.
  95.  
  96. Fixed an issue where hardening medical research had an effect only in Siberian environments.
  97.  
  98. Fixed a pathfinding problem for construction office vehicles when building panel tram tracks.
  99.  
  100. Added Mavag Tr5 bus,
  101.  
  102. Added Ikarus 60 bus and Ikarus 60T trolleybus,
  103.  
  104. Slightly increased the passenger capacity of Skd 3-8T trolleybuses,
  105.  
  106. Changed the default trolleybus horn
  107.  
  108. Added smaller Abkhaziya river cargo ship,
  109.  
  110. Tweaked reworked ZiS-155 textures
  111.  
  112. Added Skoda 706 RO bus
  113.