1. [UPDATE] Launch Patch 1.2
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  3. Hi all!
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  5. As mentioned in our last communication we reviewed and monitored your concerns and feedback and have now deployed the patch 1.2 that will correct most of your issues.
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  7. We are still investigating the minion's lack of autonomy and this issue will be corrected early next week following some testing from our team this weekend.
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  9. Thanks again for your patience & support.
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  11. Please find the detailed patch not below :
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  13. Crashes
  14. Added securities to avoid some crashes.
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  16. Blockers
  17. Drows go on a strike and want more torture but have a cell each to torture themself
  18. Campaign 5.4:
  19. If you fire the executioner before the adventurer enters the Dungeon, it will create a blocker
  20. The UI disappears when the prisoner is freed.
  21. Blocker in chapter 5.3 in the Polish version
  22. Teleportation cannot be cancelled.
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  25. Texts and UI
  26. Incorrect texts for unlocked Laundry (bathroom), Mudwash (bathroom).
  27. Some corrections to spelling mistake.
  28. Fixed missing lockey for demons in cultist ui
  29. New texts added for better understanding
  30. Credits updated.
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  32. Balancing
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  35. Unlocking
  36. Having 1 human cook grade 6 doesn't unlock both dessert buffet (Cantine and Tavern)
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  39. Miscellaneous
  40. Retrocompatibility for saves.
  41. Error when sending Dwarfs on raid while they paying salaries.
  42. Fix a zFight with carpets.
  43. Wrong localization of Ahokd Caves Raids.
  44. If you free an adventurer from his cell, he becomes not targetable.
  45. Fix a memory leak.
  46. Errors on loading with VFX
  47. Prisoners can escape on their own.
  48. Executioner stay in place if asking to lock up too many minion
  49. Camera centering does not take into account the opened windows
  50. Fixed eat states not removed when sending a minion in raid while he was eating.
  51. Some skeleton adventurers don't have bodies.
  52. Authorized vampire to use shower.
  53. The Zombies are not alerted when there is an incursion
  54. It's possible to teleport spellcaster even if they're striking or waiting for their salaries
  55. Fix SSAO and Blur
  56. Error when minion die
  57. Fix an issue about spies
  58. Alterations (like Fracture) have no impact
  59. Fix theme forgotten for adventurers' faction
  60. Enemies stole energy astral although they failed
  61. Reivax sits in the chair.
  62. Minions freeze after putting beds in dormitory.
  63. Adding a failsafe.
  64. Cancel when close the popup + fix construction prop grid first appear causing fps drop
  65. Undead animations are broken after loading a save
  66. Campaign 5.4: there is no notification to stop the torture for the quest.
  67. Fix palantir prefab's LOD
  68. Minions on the bridge are duplicated
  69. Adventurers are stacked at the entrance of the dungeon.
  70. Fixed error when launching game
  71. Fix start language
  72. Fixed bankers staying on treasure room counters if minions are in raid
  73. Removed deprecated relics from raid consequence
  74. Some fixes on builder
  75. Fix construction scrollbar sensivity not initialized, don’t reset foldout state when reopening construction
  76. Do not give obsolete relics when a player win a raid with one in the rewards (save)
  77. Relics:
  78. Youclidh effects: adventurers never die when the relic is exposed in the floor where the fight happens. Minions attacked by Golbargh at floor 5th never die in the same way and the Golbargh is never calmed down.
  79. Fix an issue about Petipani.
  80. hypocrite oath only affects allies.
  81. Tropiko: tavern consumption fixed
  82. Fix for the adventurer's level to 1 when TUTORIAL_DUNGEON_AWARD relic is exposed
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