- Update v1.0.54493:
- Design:
- Garrison/Stronghold/Citadel require 3/6/9 Active Laws instead of unlocking with Sovereignty tech
- Rhetoric has been changed to Politics
- Iconography now has no non-state religion spread
- Divine Rule: -1 Discontent per Shrine
- Failed assassinations now give a negative memory to the target
- Soldier and Prophet Generals now give +20 Training and -10 Discontent each time their unit kills a unit
- Minor adjustment to family opinion based on city distance
- Minor adjustments to turn timer length
- Characters with the missing trait cannot be heads of religion or family
- Population Food/Iron/Wood/Stone costs are now scaled with city culture increases
- Redemption Theology bonuses are swapped, Each city following the religion: Harbors and Hamlets +20% output; From Cathedral: Mines, Quarries and Lumbermills +20% output
- MP: Added "Send Courtier" Mission for nations that are at peace with you. This allows you to send courtiers to other players.
- New Bonus Cards added/moved in the tech tree:
- Free Courtier Soldier: Battleline, Cohorts moved to Infantry Square
- Free Courtier Merchant: Fiscal Policy
- Free Courtier Scientist: Forestry
- Free Courtier Minister: Chain Drive
- Free Settler moved from Polis to Drama
- Free Worker added to Polis
- Orders Boost moved from Doctrine to Phalanx
- Civics boost moved from Architecture to Sovereignty
- Minor Map size increase for MP maps
- Simplified how difficulty affects yields
- Adjusted starting yields
- All Holy Sites now require Developing only
- Games do not end if two players are tied for victory
- Art:
- harbor team color
- range team color
- UI:
- Allow smaller UI scaling for wider aspect ratios
- Team colors now used whenever there are multiples of a nation in the game
- Scenario subtitle is now shown in scenario menu list
- Adjustments to hotkeys
- Hotkey bindings work for both left/right modifier key combos
- New hotkeys: Shift+Enter for chat to all
- Mouse Button 3 & 4 as alternate bindings for cycling backwards/forwards
- We're hiring a graphics programmer! A notice has been added to the main menu
- Programming:
- MP: Game host will become observer when surrendering from the game.
- Performance Improvements
- Adjustments to AI
- AI Aggression now determines how long the AI will fight a war before being willing to consider a Truce
- Various minor adjustements
- New Events:
- The Pretender (2 variations)
- The Next Morning (3 variations)
- The Drillmaster
- The Intercessor
- The Explorer
- The Intrepid
- The Enlightened
- The Weak
- The Strong
- Bugs:
- Fixed issue with Sword of the Gods not giving appropriate bonus to Leader Generals
- Fixed improper map script options being set by being stored in the options file
- Increased top padding for event text to avoid some cases of close button/text overlap
- Various event text fixes
- Game now maintains map overlay when selecting/de-selecting worker
- Fixed issue where occaisionaly the game prompts research decision when player is already currently researching
- Fixed tile improvement suggestions showing improvements in progress
- Fixed tile yield overlays not showing without a worker selected
- fixed damage preview issue with adjacent unit bonus
- "?" advice button is now hidden if no advice text exists, per Solver
- Addressed issue where specialist widget became unclickable
- Additional bugs (resolved 8/31)
- Fixed unit banner/city widget culture icon sorting issue
- Fixed bug in setting active player when loading a MP game
- Fixed Orders problem with Capitals
- Ending Turn no longer hides events
- Fixed Send Courtier mission for teams
- Barracks Reduced the clutter mask and possitioned the building to be more in the center of the tile
- Update v1.0.54352:
- Design:
- Ambassador: Discipline now boosts Religion Opinion
- Spymaster: Charisma now boosts Family Opinion
- Hunters now have -10 opinion per hostile unit in their territory
- Riders have -40 opinion if the leader marries a foreign spouse
- Carthage now gets +10 Money/Turn per Connected City
- The Lighthouse now gives +100% output to all Nets
- Forts now enable healing to any unit standing on it
- It is now possible to build improvements on hamlet tiles, replacing them.
- Tactician Generals (if Leader) now gives -25% to Attack in addition to Stun
- A warning has been added to event options that grant a character trait to a general whose unit already has the associated promotion
- Teenagers can only be targeted by one courtier tutor mission, for a total of 2 tutor missions possible using a Scholar Leader.
- Project civics costs have been adjusted
- Reduced Legitimacy costs for Imprison missions
- Added Very High AI Advantage
- Time Victory Toggle has been added, it defaults to ON. When set to OFF the game no longer has a turn limit
- Military units can take non move/attack actions during the other team's turn with Loose
- Multiplayer: Diplomats boost Family/Religion Head opinions in games with no AI teams
- Multiplayer: Ambassador Charisma boosts Family Opinion in games with no AI Teams
- UI:
- Opinion help now shows while opinion modifiers are zero.
- Updated Scenario Menu
- Cloud game host controls have been moved to separate a popup
- Network overlay enables when hovering over add road button for a few seconds
- Programming/AI:
- AI will now establish theologies
- Additional AI adjustments
- Additional enhancments to performance
- Events:
- Arming Your Brothers
- The Scroll and the Spear
- Technological Tribute
- The Debt of Science
- A Plea for Knowledge
- The Wisdom of Peace
- Gifts of the Sea
- The Lure of Knowledge
- Food for Thought
- Under the Table
- In the Wrong Hands
- The Stolen Scrolls
- Trade-Off
- Influential Ideas
- Sennacherib's Barter
- Knowledge of Power
- The Last Piece
- Marriage Unbound
- Kiss, Marry, Kill
- Lover Confronted
- Declaration of Love
- Mythical Beasts
- The Furies
- Praise of the Two Lands
- The Wild Hunters
- Favored One
- The Pretender
- Mutual Benefit? (7 variations, one for each nation)
- The Plot Thickens
- Autonomous Vassal
- Demand for Autonomy
- Independent City
- Reclaiming Control
- Disinherit This!
- Favored One
- Bugs:
- Fixed minimap restore button not showing properly
- Fixed issue with Pygmalion's Father
- Various text and hint adjustments
- Fixed character yield rates not updating in certain conditions
- Adjustments to turn styles and timers
- Fixed context menu position for selected family actions
- Popups and main menu button container to only scale with screen height
- Fixed replay for games where players of the same team are not consecutive in the turn order
- Fixed minor issue with tooltips on govenor column in City list menu
- It is no longer remove other player's character from their council job
- Greece urban tiles have been adjusted
- Various opinion fixes
- Update v1.0.54178:
- Design:
- It is now possible to have duplicate nations as long as random leaders is set
- Island size has been added to Archepelago Map
- Art:
- Team color added for: Watershrine, Healing Shrine, Love shrine, Underworld Shrine, Hamlet, Town and Watermill
- Mounted Units now fit better on barbarian encampments
- UI:
- Character tabs now display trait information
- Zoroastrian disciple icon has been updated
- Updated Mini Map Layout
- general scale adjustments
- Tooltips added to save/load windows
- hotkeys: ctrl+S now quick saves by default, ESC closes selected city screen
- Programming/AI:
- Improvements to AI
- Minor performance improvements
- New Events:
- Family Intercession
- The Best Companion
- Disinherited
- Bugs:
- Fixed issue where it was possible to switch players in Play-by-Cloud Observer Mode
- Can gift units on illegal tiles, the unit will be bounced to a valid tile
- Fixed issue where multiple disciples could occupy the same tile
- Some existing music tracks have been added into the licensed category
- Addressed issue where city list screen was not scaling with HUD scfaling slider
- Fixed issue where AI was not completing wonders
- Minor text and event fixes
- Update v1.0.54118:
- Addressed issue where Older MP saves were not able to progress.
- Update v1.0.54042:
- Design/Gameplay:
- Hotkey support has been added
- It is now possible to load Play by Cloud games when it is not your turn in observer mode
- Host can now kick other player from Network Multiplayer Games
- Player order in hotseat and play-by-cloud games is no longer necessarily grouped by team
- Increased rate of recieving love events
- "None" Ai development no longer gives free improvements and specialists
- "Center Bias" Map Script Option has been removed from the game
- Art:
- Team color added to Hamlet, Granary, Kingship Shrine, Healing Shrine, Hearth Shrine, Hunting Shrine, Underworld Shrine, Water Shrine and Sun Shrine
- UI:
- Religion Panel is updated:
- clicking follower characters now seelcts the character
- clicking on follower cities now centers the city on camera
- Help icons have been added to tech cards
- Added game parameter tooltip to network games lobby
- Text updates to events and helptext
- Programming/AI:
- Urban tiles around city sites are now mirrored using the mirror map setting
- Adjusted the ratio of barbarians and tribes in mirror map setting
- performance improvements, including AI turns
- Bugs:
- fixed issue with Stronghold and Citadel Teamcolor
- Fixed year displaying as double its value (ie turns) in Semester turn scale
- Adjusted Mirror map setting so the start positions are more symetrical
- New Events:
- Character abdication event
- Remus' Agent
- The Pride of Nefertiti
- Making Amends
- Comeuppance
- The Truth Hurts
- Update v1.0.53922:
- Design/Gameplay:
- Injury events can now happen to both attacking and defending generals
- AI Advantage Setting has been added to the game setup
- This is a new feature that will grant AI additional resources at the start of the game and boosts to city production.
- Holy Cities now give +2 Civics
- Added One City Challenge concept encyclopedia entry
- AI orders remaining has been added to the turn button
- Minor adjustments to Mediterranean and Middle East maps, including start locations
- Art:
- Fort has been updated
- team color has been updated for fort, stronghold and citadel
- Programming/UI:
- Removed support for ghost units
- Improvements to AI water exploration
- Improvements to performance including updating the lumbermill
- UI:
- Previous notifciation section will now only show notifications from previous 2 turns.
- Updated citrus icon
- Game now shows player characters and cities that follow religion on selected religion panel
- Particle effect added to law selection
- Religion panel has been updated to show shrines when paganism is the state religion
- Turn counter is now tinted when close to the end of the game
- Tribe encampent UI element now show information about tribe instead of opening encyclopedia
- Adjusted edge scrolling in city menu
- Other minor adjustments to user itnerface
- Bugs:
- Fixed issue where minimize panel was overlapping on resource type in city managment screen
- Fixed network communication issues when too much data is sent at once.
- Fixed issue Holy City tooltip
- Addressed issue where you could spend resources trying to convert religious heads to other religions.
- fixed defending unit banner not showing up top when showing damage preview
- Added an "older than" check to ruler and heir in Two visions event
- Fixed issue where some cities were being displayed for all families
- Events with free govenors will no longer show their cost on the tooltip
- Fixed issue in Select Nation screen where the random leader text was offset
- Fixed issue with revealed tiles
- Fixed human Break Peace/End Alliance missions
- Updates to how pillaged tile notifications
- Mod maps are no longer visible in the main game screen
- Fixes MP player turn text
- Fixes foreign city widgets being visible in FoW
- Minor event fixes and typos addressed
- New Events:
- Adopt Pagan Religion
- The One Who Would be Queen
- Refusal to Die
- The Army of Slaves
- the Raid on Rome
- The Slave General
- Popular Support
- The Spy
- Those They Spared
- The Path to Freedom
- Balihiti and Sammu-Ramat
- Addati at the Gates
- Retribution (2 versions)
- Giritu
- The Heart Grows Fonder
- Small Gestures and Time
- Vengeance abated
- Tutorial: Scholar Archetype
- Tutorial: Hero Archetype
- Tutorial: Commander Archetype
- Tutorial: Tactician Archetype
- Tutorial: Zealot Archetype
- Tutorial: Schemer Archetype
- Tutorial: Orator Archetype
- Tutorial: Diplomat Archetype
- Tutorial: Judge Archetype
- Tutorial: Builder Archetype
- Update v1.0.53736:
- Design:
- Ambassador Job has been updated: Charisma boosts foreign opinion, Wisdom gives +1 culture per city, Discipline boosts family opnion.
- Chancellor Job has been updated: Wisdom now boosts growth, Charisma boosts civics
- The Cowardly Trait is now called Timid
- Added Deceitful weakness (Trait): -2 discipline, -40 Opinion of Loyal Characters
- AI will no longer steal city sites near the player unless "Play to Win" has been toggled.
- All Mirror map scrips will place city sites along the center line
- Agent networks costs have been updated. Their starting cost is 300 money and each additional agent will cost +100 more
- Various help text updates
- Art:
- Ministry now has displays nation's color
- Courthouse displays nation's color
- Improvements to the wisdom shrine, including nation color
- Improvements to war shrine, including nation color
- Improvements to Fireshrine, including nation color
- UI:
- The retire button is now hidden when the game has completed
- Motion blur is now Off by default
- Added setting to turn off Depth of Field effect
- tile/city/unit tooltips are anchored further to the right if minimap is minimized
- Worker action panel has been updated
- Technology Tree Screen has been updated
- Tooltips have been added to map size, turn timer and turn style
- Map hover text now displays a reccomended player count.
- Tooltip added to overide max scaling options.
- Unit List: Units that have promotions available are now highlighted with green text.
- Minor adjustments to the event panels
- Programming/AI:
- Lobby Menu now shows more information about active games
- Performance improvements to urban tiles and rivers
- General improvement updates
- Network MP: When the host quits just as the client is trying to join, the client will quit to the main menu
- New Events:
- Family Fury
- The Monkey Reclaimed
- Early Warning
- The Forewarned Hour
- Support for the Wicked
- Friends in Far Places
- The Plight of Pella
- The Empress of Menefer
- The End of Autonomy
- Bugs:
- Addressed issue where unit banner icons would flicker
- Fixed issue with unit banner icon would show underneath city info UI element
- We now show both Unlimbered and Hidden icons for Unlimbered ranged units in Trees with Tactician leader
- Fixed issue with top bar sorting with full screen tabs
- Fixed issue with trade networks when changing over from tribe settlement
- Fixed issue where it was possible to promote units when at maximum level after upgrading them.
- Cities will display last completed production even if the current production is cancelled
- Fixed issue where a blank yield indicator would sometimes display
- Minor event fixes
- Update v1.0.53625:
- Design/Gameplay:
- Via Recta now produces a free caravan every 10 turns instead of unlocking them
- Pygmalion can now get married and have kids
- Additional text added to tooltips, tutorials and help links
- UI now prompts canceling improvements when moving workers
- The Unusual Chancellor Event has been updated
- Art:
- Combat camera background updated
- Manichaen temple now has teamcolor
- UI:
- Help Menu and Tech Tree icons have been updated
- F1 will now open the Help Menu/Encyclopedia
- Programming/AI:
- Improved load times on tech tree screen
- General improvements to performance including optimization to trees
- Sound that plays at begining of new turn has been adjusted to wait for popups to complete
- New Events:
- A Sound Investment
- Surplus Stone
- Bugs:
- Addressed issue with some goals in One City Challenge
- Fixed issue where minor cities weren't building despite being surrounded by nation's tiles
- Fix for "A New Method" event
- Fixed issue where large seas would generate diagonal line of water instead of large sea.
- fixed num opponents dropdown showing wrong selection label in SP setup (OW10-10472)
- Advanced settings issue where number of opponents was erroneously being reduced on adjusting other settings
- Addressed issue where the cost of urban specialists did not take into account the -20% modifier for Sage families
- Addressed issue where imprison action was not always working
- We now show spouse/heir yield contributions in court slot tooltip if slot is filled
- fixed issue where luxuries button was not opening family panel when there was no missing luxury available
- Issues Addressed from test version:
- Issue where lines in tech tree were not being generated properly
- Fix for Holy sites being paused
- Addressed issue where the right-click menus were sometimes being cut off between turns
- Fixed issue with tooltips when hovering over event options
- Fixed issue with tech discovered popup not being displayed