1. Update v1.0.54493:
  2. Design:
  3.   Garrison/Stronghold/Citadel require 3/6/9 Active Laws instead of unlocking with Sovereignty tech
  4.   Rhetoric has been changed to Politics
  5.   Iconography now has no non-state religion spread
  6.   Divine Rule: -1 Discontent per Shrine
  7.   Failed assassinations now give a negative memory to the target
  8.   Soldier and Prophet Generals now give +20 Training and -10 Discontent each time their unit kills a unit
  9.   Minor adjustment to family opinion based on city distance
  10.   Minor adjustments to turn timer length
  11.   Characters with the missing trait cannot be heads of religion or family
  12.   Population Food/Iron/Wood/Stone costs are now scaled with city culture increases
  13.   Redemption Theology bonuses are swapped, Each city following the religion: Harbors and Hamlets +20% output; From Cathedral: Mines, Quarries and Lumbermills +20% output
  14.   MP: Added "Send Courtier" Mission for nations that are at peace with you. This allows you to send courtiers to other players.
  15.   New Bonus Cards added/moved in the tech tree:
  16.     Free Courtier Soldier: Battleline, Cohorts moved to Infantry Square
  17.     Free Courtier Merchant: Fiscal Policy
  18.     Free Courtier Scientist: Forestry
  19.     Free Courtier Minister: Chain Drive
  20.     Free Settler moved from Polis to Drama
  21.     Free Worker added to Polis
  22.     Orders Boost moved from Doctrine to Phalanx
  23.     Civics boost moved from Architecture to Sovereignty
  24.   Minor Map size increase for MP maps
  25.   Simplified how difficulty affects yields
  26.   Adjusted starting yields
  27.   All Holy Sites now require Developing only
  28.   Games do not end if two players are tied for victory
  29.    
  30. Art:
  31.   harbor team color
  32.   range team color
  33.  
  34. UI:
  35.   Allow smaller UI scaling for wider aspect ratios
  36.   Team colors now used whenever there are multiples of a nation in the game
  37.   Scenario subtitle is now shown in scenario menu list
  38.   Adjustments to hotkeys
  39.      Hotkey bindings work for both left/right modifier key combos
  40.      New hotkeys: Shift+Enter for chat to all
  41.      Mouse Button 3 & 4 as alternate bindings for cycling backwards/forwards
  42.  We're hiring a graphics programmer! A notice has been added to the main menu
  43.  
  44. Programming:
  45.   MP: Game host will become observer when surrendering from the game.
  46.   Performance Improvements
  47.   Adjustments to AI
  48.     AI Aggression now determines how long the AI will fight a war before being willing to consider a Truce
  49.     Various minor adjustements
  50.  
  51. New Events:
  52.   The Pretender (2 variations)
  53.   The Next Morning (3 variations)
  54.   The Drillmaster
  55.   The Intercessor
  56.   The Explorer
  57.   The Intrepid
  58.   The Enlightened
  59.   The Weak
  60.   The Strong
  61.  
  62. Bugs:
  63.   Fixed issue with Sword of the Gods not giving appropriate bonus to Leader Generals
  64.   Fixed improper map script options being set by being stored in the options file
  65.   Increased top padding for event text to avoid some cases of close button/text overlap
  66.   Various event text fixes
  67.   Game now maintains map overlay when selecting/de-selecting worker
  68.   Fixed issue where occaisionaly the game prompts research decision when player is already currently researching
  69.   Fixed tile improvement suggestions showing improvements in progress
  70.   Fixed tile yield overlays not showing without a worker selected
  71.   fixed damage preview issue with adjacent unit bonus
  72.   "?" advice button is now hidden if no advice text exists, per Solver
  73.   Addressed issue where specialist widget became unclickable
  74.  
  75.   Additional bugs (resolved 8/31)
  76.   Fixed unit banner/city widget culture icon sorting issue
  77.   Fixed bug in setting active player when loading a MP game
  78.   Fixed Orders problem with Capitals
  79.   Ending Turn no longer hides events
  80.   Fixed Send Courtier mission for teams
  81.   Barracks Reduced the clutter mask and possitioned the building to be more in the center of the tile
  82.  
  83. Update v1.0.54352:
  84. Design:
  85.   Ambassador: Discipline now boosts Religion Opinion
  86.   Spymaster: Charisma now boosts Family Opinion
  87.   Hunters now have -10 opinion per hostile unit in their territory
  88.   Riders have -40 opinion if the leader marries a foreign spouse
  89.   Carthage now gets +10 Money/Turn per Connected City
  90.   The Lighthouse now gives +100% output to all Nets
  91.   Forts now enable healing to any unit standing on it
  92.   It is now possible to build improvements on hamlet tiles, replacing them.
  93.   Tactician Generals (if Leader) now gives -25% to Attack in addition to Stun
  94.   A warning has been added to event options that grant a character trait to a general whose unit already has the associated promotion
  95.   Teenagers can only be targeted by one courtier tutor mission, for a total of 2 tutor missions possible using a Scholar Leader.
  96.   Project civics costs have been adjusted
  97.   Reduced Legitimacy costs for Imprison missions
  98.   Added Very High AI Advantage
  99.   Time Victory Toggle has been added, it defaults to ON. When set to OFF the game no longer has a turn limit
  100.   Military units can take non move/attack actions during the other team's turn with Loose
  101.   Multiplayer: Diplomats boost Family/Religion Head opinions in games with no AI teams
  102.   Multiplayer: Ambassador Charisma boosts Family Opinion in games with no AI Teams
  103.  
  104. UI:
  105.   Opinion help now shows while opinion modifiers are zero.
  106.   Updated Scenario Menu
  107.   Cloud game host controls have been moved to separate a popup
  108.   Network overlay enables when hovering over add road button for a few seconds
  109.  
  110. Programming/AI:
  111.   AI will now establish theologies
  112.   Additional AI adjustments
  113.   Additional enhancments to performance
  114.  
  115. Events:
  116.   Arming Your Brothers
  117.   The Scroll and the Spear
  118.   Technological Tribute
  119.   The Debt of Science
  120.   A Plea for Knowledge
  121.   The Wisdom of Peace
  122.   Gifts of the Sea
  123.   The Lure of Knowledge
  124.   Food for Thought
  125.   Under the Table
  126.   In the Wrong Hands
  127.   The Stolen Scrolls
  128.   Trade-Off
  129.   Influential Ideas
  130.   Sennacherib's Barter
  131.   Knowledge of Power
  132.   The Last Piece
  133.   Marriage Unbound
  134.   Kiss, Marry, Kill
  135.   Lover Confronted
  136.   Declaration of Love
  137.   Mythical Beasts
  138.   The Furies
  139.   Praise of the Two Lands
  140.   The Wild Hunters
  141.   Favored One
  142.   The Pretender
  143.   Mutual Benefit? (7 variations, one for each nation)
  144.   The Plot Thickens
  145.   Autonomous Vassal
  146.   Demand for Autonomy
  147.   Independent City
  148.   Reclaiming Control
  149.   Disinherit This!
  150.   Favored One
  151.  
  152. Bugs:
  153.   Fixed minimap restore button not showing properly
  154.   Fixed issue with Pygmalion's Father
  155.   Various text and hint adjustments
  156.   Fixed character yield rates not updating in certain conditions
  157.   Adjustments to turn styles and timers
  158.   Fixed context menu position for selected family actions
  159.   Popups and main menu button container to only scale with screen height
  160.   Fixed replay for games where players of the same team are not consecutive in the turn order
  161.   Fixed minor issue with tooltips on govenor column in City list menu
  162.   It is no longer remove other player's character from their council job
  163.   Greece urban tiles have been adjusted
  164.   Various opinion fixes
  165.  
  166. Update v1.0.54178:
  167. Design:
  168.   It is now possible to have duplicate nations as long as random leaders is set
  169.   Island size has been added to Archepelago Map
  170.  
  171. Art:
  172.   Team color added for: Watershrine, Healing Shrine, Love shrine, Underworld Shrine, Hamlet, Town and Watermill
  173.   Mounted Units now fit better on barbarian encampments
  174.  
  175. UI:
  176.   Character tabs now display trait information
  177.   Zoroastrian disciple icon has been updated
  178.   Updated Mini Map Layout
  179.   general scale adjustments
  180.   Tooltips added to save/load windows
  181.   hotkeys: ctrl+S now quick saves by default, ESC closes selected city screen
  182.  
  183. Programming/AI:
  184.   Improvements to AI
  185.   Minor performance improvements
  186.  
  187. New Events:
  188.   Family Intercession
  189.   The Best Companion
  190.   Disinherited
  191.  
  192. Bugs:
  193.   Fixed issue where it was possible to switch players in Play-by-Cloud Observer Mode
  194.   Can gift units on illegal tiles, the unit will be bounced to a valid tile
  195.   Fixed issue where multiple disciples could occupy the same tile
  196.   Some existing music tracks have been added into the licensed category
  197.   Addressed issue where city list screen was not scaling with HUD scfaling slider
  198.   Fixed issue where AI was not completing wonders
  199.   Minor text and event fixes
  200.  
  201. Update v1.0.54118:
  202. Addressed issue where Older MP saves were not able to progress.
  203.  
  204. Update v1.0.54042:
  205. Design/Gameplay:
  206.   Hotkey support has been added
  207.   It is now possible to load Play by Cloud games when it is not your turn in observer mode
  208.   Host can now kick other player from Network Multiplayer Games
  209.   Player order in hotseat and play-by-cloud games is no longer necessarily grouped by team
  210.   Increased rate of recieving love events
  211.   "None" Ai development no longer gives free improvements and specialists
  212.   "Center Bias" Map Script Option has been removed from the game
  213.  
  214. Art:
  215. Team color added to Hamlet, Granary, Kingship Shrine, Healing Shrine, Hearth Shrine, Hunting Shrine, Underworld Shrine, Water Shrine and Sun Shrine
  216.  
  217. UI:
  218.   Religion Panel is updated:
  219.     clicking follower characters now seelcts the character
  220.     clicking on follower cities now centers the city on camera
  221.   Help icons have been added to tech cards
  222.   Added game parameter tooltip to network games lobby
  223.   Text updates to events and helptext
  224.  
  225. Programming/AI:
  226. Urban tiles around city sites are now mirrored using the mirror map setting
  227. Adjusted the ratio of barbarians and tribes in mirror map setting
  228. performance improvements, including AI turns
  229.  
  230. Bugs:
  231.   fixed issue with Stronghold and Citadel Teamcolor
  232.   Fixed year displaying as double its value (ie turns) in Semester turn scale
  233.   Adjusted Mirror map setting so the start positions are more symetrical
  234.  
  235. New Events:
  236.   Character abdication event
  237.   Remus' Agent
  238.   The Pride of Nefertiti
  239.   Making Amends
  240.   Comeuppance
  241.   The Truth Hurts
  242.  
  243. Update v1.0.53922:
  244. Design/Gameplay:
  245.   Injury events can now happen to both attacking and defending generals
  246.   AI Advantage Setting has been added to the game setup
  247.     This is a new feature that will grant AI additional resources at the start of the game and boosts to city production.
  248.   Holy Cities now give +2 Civics
  249.   Added One City Challenge concept encyclopedia entry
  250.   AI orders remaining has been added to the turn button
  251.   Minor adjustments to Mediterranean and Middle East maps, including start locations
  252.  
  253. Art:
  254.  Fort has been updated
  255.  team color has been updated for fort, stronghold and citadel
  256.  
  257. Programming/UI:
  258.   Removed support for ghost units
  259.   Improvements to AI water exploration
  260.   Improvements to performance including updating the lumbermill
  261.  
  262. UI:
  263.   Previous notifciation section will now only show notifications from previous 2 turns.
  264.   Updated citrus icon
  265.   Game now shows player characters and cities that follow religion on selected religion panel
  266.   Particle effect added to law selection
  267.   Religion panel has been updated to show shrines when paganism is the state religion
  268.   Turn counter is now tinted when close to the end of the game
  269.   Tribe encampent UI element now show information about tribe instead of opening encyclopedia
  270.   Adjusted edge scrolling in city menu
  271.   Other minor adjustments to user itnerface
  272.  
  273. Bugs:
  274.   Fixed issue where minimize panel was overlapping on resource type in city managment screen
  275.   Fixed network communication issues when too much data is sent at once.
  276.   Fixed issue Holy City tooltip
  277.   Addressed issue where you could spend resources trying to convert religious heads to other religions.
  278.   fixed defending unit banner not showing up top when showing damage preview
  279.   Added an "older than" check to ruler and heir in Two visions event
  280.   Fixed issue where some cities were being displayed for all families
  281.   Events with free govenors will no longer show their cost on the tooltip
  282.   Fixed issue in Select Nation screen where the random leader text was offset
  283.   Fixed issue with revealed tiles
  284.   Fixed human Break Peace/End Alliance missions
  285.   Updates to how pillaged tile notifications
  286.   Mod maps are no longer visible in the main game screen
  287.   Fixes MP player turn text
  288.   Fixes foreign city widgets being visible in FoW
  289.   Minor event fixes and typos addressed
  290.  
  291. New Events:
  292.   Adopt Pagan Religion
  293.   The One Who Would be Queen
  294.   Refusal to Die
  295.   The Army of Slaves
  296.   the Raid on Rome
  297.   The Slave General
  298.   Popular Support
  299.   The Spy
  300.   Those They Spared
  301.   The Path to Freedom
  302.   Balihiti and Sammu-Ramat
  303.   Addati at the Gates
  304.   Retribution (2 versions)
  305.   Giritu
  306.   The Heart Grows Fonder
  307.   Small Gestures and Time
  308.   Vengeance abated
  309.   Tutorial: Scholar Archetype
  310.   Tutorial: Hero Archetype
  311.   Tutorial: Commander Archetype
  312.   Tutorial: Tactician Archetype
  313.   Tutorial: Zealot Archetype
  314.   Tutorial: Schemer Archetype
  315.   Tutorial: Orator Archetype
  316.   Tutorial: Diplomat Archetype
  317.   Tutorial: Judge Archetype
  318.   Tutorial: Builder Archetype
  319.  
  320. Update v1.0.53736:
  321. Design:
  322.   Ambassador Job has been updated: Charisma boosts foreign opinion, Wisdom gives +1 culture per city, Discipline boosts family opnion.
  323.   Chancellor Job has been updated: Wisdom now boosts growth, Charisma boosts civics
  324.   The Cowardly Trait is now called Timid
  325.   Added Deceitful weakness (Trait):  -2 discipline, -40 Opinion of Loyal Characters
  326.   AI will no longer steal city sites near the player unless "Play to Win" has been toggled.
  327.   All Mirror map scrips will place city sites along the center line
  328.   Agent networks costs have been updated. Their starting cost is 300 money and each additional agent will cost +100 more
  329.   Various help text updates
  330.  
  331. Art:
  332.   Ministry now has displays nation's color
  333.   Courthouse displays nation's color
  334.   Improvements to the wisdom shrine, including nation color
  335.   Improvements to war shrine, including nation color
  336.   Improvements to Fireshrine, including nation color
  337.  
  338. UI:
  339.   The retire button is now hidden when the game has completed
  340.   Motion blur is now Off by default
  341.   Added setting to turn off Depth of Field effect
  342.   tile/city/unit tooltips are anchored further to the right if minimap is minimized
  343.   Worker action panel has been updated
  344.   Technology Tree Screen has been updated
  345.   Tooltips have been added to map size, turn timer and turn style
  346.   Map hover text now displays a reccomended player count.
  347.   Tooltip added to overide max scaling options.
  348.   Unit List: Units that have promotions available are now highlighted with green text.
  349.   Minor adjustments to the event panels
  350.  
  351. Programming/AI:
  352.   Lobby Menu now shows more information about active games
  353.   Performance improvements to urban tiles and rivers
  354.   General improvement updates
  355.   Network MP: When the host quits just as the client is trying to join, the client will quit to the main menu
  356.  
  357. New Events:
  358.   Family Fury
  359.   The Monkey Reclaimed
  360.   Early Warning
  361.   The Forewarned Hour
  362.   Support for the Wicked
  363.   Friends in Far Places
  364.   The Plight of Pella
  365.   The Empress of Menefer
  366.   The End of Autonomy
  367.  
  368. Bugs:
  369.   Addressed issue where unit banner icons would flicker
  370.   Fixed issue with unit banner icon would show underneath city info UI element
  371.   We now show both Unlimbered and Hidden icons for Unlimbered ranged units in Trees with Tactician leader
  372.   Fixed issue with top bar sorting with full screen tabs
  373.   Fixed issue with trade networks when changing over from tribe settlement
  374.   Fixed issue where it was possible to promote units when at maximum level after upgrading them.
  375.   Cities will display last completed production even if the current production is cancelled
  376.   Fixed issue where a blank yield indicator would sometimes display
  377.   Minor event fixes
  378.  
  379. Update v1.0.53625:
  380. Design/Gameplay:
  381.   Via Recta now produces a free caravan every 10 turns instead of unlocking them
  382.   Pygmalion can now get married and have kids
  383.   Additional text added to tooltips, tutorials and help links
  384.   UI now prompts canceling improvements when moving workers
  385.   The Unusual Chancellor Event has been updated
  386.  
  387. Art:
  388.   Combat camera background updated
  389.   Manichaen temple now has teamcolor
  390.  
  391. UI:
  392.   Help Menu and Tech Tree icons have been updated
  393.   F1 will now open the Help Menu/Encyclopedia
  394.  
  395. Programming/AI:
  396.   Improved load times on tech tree screen
  397.   General improvements to performance including optimization to trees
  398.   Sound that plays at begining of new turn has been adjusted to wait for popups to complete
  399.  
  400. New Events:
  401.   A Sound Investment
  402.   Surplus Stone
  403.  
  404. Bugs:
  405.   Addressed issue with some goals in One City Challenge
  406.   Fixed issue where minor cities weren't building despite being surrounded by nation's tiles
  407.   Fix for "A New Method" event
  408.   Fixed issue where large seas would generate diagonal line of water instead of large sea.
  409.   fixed num opponents dropdown showing wrong selection label in SP setup (OW10-10472)
  410.   Advanced settings issue where number of opponents was erroneously being reduced on adjusting other settings
  411.   Addressed issue where the cost of urban specialists did not take into account the -20% modifier for Sage families
  412.   Addressed issue where imprison  action was not always working
  413.   We now show spouse/heir yield contributions in court slot tooltip if slot is filled
  414.   fixed issue where luxuries button was not opening family panel when there was no missing luxury available
  415.  
  416. Issues Addressed from test version:
  417.   Issue where lines in tech tree were not being generated properly
  418.   Fix for Holy sites being paused
  419.   Addressed issue where the right-click menus were sometimes being cut off between turns
  420.   Fixed issue with tooltips when hovering over event options
  421.   Fixed issue with tech discovered popup not being displayed