- Update v20260624:
- Fixed an issue where enemies killed while frozen solid would stay frozen solid when the same enemy type would spawn in later in the same level
- Fixed an issue in the Keepsake with Scaevia
- Fixed interact boxes for dialogue with Alaina and MIles
- Increased Raghbir's health during a set piece as he was dying frustratingly too easily
- Fixed issues with the mirror light puzzles resetting if the player walked away too far
- Fixed some crash issues for the Quest UI
- Fixed an issue with the navigation for the Embassy with Orcs quest not directing the player to Scaeva
- Fixed an issue with the Goblin Bomber crashing the game
- Fixed some small issues with the Focused Mercy levels 2 and 3 skills
- Update v20260609:
- Several new map functions
- 2H weapons have had work done in several areas, such as animations, VFX, damage numbers, stamina costs. In the case of the longbow, the player no longer uses arrows to shoot and instead it costs the player stamina to shoot.
- Cut scenes have the pause button removed and the skip button hidden, only showing when a button is pressed.
- Voice acting added for certain events during tower defense
- Fixed vendor items showing up earlier than intended.
- Removed health bars from non combatant NPCs
- Fixed the option for the player to interact with puzzles even after completion
- Now explosive barrels don't get auto locked on to when an enemy is killed and the barrel is the next best option
- Fixed Ubir's Ground Smash ability's spikes fading out too soon - they were causing damage invisibly
- Updated enemy character un-parryable and un-dodgeable VFX
- Fixed small issues with a bunch of cutscenes
- Certain equipment pieces were too strong or too weak when given to the player, so the location and timings for some were switched around
- Rare and Legendary equipment costs were increased as they were far too low earlier
- The Lich's Explosive Skull move had it's damage reduced
- Fixed issues preventing enemies from sometimes not attacking player allied units during TD quests
- Hide enemy health bars when they're still spawning in and thus invincible
- The equipment screen's inventory is now arranged to show the most recently picked up items at the top left (ie first)
- Multiple VFX issues with the Lich were fixed
- Fixed an issue with being unable to equip an item on the 2nd ring slot
- Fixed an issue with the Nimble and Haste Blessings cooldowns not working
- Fixed an issue with the Allies screen navigation not working with the gamepad
- Fixed an issue with the Smite Blessing not working with the Sword and Shield moveset
- Starting resources for Tower Defense quests have been restored as the previous update had changed some of them inadvertently
- Raghbir's health has been increased to reduce the odds of him dying
- Update v20260522:
- The Tutorial, which is totally revamped. It's a lot smoother and easier to go through while still giving the player the most important information. We've also added in some more pop-ups explaining a few things that weren't before. These can be ignored if needed.
- Performance. FPS gains are not huge (we're seeing 7-10% increases in certain areas) but we've spent a lot of time fixing the micro-stutter issue and this should be minimal moving forward.
- Navigation - players have been asking us where to go and what to do for certain quests. So, we've added in more functionality to the compass which now will show icons for chests, quests, shrines etc. once you reach a certain distance from them. We've also been tightening up the quest language to be clearer. Players were also sometimes getting stuck on geometry and while we're trying to clean those up, in the meanwhile, you can use a short teleport function to get unstuck.
- The game will now acknowledge whichever resolutions your computer can handle, so ultra wide screen resolutions should now be usable.
- Fixed a bug where some tower defense quests were not ending because AI would be confused and not navigate well.
- Changes to how the Longbow works, now consuming stamina instead of arrows. Longbow wielders will also be unable to parry.
- Placed more Dead Paladins to interact with and get equipment from in several maps. Fixed an issue with their VFX as well.
- Fixed an issue with the Blacksmith would sometimes sell Halberds, Shields, and Longbows before the player was actually supposed to get them for the first time.
- Several side quests have had equipment added to them as rewards, instead of gold.
- Added in tutorials for new weapons when you get them explaining how best to use them.
- Added area markers on the map for most quests.
- Made several changes to the VFX of the Halberd.
- Made the lock-on symbol visible through walls when needed.
- Players can now lock-on to explosive barrels.
- Healing tokens and Wristbow ammo now resets on level transitions.
- Changed the grid layout for almost every tower defense quest to be more interesting.
- Added in Scrolls and Tablets collected to your Codex now so they can be re-read at your convenience.
- Added in VFX on the footsteps for elemental enemies.
- Fixed an issue with the Mana Well not working more than once.
- Fixed an issue where the Shield was taking much more stamina damage than designed for.
- Fixed an issue with Ubir using phase 1 abilities in phase 2.
- Fixed an issue with the Lich having un-parryable melee attacks, and one magic attack not giving the player enough time to react.
- Fixed an issue with the Balm for the Weary quest showing up as Other Quest instead of Local Quest.
- Troll VFX realigned.
- Swapped the location of some equipment to balance out better.
- Reduced the number of NPCs in the Keepsake.
- Bloom intensity has been tweaked on several maps.
- Lots of texture optimization for those with GPUs with less VRAM.
- Dozens of small map fixes here and there.
- Update v20260430:
- Reduced stuttering significantly, the game should feel a lot smoother
- The Navigational Guide Path finding has been improved
- Many Lore and Scrolls were missing the right entries
- Re-balanced many Blessings' benefits and costs, based on feedback
- Fixed a crash caused by running out of bolts during the tutorial
- Changed settings so players can now only choose compatible resolutions instead of a pre-set list
- Improved the key-rebindings and also allowed for mouse side buttons to be bound
- Added in a way for the player to quickly get unstuck if stuck (HOLD the Y button on the Xbox Gamepad and move the joystick in the direction you want to go and then release)
- Made it clearer how to kill the Lich Boss
- Multiple Blessings were fixed or the description was changed to be clearer on what the ability does
- Fixed issues with the Bard's Lyre quest
- Ubir the Undead Warlord was finetuned a litte bit
- Made it clearer on what's happening if 2 controllers are detected
- Update v20260425:
- Elemental Enemies - Fixed some missing data entries causing a lot of the elemental enemies to not show their appropriate VFX.
- A Sticky Spot - An area in the swamp map has some sticks on the ground as decoration. These sticks shouldn't have collision, because players get stuck on them. They have been disabled.
- Some Tutorial Refinements - Trying to make it easier/more obvious what needs to be done, based on your feedback here.
- Abilities - Some abilities descriptions were out of date and have been updated. Similarly we fixed some abilities that were not working as intended. We also re-balanced some abilities and the next patch will rebalance their purchase costs.
- Audio - When in pause menu, the music gets muffled a bit
- Fixed a bug where the player spawned into a map in an unintended location, breaking their progress.
- Fixed a crash involving TD quests.