1. Update v1.2.4.1:
  2. Bug Fixes
  3. Reverted a fix for labels not always updating when you turn off the filter
  4. This resolves an issue introduced with the 1.2.4 patch where item labels would move around making them hard to click.
  5.  
  6. Update v1.2.4:
  7. Visual Improvements
  8. Improved environment visuals in the Desert Canyons.
  9. Improved environment visuals in the Great College.
  10. Improved environment visuals in the Storm Swept Isles.
  11. Updated the VFX for Dragonfire from the Dragonsong unique bow.
  12. Added VFX for Caches so they are easier to notice.
  13. Removed the extra spacing that appeared after the Memory Amber cost in the Weaver Tree respec modal.
  14. Improved the visuals of the Winged Fire enemy, which was previously too dark.
  15. Added VFX for the Downfall of the Righteous unique item to indicate the range at which enemies are inflicted with Witchfire.
  16. Fixed a visual issue where Annointed’s Consecrated Aura from Judgment was visible from underneath bridges.
  17. Fixed flickering effect in the Time Slow aura from the Time shrine.
  18. The Void Amalgamation and Infernal Husk have new foley, vocalizations, and skill sound effects.
  19. Fixed an animation issue with Sentinel’s Shield Rush where the shield would float to the side.
  20. Rotated the Blade Of The Forgotten Knight’s inventory icon to match orientation of other swords’ icons in game.
  21. Updated the Mage’s casting animation when channelling to a more dynamic version.
  22. Loomwalker's Silk Slam animation now better matches where the attack deals damage.
  23.  
  24. Quality of Life Updates
  25. Negative ailments such as ignite, slow, marked for death, etc are now cleansed when returning to the Echo of a World or the Monolith of Fate.
  26. Instances of "chance to bleed" descriptions have been updated to "chance to inflict bleed" for clarity and better readability.
  27. The player can now use the report bug panel while opening the recolor option list in the loot filter, allowing screenshots of that panel to be captured in in-game bug reports.
  28. Tomb and Cemetery entrance indicators now have a different icon than the echo objectives for improved navigability.
  29. The Void Mines fired by Void Prophets and by Maul Heart the Pale Enforcer will now dissipate when the enemy that fired them died.
  30.  
  31. Bug Fixes
  32. Fixed a bug where the Ice Barrage attack of Ice Elementals and similar enemies would fire icicles that looked misaligned.
  33. Fixed an issue where Runemaster's Trinity of Elements invocation was spawning the three elemental beams on top of each other, rather than offset around the player.
  34. Fixed edge cases with movement abilities which could cause bosses such as Rahyeh the Black Sun to disappear from the arena.
  35. Fixed a case where Forgotten Knight faction progress could reset when playing multiple HC characters.
  36. Fixed the visuals for the chains breaking after interacting with the lance in the Tomb of Morditas.
  37. Fixed invalid loot filter files causing UI issues when they are loaded.
  38. Fixed a bug where, after allocating Doctrine of the Anvil, repeatedly using Multistrike while standing still would sometimes result in Multistrike failing to start.
  39. Fixed an issue where a replaced Evade (such as Terrify) was counted as short-ranged for the purposes of the WASD “Short ranged follows movement” movement setting.
  40. Fixed an issue where the Woven Echo reward panel quick move actions were not showing or working properly.
  41. Fix issue with Primalist’s Spriggan Form not triggering its stun animation correctly.
  42. Fixed a issue where champions’ energy VFX would not get deactivated on death.
  43. Fixed a bug where the VFX for Armor Shred lingered for a few seconds after the Armor Shred effect ended.
  44. The Fire Ground DoT fields spit up by Fire Lizards should now only ignite, and no longer shreds fire resistance.
  45. Penance can now only trigger on the affected target once every 0.35s. We don't want to remove the capability for Acolytes to hurt themselves to trigger other effects, but we need to prevent infinite damage loops that were hurting the servers even more than the Acolytes.
  46. Fixed a bug where reducing Smite’s mana cost below 0 while Desperate Measures was allocated could significantly raise Smite’s mana cost while at negative mana
  47. Fixed a bug where Judgement’s Righteous Decree node could cast Smite while Smite has a non-zero mana cost and you are at negative mana
  48.  
  49. Echo Objective changes
  50. Changed unstable rifts spawns from 2 - 3 to always 2
  51. Increased the loot for clearing unstable rifts when running the echo for the first time
  52. Increased stability reward from 2 x base stability to 2.6 for 1 rift and 3.2 for 2 rifts
  53.  
  54. Exiled mages echo
  55. Reduced Exiled mages spawn from 2 - 3 to always 2
  56.  
  57. # Weaver Tree imprint node changes:
  58. - Fixed a bug that caused imprint item nodes to drop items less frequently than intended.
  59. - Imprint items more consistently drop items similar to them (they retain the chance to drop other uniques of the same item type, but this chance is much lower than in 1.2.3).
  60. - Fixed a bug that could cause rare and exalted items dropped by imprint item nodes to display as normal items instead of their actual rarity.
  61. - Reduced the chance of imprint nodes dropping magic items instead of rare or exalted ones.
  62.  
  63. Update v1.2.3.2:
  64. Changes
  65. Reverted a change that caused erroneous skill point loss notification spam. As a result, we’re still working on a fix for the skill panel blinking indicator that is meant to fire when an item with +X to skill is unequipped
  66.  
  67. Update v1.2.3.1:
  68. Bug Fixes
  69. Fixed an issue preventing the use of abilities in WASD mode after interacting with objects.
  70. Fixed an issue causing items in the stash and vendor window to become greyed out.
  71. Fixed issue where loot filter rules could end up being endlessly duplicated
  72.  
  73. Update v1.2.3:
  74. Bug Fixes
  75. Skills
  76. Fixed an issue where player was unable to properly use Flame Rush while channeling Focus with Mana Guide equipped.
  77. Fixed Crest of Unity not forcing Elemental Nova to have all elemental tags.
  78. Fixed a bug with Volatile Reversal where allocating Immutable Past did not prevent triggering effects that require being able to jump backwards in time, such as Warped Time.
  79. Fixed a display bug with Volatile Reversal where allocating ‘Immutable Past’ did not remove the buff UI icon displaying how long you have remaining on your ability to re-activate Volatile Reversal to jump a second time.
  80. Fixed an issue where Shield Throw would create multiple shields if Void Knight mastery was selected.
  81. Fixed a bug with Rebuke where Burst of Speed was not granting Haste, and was instead granting 25% increased movement speed.
  82. Fixed a bug where, under certain conditions, Fallen From Grace and Order of Lagon could fail to convert Smite’s base damage to void or lightning respectively.
  83. Fixed a bug with the Forge Guard passive tree where many sources of Haste didn’t have their effects converted to block chance by Forgemaster’s Might.
  84. Fixed a bug where Heartseeker would target invulnerable enemies.
  85. Fixed a bug where Heartseeker would prioritize targeting certain enemy types over others. For example, Exiled Mages could not be targeted unless there were no other enemies in range.
  86. In the Bladedancer passive tree, Argent Veil has been clarified to state that it only triggers when damage taken by enemies puts you below 70% health (rather than any means of dropping below 70% health).
  87. The alt text for Shadow Cascade now has additional information clarifying that Shadow Cascade has 10% base critical strike chance, instead of the typical 5%.
  88. Fixed a bug where the visual trails for Umbral Blades would travel less distance than the blades in the ground.
  89. Fixed a bug where a portion of Dread Shade visuals would be inside of the minion they were attached to.
  90. Fixed a bug where Thorn Shield stayed in spawn place after scene transitions.
  91. The Blizzard’s Wrath, Thunderous Storm, and Grand Cyclone nodes now display subskill tooltips for Tempest Strike’s spells, allowing their descriptions and tags to be viewed. They do not currently offer DPS estimates.
  92. Fixed a bug where changing summoned minions in town could cause both types of minions to be auto re-summoned when exiting the town.
  93. Fixed an issue where players could get stuck after using movement abilities in the Tundra near the inactive bridge.
  94.  
  95. Imprinted Items
  96. Made a number of fixes and changes to Imprinted items:
  97. Fixed an issue where altering the original imprinted item could affect the imprint itself.
  98. Fixed a bug where imprinted Unique, Set, and Legendary items were unable to result in generating different Uniques or Sets than the imprinted one.
  99. Fixed imprinted item remaining Weavers Will and Affix tiers not correctly corresponding to dropped item average Weaver’s Will for imprinted Legendary Weaver’s Will items.
  100. Fixed an issue where replacing an imprinted item on the Weaver Tree sometimes didn’t remove the other item visually.
  101. Added a chance for imprinted normal/magic/rare/exalted items to result in drops of Unique and Set items of the same item type.
  102. Reworked Forging Potential roll for similar items. Low and medium Forging Potential imprinted items result in drops with higher FP on average, and even low Forging Potential imprinted items have a chance to result in items with normal Forging Potential.
  103. Guests’ Imprint nodes now work as long as the Host has the same imprint node. The guests’ imprinted items are used for their drops instead of the Host’s. This does not include Woven Echo imprint nodes.
  104.  
  105. Dungeon, Monolith and Quest
  106. Fixed a bug where using Portal charms would result in one more mod than intended for dungeon tiers where a mod was added when you started the dungeon.
  107. Fixed a bug where the each cast of the Imperial Soulmage’s Hungering Soul ability would permanently increase the damage of any Flaming Soul cast by the Imperial Pyromancer.
  108. Fixed an issue where dying on the Monolith Hub with items around you could visually duplicate the items on the floor.
  109. Fixed a bug that prevented the quest pulse directing you to the Temple of Eterra from appearing after defeating the Giant Weather Statue boss in the Courtyard.
  110. Fixed an issue where the Eternity Cache would not play its reveal visual effect.
  111. Fixed an issue where you could see Memory Amber remaining from previous zones.
  112. Fixed an issue where players could interact with a echo portal and a Cemetery entrance/exit in the same frame, causing transition errors and preventing movement.
  113.  
  114. Items
  115. Fixed a bug where the Loom Walker idol (increased stun chance and added stun avoidance) was acting as a multiplier to other sources of increased stun chance, rather than adding to them.
  116. Fixed a bug where Mantle of the Pale Ox was giving an amount of increased health for the player that was different from what was stated. For existing items, the listed values for “20-32% increased health for you and your minions” will change to accurately reflect the amount of increased health it was granting to the player.
  117. Fixed a bug where Grasp of the Blood Mage’s mana spent reflected to you as damage could set you to 1 health after taking you out of Reaper Form. It can still take you out of Reaper Form, but your health will be restored to full as usual.
  118.  
  119. Input
  120. Fixed an issue where players could use Warpath without moving when using WASD.
  121. Fixed an issue on controller where UI fields would be skipped while navigating Unique item names in the Bazaar.
  122.  
  123. UI/Visual
  124. Fixed an issue where CTRL+F hotkey didn’t work for selecting the Weaver Tree search field.
  125. Fixed an issue where the Skill panel’s blinking indicator for when a “+X to Skill” affix is removed did not function.
  126. Fixed an issue where gold could be lost when attempting to swap to an incompatible Blessing.
  127. Fixed a bug which could cause the Blessing Reward Replacement Panel to display the wrong Blessing to be replaced.
  128. Fixed a bug where Champion icons could remain on the map after they died.
  129. Fixed a bug where Argolos the Blessed had a pink object rotating around him when in his final phase.
  130. Fixed a visual issue where loot labels would stay stuck on the screen.
  131. Fixed layout issues for ability tooltips when shown for the first time.
  132. Fixed a visual bug where having one rune in the Forge displayed as having zero available runes instead.
  133. Fixed incorrect stat color on Advent of the Erased – "Less Damage Over Time Taken While You Have Haste”.
  134. Fixed the format of the “Potion Health Gain Converted to Ward” stat on the Character Stats panel.
  135.  
  136.  
  137. Other
  138. Fixed the Tangled Lasers from the Possessed Witch mod to counting as a hit, so it could stun and crit. It now correctly counts as a DoT.
  139. Tangled Lasers now deal 52% less damage.
  140. Fixed a bug where Admiral Harton’s staff could continue spinning after death.
  141. Fixed Warpath MTX from sometimes spawning doubled visual effects.
  142. Screenshots submitted through the in-game bug reporting tool will now correctly capture tooltips on screen.
  143. Fixed issue where Champion’s Gate would no longer change to its music when returning from an Arena run.
  144. Fixed various random selection systems being biased towards specific outcomes.
  145. Fixed a hitch when talking to an NPC for the first time in each scene.
  146.  
  147. Improvements
  148. Input
  149. The Elemental Nova ability now targets enemies correctly when playing with the Arcane Projection node on a controller.
  150. Added an alternative interaction mode for WASD that disables ground movement with the left mouse button while allowing rebinding for ability, to be used for both regular interactions and ability casting.
  151. Improved controller navigation on the Mastery respec panel.
  152. Added prompt on controller for the “View Stall” button in the Bazaar Panel.
  153.  
  154. Gameplay
  155. Defeating a Timeline boss in Empowered timelines now takes you to Echo of a World instead of the Monolith Hub area.
  156. Added a new UI reminder below the chat screen that shows up when ground item tooltips are hidden to make it clearer when this setting is enabled.
  157. Updated the pickup radius of Tomes of Experience and Tomes of Favor in line with the overall pickup radius increase done for 1.2.
  158. Adjusted positions of several objects that were obstructing statue interaction in the Courtyard and updated minimap for the scene for better navigation.
  159.  
  160. Combat
  161. The Storm Swells created by Champions with the Whirlpool mod now move and turn more slowly.
  162. Fateweaver Atropos’ Necrospin now hits less frequently (4 times per second, reduced from 8).
  163. Reduced the jitter in the Draal Queen’s Corrosive Bile projectile online.
  164. Reduced the jitter in the movement of the projectiles created by the crystals in the Majasa encounter.
  165.  
  166. UI, Visuals and Movement
  167. Adjusted Rogue movement animations and shield joint to reduce clipping between large shields and Rogue armor sets.
  168. Fixed clipping issues affecting the Sentinel’s T28 Body Armor when combined with certain boot models.
  169. Improved visuals for Wolves that have been converted to deal cold damage.
  170. Improved pet movement on sloped surfaces.
  171. Reduced visual noise created by Phoenix Flamethrower ability from Phoenix’s Shrine buff.
  172. Improved Character Stats panel text scaling and wrapping.
  173.  
  174. Made several Stash search improvements:
  175. Increased vertical stash tab text limit to 30 characters to match the individual tab search
  176. Stash searching now supports macros, expressions, and regex
  177. Updated some in-zone item UIs (e.g. Nemesis, Woven Offering), to
  178. automatically set a relevant search macro or expression based on the
  179. restrictions of the item slot when opening the stash
  180. Regex
  181. Wrap your search in / to search using case-insensitive regex
  182. e.g. /1[4-9] attunement/ to find items with 14-19 attunement
  183. Macros
  184. Macros are short hands that match supported properties of items e.g.
  185. LP0 (is unique with no legendary potential)
  186. T6+ (has tier 6 or higher affix)
  187. prefixes2 (has 2 prefixes)
  188. Item Potential
  189. LP (is non-WW unique)
  190. WW (is WW unique or legendary)
  191. WT (is enchantable idol)
  192. FP (is forgeable equipment)
  193. Item Types
  194. Set (grants set bonus)
  195. RealSet (is set item)
  196. ReforgedSet (is reforged set item)
  197. Experimentable (is boots/gloves/belt)
  198. Equipment Requirements
  199. lvl (required level)
  200. CoF (Circle of Fortune tagged)
  201. MG (Merchant’s Guild tagged)
  202. trade (can be traded)
  203. Affix Tier
  204. T (at least 1 affix tier matches)
  205. Affix Counts
  206. Prefixes
  207. Suffixes
  208. Affixes
  209. Sealed
  210. Experimental
  211. Personal
  212. Expressions
  213. Macros can be combined into expressions using | or & e.g.
  214. LP3+|WW20+ to find high potential uniques
  215. prefixes1&T7 to find T7 exalts with an open prefix
  216.  
  217. Audio
  218. The Ring of Shields sub-skill, Shrapnel, now plays audio when triggered.
  219. Cinematic audio now plays through your selected audio device.
  220. Added new emerging and death sound effects to the crystals that can be destroyed during the encounter against Majasa.
  221.  
  222. Other Changes
  223. Added “Bow Mastery” before Marksman passive bonuses to improve text clarity.
  224. The appearance inventory now shows the correct equipped items when changing scenes.
  225. Reduced cases where issues with Parties could lead to players either disconnecting or needing to wait for a long time to get into the game.
  226.  
  227. Update v1.2.2.2:
  228. Bug Fixes
  229. Fixed an issue where some players were blocked from unlocking Empowered Monoliths.
  230. Fixed issue where item links only showed white text with a colored underline.
  231.  
  232. Other Changes
  233. The time it takes for a tooltip to appear when hovering an item label on the ground has been reduced.
  234. Eternal Supporter packs have been removed from the store.
  235.  
  236. Update v1.2.2.1:
  237. Bug Fixes
  238. Fixed an issue where various game objects (shrines, items, etc) were not clickable while channeling.
  239. Fixed an error in player initialization.
  240. Fixed an error when retrieving Friends list.
  241.  
  242. Update v1.2.2:
  243. Bug Fixes
  244. Fixed Aerial Assault not using the intended targeting system on a controller.
  245. Fixed an issue where Aerial Assault landed where you move instead of where you cast when the 'Storm on the Horizon' node was allocated.
  246. Fixed a conflict between WASD movement and enabled Move & Attack option, improving WASD functionality.
  247. Fixed a bug with WASD movement where holding down a movement input would prevent abilities from being buffered as intended.
  248. Fixed an issue where Evade occasionally did not trigger when using WASD.
  249. Fixed a bug when using a controller where holding down a movement input would prevent abilities from being buffered as intended.
  250. Fixed an issue where players could not interact with notes in Temporal Sanctum while using a controller.
  251. Fixed a bug when using a controller where attempting to navigate tabs on the Weaver faction vendor panel would incorrectly move focus to the inventory instead.
  252. Fixed a bug where the Weaver chest would remain interactable after being opened when using a controller, causing difficulties in picking up loot near it.
  253. Fixed an issue where Smoke Bomb could put the player under the map or out of the boundaries when used as a traversal skill.
  254. Fixed an issue that prevented Rogue Shadows caused by Synchronized Strikes from animating during player attacks in Online mode.
  255. Fixed an issue where using Healing Hands as a traversal skill could put players under the map.
  256. Fixed a bug where Forgemaster's Might was granting 10% less melee attack speed at all times, in addition to the intended 10% less attack and cast speed for your and your minions when wielding a two handed weapon and shield.
  257. Fixed a bug where Devouring Orb's Abyssal Rush would attempt to cast in towns in Online mode.
  258. Fixed a bug where Heartseeker's tooltip DPS still displayed as if dealing bow damage while Ravager's Dart was equipped.
  259. Fixed a bug where Heartseeker's tooltip DPS still displayed as dealing physical damage when it was converted to cold or fire.
  260. Fixed a bug where Ravager's Dart's '2 to 4 Throwing Damage with Heartseeker per 5 Dexterity' was not being applied.
  261. Fixed a bug where casting Reap just before Reaper Form expired could cause the player to get stuck in place until casting another ability.
  262. Fixed a bug where minions attempting to target Ord Lorca with melee attacks would stop pathing and attempt to attack from far beyond their attack range.
  263. Fixed an issue where players could not move their characters near to Zealot Adherents due to the size of the enemies’ collision.
  264. Fixed a bug where the Void Nemesis was able to move sooner than intended after using Effusive Decay.
  265. Made a number of fixes to the Draal Queen encounter:
  266.  
  267. Fixed Draal Nymphs having 350% more health than intended in most scenarios.
  268. Fixed Draal Queen tentacles having a base level of 0, causing them to gain a massive minion health modifier, resulting in the Draal Nymphs they summoned having comparable health to the Draal Queen herself.
  269. Fixed Draal Queen tentacles potentially being killable before the Draal Queen herself in edge cases.
  270. Fixed Draal Lava Gatherers not scaling with level or monolith mods in the Draal Queen fight. Mods from other Echoes aside, they have about 30% more damage at level 100, similar damage at level 60, and about 50% less health at level 60.
  271. Fixed Draal Lava Gatherers having about 25% less health than intended in other scenarios.
  272.  
  273. Fixed Monolith Green portal not moving players to the Echo after the Echo objective had been completed.
  274. Fixed an issue with the entrances to Tombs in Forest Trails which could lead to players being stuck when exiting the Tomb.
  275. Fixed rare cases where the Lagon fight in Echoes would not progress correctly.
  276. Fixed a bug that allowed equipping blessings from other Timelines in the Fall of the Outcasts slot.
  277. Fixed a bug in Online mode where some prophecies were always spawning as Humble Weaver Idol. The Minor Weaver Idol, Small Weaver Idol, Stout Weaver Idol, and one of the generic Idol prophecies should all now spawn properly in Online mode.
  278. Fixed the highlight around equipped items lingering even after scrolling out of the inventory and onto equipped items.
  279. Fixed a visual issue where item and gold labels would appear in the lower left corner for a split second.
  280. Fixed a bug where the Amber Lantern ability gained while in Lightless Arbor was incorrectly alternating between Fire and Holy VFX.
  281. Fixed several enemies missing hitflash, including Volcanic Shamans, Imprisoned Mages, Desert Serpents, and Nemesis Soldier Void.
  282. Fixed a bug where cold converted Lightning Blast was playing an incorrect sound effect.
  283. Fixed a display issue where Vessels of Memory and Woven Vessels of Memory did not state on their island description that Woven Echoes are unaffected.
  284. Fixed a bug where trying to link Resonances in the chat would break the message.
  285. Fixed an issue where Lagon's barks would activate even when the player could not see him.
  286. Fixed an issue with the French translation of Ward Retention, changing it from "Rétention de la salle" to "Rétention de protection”.
  287. Fixed an exception which could contribute to issues with memory leaks.
  288. Fixed issue where Harbinger MTX gloves would not show on the Rogue.
  289. Fixed an issue where you sometimes could see a white background when previewing items in the MTX shop.
  290.  
  291. Improvements
  292. Increased the drop rate of Resonances in parties by 60%. This change will mean that some players who have played together for an extended period of time previously may receive a Resonance shortly after playing together again.
  293. Optimized loading times for procedurally generated side zones.
  294. Opening the character sheet using a controller now also opens the inventory panel.
  295. Improved search bars for the Skill trees, Passive trees, Weaver tree, and the Monolith Echo web. They will now be able to search for localized text.
  296. The stash button on Woven Echo crafting panel now closes the stash when clicked if the stash is already open.
  297. When using a controller and highlighting Keys or Charms in your Keys inventory, the tooltips now display all of the quick button options, including that the X button moves the key/charm to the Dungeon entrance panel.
  298. Added a new controller targeting paradigm which predicts enemy's movement for more accurate targeting, tailored for Meteor, Acid Flask, and Explosive Trap.
  299. Shield Rush’s animation speed now scales with move speed, rather than attack speed. This is only a visual change.
  300. Reduced jitter in the movement of Chaos Bolts in Online mode.
  301. Reduced jitter in the movement of Static Orb in both Online and Offline mode.
  302. Reduced the screen shake from the Sewer Dweller and Swamp Fiend enemies.
  303. Fire Lich Cremorus’ dungeon boss fight has been given some visual polish. Projectiles and minions will now appear with visual effects, and projectiles end with a visual effect. Skull projectiles no longer face in odd directions.
  304. Fire Lich Cremorus' Fire Line attack will no longer go under or fly high above the arena. Ability visibility has been improved.
  305. Imprisoned Mages have been adjusted to be slightly brighter and easier to spot visually.
  306. Added a new visual model for the Tolmat’s History Of Eterra Unique catalyst.
  307. Added a new visual model for the Aberroth’s Command Unique sceptre.
  308. Updated Holy Paladin model for Mage, Primalist, and Rogue to include the kneepads on the boots, instead of on the body armor. The visuals of the set when equipped together are unchanged.
  309. Updated the icons for the boots for Holy Paladin, Crescent Sage, Cosmic Weave with
  310. new versions to reflect the in
  311. game visuals more accurately.
  312. Updated VFX for Divine Essence on the Paladin passive tree.
  313. Added missing localization entries for new Affixes.
  314. Added a new Affix Count condition to the loot filter for matching how many non
  315. sealed prefixes, non
  316. sealed suffixes, or sealed affixes an item has:
  317.  
  318. Prefix count (Min, Max)
  319. Suffix count (Min, Max)
  320. Sealed (Any, Not Sealed, Sealed, Sealed Prefix, Sealed Suffix)
  321.  
  322. Added an error message that displays when trying to list items that are not allowed to be listed in the Bazaar.
  323. There is now a new sound effect for picking up Memory Amber. Additionally, the sound is much clearer in the audio mix.
  324. Improved the experience while suffering from moderate packet loss, which often manifested as desynching and disconnections.
  325.  
  326. Other Changes
  327. The experience provided as a reward for completing Timelines no longer provides Favor or Reputation for Item Factions. In Season 2, we introduced two changes that created a situation where one could, in early stages of progression, create new characters just to complete these quests for gaining Favor and Reputation:
  328. Monolith of Fate’s progression being shared between characters that share a stash
  329. New mechanic that is able to provide a variable amount of experience from completing quests. We used this with Timeline completion quests to provide a much bigger experience reward (capped to a full character level or the experience value, whichever was the lowest amount of total experience).
  330.  
  331. Bone Scavenger mimics now emerge to attack players from a longer range, but are invincible before doing so.
  332. Cursed Threads (from the Possessed Mod ability pool) now counts as a DoT effect. It can no longer stun or critically strike players.
  333. Removed unnecessary voice lines from endgame Liath.
  334. Resized Grael in multiple scenes to make his size consistent throughout the game.
  335. Prevented a rare issue where players could load, delete, or create a character while the character list was loading.
  336.  
  337. Update v1.2.1.2:
  338. Bug Fixes
  339. Fixed a bug where stashes with more than 255 uniques selected for a tab priority would not sync to the client correctly, causing visual issues, such as tabs not showing.
  340.  
  341. Update v1.2.1.1:
  342. Bug Fixes
  343. Reverting a change that inadvertently caused issues with being able to rejoin Echoes after the player had already died.
  344. Fixed an issue that caused the Relic of the Observer in the Oerden’s Watch Woven Echo to not function.
  345.  
  346. Update v1.2.1:
  347. Bug Fixes
  348. Fixed a UI bug where “Back Quote” would appear written out instead of displaying as the symbol, ` .
  349. Fixed several small bugs that prevented Void Rahyeh from animating correctly.
  350. Fixed a visual issue with the Healing Hands Skyfall VFX.
  351. Fixed an audio issue in echoes where some background noises kept playing until a new echo was started.
  352. Fixed an issue where the waypoint would not highlight correctly when moused over.
  353. Fixed an issue with Harbinger of Hatred’s Void Rahyeh Dive Bomb where the visuals of the attack did not match up with the damage.
  354. Fixed a bug where removing Off-Hand Weapons would show them sliding away.
  355. Fixed an issue that could cause inventory tabs to show at the wrong time.
  356. Fixed a bug where Profane Veil with ‘Singleminded’ could snap player position back online.
  357. Fixed Healing Hands not displaying any tooltip DPS even when it deals damage.
  358. Fixed a UI issue where clicking ‘Equip Cosmetics’ would open the corresponding panel behind the MTX shop UI while previewing items.
  359. Fixed the Relic of the Observer not consistently hiding or disabling the craft buttons when the last forging potential or crafting use was consumed. Note that this is just a UI change. It was not possible to actually use it with 0 FP or 0 uses remaining.
  360. Fixed a bug where Lagon’s ward used to be activated immediately after taking down the first one.
  361. Fixed a bug on gamepad with the Weaver faction tutorial popup.
  362. Fixed a visual bug in Void Nemesis Soldiers' abilities.
  363. Fixed Woven Offering not allowing variants of the same unique to be used together. For example, the 3 variants of Pearls of the Swine can now interchangeably be used to reroll each other.
  364. Fixed a bug where leaving a portal charm in the dungeon UI could lead to the charm disappearing.
  365. Fixed a bug where pressing the ‘Reset View’ on the map did not function.
  366. Fixed an issue where interacting with the Gifting Panel with the A Button on Gamepad failed to bring Players to the Inventory and instead got stuck in the Gifting Panel.
  367. Fixed the guaranteed Possessed Nemesis from the Weaver Tree sometimes not spawning due to a normal nemesis spawning on the base echo instead.
  368. Fixed a bug which allowed the Diamond Nagasa Champion to make itself invincible unexpectedly.
  369. Fixed an issue where the slam shockwaves created by the Harbinger of Defilement at the end of the Abomination timeline boss fight would decelerate incorrectly at the end of its duration.
  370. Fixed an issue that could cause the cocooned item reveal VFX to play at the wrong time.
  371. Fixed a state where the "Speak with Agony" objective for the quest "Monolith of Fate" would fail to complete when speaking with her in certain situations.
  372. Fixed a bug which allowed triggered uses of Puncture with both Penumbral Ambush and Stay of Execution to trigger Penumbral Ambush which only allows for direct use to trigger.
  373. Fixed an issue where characters would slide after using the green portal in Monoliths.
  374. Fixed a bug where spawned portals would flicker when hovered near the player.
  375. Fixed an issue where killing the Injured Dragon in the "Burn of Deceit" quest echo too fast would cause issues with the quest's progression.
  376. Fixed a bug preventing players from speaking to NPCs in the Temporal Sanctum while using gamepad.
  377. Fixed a bug where players could not hover over Void Nemeses after leaving the game and re-entering.
  378. Fixed a bug where the 1x1 "of Many Threads" idol affix granted increased minion elemental resistance instead of added minion elemental resistance as intended.
  379. Fixed an issue where Shadow Cascade daggers would overshoot their target.
  380. Fixed a bug where the tooltip for the Keys Trader would appear for all players instead of just the one interacting with them.
  381. Fixed the Temple Guardian’s aim when using his lightning spheres. They should not correctly aim towards the player.
  382. Fixed Weaver idols appearing as "uniques only" in subtype pickers.
  383. Fixed an issue where a prophecy tooltip would sometimes appear when opening your Circle of Fortune faction panel.
  384. Fixed Merchant's Guild and Circle of Fortune vendor inventories not aligning with the grid.
  385. Fixed multiple issues with Shield Rush, including the activation/deactivation of Shield Rush being delayed online as well as shields sometimes spawning in a line instead of around the player.
  386. Fixed an issue where Ulatri Scavengers would not emerge.
  387. Fixed a bug that would cause some of the Maj'elka Upper District voice lines to fail to trigger.
  388. Fixed an issue where transitioning in the Forgotten Keep would have the "Monolith of Fate" label.
  389. Fixed the Arena LB prompt not showing for Xbox controllers.
  390. Fixed an issue with Sentinel's runstop causing a delay in animation visuals.
  391. Fixed an issue with Sentinel's Healing Hands where the animation would break if spamming the ability while the Unbroken Prayer node was active.
  392. Fixed a rare bug where the camera ends up being zoomed into the character after antialiasing settings were changed on the character selection screen.
  393. Fixed an issue where Izzeth’s beam damage could be ignored by clipping through him.
  394. Fixed an issue with the quest marker pulse in The Fallen Tower.
  395. Fixed an issue with the Spine Hunter entrance animation.
  396. Fixed a visual issue with the statue corpse during phase 2 of the Majasa boss fight.
  397. Fixed issues with the channeled behavior of Rogue skills Puncture and Detonating Arrow.
  398. Fixed a bug where attempting to use Umbral Blades as its combo time limit was reached would sometimes result in the ability being unusable until being unassigned and reassigned to the action bar.
  399. Fixed an issue where Wengari NPCs would have a red outline in the Champion's Gate.
  400. Fixed a bug where some non-piercing projectile abilities, when used on top of an enemy, would visually continue through that enemy as if they had pierced.
  401. Fixed a bug where using Evade immediately after starting Warpath would result in the player spinning in place, then teleporting to another location on their next movement.
  402. Fixed an issue where if you died on the Collapsing Horizon Woven echo in a party, you could get stuck and not be able to respawn.
  403. Fixed Tombs’ loot not being able to be interacted with when the echo was being retried.
  404. Fixed Sepulchre of the Lost’s reward room displaying more chest than it should. Also fixed Sepulchre of the Lost’s rewards on multiplayer not working correctly for joining players.
  405. Fixed a bug that caused a visual delay in enemies’ animations after they recovered from being stunned.
  406.  
  407. Improvements
  408. More than 50 non-player facing changes.
  409. Made visual improvements to the water effects in-game.
  410. Updated Baroness audio to improve combat clarity and combat feedback.
  411. Reduced a source of hitching in monoliths.
  412. Corrected a source of a possible memory leak for some players.
  413. Introduced a system that will limit the amount of active ragdoll effects to ensure smooth performance. When the limit is reached, enemies will fallback to a death animation.
  414. Added additional SFX for Primal Serpents and the Primalist’s Swamblade form.
  415. Added new condition for matching specific uniques to Loot Filters and Stash Priority.
  416. Made VFX improvements to some ailments, including armor shred and frailty.
  417. Updated the description for the Flaming Fury node in Cinder Strike, so that its description more clearly describes its current behavior.. The Burning Daggers node has been renamed to Molten Arsenal, and Flaming Fury's description has been updated to state Burning Daggers from all sources deal more damage, and Burning Daggers from Molten Arsenal consume less mana (previously it was unclear which effects applied to various sources of Burning Daggers).
  418. Reduced the size of the non-champion Grave Engine. It is now roughly 25% smaller.
  419. Updated the Void Leader enemy with a new Void Prophet enemy in the Defiled Wood.
  420. Chronomancer Lerinne in the Council Chambers and Cailyen in the Outcast Camp will now correctly have their floating icons change if you have a quest to turn in to them.
  421. Players can now use gamepad bumpers LB and RB to switch between Faction Groups on the Factions Panel.
  422. Removed the delay between the start of the movement animation and the actual movement of game actors in online play.
  423. Stygian Beams (from the item Stygian Coal) now prioritize enemies in front of the play for gamepad targeting, but will still target other nearby enemies if there are no such enemies.
  424. Made improvements to the performance of Void Smite with the Fissure node.
  425. The Woven Firstborn is now resistant to damage while emerging. Also, significantly reduced the damage per hit from the Woven Firstborn's lightning DoT fields.
  426. Enemy abilities now no longer apply Time Rot or Damned.
  427. Fixed a bug where you could not upgrade or otherwise craft on swapped attribute affixes on items that could not have drop with them.
  428. Reordered a handful of conversations in Heoborea and Maj'elka for better clarity and to remove dialogue loops.
  429. Added a quality of life settings option for alternative Item tooltip layout when comparing ground items.
  430.  
  431. Rune Warden Changes
  432. Zones are 50% more likely to contain zero Rune Wardens
  433. Zones that do contain Rune Wardens spawn them later on average and contain fewer of them on average
  434. Rune Wardens start spawning at area level 65 and above (from 60)
  435. Rune Wardens have 13% less health
  436. Rune Wardens can now deaggro if you move a long distance from their starting location
  437. Exiled Mages from Rune Prisons left by Rune Wardens now drop 3 times as many Experimental Items
  438.  
  439. Exiled Mage Changes
  440. Exiled Mages have 10% less health at level 0 scaling linearly up to the same health as before at level 100
  441. Exiled mages have a 15% chance to drop two Experimental Items
  442. instead of 1. The CoF bonus turns this into a 30% chance to drop 3 instead of 2, the Rune Warden bonus turns it into a 45% chance to drop 4 instead of 3, and both together result in a 90% chance to drop 7 instead of 6.
  443.  
  444. Update v1.2.0.4:
  445. Fixed an interaction where items dropped by the Weaver Tree Imprint were able to gain Legendary Potential by using a Rune of Ascendance in the Forge.
  446.  
  447. Update v1.2.0.2:
  448. Bug Fixes
  449. Fixed a bug where Lizards could be spawned multiple times in Vault of the Barnacle
  450. Fixed an issue where Loot Filters with a large number of rules would cause a frame hitch when opened
  451. Fixed a bug where Smite MTX was removing the visuals for Fissure
  452. Fixed an issue where Tombs minimaps could fail to load
  453. Fixed an issue where Primal Wolves did not transition properly resulting in too many wolves (even if you can never have too many wolves)
  454. Fixed an issue where projectiles could linger in online play
  455. Fixed an issue where the level Ladder was displaying users in the wrong order after level 100
  456. This automatically fixes new level 100 entries. Existing level 100 entries will be fixed manually over the next day.
  457. Fixed a rare issue where a player character could become invisible and unresponsive after a specific series of teleports while in a party, while other party members are fighting Aberroth.
  458. Fixed a bug where an “Inventory full” message could prevent picking up items when there was still space in the Inventory
  459.  
  460. Update v1.2.0.1:
  461. Bug Fixes
  462. Fixed performance issues related to loot filters and related UI elements
  463. Fixed echoes not counting as failed in some cases
  464. Fixed keys from cycle stashes not merging into legacy stashes
  465. Fixed echoes not reducing rewards and enemy density and adjusting shrines on repeat attempts