- Update v1.6.0.0:
- Changes & Improvements
- Various technical changes to improve performance
- Various stability improvements to prevent crashes
- Various text / translation adjustments
- Various visual adjustments on several models
- Changed custom pasture calculations allowing for more chicken, pigs and sheep in the same area as before
- Fixed AI fieldwork helper ignoring user preferences
- Fixed animal health and productivity calculation
- Fixed animal productivity bar showing global productivity state instead of combined productivity (globalProductivity*foodProductivity)
- Fixed belt position while unloading bales on the New Holland Pro-Belt 165
- Fixed display of cow barn capacities
- Fixed export of farmland area and price for game stats on dedicated servers
- Fixed grass eating cows
- Fixed International CV Box configuration wetness
- Fixed missing beetroot filltype on Bergmann RRW 500
- Fixed missing silage additive on Pöttinger BOSS ALPIN 251
- Fixed ModHub checkmark on newly downloaded mods
- Fixed shop display cutting off filltypes on some machines
- Fixed shop display when all used machines are bought
- Fixed spinach not withering
- Fixed train hotspot stuttering when far away
- Fixed UI scaling not being applied correctly on some UI elements
- Fixed UI sound when opening the license plate menu or color picker
- Fixed wrong or no player names displayed when selecting vehicle on map
- Improved offroad driving speed and behavior of Go To helper
- Improved performance of periodic game stats saving on dedicated servers avoiding lag spikes
- Improved shop display of long machine names
- New Machines & Items
- Albutt f155A Bale Grab
- John Deere 6R 230 - 250 Tractor
- John Deere 683R Frontloader
- CLAAS ARION 550 - 530 Tractor
- CLAAS FL 140 Frontloader
- New Additions/Functionalities
- Smaller engine configurations on Deutz Fahr Series 6C and SAME Virtus RVShift
- Graphics settings menu within the active gameplay
- ModHub update all button
- Saving notification icon in multiplayer
- Modding
- Added support for continous motion in uvScrollShader using z and w values in 'offsetUV' parameter
- Added warning of env map directory if not properly setup for maps
- Added rearLight84 & rearLight85
- Adjusted light of rearLight30
- Fixed custom placeable names using 'nameL10nKey' attribute not being synchronized to clients
- Fixed lua breakpoints in Studio not working if they were added before connecting the game instance to Studio
- Info
- As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.
- Update v1.5.0.1:
- Bugfixes & Changes
- Fixed PC version crashing during shader compilation with render resolutions above 4k
- Fixed PS5 buttons with Logitech wheels
- Fixed Xbox registering duplicate navigation button inputs with Remote Play
- Info
- As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.
- Update v1.5.0.0:
- Bugfixes & Changes
- Various technical changes to significantly improve performance
- Various stability improvements to prevent crashes
- Various text / translation adjustments
- Various visual adjustments on several models
- Improved advanced settings do not require a game restart anymore.
- Improved behavior of Go To helper
- Improved collision checks against the ground (less objects falling through / getting stuck in the ground / bouncing mowers)
- Improved generated collisions of cut trees
- Improved color reproduction in HDR mode
- Improved HDR activation does not require a game restart anymore
- Improved quality of AMD FSR 3 rendering
- Improved quality of TAA rendering
- Improved soft shadows casted from various sources
- Improved sugarbeet leaves on the ground
- Improved UI slider behavior with controllers
- Doubled harvest rate of grapes and olives
- Reduced planting costs for grape and olive orchards
- Reduced vehicle paint damage accumulation speed
- Fixed multiplayer sync of ground tyre deformation
- Fixed placeable extensions loosing connection after reloading a savegame
- Fixed Lely feeding robot to produce enough food for all animals
- Fixed capello diamant8 corn header lowered too far
- Fixed chicken barn small and from rudolf hörmann being unable to add custom pasture
- Fixed front axle not being limited on a few tractors when frontloader is attached
- Fixed grain elevator museum interactions and collisions
- Fixed issues with shader cache when it gets corrupted (e.g. crash while saving or some external tool, like Cloud Sync, breaking it)
- Fixed missing collision on husbandries with lely vector
- Fixed momentary hangs when cables on winches are created or removed
- Fixed obsolete great demand on debris cutter and train selling stations
- Fixed placement area's of 250kW BGA
- Fixed Pöttinger SERVO T 6000 P working behavior
- Fixed sound beep on Hutan Pantai in spring
- Fixed wheels on bomech machinery not being declared as care wheels
- Fixed wild animals behavior with various obstacles
- New additions
- Added performance modes for PS5 and Xbox Series X
- Enabled water reflections on PS5 platforms
- Added shader generation step when loading into a savegame without or mismatching shader cache.
- Added small cementFactory
- Added foam to water simulation
- Modding
- Added maxHeight user attribute to splines to limit the vehicles that will use it with GoTo AI
- Adjusted color and material of rearLight30
- Fixed loading of mod vehicle types from vehicle type configs
- Added command descriptions in console
- Improved scrolling behavior within the console while typing is disabled.
- scroll to to top' (home) and 'scroll to bottom' (end) (when typing is not enabled)
- scroll 1 page by holding shift while pressing page up or down (when typing is not enabled)
- Info
- As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.