1. 1.1.6 (November 27th)
  2.  
  3. New
  4. Special Figures can now be hired in Buildings instead of relying on events
  5. multiplayer save/load and editor load menus switched to scroll system
  6. added new bridge tiles
  7. added 2 smaller merc units that scale from 20 to 50 troops from turn 1 to 20
  8. added warning icon / text for armies w/o any cards
  9. added editor hover tool-tips for workplace tiles
  10. added unit detail tooltips hovering units in battle placement
  11. added warning card at end turn if attacking ally
  12. added watchtower to Editor
  13. added menu toggle to disable non-story-tree tutorial cards
  14. added visual-only scrollbar to story tree editor
  15. holding shift while scrolling in story tree increases scroll speed
  16. right-click in story tree editor will close the menu if open
  17. army now moves if hovered for >2 seconds so you can build a tile underneath
  18. new Matek General
  19. new Cultist armor
  20.  
  21.  
  22. Fixes
  23. fixed issues with decision values for the different campaign endings
  24. fixed auto-govern spending gold on merchant items
  25. fixed missing joystick snap + unable to send to regions you should be able
  26. fixed potential SDS callback crash for game first startups
  27. fixed save files sometimes not writing / reading correctly when exiting straight to home during saving
  28. fixed some issues with XP gain on loot card
  29. fixed mission story 'forward' arrow appearing on options page
  30. fixed (REALLY) old tutorial save w/ new tutorial crashing w/ second battle
  31. fixed old battle save archers crashing w/ new game version
  32. fixed rarely and randomly missing winter tiles in Editor
  33. fixed painting water in editor randomly spawning trees
  34. fixed inn not properly applying heritage adjustments
  35. fixed soft-lock when closing the save menu via 'enter'
  36. fixed obj_battle destruction crash when going into battle in rare case
  37. fixed right-click wolf putting controller in 'radial mode'
  38. fixed building walls not showing up correctly sometimes
  39. fixed beggars able to overlap w/ some dynamic tokens and peasants
  40. fixed some users having problems w/ click lock layers dismissing
  41. fixed soft-lock in some cases w/ ally retreating
  42. fixed campaign -> battle not reflecting workplace levels correctly
  43. fixed ports in battle not auto-tiling water correctly
  44. fixed heritage forcing cards into deck / free xp coming from heritage
  45. fixed bug where applied heritage was giving different heritage buff/debuff
  46. fixed rare crash due to particle freeing before initialization
  47. fixed peasant token loading in center instead of side w/ wild animals
  48. fixed joystick auto-closing merchant menu / LB/RB switching to disabled merchant sell
  49. fixed army flag not rendering at cursor when selecting waypoint
  50. fixed opening menu while moving army breaks menu joystick snap
  51. fixed closing editor menu not always freeing up all joystick snap Points
  52. fixed invalid wall attack work-around still crashing in some cases
  53. fixed 'checking enemies' on border waypoints w/ only 1 region causing a crash
  54. fixed out of sync MP crash for ranged moves values
  55. fixed path-related 'read only variable' crash
  56. fixed overflowing text on custom-battle buttons in some languages
  57. fixed some dynamic tokens not adjusting text color to match player
  58. fixed hunter rendering turn count Offset
  59. fixed construction on inns rendering spine incorrectly
  60. fixed a number of issue w/ editor waypoint graph rendering / region calculations
  61. fixed 'used points' not calculating correctly sometimes on in-game general screen
  62. fixed changing cards when moving army removes army movement target
  63. fixed some issues with Rendering houses between player built structures
  64. fixed some waypoint positions shifting upon level save
  65. fixed unable to 'save as' w/o 3 auto-saves already in place
  66. fixed clicking on invalid location w/ battle setup dismissing units
  67. fixed cursor doesn't jump to 'okay' sometimes when event card pops up
  68. fixed missing console icons '+' and '/' on non-Switch Exports
  69. fixed 'blind fire' not appearing in right-click radial
  70. fixed menu map background ugly overflow on ultra-wide displays
  71. fixed battle 'skill tree' clearing w/ non-black on ultra-wide displays
  72. fixed muster menu text briefly popping up when it shouldn't have
  73. fixed marketplace negative gold in rare situations
  74. fixed false-positive 'going to war' warning popup
  75. fixed 'enter code' box not getting destroyed upon menu close
  76. fixed deleting custom map 0 + navigating left causing crash in campaign setup
  77. fixed invalid deconstruct tiles default to plains
  78. fixed mercenary 'fire' button Depth
  79. fixed saving to 'empty slot' sometimes saying the slot was locked
  80. fixed some tokens rendering dotted path to invalid area
  81. fixed some chunk flicker in the editor on Switch
  82. fixed Switch tile-selection bleed-through painting tiles
  83. fixed an issue with upgrading courtyard
  84. fixed radial icon on wrong texture page causing delayed render
  85. fixed ladders sometimes cut off in LQ mode
  86. fixed 'previous page' not resetting region data in editor
  87. fixed workers revealing outline colors in unowned regions
  88. fixed rare crash in MP battle setup, going to battle
  89. fixed auto biome adjustments in editor to tiles that shouldn't have it applied
  90. fixed field uppgrades triggering 'build' sound when lacking resources
  91. fixed event card joystick snaps applying while menus are open
  92. fixed offering treaty not releasing click lock until manual menu close
  93. fixed crash reporter not initializing until after opening video
  94. fixed MP client key cache bug where the client could not reconnect to a host.
  95. fixed blue 'ready' button alignment in multiplayer
  96. fixed 'connection lost' loading error not dismissing in MP
  97. fixed some crashes in MP due to poor network Quality
  98. fixed story book button overlapping gold + missions condense if >6
  99. fixed rare crash going from chapter 5 to 6
  100. fixed startup crash if crash log exists (beta issue only)
  101. fixed bypass wall & kill unit bug
  102. fixed potential crash w/ beggars moving to burned tiles
  103. fixed missing camps in battle
  104. fixed wasted fields not spawning correctly
  105. fixed 'going to war' warning when tresspassing w/ 'open borders
  106. fixed broken 'nothing' sprite rendering 'missing texture'
  107. fixed rare invisible armies
  108. fixed clicking 'auto-place' while holding unit causing a crash (removed button during drag)
  109. fixed eraser broken in Editor
  110. fixed window not in fullscreen / behind taskbar after alt+tab in beta
  111.  
  112.  
  113. Changes
  114. rogue placement GUI improvements
  115. Restrict challenge mode to only allow edit army after the battle.
  116. '(AUTO)' keyword in front of autosave files
  117. consoles fully update general cache at game start
  118. improved and expanded Editor autotiling
  119. removed heritage 2p cost from general Setup, it's now free
  120. Allow AI to attack obstacles in narrow pathways
  121. Skip save if other player quit while client is in a unsafe environment.
  122. enabled east/west house rendering on consoles
  123. singleplayer load/save converted to scrollable + several related cache system fixes
  124. mission tasks are now rendered behind popup elements
  125. new troop count to mercenary hire button
  126. different menus now use 'moving map' background
  127. 'button disabled' tooltip hovering over disabled menu buttons
  128. added new 'move' button icon in battle
  129. several small editor QoL improvements
  130. removed 'tile hover' build icon during turn processing
  131. adjusted pop-up menus in-game not to overlap HUD
  132. improved fog Rendering performance
  133. improved army setup screen framerate on consoles
  134. 'start' in game menus now moves cursor to 'ok' button
  135. Changed number alignment on beggars to fit better
  136. tiles w/ animals highlight when dragging hunter
  137. top resources abbreviate unless hovered
  138. right-click cancels figure placement
  139. tool-tips reflect 'speedier' deconstruction when applicable
  140. increased general item display size + removed some extra item numbers cluttering Display
  141. mission 3 harbour escape point improvements
  142. long tool-tips in general setup/modification to regular tool-tips
  143. force initial empty map to fully render before dismissing the loading screen
  144. shifted 'skill tree' icon so it doesn't get covered by general
  145. update to localisation files
  146. arrows/bumpers to change Heritage/faction
  147. tripple tithe now reduces happiness by an extra unit
  148. AI heritages randomly shuffle on first game start
  149. Show point cost to heritage selection
  150. made region colors brighter in Campaign
  151. modified Story Tree task render size + grouping on SteamDeck to match Switch
  152.