- 1.1.6 (November 27th)
- New
- Special Figures can now be hired in Buildings instead of relying on events
- multiplayer save/load and editor load menus switched to scroll system
- added new bridge tiles
- added 2 smaller merc units that scale from 20 to 50 troops from turn 1 to 20
- added warning icon / text for armies w/o any cards
- added editor hover tool-tips for workplace tiles
- added unit detail tooltips hovering units in battle placement
- added warning card at end turn if attacking ally
- added watchtower to Editor
- added menu toggle to disable non-story-tree tutorial cards
- added visual-only scrollbar to story tree editor
- holding shift while scrolling in story tree increases scroll speed
- right-click in story tree editor will close the menu if open
- army now moves if hovered for >2 seconds so you can build a tile underneath
- new Matek General
- new Cultist armor
- Fixes
- fixed issues with decision values for the different campaign endings
- fixed auto-govern spending gold on merchant items
- fixed missing joystick snap + unable to send to regions you should be able
- fixed potential SDS callback crash for game first startups
- fixed save files sometimes not writing / reading correctly when exiting straight to home during saving
- fixed some issues with XP gain on loot card
- fixed mission story 'forward' arrow appearing on options page
- fixed (REALLY) old tutorial save w/ new tutorial crashing w/ second battle
- fixed old battle save archers crashing w/ new game version
- fixed rarely and randomly missing winter tiles in Editor
- fixed painting water in editor randomly spawning trees
- fixed inn not properly applying heritage adjustments
- fixed soft-lock when closing the save menu via 'enter'
- fixed obj_battle destruction crash when going into battle in rare case
- fixed right-click wolf putting controller in 'radial mode'
- fixed building walls not showing up correctly sometimes
- fixed beggars able to overlap w/ some dynamic tokens and peasants
- fixed some users having problems w/ click lock layers dismissing
- fixed soft-lock in some cases w/ ally retreating
- fixed campaign -> battle not reflecting workplace levels correctly
- fixed ports in battle not auto-tiling water correctly
- fixed heritage forcing cards into deck / free xp coming from heritage
- fixed bug where applied heritage was giving different heritage buff/debuff
- fixed rare crash due to particle freeing before initialization
- fixed peasant token loading in center instead of side w/ wild animals
- fixed joystick auto-closing merchant menu / LB/RB switching to disabled merchant sell
- fixed army flag not rendering at cursor when selecting waypoint
- fixed opening menu while moving army breaks menu joystick snap
- fixed closing editor menu not always freeing up all joystick snap Points
- fixed invalid wall attack work-around still crashing in some cases
- fixed 'checking enemies' on border waypoints w/ only 1 region causing a crash
- fixed out of sync MP crash for ranged moves values
- fixed path-related 'read only variable' crash
- fixed overflowing text on custom-battle buttons in some languages
- fixed some dynamic tokens not adjusting text color to match player
- fixed hunter rendering turn count Offset
- fixed construction on inns rendering spine incorrectly
- fixed a number of issue w/ editor waypoint graph rendering / region calculations
- fixed 'used points' not calculating correctly sometimes on in-game general screen
- fixed changing cards when moving army removes army movement target
- fixed some issues with Rendering houses between player built structures
- fixed some waypoint positions shifting upon level save
- fixed unable to 'save as' w/o 3 auto-saves already in place
- fixed clicking on invalid location w/ battle setup dismissing units
- fixed cursor doesn't jump to 'okay' sometimes when event card pops up
- fixed missing console icons '+' and '/' on non-Switch Exports
- fixed 'blind fire' not appearing in right-click radial
- fixed menu map background ugly overflow on ultra-wide displays
- fixed battle 'skill tree' clearing w/ non-black on ultra-wide displays
- fixed muster menu text briefly popping up when it shouldn't have
- fixed marketplace negative gold in rare situations
- fixed false-positive 'going to war' warning popup
- fixed 'enter code' box not getting destroyed upon menu close
- fixed deleting custom map 0 + navigating left causing crash in campaign setup
- fixed invalid deconstruct tiles default to plains
- fixed mercenary 'fire' button Depth
- fixed saving to 'empty slot' sometimes saying the slot was locked
- fixed some tokens rendering dotted path to invalid area
- fixed some chunk flicker in the editor on Switch
- fixed Switch tile-selection bleed-through painting tiles
- fixed an issue with upgrading courtyard
- fixed radial icon on wrong texture page causing delayed render
- fixed ladders sometimes cut off in LQ mode
- fixed 'previous page' not resetting region data in editor
- fixed workers revealing outline colors in unowned regions
- fixed rare crash in MP battle setup, going to battle
- fixed auto biome adjustments in editor to tiles that shouldn't have it applied
- fixed field uppgrades triggering 'build' sound when lacking resources
- fixed event card joystick snaps applying while menus are open
- fixed offering treaty not releasing click lock until manual menu close
- fixed crash reporter not initializing until after opening video
- fixed MP client key cache bug where the client could not reconnect to a host.
- fixed blue 'ready' button alignment in multiplayer
- fixed 'connection lost' loading error not dismissing in MP
- fixed some crashes in MP due to poor network Quality
- fixed story book button overlapping gold + missions condense if >6
- fixed rare crash going from chapter 5 to 6
- fixed startup crash if crash log exists (beta issue only)
- fixed bypass wall & kill unit bug
- fixed potential crash w/ beggars moving to burned tiles
- fixed missing camps in battle
- fixed wasted fields not spawning correctly
- fixed 'going to war' warning when tresspassing w/ 'open borders
- fixed broken 'nothing' sprite rendering 'missing texture'
- fixed rare invisible armies
- fixed clicking 'auto-place' while holding unit causing a crash (removed button during drag)
- fixed eraser broken in Editor
- fixed window not in fullscreen / behind taskbar after alt+tab in beta
- Changes
- rogue placement GUI improvements
- Restrict challenge mode to only allow edit army after the battle.
- '(AUTO)' keyword in front of autosave files
- consoles fully update general cache at game start
- improved and expanded Editor autotiling
- removed heritage 2p cost from general Setup, it's now free
- Allow AI to attack obstacles in narrow pathways
- Skip save if other player quit while client is in a unsafe environment.
- enabled east/west house rendering on consoles
- singleplayer load/save converted to scrollable + several related cache system fixes
- mission tasks are now rendered behind popup elements
- new troop count to mercenary hire button
- different menus now use 'moving map' background
- 'button disabled' tooltip hovering over disabled menu buttons
- added new 'move' button icon in battle
- several small editor QoL improvements
- removed 'tile hover' build icon during turn processing
- adjusted pop-up menus in-game not to overlap HUD
- improved fog Rendering performance
- improved army setup screen framerate on consoles
- 'start' in game menus now moves cursor to 'ok' button
- Changed number alignment on beggars to fit better
- tiles w/ animals highlight when dragging hunter
- top resources abbreviate unless hovered
- right-click cancels figure placement
- tool-tips reflect 'speedier' deconstruction when applicable
- increased general item display size + removed some extra item numbers cluttering Display
- mission 3 harbour escape point improvements
- long tool-tips in general setup/modification to regular tool-tips
- force initial empty map to fully render before dismissing the loading screen
- shifted 'skill tree' icon so it doesn't get covered by general
- update to localisation files
- arrows/bumpers to change Heritage/faction
- tripple tithe now reduces happiness by an extra unit
- AI heritages randomly shuffle on first game start
- Show point cost to heritage selection
- made region colors brighter in Campaign
- modified Story Tree task render size + grouping on SteamDeck to match Switch