1. Update v1.7.3:
  2. Updated to latest version of the network plugin
  3. Misc fixes and better handling of joining battle as spectator at odd times (such as right before turning on auto-battle or finishing the battle)
  4. Fixed buffs to Roots Broken Vessels "necromancy" from skills, specializations and artefacts not being nearly as impactful as they where intended to be
  5.  
  6. Update v1.7:
  7. Notable additions
  8. Can now spectate allies’ battles
  9.  
  10. Can now see position of allies’ mouse cursor
  11.  
  12. Can now gift towns and settlements to allies, and request towns and settlements from AI partners
  13.  
  14. Can now trade troops and artifacts between allied wielders (subject to map settings for mixed factions and taking from human allies)
  15.  
  16. Can now claim map entities owned by allies (subject to map setting for taking from human allies)
  17.  
  18. Can now request resources from AI allies (within limits)
  19.  
  20. Can now see what resources allies have
  21.  
  22. Can now recruit troops (from your own towns/settlements) using allied rally points
  23.  
  24. Added new 2-vs-2 co-op map: Shared Goals
  25.  
  26. Added new random map layouts intended for co-op play
  27.  
  28. Notable bug fixes
  29. Hopefully fixed most cases of random maps being generated with stuff blocking passages between regions
  30.  
  31. Fixed the problem on Good Neighbours map where UI for Upgrade Settlement would get stuck on screen
  32.  
  33. Fixed issue on Mac that would sometimes ignore single clicks and require double-click
  34.  
  35. Fixed issue that would allow changing game settings on Tales maps
  36.  
  37. Fixed bug that could cause AI to get stuck while stashed in town and having a nearby enemy wielder at a specific range
  38.  
  39. Adventure
  40. Fixed issue that made the blocking area of Aurelian Sanctum building too big for its size
  41.  
  42. Updated Termite Nest to give consistent rewards for each wielder per spawned instant of exotics
  43.  
  44. Flipped deployment screen troop portraits for the attacking player so that their troops are facing their enemies
  45.  
  46. Fixed sometimes not receiving "necromancy" (Loth/Roots) troops when winning a battle on other player's turns
  47.  
  48. Fixed issue where no troops would be given as a reward from a map entity if they didn't all fit
  49.  
  50. Fixed issue where story camera would not move to the intended spot
  51.  
  52. Battle
  53. Troops that provide the Mother’s Embrace effect will no longer absorb more damage than could be dealt to the original target
  54.  
  55. Fixed Seed/Root of the Mother “regaining” health during complicated series of events when a friendly Heart/Pulse within range of Mother’s Embrace would shoot it in the back after taking damage from certain spells
  56.  
  57. Fixed Hearts/Pulses sometimes playing their death animation when taking damage from explosive barrels
  58.  
  59. Fixed Hearts/Pulses movement reduction from damage-induced attacks only lasting during the current round. It now affects them until the end of their next turn
  60.  
  61. Fixed defenders in town siege battles not being able to move onto the gate hex
  62.  
  63. Fixed gate in town siege battles swinging the wrong way
  64.  
  65. Fixed troops having their movement interrupted due to dead troops that had used Ambush ability
  66.  
  67. UI
  68. Enabled auto-rearrange of wielder inventory via middle-click or right stick
  69.  
  70. Added more fine grained control over options sliders when using a gamepad
  71.  
  72. (Hopefully) Fixed Mac-only bug that required all clicks to be double clicks
  73.  
  74. Map changes
  75. Removed a faulty ban of Arleon research on the map Portal Corners - now all research is allowed on that map
  76.  
  77. Updated map Woods and Walls to block of area of terrain that shouldn’t have been passable
  78.  
  79. Removed Beacon that was mistakenly placed in A Hot Deal map
  80.  
  81. Fixed some minor/trivial bugs in maps Three Roads, the Plateau, and Proving Grounds
  82.  
  83. AI - Adventure
  84. Fixed AI spending too much movement (going too far out of its way) to interact with some map entities added in the Vanir and Roots DLC
  85.  
  86. Fixed rare edge case where an AI wielder would endlessly enter and exit a town or settlement because of a specific circumstance of threat range and map regions
  87.  
  88. AI - Battle
  89. Improved AI use of Onslaught spell regarding troops with Quick trait
  90.  
  91. Map Editor
  92. Fixed bacteria added in DLCs not being available to use in map editor
  93.  
  94. Fixed a bug that prevented guarded map entities from using any custom battle map
  95.  
  96. Misc
  97. Fixed towns and settlements in random maps sometimes not setting their faction type on the region they are in