- Update v1.7.3:
- Updated to latest version of the network plugin
- Misc fixes and better handling of joining battle as spectator at odd times (such as right before turning on auto-battle or finishing the battle)
- Fixed buffs to Roots Broken Vessels "necromancy" from skills, specializations and artefacts not being nearly as impactful as they where intended to be
- Update v1.7:
- Notable additions
- Can now spectate allies’ battles
- Can now see position of allies’ mouse cursor
- Can now gift towns and settlements to allies, and request towns and settlements from AI partners
- Can now trade troops and artifacts between allied wielders (subject to map settings for mixed factions and taking from human allies)
- Can now claim map entities owned by allies (subject to map setting for taking from human allies)
- Can now request resources from AI allies (within limits)
- Can now see what resources allies have
- Can now recruit troops (from your own towns/settlements) using allied rally points
- Added new 2-vs-2 co-op map: Shared Goals
- Added new random map layouts intended for co-op play
- Notable bug fixes
- Hopefully fixed most cases of random maps being generated with stuff blocking passages between regions
- Fixed the problem on Good Neighbours map where UI for Upgrade Settlement would get stuck on screen
- Fixed issue on Mac that would sometimes ignore single clicks and require double-click
- Fixed issue that would allow changing game settings on Tales maps
- Fixed bug that could cause AI to get stuck while stashed in town and having a nearby enemy wielder at a specific range
- Adventure
- Fixed issue that made the blocking area of Aurelian Sanctum building too big for its size
- Updated Termite Nest to give consistent rewards for each wielder per spawned instant of exotics
- Flipped deployment screen troop portraits for the attacking player so that their troops are facing their enemies
- Fixed sometimes not receiving "necromancy" (Loth/Roots) troops when winning a battle on other player's turns
- Fixed issue where no troops would be given as a reward from a map entity if they didn't all fit
- Fixed issue where story camera would not move to the intended spot
- Battle
- Troops that provide the Mother’s Embrace effect will no longer absorb more damage than could be dealt to the original target
- Fixed Seed/Root of the Mother “regaining†health during complicated series of events when a friendly Heart/Pulse within range of Mother’s Embrace would shoot it in the back after taking damage from certain spells
- Fixed Hearts/Pulses sometimes playing their death animation when taking damage from explosive barrels
- Fixed Hearts/Pulses movement reduction from damage-induced attacks only lasting during the current round. It now affects them until the end of their next turn
- Fixed defenders in town siege battles not being able to move onto the gate hex
- Fixed gate in town siege battles swinging the wrong way
- Fixed troops having their movement interrupted due to dead troops that had used Ambush ability
- UI
- Enabled auto-rearrange of wielder inventory via middle-click or right stick
- Added more fine grained control over options sliders when using a gamepad
- (Hopefully) Fixed Mac-only bug that required all clicks to be double clicks
- Map changes
- Removed a faulty ban of Arleon research on the map Portal Corners - now all research is allowed on that map
- Updated map Woods and Walls to block of area of terrain that shouldn’t have been passable
- Removed Beacon that was mistakenly placed in A Hot Deal map
- Fixed some minor/trivial bugs in maps Three Roads, the Plateau, and Proving Grounds
- AI - Adventure
- Fixed AI spending too much movement (going too far out of its way) to interact with some map entities added in the Vanir and Roots DLC
- Fixed rare edge case where an AI wielder would endlessly enter and exit a town or settlement because of a specific circumstance of threat range and map regions
- AI - Battle
- Improved AI use of Onslaught spell regarding troops with Quick trait
- Map Editor
- Fixed bacteria added in DLCs not being available to use in map editor
- Fixed a bug that prevented guarded map entities from using any custom battle map
- Misc
- Fixed towns and settlements in random maps sometimes not setting their faction type on the region they are in