- Update v1.7.79:
- 🎮 Gameplay
- Added a new playable character: The Harrower
- 🔥Added a permadeath mode: Survival
- Added new Ravenous Weapons
- Added new modifiers
- Whirling mastery
- Omni-strike
- Double attack (reworked)
- Order
- Instability (Harrower)
- Torment (Harrower)
- Added 6 new draconic affixes
- 🔥Added an input to force summons to attack a targeted enemy
- Mouse/Keyboard: Mouse wheel
- Gamepad: Left joystick
- Added a new passive on the Oracle: Oracular Potential
- Increases the maximum Vision gauge by 20
- It replaces the Elementalist passive, which has been transfered to the Harrower
- Wyrmling armors are now displayed to all players during an online session
- Tweaked Mephestel (final boss) phase 2 to smooth the path progression
- âš–ï¸ Balance
- Updated some potion effects:
- Mighty (buff)
- Up to 5% of max HP → up to 10% of max HP
- 🔥Distilled (rework)
- Potion duration bonus → adds a flat healing over 10s
- Fate Tempter (buff)
- Healing reduced by 50% → 25%
- Updated some characters skills:
- Rapid Strike (Knight)
- Attack speed buff duration increased from 1s → 2s
- Explosive Overload (Knight)
- Can now be cast while moving slowly
- Compressed Air (Knight)
- Now grants a temporary bonus damage for each enemy hit
- Lightning call (Oracle)
- Can be used while moving
- Energy Projection (Oracle)
- Fires more projectiles every 3 cast instead of a single stronger one
- Voices of the Dragon (Barbarian)
- Now a hold channeling skill with higher potential damage
- Can now be cast while moving
- Ice Breath (Barbarian)
- Can now be cast while moving slowly
- Gathered Gales (Tracker)
- Can now be cast while moving slowly
- All dash snaps
- Cooldown reduced from 3s → 1s
- ✨ Quality of Life (QoL)
- 🔥Increased the storage of the fragments stash
- 72 → 110 per tab (432 → 660 total)
- 🔥Unlocked cosmetic gears are now shared between all characters of a same class, instead of being exclusive to each character
- ðŸ–¥ï¸ Menu & UI
- Re-added the Changelog button used during Early Access on the main menu (PC only)
- Added a new add-ons menu
- Added a new pantheon menu on the main menu (survival mode)
- 🔥Added minions widget summarizing number or health of alive summons
- Can be turned off in the option
- Added a hold feedback on some channeling skills (1 per character):
- Explosive Overload (Knight)
- Psychokinesis (Oracle)
- Voices of the Dragon (Barbarian)
- Gathered Gales (Tracker)
- Whirling Scourge (Harrower)
- 🔥Added all modifiers in the game guide codex
- 🎥 VFX
- Updated Etheral Darts (Oracle) VFX area scaling to better match the hitbox
- 🚀Optimization
- 🔥Improved Texture streaming
- ðŸ›Bug Fixes
- Skills
- 🔥Fixed some interactions with Shield of the Oracle talent (Oracle) not using HP before the talent conversion:
- Doombell ravenous weapon
- Rallying Banner skill (Knight)
- Inexhaustible Supplies passive (Knight)
- Chaotic Armor skill (Oracle)
- Ancient Runes skill (Barbarian)
- Fixed Evangelist talent (Knight) damage resistance debuff not working properly
- Fixed Evangelist talent (Knight) not attracting all summons on the marked enemy
- Fixed Heroism talent (common) not being trigger correctly by some skills, such as Electric Wave (Oracle)
- Fixed Dance of Daggers (Tracker) not always inflicting damage on some enemies
- 🔥Fixed Quick Reflexes (passive) reflex duration (4s → 6s)
- Fixed Ethereal Sentinel (Oracle) duration scaling
- Fixed Quick Thinking (passive) duration scaling
- Fixed an issue with Summoner Strategist talent (Oracle) not always applying its bonuses on all summons
- Fixed an issue with Colossus (passive) not reducing damage from weak enemies
- Fixed an issue with Elemental Expulsion and Mystical Fortification passives (Oracle) not working properly
- Fixed Survivor's Spirit (Barbarian) damage type
- Fixed Tracker View passive (Tracker) that could trigger on an already marked enemy even when not marked enemies were available
- Fixed Pack Hunter talent (Tracker) not always summoning a Draghurss when triggered
- Fixed Chaos talent (common) not always giving 2 bonuses at rank 3
- 🔥Fixed an issue making the character running off when holding down the Force Attack input and the Left Mouse button to cast some skills (e.g Ricochet Shot (Tracker)) without targeting something
- 🔥Fixed an issue where the character was not always moving to the target when the Move to target option was enabled
- 🔥Fixed an issue when casting a skill bound on the Left Mouse button while having the Move to target option disabled, where the character would move to the target after casting the skill
- Fixed the following skills being considered out of range when used too close to the target and bound the Left Mouse button, preventing them to be cast:
- Acrobatic Strike (Tracker)
- Executioner's Claws (Tracker)
- Malignant Assault (Tracker)
- Compressed Air (Knight)
- 🔥Fixed an issue where the character could move toward the mouse when casting a skill while pressing the Force Attack input
- 🔥Fixed an issue with Gathered Gales (Tracker) not charging up when clicking and holding on the target and having the skill bound to the Left Mouse button
- Fixed an issue with some movement skills that could be cast on unreachable target, e.g Intense Propulsion (Knight) or Merciless Evasion (Tracker)
- Fixed an issue with Chain Lighting (Oracle) and Ricochet Shot (Tracker) not bouncing back from Dragons Lords
- Fixed an issue with Spear of Ice (Barbarian) projectiles that could hit enemies several times
- Fixed the range of some skills that could make the character get too close to its target or the opposite, not close enough
- Fixed Practice makes perfect modifier resetting when using another skill or requiring successive casts of the same skill
- 🔥Fixed an issue with Rapid Fire (Tracker) doubled projectiles not working properly with Projectile Flurry talent (Tracker)
- Fixed an issue with Rapid Fire (Tracker) symbiosis VFX not being applied to all projectiles
- Fixed some potion effects not being triggered when attacking
- 🔥Fixed an issue that could sometimes make a wyrmling trigger skills out of range when far from the player
- Fixed Dancing Embers (Fire Wyrmling) flames sometimes not all following the character
- Fixed Volatile Doom (Electric wyrmling) triggering every 11 hits instead of 10
- Fixed Toxic Gas Cloud skill (Toxic Wyrmling) permanently slowing enemies
- Fixed some wyrmling skills not scaling correctly with their tags
- Enemies
- Fixed an issue with Sayapburuk champion clone sometimes not disappearing if stunned
- Fixed an issue where you could step out of Kalybnog arena during the fight in the 'Hunt for Kalybnog' quest
- Fixed an issue where you could make enemies spawn infinitely from rifts
- Fixed an issue with some projectiles not moving during phase 1 of Vidskrig fight (ice boss)
- Fixed Vidskrig (ice boss) instantly attacking at the start of phase 2
- Removed safe spots during Vidskrig (ice boss) phase 3
- Fixed a visual issue with the Portal Hydra enemy that could sometimes have one head both through a portal and on its body at the same time
- Fixed an issue with the Ghoul elite affixe health effect
- Fixed Dark Sorcerer enemy being able to summon infinite Greater damned enemies
- Fixed an issue where Sirkiel (champion) could teleport too far from his battle zone during Blood Sorcery quest
- Fixed Okerobia laser attack VFX being misplaced
- Levels
- Fixed some navmesh issues in the Purgatory and the Catacombs of Fire
- Fixed a visual issue with city appearances displaying a flying roof in the Qhongirati Camp while the Arsenal upgrades is unlocked
- Fixed a light intensity in one entrance of the Sanctuary of Perdition (redish ambiance)
- Fixed an issue in Resurgence Stronghold where a rift could block the path
- Local coop
- Fixed an issue in local coop where the main player wasn't always entering the auto-follow mode when opening the inventory while the second player was still moving
- Loot
- Fixed an issue not hiding completely the VFX of special items when using the Loot Filter (such as Ravenous, Divine, Draconic)
- Fixed an issue with loot VFX that could sometimes be displayed away from the loot during a few seconds upon spawning
- Fixed an issue with ravenous draconic weapons where the ravenous modificator was not apply to a draconic affix if it was also in the non-draconic affixes pool
- 🔥Fixed primordial dust not dropping correctly above Apocalypse II difficulty
- Fixed some ravenous weapons with an invalid number of affixes in some rarities
- Fixed an issue preventing from unlocking the cosmetic version of Toriel Legend Hammer (Barbarian)
- Quests
- Fixed barrels not rolling smoothly for all players in Immortal Customs quest in online session
- Fixed an issue with The House of God of Ja’Ksara fate card VFX not being removed after finishing a hunt
- Fixed an issue where elite enemies could spawn infinitely during the Strength of Will quest
- Fixed Alaric's weapon being visible when praying in Daring Reconnaissance
- Fixed an issue sometimes preventing from starting a new Chaos Hunt after completing one in online session
- Removed a misleading pointer in The Lord of Okeanos quest
- Fixed soldiers who didn't defend themselves at the top of the city during The Reconquest of Pont-Noir quest
- UI
- Fixed an issue where the Loot Filter could be opened after displaying the Inventory through another menu (such as a crafting menu)
- Fixed an issue where a gear or fragment icon could stay displayed on the cursor when crafting in the Enchanter or Memorialist using a gamepad
- Fixed an issue with the Sayapburuk champion health bar sometimes displaying a clone's health bar
- Fixed an issue on the Hunting Maps menu where the interaction with quests at the bottom could be blocked by the Purgatory eye when using a gamepad
- Fixed an issue displaying the Purgatory quest permanently on endgame group in the Group Management menu
- Fixed elite enemy icon that could be replaced by the simple enemy icon during some quests
- Fixed an issue displaying the wrong cursor icon when hovering Skokiel's clones (champion)
- Fixed a layout issue on the character selection screen where the cursor could disappear on crossplay cities while navigating down with a gamepad
- 🔥Fixed an issue displaying the player summons as enemies on the minimap when the "A fog descends..." curse is selected during the Purgatory
- Fixed a layout issue on multiple lines texts when announcing the curse or the wave in both the Purgatory and the Test of Will
- Fixed an issue with player's name sometimes being replaced by the throbber when trying to update the HUD during online session
- Fixed the missing feedback on the Purgatory timer not visible to all players in online
- Fixed an issue that could sometimes display wrong values on the Electric Wall (Oracle) description
- Fixed Quick Response talent (Oracle) cooldown display
- Fixed wrong text in Torvald Egilsson (Ancestor) tooltip
- Fixed a layout issue with the abandon button and properly hide the jauges after losing during a 200+ wave in the Test of Will
- Fixed an issue refreshing the Ornamentalist menu too often in an online session
- Miscellaneous
- Fixed a crash that could occur with Kalybnog bulbs (champion)
- Fixed an issue not loading properly some VFX from a selected city appearance when going back to the city
- Fixed a performance issue that could occur during rift opening sequences
- Fixed Saur Iknog name in French
- Fixed an audio issue where a shrilling noise could be heard for a few seconds instead of the game SFX