1. Update v1.7.79:
  2. 🎮 Gameplay
  3. Added a new playable character: The Harrower
  4.  
  5. 🔥Added a permadeath mode: Survival
  6.  
  7. Added new Ravenous Weapons
  8.  
  9. Added new modifiers
  10.  
  11. Whirling mastery
  12.  
  13. Omni-strike
  14.  
  15. Double attack (reworked)
  16.  
  17. Order
  18.  
  19. Instability (Harrower)
  20.  
  21. Torment (Harrower)
  22.  
  23. Added 6 new draconic affixes
  24.  
  25. 🔥Added an input to force summons to attack a targeted enemy
  26.  
  27. Mouse/Keyboard: Mouse wheel
  28.  
  29. Gamepad: Left joystick
  30.  
  31. Added a new passive on the Oracle: Oracular Potential
  32.  
  33. Increases the maximum Vision gauge by 20
  34.  
  35. It replaces the Elementalist passive, which has been transfered to the Harrower
  36.  
  37. Wyrmling armors are now displayed to all players during an online session
  38.  
  39. Tweaked Mephestel (final boss) phase 2 to smooth the path progression
  40.  
  41. ⚖️ Balance
  42. Updated some potion effects:
  43.  
  44. Mighty (buff)
  45.  
  46. Up to 5% of max HP → up to 10% of max HP
  47.  
  48. 🔥Distilled (rework)
  49.  
  50. Potion duration bonus → adds a flat healing over 10s
  51.  
  52. Fate Tempter (buff)
  53.  
  54. Healing reduced by 50% → 25%
  55.  
  56. Updated some characters skills:
  57.  
  58. Rapid Strike (Knight)
  59.  
  60. Attack speed buff duration increased from 1s → 2s
  61.  
  62. Explosive Overload (Knight)
  63.  
  64. Can now be cast while moving slowly
  65.  
  66. Compressed Air (Knight)
  67.  
  68. Now grants a temporary bonus damage for each enemy hit
  69.  
  70. Lightning call (Oracle)
  71.  
  72. Can be used while moving
  73.  
  74. Energy Projection (Oracle)
  75.  
  76. Fires more projectiles every 3 cast instead of a single stronger one
  77.  
  78. Voices of the Dragon (Barbarian)
  79.  
  80. Now a hold channeling skill with higher potential damage
  81.  
  82. Can now be cast while moving
  83.  
  84. Ice Breath (Barbarian)
  85.  
  86. Can now be cast while moving slowly
  87.  
  88. Gathered Gales (Tracker)
  89.  
  90. Can now be cast while moving slowly
  91.  
  92. All dash snaps
  93.  
  94. Cooldown reduced from 3s → 1s
  95.  
  96. ✨ Quality of Life (QoL)
  97. 🔥Increased the storage of the fragments stash
  98.  
  99. 72 → 110 per tab (432 → 660 total)
  100.  
  101. 🔥Unlocked cosmetic gears are now shared between all characters of a same class, instead of being exclusive to each character
  102.  
  103. 🖥️ Menu & UI
  104. Re-added the Changelog button used during Early Access on the main menu (PC only)
  105.  
  106. Added a new add-ons menu
  107.  
  108. Added a new pantheon menu on the main menu (survival mode)
  109.  
  110. 🔥Added minions widget summarizing number or health of alive summons
  111.  
  112. Can be turned off in the option
  113.  
  114. Added a hold feedback on some channeling skills (1 per character):
  115.  
  116. Explosive Overload (Knight)
  117.  
  118. Psychokinesis (Oracle)
  119.  
  120. Voices of the Dragon (Barbarian)
  121.  
  122. Gathered Gales (Tracker)
  123.  
  124. Whirling Scourge (Harrower)
  125.  
  126. 🔥Added all modifiers in the game guide codex
  127.  
  128. 🎥 VFX
  129. Updated Etheral Darts (Oracle) VFX area scaling to better match the hitbox
  130.  
  131. 🚀Optimization
  132. 🔥Improved Texture streaming
  133.  
  134. 🐛Bug Fixes
  135. Skills
  136. 🔥Fixed some interactions with Shield of the Oracle talent (Oracle) not using HP before the talent conversion:
  137.  
  138. Doombell ravenous weapon
  139.  
  140. Rallying Banner skill (Knight)
  141.  
  142. Inexhaustible Supplies passive (Knight)
  143.  
  144. Chaotic Armor skill (Oracle)
  145.  
  146. Ancient Runes skill (Barbarian)
  147.  
  148. Fixed Evangelist talent (Knight) damage resistance debuff not working properly
  149.  
  150. Fixed Evangelist talent (Knight) not attracting all summons on the marked enemy
  151.  
  152. Fixed Heroism talent (common) not being trigger correctly by some skills, such as Electric Wave (Oracle)
  153.  
  154. Fixed Dance of Daggers (Tracker) not always inflicting damage on some enemies
  155.  
  156. 🔥Fixed Quick Reflexes (passive) reflex duration (4s → 6s)
  157.  
  158. Fixed Ethereal Sentinel (Oracle) duration scaling
  159.  
  160. Fixed Quick Thinking (passive) duration scaling
  161.  
  162. Fixed an issue with Summoner Strategist talent (Oracle) not always applying its bonuses on all summons
  163.  
  164. Fixed an issue with Colossus (passive) not reducing damage from weak enemies
  165.  
  166. Fixed an issue with Elemental Expulsion and Mystical Fortification passives (Oracle) not working properly
  167.  
  168. Fixed Survivor's Spirit (Barbarian) damage type
  169.  
  170. Fixed Tracker View passive (Tracker) that could trigger on an already marked enemy even when not marked enemies were available
  171.  
  172. Fixed Pack Hunter talent (Tracker) not always summoning a Draghurss when triggered
  173.  
  174. Fixed Chaos talent (common) not always giving 2 bonuses at rank 3
  175.  
  176. 🔥Fixed an issue making the character running off when holding down the Force Attack input and the Left Mouse button to cast some skills (e.g Ricochet Shot (Tracker)) without targeting something
  177.  
  178. 🔥Fixed an issue where the character was not always moving to the target when the Move to target option was enabled
  179.  
  180. 🔥Fixed an issue when casting a skill bound on the Left Mouse button while having the Move to target option disabled, where the character would move to the target after casting the skill
  181.  
  182. Fixed the following skills being considered out of range when used too close to the target and bound the Left Mouse button, preventing them to be cast:
  183.  
  184. Acrobatic Strike (Tracker)
  185.  
  186. Executioner's Claws (Tracker)
  187.  
  188. Malignant Assault (Tracker)
  189.  
  190. Compressed Air (Knight)
  191.  
  192. 🔥Fixed an issue where the character could move toward the mouse when casting a skill while pressing the Force Attack input
  193.  
  194. 🔥Fixed an issue with Gathered Gales (Tracker) not charging up when clicking and holding on the target and having the skill bound to the Left Mouse button
  195.  
  196. Fixed an issue with some movement skills that could be cast on unreachable target, e.g Intense Propulsion (Knight) or Merciless Evasion (Tracker)
  197.  
  198. Fixed an issue with Chain Lighting (Oracle) and Ricochet Shot (Tracker) not bouncing back from Dragons Lords
  199.  
  200. Fixed an issue with Spear of Ice (Barbarian) projectiles that could hit enemies several times
  201.  
  202. Fixed the range of some skills that could make the character get too close to its target or the opposite, not close enough
  203.  
  204. Fixed Practice makes perfect modifier resetting when using another skill or requiring successive casts of the same skill
  205.  
  206. 🔥Fixed an issue with Rapid Fire (Tracker) doubled projectiles not working properly with Projectile Flurry talent (Tracker)
  207.  
  208. Fixed an issue with Rapid Fire (Tracker) symbiosis VFX not being applied to all projectiles
  209.  
  210. Fixed some potion effects not being triggered when attacking
  211.  
  212. 🔥Fixed an issue that could sometimes make a wyrmling trigger skills out of range when far from the player
  213.  
  214. Fixed Dancing Embers (Fire Wyrmling) flames sometimes not all following the character
  215.  
  216. Fixed Volatile Doom (Electric wyrmling) triggering every 11 hits instead of 10
  217.  
  218. Fixed Toxic Gas Cloud skill (Toxic Wyrmling) permanently slowing enemies
  219.  
  220. Fixed some wyrmling skills not scaling correctly with their tags
  221.  
  222. Enemies
  223. Fixed an issue with Sayapburuk champion clone sometimes not disappearing if stunned
  224.  
  225. Fixed an issue where you could step out of Kalybnog arena during the fight in the 'Hunt for Kalybnog' quest
  226.  
  227. Fixed an issue where you could make enemies spawn infinitely from rifts
  228.  
  229. Fixed an issue with some projectiles not moving during phase 1 of Vidskrig fight (ice boss)
  230.  
  231. Fixed Vidskrig (ice boss) instantly attacking at the start of phase 2
  232.  
  233. Removed safe spots during Vidskrig (ice boss) phase 3
  234.  
  235. Fixed a visual issue with the Portal Hydra enemy that could sometimes have one head both through a portal and on its body at the same time
  236.  
  237. Fixed an issue with the Ghoul elite affixe health effect
  238.  
  239. Fixed Dark Sorcerer enemy being able to summon infinite Greater damned enemies
  240.  
  241. Fixed an issue where Sirkiel (champion) could teleport too far from his battle zone during Blood Sorcery quest
  242.  
  243. Fixed Okerobia laser attack VFX being misplaced
  244.  
  245. Levels
  246. Fixed some navmesh issues in the Purgatory and the Catacombs of Fire
  247.  
  248. Fixed a visual issue with city appearances displaying a flying roof in the Qhongirati Camp while the Arsenal upgrades is unlocked
  249.  
  250. Fixed a light intensity in one entrance of the Sanctuary of Perdition (redish ambiance)
  251.  
  252. Fixed an issue in Resurgence Stronghold where a rift could block the path
  253.  
  254. Local coop
  255. Fixed an issue in local coop where the main player wasn't always entering the auto-follow mode when opening the inventory while the second player was still moving
  256.  
  257. Loot
  258. Fixed an issue not hiding completely the VFX of special items when using the Loot Filter (such as Ravenous, Divine, Draconic)
  259.  
  260. Fixed an issue with loot VFX that could sometimes be displayed away from the loot during a few seconds upon spawning
  261.  
  262. Fixed an issue with ravenous draconic weapons where the ravenous modificator was not apply to a draconic affix if it was also in the non-draconic affixes pool
  263.  
  264. 🔥Fixed primordial dust not dropping correctly above Apocalypse II difficulty
  265.  
  266. Fixed some ravenous weapons with an invalid number of affixes in some rarities
  267.  
  268. Fixed an issue preventing from unlocking the cosmetic version of Toriel Legend Hammer (Barbarian)
  269.  
  270. Quests
  271. Fixed barrels not rolling smoothly for all players in Immortal Customs quest in online session
  272.  
  273. Fixed an issue with The House of God of Ja’Ksara fate card VFX not being removed after finishing a hunt
  274.  
  275. Fixed an issue where elite enemies could spawn infinitely during the Strength of Will quest
  276.  
  277. Fixed Alaric's weapon being visible when praying in Daring Reconnaissance
  278.  
  279. Fixed an issue sometimes preventing from starting a new Chaos Hunt after completing one in online session
  280.  
  281. Removed a misleading pointer in The Lord of Okeanos quest
  282.  
  283. Fixed soldiers who didn't defend themselves at the top of the city during The Reconquest of Pont-Noir quest
  284.  
  285. UI
  286. Fixed an issue where the Loot Filter could be opened after displaying the Inventory through another menu (such as a crafting menu)
  287.  
  288. Fixed an issue where a gear or fragment icon could stay displayed on the cursor when crafting in the Enchanter or Memorialist using a gamepad
  289.  
  290. Fixed an issue with the Sayapburuk champion health bar sometimes displaying a clone's health bar
  291.  
  292. Fixed an issue on the Hunting Maps menu where the interaction with quests at the bottom could be blocked by the Purgatory eye when using a gamepad
  293.  
  294. Fixed an issue displaying the Purgatory quest permanently on endgame group in the Group Management menu
  295.  
  296. Fixed elite enemy icon that could be replaced by the simple enemy icon during some quests
  297.  
  298. Fixed an issue displaying the wrong cursor icon when hovering Skokiel's clones (champion)
  299.  
  300. Fixed a layout issue on the character selection screen where the cursor could disappear on crossplay cities while navigating down with a gamepad
  301.  
  302. 🔥Fixed an issue displaying the player summons as enemies on the minimap when the "A fog descends..." curse is selected during the Purgatory
  303.  
  304. Fixed a layout issue on multiple lines texts when announcing the curse or the wave in both the Purgatory and the Test of Will
  305.  
  306. Fixed an issue with player's name sometimes being replaced by the throbber when trying to update the HUD during online session
  307.  
  308. Fixed the missing feedback on the Purgatory timer not visible to all players in online
  309.  
  310. Fixed an issue that could sometimes display wrong values on the Electric Wall (Oracle) description
  311.  
  312. Fixed Quick Response talent (Oracle) cooldown display
  313.  
  314. Fixed wrong text in Torvald Egilsson (Ancestor) tooltip
  315.  
  316. Fixed a layout issue with the abandon button and properly hide the jauges after losing during a 200+ wave in the Test of Will
  317.  
  318. Fixed an issue refreshing the Ornamentalist menu too often in an online session
  319.  
  320. Miscellaneous
  321. Fixed a crash that could occur with Kalybnog bulbs (champion)
  322.  
  323. Fixed an issue not loading properly some VFX from a selected city appearance when going back to the city
  324.  
  325. Fixed a performance issue that could occur during rift opening sequences
  326.  
  327. Fixed Saur Iknog name in French
  328.  
  329. Fixed an audio issue where a shrilling noise could be heard for a few seconds instead of the game SFX