1. Update v1.0.6:
  2. Many items got their final inventory icons;
  3. Some of the roofs in Swordhaven are now see-through;
  4. A mysterious cave has been added to the Ķirzaka Castle;
  5. Added more attack techniques to the boars;
  6. A new notification has been added when you try to delete a filled slot on your quick item/ability hotbar;
  7. New passages and enemies added to the Ķirzaka Castle;
  8. UI issue after auto switch input method was fixed;
  9. Nulki dialog issue has been resolved;
  10. New legendary weapon merchants have been added in Swordhaven and Ķirzaka Castle;
  11. Extended dialogue with the dye merchant in Grainhold. There are now additional ways to get more information about the murder case from him;
  12. Fixed several bugs with the new bigger quick hotbar;
  13. The issue of receiving a special maul on the world map has been fixed;
  14. Fixed several bugs related to the migration to the new version of the development environment;
  15. Added new portraits for monsters and characters;
  16. New signs have been added for the post office and bookstore in Swordhaven;
  17. New characters added to the Old Quarter of Swordhaven;
  18. Fixed a number of dialogue bugs and issues;
  19. Passersby have been added to Beggars Corner in Swordhaven;
  20. New effects added for game difficulty;
  21. Many minor bug fixes and local improvements such as textures, etc.
  22.  
  23. Update v1.0.5:
  24. Added more belt slots based on user suggestions and hotkeys to use them quicker;
  25. Font size can now be changed in the options;
  26. Added experience bonuses for stealing, based on item price and weight;
  27. Added new characters and quests: Drunken Snapper Inn, Ķirzaka Castle inn, Swordhaven brothel and sewers;
  28. Added new item icons;
  29. Fixed infinite glitch with the Feather-Beast trainer in the Mines Level 1;
  30. Five Finger Discount quest issue fixed;
  31. Updated localizations with spelling and grammar fixes requested by players;
  32. Fixed skill point distribution issues in the creation menu;
  33. Fixed Sewer exit bug;
  34. Fixed issue with Offensive Filaments;
  35. Lowered the rate at which snakes and flies assault you when checking out stumps;
  36. Fixed navigational issues in Grainhold and Clamreach (smithy area);
  37. Rebalanced the SP use for some of the end-game weapons, namely 2-handed swords, axes and 1-handed swords;
  38. Fixed Sulanys's dialogue bug;
  39. Fixed Vikynt's dialogue bug;
  40. Fixed Misrav's dialogue bug;
  41. Added icons for three end-game weapons;
  42. Sebodrain companion dialogue bug fixed;
  43. Fixed texture glitch on new backpack;
  44. Fixed issue with temporary beast allies becoming constant beast allies;
  45. Added portraits for more characters;
  46. And many more minor bug fixes and improvements!
  47.  
  48. Update v1.0.4:
  49. New characters and quests (Misrav, Painter, etc.);
  50. Golden fish;
  51. Crafting now always uses chest inventory;
  52. Paintings can now be hung in the Manor;
  53. Fixed Lubricants which lost their durability in the previous patch;
  54. Improved filtering system in the inventory, now mods can be found near weapons;
  55. Added more merchants with various previously rare items on sale;
  56. Fixed ore distribution, now Steel is more common in mid-game, and there are more chances of getting Balta before the endgame;
  57. Added new legendary weapon;
  58. Added missing icons to items;
  59. Fixed typos and errors in localizations of the game and in the English version;
  60. Fixed fishing bug, Balta Mines bugs including the save bug, bugs related to Bloodclaw's quest, and many other quest bugs;
  61. Nicodemus ability parrying fixed.
  62.  
  63. Update v1.0.3:
  64. Fixed multiple dialogue softlocks and progression blockers across the game;
  65. Resolved issues with faction quests that could break if certain encounters were completed too early;
  66. Fixed several character dialogues and cutscenes that could freeze the game or loop endlessly;
  67. Corrected cases where dialogue choices remained available when they should only appear once;
  68. Improved quest flow in mines, caves, docks, and city districts;
  69. Fixed companion-related dialogue interruptions during forced cutscenes;
  70. Fixed several ability bugs affecting companions and teammates;
  71. Added damage bonuses to two-handed weapons;
  72. Fixed potion effects, including heavy attack potions and status interactions;
  73. Balanced potions, tools, and ingredient prices and durability;
  74. Fixed rare cases where weapons could disappear after certain combat interactions;
  75. Improved overall combat balance and loot fairness;
  76. Fixed companion stat issues and equipment handling;
  77. Resolved cases where companions became unavailable or stuck after entering buildings;
  78. Improved companion behavior in combat and scripted encounters;
  79. Fixed camera collisions and navigation issues in multiple caves, mines, and dungeons;
  80. Improved NavMesh and pathing in several problem areas;
  81. Fixed doors, interactive points, and misplaced objects on maps and minimaps;
  82. Fixed cases where the hero could move or sail where they shouldn't;
  83. Fixed loot tables in several locations, including mines, Beggars Corner, and outdoor areas;
  84. Added new loot items to specific enemies and encounters;
  85. Fixed inventory merge issues and outdated stolen items;
  86. Improved loot prices to feel more consistent and fair;
  87. Added missing item strings and status descriptions;
  88. Fixed notification issues and cursor hints;
  89. Updated and corrected portraits;
  90. Improved subtitle sync and fixed final voiceover issues;
  91. Adjusted ambient sounds and battle music for key moments, including the final battle;
  92. Fixed multiple sound effects not triggering correctly;
  93. Improved memo readability and UI text clarity;
  94. Added new icons for abilities, items, and key cards;
  95. Fixed multiple crashes, freezes, and softlocks reported by players;
  96. Improved overall game stability during long play sessions;
  97. Fixed rare save-related issues that could cause progression problems;
  98. Updated credits;
  99. Improved Kickstarter rewards handling.
  100.  
  101. Update v1.0.2:
  102. - Improved performance in some heavy scenes
  103. - Fixed several issues related to interactions, SFX triggers, and scene objects
  104. - Multiple text and localization fixes across languages, including tag/placeholder cleanup and consistency edits.
  105. - Portraits in the final location and beyond have been updated.
  106. - Updated/adjusted music and sound effects for key moments (including final battle cues and environmental SFX).
  107. - Fixed final voiceover issues and import/settings problems affecting playback.
  108. - Improved subtitle sync (including ending sequences).
  109. - Fixed projectile-related errors that could occur in combat.
  110. - Fixed/adjusted several ability and status-effect behaviors
  111. - Fixed an issue where some enemies would freeze after being stunned.
  112. - Improved camera blockers in several areas to reduce pathing issues and “stuck” situations.
  113. - Fixed multiple quest and dialogue blockers across several questlines
  114. - Fixed a freeze when talking to the postman
  115. - Various minor cosmetic and logic glitches, typos.
  116. - Undid removal of doors in the Patricians guild
  117. - Fixed the “Web Wrapped Fellow” dialogue so item-based options (knife/torch, etc.) correctly appear when available.
  118. - Fixed flying crocodile issue
  119. - Fixed issues with Living Artillery and Dirty Trick techniques
  120. - Nerfed plant boss
  121. - Fixed Captain's and Commander's questline
  122. - Fixed Balta Ore veins issue
  123. - Fixed shovel breaking on first attempt bug, made it luck based
  124. - Static enemy behavior in the final and pre-final locations fixed
  125. - Fixed numerous final location issues: boss behavior, enemy placement, added portraits to interactions of the final location, fixed final cinematics
  126. - Final area sounds fixed
  127. - Fixed a bug where reading a note on the island did not grant skill points
  128. - Fixed a dialogue softlock when speaking with the Warlock
  129. - Fixed an issue with mousetraps
  130. - Fixed Kerewyd fleeing in a way that could break main quest progression
  131. - Fixed an unintended auto-dialogue trigger after defeating the Kraken
  132. - Fixed character spawns in the Drunken Snapper Inn
  133. - Fixed a bug where you could receive two quests from different branches involving the postman and the tobacconist
  134. - Fixed an issue where the world map fog-of-war would not open properly around Swordhaven
  135. - Fixed an issue with the pirate leader encounter
  136. - Fixed an issue with the Captain in the port
  137. - Fixed issues with Jemmahor's and Nicodemus’ abilities
  138.