- Update v1.0.6:
- Many items got their final inventory icons;
- Some of the roofs in Swordhaven are now see-through;
- A mysterious cave has been added to the Ķirzaka Castle;
- Added more attack techniques to the boars;
- A new notification has been added when you try to delete a filled slot on your quick item/ability hotbar;
- New passages and enemies added to the Ķirzaka Castle;
- UI issue after auto switch input method was fixed;
- Nulki dialog issue has been resolved;
- New legendary weapon merchants have been added in Swordhaven and Ķirzaka Castle;
- Extended dialogue with the dye merchant in Grainhold. There are now additional ways to get more information about the murder case from him;
- Fixed several bugs with the new bigger quick hotbar;
- The issue of receiving a special maul on the world map has been fixed;
- Fixed several bugs related to the migration to the new version of the development environment;
- Added new portraits for monsters and characters;
- New signs have been added for the post office and bookstore in Swordhaven;
- New characters added to the Old Quarter of Swordhaven;
- Fixed a number of dialogue bugs and issues;
- Passersby have been added to Beggars Corner in Swordhaven;
- New effects added for game difficulty;
- Many minor bug fixes and local improvements such as textures, etc.
- Update v1.0.5:
- Added more belt slots based on user suggestions and hotkeys to use them quicker;
- Font size can now be changed in the options;
- Added experience bonuses for stealing, based on item price and weight;
- Added new characters and quests: Drunken Snapper Inn, Ķirzaka Castle inn, Swordhaven brothel and sewers;
- Added new item icons;
- Fixed infinite glitch with the Feather-Beast trainer in the Mines Level 1;
- Five Finger Discount quest issue fixed;
- Updated localizations with spelling and grammar fixes requested by players;
- Fixed skill point distribution issues in the creation menu;
- Fixed Sewer exit bug;
- Fixed issue with Offensive Filaments;
- Lowered the rate at which snakes and flies assault you when checking out stumps;
- Fixed navigational issues in Grainhold and Clamreach (smithy area);
- Rebalanced the SP use for some of the end-game weapons, namely 2-handed swords, axes and 1-handed swords;
- Fixed Sulanys's dialogue bug;
- Fixed Vikynt's dialogue bug;
- Fixed Misrav's dialogue bug;
- Added icons for three end-game weapons;
- Sebodrain companion dialogue bug fixed;
- Fixed texture glitch on new backpack;
- Fixed issue with temporary beast allies becoming constant beast allies;
- Added portraits for more characters;
- And many more minor bug fixes and improvements!
- Update v1.0.4:
- New characters and quests (Misrav, Painter, etc.);
- Golden fish;
- Crafting now always uses chest inventory;
- Paintings can now be hung in the Manor;
- Fixed Lubricants which lost their durability in the previous patch;
- Improved filtering system in the inventory, now mods can be found near weapons;
- Added more merchants with various previously rare items on sale;
- Fixed ore distribution, now Steel is more common in mid-game, and there are more chances of getting Balta before the endgame;
- Added new legendary weapon;
- Added missing icons to items;
- Fixed typos and errors in localizations of the game and in the English version;
- Fixed fishing bug, Balta Mines bugs including the save bug, bugs related to Bloodclaw's quest, and many other quest bugs;
- Nicodemus ability parrying fixed.
- Update v1.0.3:
- Fixed multiple dialogue softlocks and progression blockers across the game;
- Resolved issues with faction quests that could break if certain encounters were completed too early;
- Fixed several character dialogues and cutscenes that could freeze the game or loop endlessly;
- Corrected cases where dialogue choices remained available when they should only appear once;
- Improved quest flow in mines, caves, docks, and city districts;
- Fixed companion-related dialogue interruptions during forced cutscenes;
- Fixed several ability bugs affecting companions and teammates;
- Added damage bonuses to two-handed weapons;
- Fixed potion effects, including heavy attack potions and status interactions;
- Balanced potions, tools, and ingredient prices and durability;
- Fixed rare cases where weapons could disappear after certain combat interactions;
- Improved overall combat balance and loot fairness;
- Fixed companion stat issues and equipment handling;
- Resolved cases where companions became unavailable or stuck after entering buildings;
- Improved companion behavior in combat and scripted encounters;
- Fixed camera collisions and navigation issues in multiple caves, mines, and dungeons;
- Improved NavMesh and pathing in several problem areas;
- Fixed doors, interactive points, and misplaced objects on maps and minimaps;
- Fixed cases where the hero could move or sail where they shouldn't;
- Fixed loot tables in several locations, including mines, Beggars Corner, and outdoor areas;
- Added new loot items to specific enemies and encounters;
- Fixed inventory merge issues and outdated stolen items;
- Improved loot prices to feel more consistent and fair;
- Added missing item strings and status descriptions;
- Fixed notification issues and cursor hints;
- Updated and corrected portraits;
- Improved subtitle sync and fixed final voiceover issues;
- Adjusted ambient sounds and battle music for key moments, including the final battle;
- Fixed multiple sound effects not triggering correctly;
- Improved memo readability and UI text clarity;
- Added new icons for abilities, items, and key cards;
- Fixed multiple crashes, freezes, and softlocks reported by players;
- Improved overall game stability during long play sessions;
- Fixed rare save-related issues that could cause progression problems;
- Updated credits;
- Improved Kickstarter rewards handling.
- Update v1.0.2:
- - Improved performance in some heavy scenes
- - Fixed several issues related to interactions, SFX triggers, and scene objects
- - Multiple text and localization fixes across languages, including tag/placeholder cleanup and consistency edits.
- - Portraits in the final location and beyond have been updated.
- - Updated/adjusted music and sound effects for key moments (including final battle cues and environmental SFX).
- - Fixed final voiceover issues and import/settings problems affecting playback.
- - Improved subtitle sync (including ending sequences).
- - Fixed projectile-related errors that could occur in combat.
- - Fixed/adjusted several ability and status-effect behaviors
- - Fixed an issue where some enemies would freeze after being stunned.
- - Improved camera blockers in several areas to reduce pathing issues and “stuck†situations.
- - Fixed multiple quest and dialogue blockers across several questlines
- - Fixed a freeze when talking to the postman
- - Various minor cosmetic and logic glitches, typos.
- - Undid removal of doors in the Patricians guild
- - Fixed the “Web Wrapped Fellow†dialogue so item-based options (knife/torch, etc.) correctly appear when available.
- - Fixed flying crocodile issue
- - Fixed issues with Living Artillery and Dirty Trick techniques
- - Nerfed plant boss
- - Fixed Captain's and Commander's questline
- - Fixed Balta Ore veins issue
- - Fixed shovel breaking on first attempt bug, made it luck based
- - Static enemy behavior in the final and pre-final locations fixed
- - Fixed numerous final location issues: boss behavior, enemy placement, added portraits to interactions of the final location, fixed final cinematics
- - Final area sounds fixed
- - Fixed a bug where reading a note on the island did not grant skill points
- - Fixed a dialogue softlock when speaking with the Warlock
- - Fixed an issue with mousetraps
- - Fixed Kerewyd fleeing in a way that could break main quest progression
- - Fixed an unintended auto-dialogue trigger after defeating the Kraken
- - Fixed character spawns in the Drunken Snapper Inn
- - Fixed a bug where you could receive two quests from different branches involving the postman and the tobacconist
- - Fixed an issue where the world map fog-of-war would not open properly around Swordhaven
- - Fixed an issue with the pirate leader encounter
- - Fixed an issue with the Captain in the port
- - Fixed issues with Jemmahor's and Nicodemus’ abilities