- Update v1.2.12:
- Difficulty Update: it adds Easy, Hard and Hardcore difficulty modes. Each difficulty setting applies general tweaks to game mechanics and to the enemy perception and behavior.
- Fixed a building in Chapter IV that you could go through
- Fixed a bug that blocked looting enemies if the body was on a sewer
- Fixed a bug where SYMs got stuck in front of an open door in Chapter V
- Fixed a bug that was causing the SYMs from a sidequest in Chapter III to stay neutralized even if you died or restarted the checkpoint
- Fixed a bug that was causing some minor materials to not be counted if you picked them up when replaying a chapter