- âš”ï¸PATCH NOTE 1.37âš”ï¸
- Commanders! 🫡
- This update mostly brings performance improvements to the battlefield. âš™ï¸ðŸ’¥
- We have dedicated our recent efforts to optimizing game performance:
- ✅ Fewer slowdowns
- ✅ Faster path calculation
- ✅ A much smoother Endless mode, even with massive enemy waves
- ✅ And most importantly: The speed-up option (speed x3) now works much more smoothly at all times, without affecting the effectiveness of your units in terms of targeting and damage.
- As always, we have also taken the opportunity to fix a few bugs and fine-tune the balancing. âš–ï¸ðŸ‘¾
- Thank you for your patience and commitment. It's thanks to your support that we can continue to move the game in the right direction. 🫶 In fact, many of your comments have already been taken into account and incorporated into our ongoing improvements. ðŸ’🛠ï¸
- Full patch details below:
- Additions / Improvements: ✨
- - Specific Defeat screen for Endless mode
- Balance Changes: âš–ï¸
- - Increased Durendal position - Flarium shells damage bonus from 150% to 225%
- - Increased Durendal position - Exposed elements damage bonus from 50% to 75%
- - Increased Scout hideout expertise discovery from 5 to 10
- - Increased Super heavy pulse defense expertise shield bonus from 10% to 15%
- - Increased Electric arc cannon expertise shield bonus from 5% to 15%
- - Decreased Electric arc cannon - Overheated charges cost from 700 to 550
- - Decreased Sanction cannon - Flak shells cost from 800 to 750
- - Decreased Omega emitter - Optimized coils cost from 450 to 325
- - Minor balancing changes for Endless mode above wave 60
- Bug fixes: 👾
- - Fixed an issue with Imperial Barracks not giving damage bonus while adjacent to HQ
- - Fixed an issue with Bastion Efficiency II not being acquirable
- - Fixed an issue with having lower damage while having low FPS or during Speed-Up
- - Fixed an issue with long Foe spawn times during late game play