1. ⚔️PATCH NOTE 1.37⚔️
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  3. Commanders! 🫡
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  5. This update mostly brings performance improvements to the battlefield. ⚙️💥
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  7. We have dedicated our recent efforts to optimizing game performance:
  8. ✅ Fewer slowdowns
  9. ✅ Faster path calculation
  10. ✅ A much smoother Endless mode, even with massive enemy waves
  11. ✅ And most importantly: The speed-up option (speed x3) now works much more smoothly at all times, without affecting the effectiveness of your units in terms of targeting and damage.
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  13. As always, we have also taken the opportunity to fix a few bugs and fine-tune the balancing. ⚖️👾
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  15. Thank you for your patience and commitment. It's thanks to your support that we can continue to move the game in the right direction. 🫶 In fact, many of your comments have already been taken into account and incorporated into our ongoing improvements. 💭🛠️
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  17. Full patch details below:
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  19. Additions / Improvements: ✨
  20. - Specific Defeat screen for Endless mode
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  22. Balance Changes: ⚖️
  23. - Increased Durendal position - Flarium shells damage bonus from 150% to 225%
  24. - Increased Durendal position - Exposed elements damage bonus from 50% to 75%
  25. - Increased Scout hideout expertise discovery from 5 to 10
  26. - Increased Super heavy pulse defense expertise shield bonus from 10% to 15%
  27. - Increased Electric arc cannon expertise shield bonus from 5% to 15%
  28. - Decreased Electric arc cannon - Overheated charges cost from 700 to 550
  29. - Decreased Sanction cannon - Flak shells cost from 800 to 750
  30. - Decreased Omega emitter - Optimized coils cost from 450 to 325
  31. - Minor balancing changes for Endless mode above wave 60
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  33. Bug fixes: 👾
  34. - Fixed an issue with Imperial Barracks not giving damage bonus while adjacent to HQ
  35. - Fixed an issue with Bastion Efficiency II not being acquirable
  36. - Fixed an issue with having lower damage while having low FPS or during Speed-Up
  37. - Fixed an issue with long Foe spawn times during late game play
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