- Patchnotes -v1.10 - 7ACC2E37F8 [2026/05/23]
- Updates
- Added New Game+ mode
- Added a dialogue history log (finally!)
- Added in full overworld mouse movement
- Added the Pretzel store
- Added Friendship dialogues around the clubhouse
- Week 0: Updated character acting & SFX on Monday
- Week 1: Updated dialogue portrait, animation timings, added more vfx and sound fx throughout the week.
- Week 2: Updated dialogue portrait, animation timings, added more vfx and sound fx throughout the week.
- Week 4: Corrected typos
- Week 5: Updated character acting
- Week 7: Updated character acting & SFX during Thursday Night, Friday Evening
- Week 8: Updated background extras to fix some dialogue displaying too early in the week. Updated some Character acting
- Wk11 extras dialogue, and position edits
- Endings: Improved fadeout effect used on most endings
- Grammar pass on all weeks and npc lines (outside of clubhouse)
- Primrose Connections: Updated some portraits
- Aina Connections: Updated availability & character acting
- Namako Connections: Updated availability & character acting
- Pangxie Connections: Updated availability & character acting
- Ti Connections: Updated some character acting
- Destin Connections: Updated some character acting & availability
- Knute Connections: Updated some character acting & availability
- Ocean Connections: Updated some character acting
- Varka Connections: Updated some character acting & availability
- Connections: Corrected typos in Aina, Destin, Jem & Knute’s connection quests.
- Optimised gangster sprite atlases
- Fixes
- Fixed characters with only 3 levels of relationship ending on "Friend" rather than "Soulmate"
- Week 2: Tuesday Night and Friday Evening - moved quest start triggers so they are easier to activate
- Week 2: Fixed map location availability during the week
- Week 4: Wednesday Evening - Fixed the gangster in the harbour not being interactable
- Fixed the south exit in the Town Alley not being visible during the riot state
- Fixed a full-screen flash when opening the newspaper
- Fixed an exploit in Beetle Racing
- Fixed softlock if you cheat and win/lose at the Beetle Race at the same time
- made big buttons on the party invite screen for minigames mouse-clickable
- Fixed some mouse interaction issues when equipping techniques in the profile menu
- Made the error screen work with mouse
- Improved the clubhouse style selection screen’s mouse interactions
- Fixed background glitching caused by selecting Planner or Profile from the tab buttons with a mouse whilst on the map screen
- Fixed the map screen sometimes breaking overworld lighting
- Fixed selection sound playing when it shouldn’t be in dialogues
- Fixed Faye able to walk through a wall on the rightmost side of Bunker Room #10
- Fixed layering issue in the Mansion Entrance, where you could see characters clip through the stairs
- Fixed clipping into pipes in the bunker hospital
- Fixed the cancel button (escape/b/circle) not selecting exit on the main menu after navigating to a different sub menu
- Improved default screen resolution detection
- Fixed a rare crash when primrose is missing in the clubhouse
- Battle
- Aina: Fixed some availability/unlock issues during week 7
- Fixed a crash to title when performing a phaser move that both hits something impassable and pulls a target into the crowd in Harbour crowd battles
- Fix for an error kicking the player back to title when doing a multi-target knockback attack against a stunned enemy and then attacking and killing that same enemy with another character if that enemy has no death animation (e.g. Unfinished Being)
- Updated Ganger AI: gangsters will still attack desks, but not explosives, which would damage them
- Fixed grunts clipping through the floor in the Queen boss battle
- Fixed exception during the boiler boss lava column attack when the team is wiped but faye has Immortal equipped
- Fixed incorrect Game Over when Faye has an Immortal equipped and dies with no surviving teammates on her side in a double field battle
- Henk items crushed by the skeleton finger attack now show the proper death effect instead of a blood geyser
- Henk items are now affected by boiler boss lava waves
- Henk items are now affected by lamprey boss push attack and can properly fall into death pits
- Fixed Henk receiving 1 healing when placing an item when Self Heal is not equipped
- There's inevitably going to be a little weirdness and narrative dissonance in New Game+. Some of that is to be expected since the game was built to work in a certain order. But if you see any actual crashes or bugs, do let us know!
- Thank you for playing Demonschool, both new players and old! And if you've never reviewed the game, please do! Negative reviews have a huge amount of power on Steam, and they increase whenever we do a sale, as we're doing right now. We need many positive reviews to lift us above them.
- We hope you enjoy the updates!