1. Patchnotes -v1.10 - 7ACC2E37F8 [2026/05/23]
  2.  
  3. Updates
  4. Added New Game+ mode
  5.  
  6. Added a dialogue history log (finally!)
  7.  
  8. Added in full overworld mouse movement
  9.  
  10. Added the Pretzel store
  11.  
  12. Added Friendship dialogues around the clubhouse
  13.  
  14. Week 0: Updated character acting & SFX on Monday
  15.  
  16. Week 1: Updated dialogue portrait, animation timings, added more vfx and sound fx throughout the week.
  17.  
  18. Week 2: Updated dialogue portrait, animation timings, added more vfx and sound fx throughout the week.
  19.  
  20. Week 4: Corrected typos
  21.  
  22. Week 5: Updated character acting
  23.  
  24. Week 7: Updated character acting & SFX during Thursday Night, Friday Evening
  25.  
  26. Week 8: Updated background extras to fix some dialogue displaying too early in the week. Updated some Character acting
  27.  
  28. Wk11 extras dialogue, and position edits
  29.  
  30. Endings: Improved fadeout effect used on most endings
  31.  
  32. Grammar pass on all weeks and npc lines (outside of clubhouse)
  33.  
  34. Primrose Connections: Updated some portraits
  35.  
  36. Aina Connections: Updated availability & character acting
  37.  
  38. Namako Connections: Updated availability & character acting
  39.  
  40. Pangxie Connections: Updated availability & character acting
  41.  
  42. Ti Connections: Updated some character acting
  43.  
  44. Destin Connections: Updated some character acting & availability
  45.  
  46. Knute Connections: Updated some character acting & availability
  47.  
  48. Ocean Connections: Updated some character acting
  49.  
  50. Varka Connections: Updated some character acting & availability
  51.  
  52. Connections: Corrected typos in Aina, Destin, Jem & Knute’s connection quests.
  53.  
  54. Optimised gangster sprite atlases
  55.  
  56. Fixes
  57. Fixed characters with only 3 levels of relationship ending on "Friend" rather than "Soulmate"
  58.  
  59. Week 2: Tuesday Night and Friday Evening - moved quest start triggers so they are easier to activate
  60.  
  61. Week 2: Fixed map location availability during the week
  62.  
  63. Week 4: Wednesday Evening - Fixed the gangster in the harbour not being interactable
  64.  
  65. Fixed the south exit in the Town Alley not being visible during the riot state
  66.  
  67. Fixed a full-screen flash when opening the newspaper
  68.  
  69. Fixed an exploit in Beetle Racing
  70.  
  71. Fixed softlock if you cheat and win/lose at the Beetle Race at the same time
  72.  
  73. made big buttons on the party invite screen for minigames mouse-clickable
  74.  
  75. Fixed some mouse interaction issues when equipping techniques in the profile menu
  76.  
  77. Made the error screen work with mouse
  78.  
  79. Improved the clubhouse style selection screen’s mouse interactions
  80.  
  81. Fixed background glitching caused by selecting Planner or Profile from the tab buttons with a mouse whilst on the map screen
  82.  
  83. Fixed the map screen sometimes breaking overworld lighting
  84.  
  85. Fixed selection sound playing when it shouldn’t be in dialogues
  86.  
  87. Fixed Faye able to walk through a wall on the rightmost side of Bunker Room #10
  88.  
  89. Fixed layering issue in the Mansion Entrance, where you could see characters clip through the stairs
  90.  
  91. Fixed clipping into pipes in the bunker hospital
  92.  
  93. Fixed the cancel button (escape/b/circle) not selecting exit on the main menu after navigating to a different sub menu
  94.  
  95. Improved default screen resolution detection
  96.  
  97. Fixed a rare crash when primrose is missing in the clubhouse
  98.  
  99. Battle
  100. Aina: Fixed some availability/unlock issues during week 7
  101.  
  102. Fixed a crash to title when performing a phaser move that both hits something impassable and pulls a target into the crowd in Harbour crowd battles
  103.  
  104. Fix for an error kicking the player back to title when doing a multi-target knockback attack against a stunned enemy and then attacking and killing that same enemy with another character if that enemy has no death animation (e.g. Unfinished Being)
  105.  
  106. Updated Ganger AI: gangsters will still attack desks, but not explosives, which would damage them
  107.  
  108. Fixed grunts clipping through the floor in the Queen boss battle
  109.  
  110. Fixed exception during the boiler boss lava column attack when the team is wiped but faye has Immortal equipped
  111.  
  112. Fixed incorrect Game Over when Faye has an Immortal equipped and dies with no surviving teammates on her side in a double field battle
  113.  
  114. Henk items crushed by the skeleton finger attack now show the proper death effect instead of a blood geyser
  115.  
  116. Henk items are now affected by boiler boss lava waves
  117.  
  118. Henk items are now affected by lamprey boss push attack and can properly fall into death pits
  119.  
  120. Fixed Henk receiving 1 healing when placing an item when Self Heal is not equipped
  121.  
  122.  
  123.  
  124. There's inevitably going to be a little weirdness and narrative dissonance in New Game+. Some of that is to be expected since the game was built to work in a certain order. But if you see any actual crashes or bugs, do let us know!
  125.  
  126.  
  127. Thank you for playing Demonschool, both new players and old! And if you've never reviewed the game, please do! Negative reviews have a huge amount of power on Steam, and they increase whenever we do a sale, as we're doing right now. We need many positive reviews to lift us above them.
  128.  
  129. We hope you enjoy the updates!
  130.