1. Update 2.2.3 (Updated 23 Nov)
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  3. Greetings, commanders! The Update 2.2.3 is now LIVE.
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  5. Patch Notes:
  6. New Explosive Asteroids spawn chances:
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  8. ---- Relaxed Mode: Never
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  10. ---- Normal Mode: Only in Asteroid Rush sectors.
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  12. ---- Hardcore Mode: Asteroid Rush and mineral Medium+ sectors (no minimum level required).
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  14. Maximum chance of spawning explosive asteroids (mineral Very Rich) reduced to 4% instead of 5%.
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  16. Added perk to small ships (up to Corvette size): Overcharge - When a hardpoint would overheat, it instead gains 30% fire rate for 2.5 seconds. Beam weapons gain 20% damage bonus instead. Cooldown: 30 seconds. Dodge rolling through enemy fire reduces the cooldown.
  17.  
  18. AI ships use Overcharge when over level 15 OR in Hardcore mode.
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  20. Novacat Fragment (special crew member) received its remaining bonuses and is now completed.
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  22. Added special crew member: Gai of the Sea’s Age
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  24. Remade Trader Codex. Now it shows lowest and highest prices for trade goods in up to 3 different ranges, based on the codex version. You no longer have to visit sectors to know their prices.
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  26. 'Global Trading' changed to 'X% better (or worse) prices when trading equipment" (weapons included) to properly state it no longer applies to trade goods. Perks and Crew bonuses were boosted to compensate. 50% base price is both the cap when selling and the minimum when buying equipment, in order to prevent infinite money exploit.
  27.  
  28. Added starting equipment to all background perks except Outis.
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  30. Repairing NPC ships to full now grants XP, reputation and credits based on how much was repaired.
  31.  
  32. Reduced Simple Repair Beam Tech Level from 3 to 1, making it available in any low level station.
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  34. Standard crafting is now possible in any station with a Fabricator module instead of Workshop. Therefore, you can craft in AI Mining bases, Factories, Laboratories, Agristations...
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  36. Added one more song to the 'tense' setlist.
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  38. Changed Sloppy Perk to '6 times, cause a Civilian ship to become hostile, then retreat.'.
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  40. Fixed Fleets only attacking enemy turrets and not stations, preventing acquiring Legionary Perk.
  41.  
  42. Fixed piercing modifier not working on weapons with no aoe.
  43.  
  44. Fixed crewman tooltip being off the screen.
  45.  
  46. Fixed destroyed stations collecting derelicts.
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  48. Fixed corrupted crew member as fleet ship captain BUG.
  49.  
  50. Fixed enemy ships camping when the player is docked.
  51.  
  52. Fixed ship hardpoints stats showing outside the tooltip bounds.
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  54.  
  55. [Base Building DLC]
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  57.  
  58. Increased HP and added damage resistance to Loot containers dropped by Assault leaders.
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  60.  
  61. Follow up patches:
  62.  
  63. Patch 2.2.3a
  64. Fixed BUG when capturing hideouts.
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  66.  
  67. Patch 2.2.3b
  68. Built-in Equipment are now properly installed using default keys defined by the user.
  69.  
  70. Reduced Adaptive Converter base conversion time from 12 to 10. Improved Converter time remains at 8 but its energy cost was reduced by 20%.
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  72. Increased flat amount of credits gained from repairing other ships and reduced the amount per HP repaired. This should improve early game while balancing late game gains.
  73.  
  74. Fixed galaxy generation to spawn more Rebel stations on Pitch Black sectors, as intended (This only affects new saves).
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  76. Fixed destroying civilian stations not granting rep, XP and perks.
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  78. [Base Building DLC]
  79.  
  80. Engineer ships now have Repair Drones built-in.
  81.  
  82. Production icons on the galaxy map now stack closer when too many.
  83.