- Update 2.2.3 (Updated 23 Nov)
- Greetings, commanders! The Update 2.2.3 is now LIVE.
- Patch Notes:
- New Explosive Asteroids spawn chances:
- ---- Relaxed Mode: Never
- ---- Normal Mode: Only in Asteroid Rush sectors.
- ---- Hardcore Mode: Asteroid Rush and mineral Medium+ sectors (no minimum level required).
- Maximum chance of spawning explosive asteroids (mineral Very Rich) reduced to 4% instead of 5%.
- Added perk to small ships (up to Corvette size): Overcharge - When a hardpoint would overheat, it instead gains 30% fire rate for 2.5 seconds. Beam weapons gain 20% damage bonus instead. Cooldown: 30 seconds. Dodge rolling through enemy fire reduces the cooldown.
- AI ships use Overcharge when over level 15 OR in Hardcore mode.
- Novacat Fragment (special crew member) received its remaining bonuses and is now completed.
- Added special crew member: Gai of the Sea’s Age
- Remade Trader Codex. Now it shows lowest and highest prices for trade goods in up to 3 different ranges, based on the codex version. You no longer have to visit sectors to know their prices.
- 'Global Trading' changed to 'X% better (or worse) prices when trading equipment" (weapons included) to properly state it no longer applies to trade goods. Perks and Crew bonuses were boosted to compensate. 50% base price is both the cap when selling and the minimum when buying equipment, in order to prevent infinite money exploit.
- Added starting equipment to all background perks except Outis.
- Repairing NPC ships to full now grants XP, reputation and credits based on how much was repaired.
- Reduced Simple Repair Beam Tech Level from 3 to 1, making it available in any low level station.
- Standard crafting is now possible in any station with a Fabricator module instead of Workshop. Therefore, you can craft in AI Mining bases, Factories, Laboratories, Agristations...
- Added one more song to the 'tense' setlist.
- Changed Sloppy Perk to '6 times, cause a Civilian ship to become hostile, then retreat.'.
- Fixed Fleets only attacking enemy turrets and not stations, preventing acquiring Legionary Perk.
- Fixed piercing modifier not working on weapons with no aoe.
- Fixed crewman tooltip being off the screen.
- Fixed destroyed stations collecting derelicts.
- Fixed corrupted crew member as fleet ship captain BUG.
- Fixed enemy ships camping when the player is docked.
- Fixed ship hardpoints stats showing outside the tooltip bounds.
- [Base Building DLC]
- Increased HP and added damage resistance to Loot containers dropped by Assault leaders.
- Follow up patches:
- Patch 2.2.3a
- Fixed BUG when capturing hideouts.
- Patch 2.2.3b
- Built-in Equipment are now properly installed using default keys defined by the user.
- Reduced Adaptive Converter base conversion time from 12 to 10. Improved Converter time remains at 8 but its energy cost was reduced by 20%.
- Increased flat amount of credits gained from repairing other ships and reduced the amount per HP repaired. This should improve early game while balancing late game gains.
- Fixed galaxy generation to spawn more Rebel stations on Pitch Black sectors, as intended (This only affects new saves).
- Fixed destroying civilian stations not granting rep, XP and perks.
- [Base Building DLC]
- Engineer ships now have Repair Drones built-in.
- Production icons on the galaxy map now stack closer when too many.