1. Update v4.1.1
  2.  
  3. Crypt of the NecroDancer v4.1.1 is now available!
  4.  
  5. Happy Rhythm Fest everyone! We're celebrating with a new update, discounts on Crypt of the NecroDancer and all DLC, and the Rift of the NecroDancer demo is back if you didn't get a chance to play it last time.
  6.  
  7. Rift of the NecroDancer Demo
  8. Rift of the NecroDancer Demo
  9. 小游戏单人音乐节奏动漫
  10. 2024年6月18日
  11. 安装试用版
  12. 免费试用版
  13. Rift of the NecroDancer Demo
  14.  
  15. Now on to the patch notes!
  16.  
  17. New features
  18. Added Win Streak tracking to All Zones Mode
  19. Deathless Mode's win counter is shared with the win streak tracker
  20. Deathless Mode now allows interrupting win streaks on the first floor to switch to a different mode or character
  21. All Zones Mode runs now automatically submit to the corresponding Deathless Mode leaderboards upon completion
  22. Each combination of character and game mode tracks its own win streak individually
  23. Win streaks are preserved when quitting to the lobby on the run summary menu or the first floor after a win
  24. Win streaks are lost when quitting to the lobby (after the first floor), quick restarting mid-game or losing a run
  25. Menu options that are about to break a win streak now show a warning message while on a streak
  26.  
  27. Added an option to toggle DLC playtime being counted separately on supported platforms
  28. Added a 1 in 1024 chance for Dice Traps to spawn a rare enemy
  29. Added controller rumble options to the "Reassign controls" menu
  30. Added HUD indicators for diagonal movement button bindings to the lobby while playing Diamond, Klarinetta or Miku
  31. This can be disabled in the options
  32.  
  33. Added visual spark effect for ground wires in Zone 5
  34. Added a "Restore Unlock Progress" menu under "Manage save data"
  35. This makes specific game content (characters, zones, items, NPCs) quickly accessible if they've previously been unlocked on another platform
  36.  
  37. Added an option to enable floating selection boxes in the editor when copying and pasting
  38.  
  39. Balance changes
  40. Changed Miku to no longer take damage when pressing too many buttons in a single beat
  41. Standing still by not pressing any buttons for a beat will still inflict damage as before
  42.  
  43. Changed Zone 4 walls to be breakable without a shovel if the AMPLIFIED DLC is disabled
  44. This helps Miku traverse Zone 4 more easily, as she cannot pick up shovels
  45.  
  46. Changed Pawnbroker to present a unique scroll as a special offer to Miku
  47. Changed enemies disintegrated via teleportation to drop gold, increase multiplier and reduce cooldowns
  48. This most commonly occurs when dashing into an enemy against an unbreakable wall as Miku
  49.  
  50. Changed Shrine of the Feast to no longer appear for Aria and Coda
  51. Changed Shield of Shove to push frozen and sunken enemies
  52. Changed Chaunter to possess Skeleton Knights directly with piercing attacks
  53. Changed Granite Golems to move more slowly in Randomizer Mode
  54. Changed Pixies to heal the player when pushed into them (via Bounce Trap or Shovemonster)
  55. Changed Red Chests on boss floors to no longer contain Backpack, Holster or Cursed Potion
  56.  
  57. Modding features
  58. Added support for passing 4x4 matrices to VertexBuffer.setTransform() and GFX.setGlobalTransform()
  59. Added functions VertexBuffer.read()/.write() to manipulate raw vertex attributes
  60. Added function VertexBuffer.getQuadCount() to check how many triangle pairs have been drawn
  61. Added function VertexBuffer.hook() to intercept calls to VertexBuffer.draw()/.drawText()/.drawQuad()
  62. Added function VertexBuffer.isHooked() to check if a vertex buffer has been hooked for the current frame
  63. Added function placementUtils.isImpassable() to check if a tile contains an obstacle or stationary enemy
  64. Added function placementUtils.isBlocking() to check if a tile is the only way to pass between adjacent tiles
  65. Added component itemGlobalBan to automatically ban an item for all characters
  66. Added component inventoryUnbannedItems to lift bans for items with specific components
  67. Added component tilePassabilityInhibitor to mark an entity as an impassable obstacle
  68. Added component Sync_itemShrinkingFlashEffect to highlight items in the HUD regardless of stackability
  69. Added component enemyPoolRare to mark enemies as rare
  70. Added parameter ev.weapon to event.objectCheckAttack, allowing attacks to be restricted to a single weapon
  71. Added field shape to return value of PlacementUtils.getRoomAt() and related functions
  72. Added field targetFlags to component Coldsteel_itemTunnelAttack
  73. Added field disableSwipe to component attackOnPartialMove
  74. Added attribute hardModeMinibosses to enum LevelSequence.Zone
  75. Added attribute hardModeMinibossPosition to enum Boss.Type
  76. Added data field randomizer to CustomEntities.extend when using the enemy template
  77. Changed invalid component accesses on entities to no longer raise an error for packaged mods
  78. Changed Pawnbroker to present a Potion as a special offer if all other items are banned, instead of no item
  79. Added a custom rule to enable an additional shop-restocking effect for Ring of Charisma (SYNCHRONY DLC)
  80. This is currently disabled by default, but might become a permanent change in a future update based on feedback
  81.  
  82.  
  83. Bugfixes
  84. Gameplay bugfixes
  85. Fixed Gorgon Statues not appearing on the next level after falling through a trapdoor
  86. Fixed Familiars failing to affect enemies larger than one tile
  87. Fixed Miku being able to build up unlimited "SING" ability charges on boss floors
  88. Fixed Miku incorrectly double-hitting enemies when performing an electric attack
  89. Fixed Deep Blues being able to instantly attack the player when hit by an electric attack
  90. Fixed Wisps materializing too close to players if a Monocle, Circlet of Telepathy or Glass Torch is picked up
  91. Fixed Dragons and Nightmares being able to stomp other enemies posthumously
  92. Fixed shrines placing their items at unreasonably long distances if the tiles below the shrine are occupied
  93. Fixed Shrine of Sacrifice placing items on top of gold if the enemy is killed underneath the shrine
  94. Fixed Dove getting stuck on boss floors in Ensemble Mode when using a bomb to teleport the miniboss
  95. Fixed Deep Blues breaking the rules of chess while castling in rare cases
  96. Fixed Chaunter not dropping the Golden Lute on death
  97. Fixed Cadence's penultimate boss passing through incorporeal Ghosts during phase 2
  98. Fixed Berserk Spell ending if one of Reaper's soul familiars bumps into an enemy
  99. Fixed Nocturna not dropping the Golden Lute when dying while in Bat Form
  100. Fixed monsters charmed by Miku's "SING" ability not dropping their items upon healing Miku
  101. Fixed Miku's "SING" ability instantly vaporizing Mimics and their loot
  102. Fixed Red and Blue Dragons moving too quickly if knocked back after exhaling
  103. Fixed some levels being impassable for Monk/Coda without items if the SYNCHRONY DLC is disabled
  104. Fixed Dancepad mode causing zones to generate in an incorrect order when playing Aria
  105. Fixed Mannequins not accounting for cursed hearts
  106. Fixed Miku getting stuck behind locked chests/cages
  107. Fixed "I love gooooooold!" achievement not being unlocked when playing as Nocturna
  108.  
  109. Level generation bugfixes
  110. Fixed Zone 3 generating differently for the same seed depending on whether the Shopkeeper is alive
  111. Fixed Wind Gargoyles sometimes obstructing shop entrances
  112. Fixed Thief and Cracked Floors sometimes appearing in secret rooms
  113. Fixed Bounce Traps sometimes pointing into walls
  114. Fixed Sarcophagi causing some layouts to be impassable for Monk/Coda
  115. Fixed Shop Wall Mimics rarely being placed at incorrect locations
  116. Fixed cracked walls rarely obstructing the path through the level for Monk and Coda
  117. Fixed inconsistent training staircase position for hot and cold Zone 3 monsters
  118.  
  119. Audio bugfixes
  120. Fixed Miku's voice lines becoming nearly inaudible while shrunk
  121. Fixed Banshee's deafening effect ceasing if an enemy damages the Banshee
  122. Fixed Banshee's and Monstrous Shopkeeper's screams not stopping when transformed into another enemy
  123.  
  124. Visual bugfixes
  125. Fixed Miku's attack preview displaying inaccurately near enemies larger than one tile
  126. Fixed run summary screen displaying an incorrect seed in All Characters Mode and Story Mode
  127. Fixed Map, Monocle, and other vision items continuing to take effect after entering or leaving spectator mode
  128. Fixed missing outline pixels on Obsidian Shield's equipment sprite
  129. Fixed chat messages with line break characters obscuring the screen
  130. Fixed Miku's armors not being obscured in Mystery mode
  131. Fixed missing outline pixel in Miku's virtual armor
  132. Fixed Gorgons not flashing upon turning into statues
  133. Fixed Klarinetta's eyes glowing in the wrong color while electrified
  134. Fixed Miku's attack causing enemies larger than one tile to bounce incorrectly
  135. Fixed Mary visually appearing beneath her sheep in Phasing Mode while in the lobby
  136. Fixed Mannequins' health bars not always being visible
  137. Fixed animations briefly playing incorrectly after loading a save
  138.  
  139. Level editor bugfixes
  140. Fixed Slimes and other stationary enemies being removed from custom dungeons when playing Monk or Coda
  141. Fixed hidden playable characters still being listed in the level editor's side panel
  142.  
  143. Performance bugfixes
  144. Fixed performance issues when playing very long Deathless Mode runs
  145. Fixed performance issues after creating large numbers of text flyaways or attack swipes within a single level
  146. Fixed performance issues if multiple different players activate Berserk Spell
  147. Fixed post-game replay rarely causing errors while showing the perspective of the enemy that dealt the final blow
  148.  
  149. Engine bugfixes
  150. Fixed SYNCHRONY DLC requiring a separate Steam launch option on macOS
  151. Fixed crash when playing the SYNCHRONY DLC on Windows 7
  152. Fixed freeze on Windows if the computer has not been shut down for a few days
  153. Fixed freeze when changing the system clock on Linux while the game is running
  154.  
  155. Modding bugfixes
  156. Fixed Klarinetta incorrectly causing modded weapons to perform attacks after moving
  157. Fixed item bans sometimes being incorrectly auto-assigned to modded spells
  158. Fixed Leprechauns not gaining extra health when playing as a modded character extending Eli's template
  159. Fixed stairs and trapdoor penalty boxes unlocking when a miniboss is transmuted into another miniboss
  160. Fixed error when an enemy with AI type PATTERN does not have the aiPattern component
  161. Fixed errors if an entity has the sprite component, but not the spriteExtrapolatable component
  162. Fixed error when calling audio.getPosition() in multi-instance mode
  163. Fixed error when a modded character without the health component activates Shrine of Blood
  164. Fixed flickering visuals when using VertexBuffer.drawQuad()
  165. Fixed beat bars cutting out on Cadence's final boss when using custom music
  166. Fixed Weekly Challenge leaderboards not handling custom rule changes correctly
  167. Fixed Sync_excludeFromDiceTrap not having an effect on minibosses
  168. Fixed Shrine of Blood appearing for modded health-locked characters
  169. Fixed error when banning a component that doesn't exist
  170. Fixed custom dungeon secret shops generating two overlapping entrance runes
  171.