1. 1.0.3 (February 6)
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  3. Dear Lords and Ladies,
  4.  
  5. our first bigger patch since 1.0 release. We also added the promised changes to difficulty and saving:
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  7. - added new more relaxed difficulty mode. next update will bring an option to change the difficulty when restarting a chapter
  8. - changed the autosave system to show the beginning of the last 3 turns
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  10. New:
  11. - Added'confirm' dialog to deleting saves
  12. - continue game button back to first level of main menu instead of having to click "singleplayer" first
  13. - Added gamepad and hot key support for all <<< and >>> buttons. RB + LB, or arrow keys.
  14. - Added audio slider for intro video
  15. - Added video setting for MMB + LMB + RMB to grab and pan the camera.
  16. - Added Node reference for xp in change general node
  17. - Added gamepad hints to multiplayer buttons and hints for multiplayer lobbies.
  18. - Added gamepad RB + LB functionality to multiplayer buttons to cycle through <<< + >>>.
  19. - Added missing localization credits
  20. - Added ability to skip intro video w/ right-press (or east-face button)
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  22. Fixes:
  23. - Fixed challenge mode entries not going to global highscore for some players
  24. - Fixed inventory not always saving correctly
  25. - Fixed rare merchant crash caused by an unknown tile or a tile without data.
  26. - Fixed pause menu opening when ending wall mode by pressing escape key.
  27. - Fixed rare bathhouse crash caused by force_singlelayer.
  28. - Fixed game menu sometimes not properly 'enabling' in multiplayer
  29. - Fixed numerous card-related text overflows in chinese / japanese
  30. - Fixed 'Baltic' map showing up as 'Map Name'
  31. - Fixed weird 'unit placement' click detection on ultra-wide monitors
  32. - Fixed smithy icons sometimes floating incorrectly on ultra-widescreen monitors
  33. - Fixed broken 'tips' page font w/ asian languages
  34. - Fixed some connection issues with direct connection due to IP junk
  35. - Fixed 'send 500 wheat' tooltip showing up in all game modes
  36. - Fixed happiness tooltips report being inaccurate (food diversity, beggars, negative gold)
  37. - Fixed upgrade being on smith lvl2 instead of demolish.
  38. - Fixed smith when upgrading having another upgrade, rather than demolish like the other structures.
  39. - Fixed fog sometimes not revealing / hiding properly w/ story tree nodes
  40. - Fixed manors not rendering correctly in LQ mode
  41. - Fixed 'end turn' button flicker in campaign map 4
  42. - Fixed mountains in the fog not tiling correctly
  43. - Fixed 'white flash' game start graphical bug
  44. - Fixed 'invisible workers' bug w/ LQ graphics mode
  45. - Fixed invalid wallslot id crash & battle 'double arrows'
  46. - Fixed non-instanced snap points out-of-view not being ignored (controller)
  47. - Fixed soft-lock in load when pressing 'back' over 'play game' button
  48. - Fixed 'merge armies' titles not substituting dictionary look-ups
  49. - Fixed merge army menu not releasing click lock at game close via esc menu
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  51. Changes:
  52. - speed improvement to chunk update and render timing
  53. - performance improvement for story missions
  54. - performance improvements on consoles (battle + scenario)
  55. - balancing adjustments to campaign levels
  56. - minor localisation update (for the new entries mainly)
  57. - Modified multiplayer Next + Prev buttons to be <<< + >>> for consistency.
  58. - added controller tips w/ campaign camera movement to reduce 'flicker'
  59. - QOL update w/ unit placement joystick snapping in battle
  60. - connecting a controller now auto-switches prompts to console
  61. - updated a few story images
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  63. AI:
  64. - Added AI system to want wool for light armor for an abundance of spears. This solves AIs that don't want livestock from having a forest of spears with no light armor.
  65. - Added PARA.spears_to_light_per to tweak the percentage.
  66. - Modified wealth victory AI to only consider land regions rather than all regions.
  67. - Modified AI to not need to buy wool if it has more sheep than the abandon amount instead of allowing for any amount of sheep.
  68. - Fixed AI buying iron from merchant thinking it was wool.
  69. - Fixed AI not eating wheat when it didn't have enough to plant, but still needed to harvest.
  70. - Added AI to edit big armies that are just sitting around in some cases.
  71. - Fixed unknown army strengths not getting set when AI establishes if it should edit an army.
  72. - Fixed AI bailing flooded fields that had nothing of value to be saved while still bailing empty fields if there is only one clear field.
  73. - Reduced max percentage of peasants in AI armies
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  75. known issues for the next patch:
  76. - sandbox AI treaties sometimes not rejected correctly
  77. - a few remaining display issues with chinese font
  78. - automatic battles happening in rare cases where regions are oddly shaped or too small
  79.