- Update v1.0.21:
- Start in Orbit bug
- Moon Resolution selector (existing solution 16k always, now support 4k and 8k for 16gb systems)
- Changed failure cycle to happen once every 30 minutes of gameplay compared to every 5 minutes. The percentage can be increased, and there is a randomness of when the cycle will trigger with +/- 10 minutes from that hour.
- Fixed the ordering of priority radio requests such as requestion countdown holds etc.
- Continued to iterate on cockpit bounds and out-of-view logic
- LM activation fixes
- LM Glycol Green Band range
- LM Glycol pump diff. logic change
- LM glycol pump nominal psi 23
- LM Fixed an issue that had the potential to fail the DPS pressurization logic, spiking He >9999 psia
- Fixed SPS thrust switch
- Added the main Lunar Surface TIMELINE checklists
- LM door opens inwards fix
- Fixed an issue with the reflection probes in the Mercury Control Center
- PAUSE label during 0x Landing Time Scale
- LGC P40 fixes
- Minor LM panel changes
- Added the CM tbs to integral circuit
- Setting to toggle the blue integral light tint for Apollo panels
- LM Master Alarm fix
- EMS RTOGO PAD parameter for Earth Entry fix
- Added the LM Urine Line Heater cbs
- Update v1.0.18:
- Mouse Look Toggle enabled for external views
- Added a toggle to invert the external view x-axis independently
- Fixed an issue with the highlighting system (highlights component below your mouse cursor) where my sorting algorithm didn't highlight some of the switches (but it was still possible to press them)
- Setting to Override default FoV
- Fixed so VR flashlights are kinetic during non-VR play
- Improved the Command Module Earth Entry lessons (9A and 9B)
- Fixed an issue with the landing time scale during Apollo Landing
- Improved the Apollo External View Launch Particle performance
- Gemini Encoder update
- Message Accept Encoder light
- Mercury-Atlas 6 ascent guidance fix
- Fixed an issue where DENY button was not correctly triggered if you had closed the message on the comms UI
- Multiple minor mission corrections and updates
- VR: Implemented the Transcript tab in the Mission Pad
- VR: Implemented the Map tab in the Mission Pad
- VR: Hand Offset/Displacement when moving from LM back to the CM fix
- VR: Fixed an issue with the Toggle VR feature
- VR: Current Objective
- VR: Time to Next Transmission
- VR: Deny button
- VR: Switched Yaw and Roll input while using the Virtual Joystick in Mercury
- VR: Switched Yaw and Roll input while using the Virtual Joystick in Gemini
- VR: Gemini EVA fixes
- Update v1.0.14:
- After correcting an issue with the Save States in the previous patch, another emerged where some players have had trouble using the time scale feature after loading from a previous state, or during free-play missions. This hot fix should fix the issue.
- Update v1.0.12:
- Fixed an issue where the Mercury Horizon Scanners would stop slaving the platform after retrofire.
- Ultimate Reflection probe tuning
- Updates to mission texts, typos
- Pulled in latest language support contributions (FR, RU) - thanks to all contributors!
- Fixed and balanced the Gemini/Astronaut weight during EVA
- Improved the physics forces of landing chutes to attempt make them equal across various hardware and fps
- Added support for time scaling (up to 4x) during landing
- Animated the Landing Attitude transition in Gemini
- Attached the Gemini panel lights to the hatch models
- Fixed an issue where Gemini cabin pressure would some additional time to load during missions starting in orbit
- Mercury Gyro Cage inverted up-axis fix
- Save State Improvements for all programs
- Time Scale resetting to 1 when receiving a message while timescale is 0.5 (slow) - it should keep the slow mode
- Made so it is required to be in the SXT to press the MARK button
- Made timescale multipliers consistent between all programs
- Make it clear that in CM lesson 10 the orb rate is normal but it will stabilize when sep.
- Jukebox will reset position and orientation on toggle
- Added a breathing SFX for Gemini EVA
- Fixed Saturn V exhibition footstep SFX
- Gemini Altimeter model improvements
- Update v1.0.8:
- Hot Fix: The reference for the Mercury F2 dev-tool cameras used to create some scenes for the launch trailers has been removed. Calling it would cause a recursive stack overflow exception as some of these dev-tool cameras was missing. This would lead to a CTD. I plan to re-introduce these cameras with some additional orbiting cameras in a later patch.
- Update v1.0.7:
- Typos, spelling, checklist and mission text updates
- Lunar Evaluation and Lunar Module Landing Leg breaking fix
- External camera cycler bug (Mercury) fix
- Fixed an issue if the Left Mouse Button was used to Look Around as it conflicts with the UI system
- Virtual Cockpit Camera system improvement to prevent moving outside cockpit walls
- Added a toggle to allow camera automatically stop moving if trying to move through cockpit bounds
- Fixed an issue where the Mercury Attitude stick could block interaction with radio control switches in F7 view
- Fixed an issue with the lunar flag shader
- Added an option to disable the blue AGC star identification helpers
- Fixed and issue with the TLI Perilune adjustment mission objective string
- Fixed the default TLI values of Campaign 3
- Fixed the default TLI values of Campaign 4
- Fixed an issue where the Save State in Apollo would complete the current mission instruction you were on on load
- Minor Gemini Horizon Scanner logic change
- Made so you can interact with the comms message box through the Mission Accomplished screen. Note: You can turn off the Auto-Popup of this screen.
- Update v1.0.6:
- This patch upgrades the Unity version the game runs on from 6.1.17 to 6.2.10.
- The patch will fix a major issue that has caused mid-session crashes to desktop (CTDs) for some players, improve stability, and add enhanced crash diagnostics.