- June 6th Update contents
- Version 1.05 mostly consists of issue fixes and readjustments to techniques that have seen their properties altered unintentionally.
- Overall balance adjustments are planned to come with the next DLC character update.
- â– General Updates
- ・Fixed an issue that caused rollback to happen more often when the opponent performed a tech recovery during matches in Network Mode.
- ・Fixed an issue that caused the matching to be canceled when closing the Quick Select window after changing some items in it while waiting for an online match in Training Mode from the Network Mode.
- ・Fixed an issue that caused the character colors to sometimes return to default while waiting for an online match in Training Mode from the Network Mode.
- ・The check for trophy unlock conditions is now performed even when selecting previously obtained items for trophies unlocked by purchasing items in the Gallery Mode.
- ・Fixed other minor issues.
- â– Battle Updates
- ・Fixed an issue that sometimes prevented wall bounces from happening as intended due to camera movement.
- ・Throwing an opponent blocking with Shield now deals more damage, as the damage proration when throwing a blocking opponent is no longer applied.
- ・Damage scaling will now apply to the base damage of an Infinite Worth EXS that hits as part of a combo where an Infinite Worth already hit the opponent.
- ・No longer displays the “Punish†indicator when a throw connects during the recovery of the opponent’s move when it was possible to tech the throw.
- ・Fixed an issue that caused the EXS gauge not to deplete when being KO’ed right after launching an EX Special attack.
- ・Fixed an issue that caused erratic behavior when the opponent is hit during the screen freeze upon activating a Steer Ender.
- â– Hyde
- ・Fixed an issue that caused Hyde to sometimes enter the corner when his Steer Ender connects with an opponent in the corner.
- â– Seth
- ・Added an icon to indicate the power-up of the Captive Segment (Orb).
- ・Fixed an issue that resulted in variation in the characters’ positions when Transgressing Convict hits depending on the opponent’s character and which side of the screen the player is on.
- â– Chaos
- ・Fixed an issue that sometimes caused Azhi Dahaka to appear facing away from the opponent when summoning him to attack in a combo.
- ・Fixed an issue that caused Chaos to sometimes enter the corner when his Steer Ender connects with an opponent in the corner.
- â– Wagner
- ・Fixed an issue that caused Wagner to sometimes land with her back facing the opponent after Zerlegen.
- â– Kaguya
- ・Fixed an issue that caused the multi-hit part of the EX Special attack A Fleeting Beam of Light: Moonlight Flash to be canceled out by single-hit projectiles.
- ・Increased the buffer time to input the follow-up move to Dance Without Rest: Flower of Overflowing Light when the dodge is successful.
- â– Eltnum
- ・Fixed an issue that caused the EX version of Etherlite Ground to whiff against downed opponents.
- â– Akatsuki
- ・Adjusted the opponent’s position so that Akatsuki will not pass through to the other side of the opponent when using his Infinite Worth after hitting the opponent with his Steer Ender high in the air.
- ・Expanded the upper hitbox of Akatsuki’s Steer Ender so that the second hit will not whiff when it hits an opponent high in the air.
- Thank you for supporting UNDER NIGHT IN-BIRTH II Sys:Celes.