1. V1.3 Big Update
  2.  
  3. Major Update: Aerial Combat
  4. ●New flying mechanics added. The flight target range has been increased, and it now has a dodge attribute. However, the player will fall if they encounter Paralysis or Stunned effects.
  5. ●15 new enemy types added.
  6. ●2 new bosses added.
  7. ●10+ new anti-air related Gadgets added.
  8. ●New player flying function and related modules added, allowing players to use flying instead of running.
  9.  
  10. Major Update: Infrastructure System Overhaul
  11. ●Human resources no longer reset daily; instead, they regenerate every day. Only the excess over the limit will be reset daily.
  12. ●The Gadget Factory is removed, and a Warehouse is added to increase the human resources cap. The Human Resources Group now regenerates human resources daily.
  13. ●A Weapon Workshop is added, selling high-value weapons that already come pre-equipped with Gadgets and Fusion Gadgets.
  14.  
  15.  
  16. Major Update: Recasting System
  17. ●After the recasting function is unlocked, players can recast items during recycling.
  18. ●Recasted items are destroyed and replaced with three alternatives of the same type. This function allows for quickly processing unnecessary Gadgets and weapons.
  19. ●Recasting items has wear and tear, which can be reduced by upgrading infrastructure.
  20.  
  21.  
  22. Art Optimization
  23. ●The protagonist’s default character portrait has been remade.
  24. ●Casual outfit character portraits added.
  25. ●A function to switch character portraits in the Crew Management interface has been added.
  26. ●Some enemies' artistic expression have been optimized.
  27.  
  28.  
  29. Game Content Optimization
  30. ●Ray functionality optimized to allow ray attacks to penetrate targets (with damage reduction). Corresponding enhancement Gadgets have been added.
  31. ●AI's accuracy when using ray targeting has been optimized.
  32. ●The mech's rotation mechanism has been optimized for smoother controls.
  33. ●A new difficulty option has been added to Survival Mode.
  34. ●Shoulder mount weapons are now available in Survival Mode.
  35. ●Explosions in the Factory no longer deal damage to players.
  36. ●A dynamic adjustment function has been added to modify the number of enemies in defensive levels based on player actions.
  37. ●Enemy blind spots have been introduced, where staying directly behind enemies reduces their detection efficiency.
  38. ●Random furniture/supplies sales events have been added to Story Mode.
  39.  
  40. Other Optimizations
  41. ●Save slots have been expanded to 8, with double-clicking to load saved games.
  42. ●Module upgrades can now auto-fill, eliminating the need for manual adjustments.
  43. ●Item descriptions now display the highest-tier items.
  44. ●Optimized explosion mark graphics and performance.
  45. ●Sound effects have been adjusted to fix loud sound and low-volume issues.
  46. ●Added some video tutorials.
  47. ●Optimized reticle effects.
  48. ●Iron Wall is now penetrable, with a Resistance of 200.
  49. ●Service Rifle and Submachine Gun derivatives have been adjusted for greater differentiation.
  50. ●When new recipes appear, the type of crafting entry is now indicated.
  51. ●Adjusted the effect of eating Nutrition Paste.
  52. ●The DataRoom now defaults to being empty, with no personnel inside.
  53. ●The DataRoom now allows checking of Melee Weapon Fusion Modules, Shoulder Mount Fusion Modules, and Shoulder Mount Enhancement Modules.
  54. ●Optimized adaptive sizing for hint UI panels.
  55.  
  56. Bug Fixes
  57. ●Fixed an issue where AI failed to properly detect enemies in some cases.
  58. ●Fixed an error when closing the mod in the character selection UI at the start of the game.
  59. ●Fixed an issue where funds were reduced when returning to the main menu after creating a new Endless Mode save.
  60. ●Fixed an issue where news failed to display correctly.
  61. ●Fixed a bug where popup windows appeared incorrectly on the main menu.
  62. ●Fixed an issue where the Ray Trident was not functioning properly.
  63. ●Fixed a bug where rays and arcs didn't affect certain buildings.
  64. ●Fixed various issues under vertical sync mode.
  65. ●Fixed a bug where some enemies' melee attacks were ineffective.
  66. ●Fixed an issue where explosions wouldn't clear Elemental Effects.
  67. ●Fixed a bug where AI weapons wouldn't degrade over time.
  68. ●Fixed bugs related to the machine gun turret.
  69.  
  70. MOD-related
  71. ●The Event Mod interface is now open! Custom events can now be triggered in the game.
  72. ●New result functions added:
  73. Let players enhance specific enemies in Endless Mode. Increase character loyalty. Let players choose the enemies for the next day. Recruit characters. Call certain previously existing functions.
  74. ●New condition functions added:
  75. Check if a specific item exists, whether a specific character is present, if a character is in the dorm, retrieve a character’s loyalty level.
  76. ●New functions for other categories:
  77. Set the sender of gifts. Items sent by teammates in the game cannot be returned to them.
  78. ●New weapon-related functions:
  79. Effects like rotating the mech when firing, bullet burst firing, limiting the maximum and minimum fire intervals and reload times.
  80.  
  81.