- V1.3 Big Update
- Major Update: Aerial Combat
- â—New flying mechanics added. The flight target range has been increased, and it now has a dodge attribute. However, the player will fall if they encounter Paralysis or Stunned effects.
- â—15 new enemy types added.
- â—2 new bosses added.
- â—10+ new anti-air related Gadgets added.
- â—New player flying function and related modules added, allowing players to use flying instead of running.
- Major Update: Infrastructure System Overhaul
- â—Human resources no longer reset daily; instead, they regenerate every day. Only the excess over the limit will be reset daily.
- â—The Gadget Factory is removed, and a Warehouse is added to increase the human resources cap. The Human Resources Group now regenerates human resources daily.
- â—A Weapon Workshop is added, selling high-value weapons that already come pre-equipped with Gadgets and Fusion Gadgets.
- Major Update: Recasting System
- â—After the recasting function is unlocked, players can recast items during recycling.
- â—Recasted items are destroyed and replaced with three alternatives of the same type. This function allows for quickly processing unnecessary Gadgets and weapons.
- â—Recasting items has wear and tear, which can be reduced by upgrading infrastructure.
- Art Optimization
- â—The protagonist’s default character portrait has been remade.
- â—Casual outfit character portraits added.
- â—A function to switch character portraits in the Crew Management interface has been added.
- â—Some enemies' artistic expression have been optimized.
- Game Content Optimization
- â—Ray functionality optimized to allow ray attacks to penetrate targets (with damage reduction). Corresponding enhancement Gadgets have been added.
- â—AI's accuracy when using ray targeting has been optimized.
- â—The mech's rotation mechanism has been optimized for smoother controls.
- â—A new difficulty option has been added to Survival Mode.
- â—Shoulder mount weapons are now available in Survival Mode.
- â—Explosions in the Factory no longer deal damage to players.
- â—A dynamic adjustment function has been added to modify the number of enemies in defensive levels based on player actions.
- â—Enemy blind spots have been introduced, where staying directly behind enemies reduces their detection efficiency.
- â—Random furniture/supplies sales events have been added to Story Mode.
- Other Optimizations
- â—Save slots have been expanded to 8, with double-clicking to load saved games.
- â—Module upgrades can now auto-fill, eliminating the need for manual adjustments.
- â—Item descriptions now display the highest-tier items.
- â—Optimized explosion mark graphics and performance.
- â—Sound effects have been adjusted to fix loud sound and low-volume issues.
- â—Added some video tutorials.
- â—Optimized reticle effects.
- â—Iron Wall is now penetrable, with a Resistance of 200.
- â—Service Rifle and Submachine Gun derivatives have been adjusted for greater differentiation.
- â—When new recipes appear, the type of crafting entry is now indicated.
- â—Adjusted the effect of eating Nutrition Paste.
- â—The DataRoom now defaults to being empty, with no personnel inside.
- â—The DataRoom now allows checking of Melee Weapon Fusion Modules, Shoulder Mount Fusion Modules, and Shoulder Mount Enhancement Modules.
- â—Optimized adaptive sizing for hint UI panels.
- Bug Fixes
- â—Fixed an issue where AI failed to properly detect enemies in some cases.
- â—Fixed an error when closing the mod in the character selection UI at the start of the game.
- â—Fixed an issue where funds were reduced when returning to the main menu after creating a new Endless Mode save.
- â—Fixed an issue where news failed to display correctly.
- â—Fixed a bug where popup windows appeared incorrectly on the main menu.
- â—Fixed an issue where the Ray Trident was not functioning properly.
- â—Fixed a bug where rays and arcs didn't affect certain buildings.
- â—Fixed various issues under vertical sync mode.
- â—Fixed a bug where some enemies' melee attacks were ineffective.
- â—Fixed an issue where explosions wouldn't clear Elemental Effects.
- â—Fixed a bug where AI weapons wouldn't degrade over time.
- â—Fixed bugs related to the machine gun turret.
- MOD-related
- â—The Event Mod interface is now open! Custom events can now be triggered in the game.
- â—New result functions added:
- Let players enhance specific enemies in Endless Mode. Increase character loyalty. Let players choose the enemies for the next day. Recruit characters. Call certain previously existing functions.
- â—New condition functions added:
- Check if a specific item exists, whether a specific character is present, if a character is in the dorm, retrieve a character’s loyalty level.
- â—New functions for other categories:
- Set the sender of gifts. Items sent by teammates in the game cannot be returned to them.
- â—New weapon-related functions:
- Effects like rotating the mech when firing, bullet burst firing, limiting the maximum and minimum fire intervals and reload times.