- Update v1.5.2.206356:
- The Orc Hunter Pack
- Stalk the evil of the mountain and craft trophies of their bones with The Orc Hunter pack! Includes a fearsome cosmetic armor, weapon, and brew. Engrave the new trophy hunting rune to collect skulls, heads and bones from the fallen and build a grim set of new decorations.
- This Paid Content DLC includes:
- Orc Hunter’s Mantle Cosmetic Skin
- Orc Hunter’s Galea Cosmetic Skin
- Orc Hunter’s Gloves Cosmetic Skin
- Orc Hunter’s Boots Cosmetic Skin
- Frightener’s Battleaxe Crafting Recipe
- Orc Skull Building Recipes
- Warghide Rug Building Recipes
- Mounted Drake Skeleton Building Recipes
- Fell Beast Trophy Building Recipes
- Troll Hide Furniture Building Recipes
- Darkeye Stout Brew Recipe
- New Trophy Hunting Gameplay
- ?Other Quality of Life Changes & General Bug Fixes
- This is a list of bug fixes and improvements that apply to all RtM games unless it is called out for a specific platform, dedicated server or regular P2P server/client.
- Gameplay
- Fixed bug that prevented players from finding the 4th fragment of Durin’s Axe. All worlds, including existing worlds, should now have a more-easily findable 4th fragment. If you had issues with this please download the patch and try again. Thank you to all the Discord players that helped the community report this issue. And thank you to the Muthzak who put time into assisting anyone who needed help finding this fragment!
- Tuned rewards in valuable chests in the Dwarrowdelf zone. Now they will contain appropriate materials and items, not only tree cuttings
- Fixed recipe of Miruvor brew. Now it requires Elbereth’s Blessing as mentioned in the description
- Increased the health of the large trees in the Elven Quarter. Now it’s very hard to destroy them accidentally
- Fixed situations where a Dwarf can get stuck on ladder
- Entwood material now is mentioned in Appendices together with all other materials
- Improved interactions between Bears and trees
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- Visuals
- Added new VFX - needles falling from trees when hit
- Trees shake when hit
- Fixed bug with Resource Cache containers spawning in inaccessible places
- Fixed bug with that persisted Orc-town style lighting even after killing the Warchief.
- Fixed Orcbane weapons. Now it glows only when orcs are near as stated in its description.
- Fixed bug with collision of vine-covered construction. Now collision suits the model much better.
- Fixed missing texture for egg dropped on the ground
- Fixed issue with wrong Dwarf’s pose after interacting with Ink Grinder.
- Removed unnecessary flame from Miner’s Helmet and Longbottom Hat when on Armor Stand
- Fixed destruction meshes for the following constructions: Ceiling Corner, Adorned Door, Stout Door, Brazier, Crystal Lamps, Standing torch, Granite column, Polished Stairs Segment, Crude Farm Patch
- Improved decals visualization in Lower Deeps
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- Multiplayer
- Fixed rare issues when players cannot join some particular worlds
- Fixed bug with mining/repairing crosshair. Previously Host’s crosshair was displayed for Clients
- Significantly improved fast traveling location calculation. Now the situation when players spawn away from Map Stone after teleportation should be very rare
- Fixed rare issue when player could see other players in T-pose after fast traveling
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- Dedicated Server
- Fixed situation when password for Dedicated Server was not saving in session history
- Fixed bug when Dedicated Server was saving backups even when there were no players connected
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- Building
- Fixed bug with stair pieces snapping
- Significantly improved snapping of floor building pieces to each other
- Fixed collision of Rohirrim Banner and Rohirrim Flag
- Fixed “Long Bannister” recipe. Now it requires Ubasam wood as it should
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- Farming
- Fixed trees growing in unloaded locations. They could grow a bit even when growth was blocked
- Visual effect which indicates that plants passed to the next growing stage now not played every time when loading location
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- UI/UX and QoL
- An informative popup now appears upon first entry into a world when they have purchased/installed a new entitlement
- Fixed rare situation when Host could see boss health bar in unexpected moments
- Fixed rare issue with missing farming light indicator
- Fixed UI of farm patches in Ranger Camps
- Fixed bug with fast traveling to Map Stones located at the junction between two locations.
- Fixed situations when total number of resources in inventory was missing in UI
- Fixed non-functional button [Deposit Similar] when interacting with backpacks placed on Wall Display. Now the button works properly
- Unified icon size for items that have black/white/gold variants
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- Audio
- Fixed bug when two different musics could play at the same time
- Fixed missing sound effect of draining Brew Tank for Clients. Previously it was audible only for Host
- Fixed missing sound effect of taking a mug or filling brewskin for Clients. Previously this action was audible only for Host
- Fixed missing sound effect of honoring statues for Clients. Previously it was audible only for Host
- Fixed issue with missing prompt to start mining song in some situations
- Update v1.5.1.197821:
- We have fixed an issue in large player construction bases where enemies could spawn mid-air and descend in the middle of a base. Sieges should occur more naturally now.
- There was an issue where player planted trees would revert to a previous growth stage if lighting conditions changed. After a save/load, this could leave the trees in a broken state. The problem has been resolved.
- Finally, we have resolved an older issue where customized dwarf physique like shoulders, waist, chest, belly adjustments would revert to default settings after equipping armor. This bug became more prevalent with the introduction of Cosmetic armor through the Wardrobe. Your chosen Dwarf body types should remain now!
- Update v1.5.0.194801:
- Farming Improvements
- We’re making several targeted changes to improve farming and make it accessible earlier in the game.
- Farming Unlocks Earlier
- Created a New farm plot that can be built with stone and not granite.
- Bat droppings can be collected from the ground and not just from bats.
- Bat droppings are found earlier in the progression and are more abundant.
- Tweaked bat populations.
- Fieldpost, a Farm-specific ‘Hearth’
- Our very first “hearth-extender” construction is the Fieldpost. Resembling a Dwarven scarecrow, this construction acts like a hearth in that it can create a new base or extend an existing hearth’s range.
- Updates to Crop Visuals
- Updated sound and visual effects.
- Visible growth stages so you can track your crops’ progress.
- Crops now have Clear Growth Stages
- Along with adjusting growth times to be slow, medium or long, all farm plots now follow this progression when growing:
- Empty: A crop can be planted in this plot.
- Sprouting: A crop has been planted. Can be uprooted but the seed/plant is lost.
- Growing: A crop is in progress and can be collected for less than the maximum amount.
- Ready: The crop is done growing and can be fully harvested.
- Planting Trees & The Berêk Rune
- We’ve added a new Rune to the game: Berêk, which unlocks when finding Emeralds in the mid-game progression. When this rune is applied to a weapon and used against a tree it will drop the new Tree Cuttings resource. Tree cuttings can be used to plant new trees.
- Added a new Tree Bed player construction. Cuttings can be planted in the Tree bed and will grow both Elven and Ubâsam trees.
- All wild trees in the world should now be harvestable and regrow.
- Grabapples are now farmable in regular farm plots.
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- Cosmetics Updates
- We have two major changes to help fulfill the vision of the cosmetics wardrobes:
- New Endgame Cosmetics
- When you beat the game and watch the endgame cinematic, you unlock a new outfit.
- If you've already progressed past that point in your game, simply rewatch (and skip) the endgame cutscene to unlock it.
- Cleaning up Existing Cosmetic Unlocks
- The Gold, White and Black armor variants were created before we released the Cosmetic Wardrobe. We love the way they look but don’t love how busy they make every forge’s crafting screen. To better reflect their original, cosmetic-only intentions we are converting them to be Cosmetics. See below for more details. We hope that by preserving already unlocked recipes and items we will make this transition painless.
- Newly created worlds will no longer unlock crafting recipes for these as equipable armors.
- Dwarves in these newly created worlds will see these variants appear in the “Available to Unlock” section of the wardrobe when the base armor item is in their inventory.
- Any world that had previously unlocked the crafting recipes will retain those recipes.
- Any previously-crafted armor items using their recipes will remain and will not be taken away.
- Related, we’ve re-tuned the cost to unlock the game’s available cosmetics to reflect that they are unlocked for all Dwarves this player ever creates.
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- Retuning Shields and Helmets
- When the game launched both Shields and Helmets were intended as a form of expression. So they did not inherit the same power ramp that weapons and armor have. With the release of the Cosmetic Wardrobe they no longer have to bear that aesthetic responsibility. We have now retuned shields and helmets to closer match their corresponding sets and costs. Three shields that previously only unlocked in Sandbox now also unlock in Campaign.
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- The Ent-craft Pack, Now on Sale
- We’re excited to also release our second premium DLC content pack. Along with a new cosmetic skin it also supplements the changes to farming and includes new building options. Purchase the pack and gain access to these new items:
- Skinbark Cosmetic Skin
- Ironbough Greatsword
- Ent-craft Shield
- Wellingspring Construction
- Entwood Resource
- Vine-Covered Trellis Set
- Tree Planter Set
- Fangorn Draught Brew
- Decorative Plants
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- Use Free Cam to show off your world
- Now you can capture that perfect screenshot or video without the UI or Dwarf in the way.
- Camera Controls
- UI & Game Controls
- Other Quality of Life Changes & General Bug Fixes
- This is a list of bug fixes and improvements that apply to all RtM games unless it is called out for a specific platform, dedicated server or regular P2P server/client.
- UI and QoL
- Added ladder sprint while climbing or descending ladders to improve the player experience. This uses the same button as sprinting when walking - [Shift] on keyboard, [LeftStick / L3] on gamepad/controller.
- Improved building placement, especially for wall-anchored objects like torches, banners and signs.
- Braziers now use less-valuable fuel by default.
- Fixed issue where the crafting progress bar drops from full to empty while crafting.
- Fixed issue with the item pickup notification feed where picking up many items at once could create multiple notifications instead of updating a single existing notification with a new item count.
- Changed maximum resource count on item pickup notifications to 999+ to keep the UI readable when the value is very high.
- Improved item pickup notification to show both the amount picked up and the total amount in the player’s inventory
- Fixed an issue where the ‘'Drop' function in the inventory stops working if the player hovers an item over the armor slots and then sorts the inventory
- The names of brews will now display in the Action Bar when Wanderkeg and Brewskins are equipped.
- Players can no longer store items in Ornate Chests found in-world. This is to prevent the loss of player items if in-world objects move or change following an update / earthquake.
- Fixed issue where some loading screens were displaying an oversized loading icon.
- Shields should now have the correct tint in the crafting UI even if the shield is not equipped.
- Fixed an issue where preplaced mapstones were not updating in the Mapstone Travel List, regardless of their actual position on the map.
- Player-built Mapstones no longer need to be activated to be used.
- Players must now be closer to a crafting station to see the station status UI, reducing visual clutter on screen when a lot of crafting station status widgets are on screen at once.
- Fixed an issue where the Callout Screen automatically closes every time the player takes damage from environmental effects.
- Fixed a UI issue where sometimes the DLCs & Add-on page appears empty if closed and opened too quickly.
- Text and Localization
- The Custom Text setting should now work to enable or disable naming of signs and chests on all platforms.
- “Open Store Page” button is now translated for supported languages.
- Fixed inconsistent use of roman numerals among different tools and weapons.
- Fixed various misspellings.
- Gameplay
- Aberrant Cavecap mushrooms are now called Cavecap mushrooms and have a partially restorative effect when eaten. But be careful of too much.
- Grabapple's base should no longer be destroyed alongside its tree.
- Dwarves in rare cases no longer respawn with Shadow Curse after being killed.
- Second Breakfast buff has been tuned to require two full meals not just rations.
- Fixed issues with Backpacks getting stuck and having non-functional interactions when mounted as wall displays.
- Fixed an issue where dropping and picking up a masterwork item causes it to be displayed in default color until equipped.
- Fixed case where Aric's shadow remains and animates in place after performing a save/load.
- Fixed an issue where active Durin's Lamps would reset after save/load.
- Fixed an issue where the "The Eastern Stairs" challenge would be incomplete after doing a save/load.
- Some items unlocked midway through singing but now unlock at the end of the song.
- Some melee weapons had inconsistent hit boxes which have now been fixed.
- Improved cases where range attacks on the head/neck of certain enemies would not count as a hit.
- Fixed Siege Enemy AI not spawning during siege in certain areas.
- Fixed a few issues with pre-placed walls and misaligned tomes in the Build-lore Case.
- Fixed a case where a Dwarf's arm may remain stuck in throwing animation after throwing a mug while performing Tavern Song.
- Added missing animation for "focused" personality type when creating a Dwarf.
- VFX and Lighting
- The Zarok Torch has been updated to reduce the harsh effect of its shadow in the direction the Dwarf is facing.
- Waterfalls now have accurate lighting based on the time of day.
- Fixed an issue where horde lighting persists after the horde ends.
- Fixed various issues of VFX desync between server and client.
- Fixed some cases where VFX plays again after fast travel or save/load. There are still known instances of this.
- Fixed VFX delay when a big building gets destroyed.
- Fixed cases where VFX or lighting is missing or persists after an item is gone.
- Fixed an issue where previously lit Braziers appear unlit in some areas after save/load.
- One of the Monuments was incorrectly emitting light before it had been activated by singing and not when it was active. This has been fixed.
- Fixed a series of issues where brews had incorrect coloring.
- Other
- Improved audio attenuation on equipping armor and footstep SFX that were audible to all players even at a great distance.
- Fixed an issue at the Elven Forge in Sandbox mode where both roaming and forge activation music may be heard simultaneously.
- Fixed rendering issues with certain loading walls and dirt plugs in the Lower Deeps.
- Update v1.4.3.186305:
- Added Advanced Ways to Join
- Players are now able to join servers directly through IP and domain name.
- Players can also bypass the join code for a server running on the same machine they use to join the game.
- We’ve added a server history that will record the most recent successful joins to make it even faster to join servers you go to the most.
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- Cleaned up Kicking and Blocking
- Players that are kicked via the server console are no longer automatically blocked. This helps when you need to kick a friend who is AFK but you don’t want to ban them permanently.
- When a player is kicked or blocked the server now uses usernames instead of Dwarf names. The username is added to the permissions file. You can edit the file to change their status.
- We have also fixed a bug where blocking was not working using MoriaServerPermissions.txt.
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- First Version of Player Permissions
- Server hosts can now designate permissions for players on the server. Each player can be granted or denied permission to build or ability to take from storage. The file will also list recent players to make it easier to edit their permissions. Permissions are shown to players upon joining a server. There are many ways this can be made more robust in future updates.
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- Performance Improvements
- We have improved the navigation system used by flying creatures, saving CPU burden and making dedicated servers more efficient. Along the way, we made flying creatures a bit smarter. Beware of those moths!
- We’ve added a server setting LoadedAreaLimit that will let more powerful machines increase the total number of loaded game areas and the amount of drops allowed to persist. This should reduce those server instances of load walls. However, be aware that this increases memory consumption.
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- Quality of Life Improvements
- World names and invite codes can now be changed in the console.
- Worlds can be loaded with a .sav file name.
- Starting a server should no longer mishandle apostrophes.
- Anyone in the game can now delete waypoints on the server.
- A new status.json file in Moria/Config shows the current status of the server, including::
- Status
- Invite Code
- Advertised Address And Port
- World Name
- World Seed
- Number of Players
- Version
- We've added a link to Nitrado in the Join Game screen to simplify server rental and setup. As we continue to enhance the hosting experience, we may explore additional options in the future.
- We have improved feedback with error and ‘failure to join’ messaging.
- We have found and corrected translations that were mixed up.
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- General Bug Fixes
- This is a list of bug fixes and improvements that apply to all RtM games unless it is called out only for a specific platform, dedicated server or regular P2P server/client.
- Kicking players from any multiplayer game session will no longer block them permanently.
- Fixed a bug where dedicated server clients were unable to craft DLC items if the server host does not have the DLC entitlements.
- Fixed a timing issue where the wrong cosmetic item is applied if the player selects another item while the previous selection was still in the process of being applied.
- Fixed inconsistent DLC availability when offline on PC.
- Fixed an issue where The Rohan Pack DLC items we not available on the wardrobe screen if the DLC was purchased before saves were created.
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- Gameplay
- Fixed an issue where Aric is stuck in the air after another player talks to him in a different location.Fixed an issue where clients can’t hear footsteps when walking or running.
- Fixed recipe notification issues when old Dwarves join new worlds.
- Fixed an issue where Fell Beasts were not spawning consistently during a boss fight causing potential progression blockers.
- Fixed a Sandbox desync where Belegost Forge inner doors appear closed to Client even after the switch has been activated.
- Fixed an issue where the Repair Smithy UI shows items for repair as inactive for clients.
- Fixed an issue where regrowable trees were not regrowing in unloaded bubbles in specific Worlds.
- Fixed various crashes including one when interacting with Huge Treasure Piles.
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- Text and Localization
- Chinese translations for Nogrod armor and gauntlets (black, white and gold variants) have been added.
- Some translated text for The Yule-tide and Rohan Packs were mixed up and have been corrected.
- French translations have been fixed for “look and aim sensitivity” and for “show/hide” on the map.
- Correct localized text is now shown for "Wardrobe" for all languages.
- "Edit name" text in renaming chests/signs popup is now translated
- Dedicated Server permission text has been properly translated.