1. Version 2.40 Patch Notes
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  4. Two new control schemes—Smart and Super Ultimate—have been added alongside adjustments to input buffering, new Grand Bruise! rewards, as well as bug fixes.
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  6. DLC character Ilsa is slated to be released in the Version 2.50 update in early 2026.
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  10. Battle Adjustments
  11. • Smart and Super Ultimate control schemes have been added. Smart controls can be used in almost every game mode (except story).
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  15. Super Ultimate controls are only available in offline game modes (Arcade, Versus, and Survival).
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  17. Please see our announcement for details.
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  21. • New round-start character animations based on the results of the previous round have been added.
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  26. Input Buffer Window
  27. • The input buffer window can be extended by long pressing buttons in advance. This change does not apply to backstepping and recoveries.
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  29. Input buffer window is unchanged when pressing normally.
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  33. Grand Bruise!
  34. • Grand Bruise! points have been reset and new rewards have been added.
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  36. Rewards from season 1 are slated to return as future Special Challenge rewards.
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  40. Store/Rupie Shop
  41. • The following items have been added to the rupie shop:
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  43. Character Colors
  44. Character color no. 22 for 4 characters, originally obtainable from Battle Pass Round 6
  45. Weapon Skins
  46. Weapon skin no. 10 for 5 characters, originally obtainable from Battle Pass Round 6
  47. Character Illustrations
  48. Character illustrations for 3 characters, originally obtainable from Battle Pass Round 6
  49. Lobby Avatars
  50. Yunicorn
  51. Albacore
  52. Stages & Music
  53. 2 music tracks originally obtainable from Battle Pass Round 6
  54. Card Designs
  55. 4 battle card designs and 1 character card design originally obtainable from Battle Pass Round 6
  56. 3 Grand Bruise! card designs originally obtainable from Grand Bruise! point rewards season 1
  57. Special Content
  58. Vikala (Spooky Vicky)
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  61. Online Lobby
  62. • The appropriate partner voices will now play when returning to the online lobby after a match at a standby station when:
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  64. - Completing all daily challenges
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  66. - Completing all daily battle pass missions
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  70. • The layout and controls for the chat window have been updated.
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  74. Replays
  75. • Added the option to return to the start of the previous round. Players can also jump to the start of any round from the pause menu.
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  80. EX Characters
  81. • Some EX character text has been replaced by icons.
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  85. Supported Operating Systems
  86. • (Steam only) Windows 10 (64-bit) has been removed from the list of supported operating systems.
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  88. While the game most likely won't immediately stop working this version, it will not receive support, and thus we are unable to guarantee that it will function properly in subsequent updates.
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  92. Bug Fixes and Other Changes
  93. • Fixed an issue in the online lobby where avatars would behave erratically if the player attempted to sit at and dive away from a standby station at the same time.
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  97. • Fixed an issue in the online lobby where a player that was waiting to spectate a match would not display the Spectating/On Standby or Spectating statuses.
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  101. • Fixed an issue in the online lobby where performing certain actions would cause other players' paragliders to remain on the screen.
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  105. • Fixed an issue in the online lobby where the animations of other players performing an emote or flying on a paraglider would stop if they reappeared after leaving the player's field of view.
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  109. • Fixed an issue in the online lobby where the animations of other players performing an emote or flying on a paraglider would not play upon entering the lobby.
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  113. • Fixed an issue in the online lobby's menu where the cursor couldn't be controlled using the left joystick.
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  117. • Fixed an issue in the online lobby's guestbook where the cursor couldn't be moved up or down using the left joystick.
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  121. • Fixed an issue in battles and the online lobby where some songs would start over when lowering the music volume to 0 and then raising it again.
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  125. • (Steam only) Fixed an issue in training mode where the cursor's position would sometimes change when selecting counter-attack settings 1–3.
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  129. • Fixed an issue in training mode where character colors and weapon skins would return to defaults after selecting a character to practice against in Situational Training and Punish Training.
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  133. • Fixed an issue in training mode where closing the menu with the Option button wouldn't play a sound effect.
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  137. • (Japanese only) Fixed an issue where some characters' system voice lines clipped when a challenger appeared during the following game modes:
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  139. - Arcade Mode
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  141. - Versus Mode
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  143. - Ranked Match
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  145. - Casual Match
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  147. - Room Match
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  151. • Fixed an issue where the wrong voice lines would play during Djeeta (EX)'s SBA, Eternal Ascendancy.
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  155. • Fixed an issue where character voice lines during idle animations were not random.
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  159. • Fixed an issue in the figure studio where saving would take longer than expected when copying multiple dioramas on the My Dioramas screen.
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  163. • Fixed an issue in the rupie shop where the confirmation pop-up message was missing the following figure studio items when purchasing the respective characters from the Special Content shop:
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  167. 2B:
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  169. - Pod 042 poses 1–4
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  171. - Knuckles (2B)
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  173. - Access Point (2B)
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  177. Vikala:
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  179. - Mice poses 1–5
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  181. - Dormouse poses 1–3
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  185. Meg:
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  187. - Mari poses and expressions 1–3
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  191. Battle-Related Bug Fixes
  192. • Fixed an issue with Ferry's , , and  Geegee, Get 'Em! where Geegee's disappearing effect would not display correctly if Ferry was hit by the foe while Geegee was on screen.
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  196. • Fixed an issue with Grimnir's , , , and  Wind Crest where unused crests would sometimes not display correctly during online matches.
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  200. • Fixed an issue where Nier's Love's Redemption gauge would not recover after successfully hitting with Pain (jumping ) if Death disappeared by being hit while activating a skill.
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  204. • Fixed an issue with Nier's  Misfortune where upon activation, Charlotta's  Sword of Lumiel would bypass Death's guard point and land a hit.
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  208. • Fixed an issue where Nier's SBA Klagen Totentanz would not activate properly if used as a follow-up immediately after a jumping  successfully hit on the 55th frame or later.
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  212. Applied other minor bug fixes.
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  216. Thank you for playing Granblue Fantasy Versus: Rising.
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