- Update v1.9.3:
- Fixed issue where the follow Roderick quest could be skipped on the first map in Rise Eternal on Overwhelming difficulty
- Fixed issue with fourth map in Rise Eternal where progression could become impossible by AI wielders killing each other
- Should now be impossible to defeat Giandra with Kastus in first map in Rise Eternal
- Trying to invade the Faey settlements near the end of the first map in Rise Eternal should result in certain death
- Added some missing translations for Call The Faithful skill
- Update v1.9.2:
- Added missing translations
- Added minimap markers for the restoration of Grey Tor objectives on fourth map in Rise Eternal
- The AI of the fourth map in Rise Eternal will be more aggressive if player tries to stall or doesn't follow the main objectives
- Fixed multiple issues with objectives not updating correctly on the fourth map of Rise Eternal
- Added som prettifying for triggers on third map of Rise Eternal that previously only existed for the Worthy version
- Removed wrongly placed map entity on second map of Rise Eternal
- Fixed unreachable Monastery in Shared Goals map
- Fixed bugs with and simplified process around selecting victory conditions when setting up a random map
- Tweaked when "Restoration of Grey Tor" achievement unlocks for better dramatic timing
- Update v1.9.1:
- Fixed potential "soft lock" on first Rise Eternal maps where it was possible to miss important triggers
- Fixed issue where it was possible to have important wielder being removed from second Rise Eternal map making progression impossible
- Fixed issue where it was possible to avoid
on third Rise Eternal map - Fixed exceptions after final battle on fourth Rise Eternal map if winning with a different wielder than Kastus
- Fixed exceptions caused by gaining Risen from a map's final battle
- Prevent getting Kastus as random starting wielder if not owning the Rise Eternal DLC