- DROP DUCHY: PATCH 1.2.18
- Hear ye, hear ye!
- We're back with a new update to correct the following bugs:
- Patch notes - December 23, 2025
- Fixed bug where the next Ascension tier was validated a second time when finishing Endless
- Fixed bug where boss mastery achievements was awarded to the user when they killed themselves with Raiding Camp
- Fixed Sacred Ground reactivating fully when more Faith was gained since the last activation
- Fixed Fury troops being considered as enemy for some card effects (Boathouse, Prison)
- Fixed Ascension increased refill defence cost not applied in Grid preparation menu
- Added an option to skip Fortune Teller if you don't want to remove any cards
- Fixed "Build an outpost" option of The Order , now the cost is increasing as designed
- Fixed Basilica conversion counter staying at zero after undoing the last piece
- Fixed Basilica being able to convert a piece undone back to reserve
- Fixed Cairns being able to receive units from others buidlings after being deactivated
- Fixed Fortune Teller and University unable to generate enough options if too many cards are banished
- Fixed Prison not appearing as a "building with garrison" in Fortune Teller
- Fixed bug where user could hire Mercenaries in addition to the maximum 8 buildings
- Fixed not being able to start the combat phase with gamepad when not all groups are selected with The North
- Fixed Work for Hire challenge completed with pillaging 3 times the same depot
- Fixed Sea Raiders challenge triggering on pieces that are undone
- Fixed reset controls not resetting properly to defaults in some cases
- Fixed localization issues in French and Russian