1. Update v1.4:
  2. AI
  3. AI leaders now grab nearby treasure. If a sovereign or champion is standing next to a goodie hut, they grab it before heading off to do anything else
  4. AI factions now correctly build outposts, AI pioneers now settle instead of wandering, and AI factions expand into nearby territory as intended
  5. AI keeps training pioneers and keeps expanding as the game goes on
  6. AI armies that set out on an attack together stay together instead of abandoning the plan partway there
  7. AI leaders only leave a city when it is safe without them
  8. When an AI's target is unreachable, it moves on to its next-best option instead of standing idle
  9. The AI keeps an accurate count of its scouts, pioneers, and caravans, so it no longer overbuilds one and neglects another
  10. The AI pays the real cost when training groups of units and can no longer spend gildar it does not have
  11. Early-game AI scouts explore land they have not seen yet instead of re-walking territory they already know
  12. Units sent to a rally point now arrive and join the army
  13. Fixed the AI directing diplomatic reactions at the wrong faction
  14. The AI sizes up fights more accurately, so it picks battles it can win
  15. AI more aggressive about going after monsters
  16.  
  17. Gameplay
  18. Fixed the Tax Office and Treasury Vault not applying their Produce Wealth gildar bonuses
  19. Outposts keep their upgrade modules when you save and reload, and when the outpost changes owners
  20. Fixed quest battles and roaming monster battles triggering on the same spot, stacking two fights at once
  21. Blizzard scrolls now cost 780 gildar to buy, 3 Clouded Topaz to craft, and 720 gildar to replace
  22.  
  23. Stability
  24. Fixed a crash that could happen while loading into or leaving a game
  25.  
  26. UI
  27. The unit panel on the main map now shows an icon for the unit's creature type, such as Champion, Beast, or Undead, with a tooltip naming the type
  28. The Unit Details window now shows the unit's creature type as its title
  29. The battle results screen no longer shows the sovereign's retreat mana cost on rows for defeated units
  30. Fixed the Warlord's army maintenance tooltip showing placeholder text instead of its description
  31. Fixed the endgame countdown showing internal placeholder names instead of proper unit type and stat labels
  32.  
  33. Update v1.3:
  34. Key Features
  35. Stability and UI Improvements - Resolved multiple crash scenarios across research, audio, terrain rendering, and game cleanup, plus a restored tactical hover card for abilities, effects, and consumables
  36. New Strategic Unit Speed Control - Added a new General options slider lets you set how fast units move and animate on the strategic map, from 0.5x to 2.0x, alongside fixes for slow movement, frame-rate-tied speed, and mistimed run animations
  37. Faster Maps and Rebalanced Loot - Huge and Gigantic maps now generate noticeably faster, while retuned treasure rates and adjusted gold drops on affected monster types deliver a more balanced payoff
  38.  
  39.  
  40. August 11th, 2026 Hot Patch
  41.  
  42.  
  43. Balance
  44. Capital cities now start with 25 Food
  45.  
  46. Interface
  47. Resource breakdowns now show Capital Food Stocks
  48.  
  49. Stability
  50. Fixed a crash that could happen when a tactical battle ended
  51.  
  52.  
  53. August 6th, 2026 Hot Patch
  54.  
  55.  
  56. Stability
  57. Fixed a crash in the city screen when a city had many enchantments on it
  58. Fixed a crash when leaving a tactical battle
  59.  
  60.  
  61. August 4th, 2026 Hot Patch
  62.  
  63.  
  64. Stability
  65. Fixed a crash when hovering over units as a tactical battle ended
  66. Fixed a crash related to treaties between players
  67. Fixed a crash in the diplomacy screen
  68.  
  69.  
  70. July 31st, 2026 Hot Patch
  71.  
  72.  
  73. Stability
  74. Fixed a crash that could happen when a tactical battle ended
  75.  
  76.  
  77. July 30th, 2026 Hot Patch
  78.  
  79.  
  80. Stability
  81. Fixed a crash caused by sound effects playing at the same time
  82. Fixed a crash during AI turns and when leaving a game, related to trade routes between cities
  83. Fixed a crash when a tactical battle ended the game
  84. Fixed a missing sound effect on Spiderling units
  85.  
  86.  
  87. July 29th, 2026 Hot Patch
  88.  
  89.  
  90. Stability
  91. Fixed a crash that could happen when alt-tabbing or switching display modes while sound was playing
  92.  
  93.  
  94. July 28th, 2026 Hot Patch
  95.  
  96.  
  97. Stability
  98. Fixed a crash during sound playback in large battles with many spells and effects going off at once
  99. Fixed a crash during AI turns that could happen when monsters picked a target
  100. Fixed music going permanently silent after a failed music change, instead of returning on the next track
  101. Improved handling of custom sound files from Workshop content and scenario folders, so invalid audio is rejected cleanly rather than causing problems
  102.  
  103.  
  104. July 27th, 2026 Hot Patch
  105.  
  106.  
  107. Stability
  108. Fixed a crash caused by sound effects during combat, when exiting to the main menu, and when loading a save while audio was still playing
  109. Fixed a crash in the Options screen caused by a setting binding to the wrong control after opening and closing the screen repeatedly
  110. Fixed map decorations such as trees and grass displaying the wrong art when a texture failed to load
  111.  
  112.  
  113. July 23rd, 2026 Update
  114.  
  115.  
  116. Gameplay
  117. Remove duplicate combat math from floating info card (stats stay in rollover panels)
  118. Reduce several treasure likelihood values (roughly halved in sampled entries)
  119. Add/adjust gold treasure drops on affected monster unit types
  120.  
  121. Optimizations
  122. Optimized map generation for Huge and Gigantic maps to generate faster
  123. Unit Speed
  124. Added a Strategic Unit Speed slider to the General options that can set how fast units move and animate on the strategic map, from 0.5x to 2.0x with a default setting of 1.0x
  125. Fixed units on the strategic map moving and animating slower than intended
  126. Fixed unit movement speed being tied to your frame rate which made units move slower the higher your frame rate was
  127. Fixed unit run animations playing slightly too fast for their actual movement
  128.  
  129. Stability
  130. Fixed a crash in the Audio shutdown layered music system
  131. Fixed an AI crash that could happen during research when a player had lost their sovereign or been eliminated
  132. Fixed a crash that could happen when leaving or ending a game, as the world was being cleaned up
  133. Fixed a crash related to terrain rendering on the map
  134. Fixed a crash during sound effect playback caused by invalid audio data
  135.  
  136. UI
  137. Restore tactical unit hover info card for abilities, active effects, and consumables
  138. Added rollover effects list grid above the rollover unit panel
  139. Skip tooltip delay for map-anchored info cards