- Update v1.4:
- AI
- AI leaders now grab nearby treasure. If a sovereign or champion is standing next to a goodie hut, they grab it before heading off to do anything else
- AI factions now correctly build outposts, AI pioneers now settle instead of wandering, and AI factions expand into nearby territory as intended
- AI keeps training pioneers and keeps expanding as the game goes on
- AI armies that set out on an attack together stay together instead of abandoning the plan partway there
- AI leaders only leave a city when it is safe without them
- When an AI's target is unreachable, it moves on to its next-best option instead of standing idle
- The AI keeps an accurate count of its scouts, pioneers, and caravans, so it no longer overbuilds one and neglects another
- The AI pays the real cost when training groups of units and can no longer spend gildar it does not have
- Early-game AI scouts explore land they have not seen yet instead of re-walking territory they already know
- Units sent to a rally point now arrive and join the army
- Fixed the AI directing diplomatic reactions at the wrong faction
- The AI sizes up fights more accurately, so it picks battles it can win
- AI more aggressive about going after monsters
- Gameplay
- Fixed the Tax Office and Treasury Vault not applying their Produce Wealth gildar bonuses
- Outposts keep their upgrade modules when you save and reload, and when the outpost changes owners
- Fixed quest battles and roaming monster battles triggering on the same spot, stacking two fights at once
- Blizzard scrolls now cost 780 gildar to buy, 3 Clouded Topaz to craft, and 720 gildar to replace
- Stability
- Fixed a crash that could happen while loading into or leaving a game
- UI
- The unit panel on the main map now shows an icon for the unit's creature type, such as Champion, Beast, or Undead, with a tooltip naming the type
- The Unit Details window now shows the unit's creature type as its title
- The battle results screen no longer shows the sovereign's retreat mana cost on rows for defeated units
- Fixed the Warlord's army maintenance tooltip showing placeholder text instead of its description
- Fixed the endgame countdown showing internal placeholder names instead of proper unit type and stat labels
- Update v1.3:
- Key Features
- Stability and UI Improvements - Resolved multiple crash scenarios across research, audio, terrain rendering, and game cleanup, plus a restored tactical hover card for abilities, effects, and consumables
- New Strategic Unit Speed Control - Added a new General options slider lets you set how fast units move and animate on the strategic map, from 0.5x to 2.0x, alongside fixes for slow movement, frame-rate-tied speed, and mistimed run animations
- Faster Maps and Rebalanced Loot - Huge and Gigantic maps now generate noticeably faster, while retuned treasure rates and adjusted gold drops on affected monster types deliver a more balanced payoff
- August 11th, 2026 Hot Patch
- Balance
- Capital cities now start with 25 Food
- Interface
- Resource breakdowns now show Capital Food Stocks
- Stability
- Fixed a crash that could happen when a tactical battle ended
- August 6th, 2026 Hot Patch
- Stability
- Fixed a crash in the city screen when a city had many enchantments on it
- Fixed a crash when leaving a tactical battle
- August 4th, 2026 Hot Patch
- Stability
- Fixed a crash when hovering over units as a tactical battle ended
- Fixed a crash related to treaties between players
- Fixed a crash in the diplomacy screen
- July 31st, 2026 Hot Patch
- Stability
- Fixed a crash that could happen when a tactical battle ended
- July 30th, 2026 Hot Patch
- Stability
- Fixed a crash caused by sound effects playing at the same time
- Fixed a crash during AI turns and when leaving a game, related to trade routes between cities
- Fixed a crash when a tactical battle ended the game
- Fixed a missing sound effect on Spiderling units
- July 29th, 2026 Hot Patch
- Stability
- Fixed a crash that could happen when alt-tabbing or switching display modes while sound was playing
- July 28th, 2026 Hot Patch
- Stability
- Fixed a crash during sound playback in large battles with many spells and effects going off at once
- Fixed a crash during AI turns that could happen when monsters picked a target
- Fixed music going permanently silent after a failed music change, instead of returning on the next track
- Improved handling of custom sound files from Workshop content and scenario folders, so invalid audio is rejected cleanly rather than causing problems
- July 27th, 2026 Hot Patch
- Stability
- Fixed a crash caused by sound effects during combat, when exiting to the main menu, and when loading a save while audio was still playing
- Fixed a crash in the Options screen caused by a setting binding to the wrong control after opening and closing the screen repeatedly
- Fixed map decorations such as trees and grass displaying the wrong art when a texture failed to load
- July 23rd, 2026 Update
- Gameplay
- Remove duplicate combat math from floating info card (stats stay in rollover panels)
- Reduce several treasure likelihood values (roughly halved in sampled entries)
- Add/adjust gold treasure drops on affected monster unit types
- Optimizations
- Optimized map generation for Huge and Gigantic maps to generate faster
- Unit Speed
- Added a Strategic Unit Speed slider to the General options that can set how fast units move and animate on the strategic map, from 0.5x to 2.0x with a default setting of 1.0x
- Fixed units on the strategic map moving and animating slower than intended
- Fixed unit movement speed being tied to your frame rate which made units move slower the higher your frame rate was
- Fixed unit run animations playing slightly too fast for their actual movement
- Stability
- Fixed a crash in the Audio shutdown layered music system
- Fixed an AI crash that could happen during research when a player had lost their sovereign or been eliminated
- Fixed a crash that could happen when leaving or ending a game, as the world was being cleaned up
- Fixed a crash related to terrain rendering on the map
- Fixed a crash during sound effect playback caused by invalid audio data
- UI
- Restore tactical unit hover info card for abilities, active effects, and consumables
- Added rollover effects list grid above the rollover unit panel
- Skip tooltip delay for map-anchored info cards