- Update v1.3.8.4:
- CRASH FIXES
- • fixed crash when identifying empire refuelling points
- • fixed crash when checking whether facilities can be upgraded
- • fixed crash when determining resource prices
- • fixed crash when determining migration sources
- • fixed crash when fleet assigns queued mission to pickup debris, but debris has already been
- picked up
- • fixed crash when adding character traits via a game event
- • fixed rare crash when rendering Fleets screen
- • fixed crash when rendering particle effects
- • added warning message to player when unable to write SessionLog and other files in game
- folder at startup due to insufficient file permissions (would previously crash)
- • fixed crash when lone pirate evaluates diplomatic relations with independent colonies
- • fixed crash when click 'Start New Game' button without Shadows Rising installed
- USER INTERFACE
- • fixed missing action buttons in Colony Detail screen when Shadows Rising installed (was
- expecting 11 buttons when there are only 10)
- • ensure search textbox is focused and text is selected when switch to Search screencrash when
- identifying empire refuelling points
- POLICIES
- • added new policy setting for 'Default Diplomatic Strategy for Pirates'. This allows a planetary
- empire to set all pirate faction relations to Hostile, and thus make it harder for pirates to park near
- your colonies in an attempt to spread their influence there. Note: setting to ‘Conquer’ option will
- cancel all current treaties with pirate factions and set them as hostile
- CONTRACTS
- • ensure that having many simultaneous Atuuk Great Directions does not block acceptance of
- contracts
- DESIGNS
- • manually-upgraded fighter designs sometimes getting wrong components in bays
- • fixes to pirate ship weapon firing arcs
- SHADOWPORTS
- • prevent accepting the same Shadowport contract multiple times (and thus gaining multiple
- rewards from the same contract)
- • Shadowport construction ships no longer check whether new Lone Pirate spaceport is being
- constructed in another empire's territory (was previously blocking construction and preventing
- Lone Pirate from becoming a Pirate Faction)
- • when a Junkyard Shadowport is destroyed, any nearby claimed shipwrecks are released and
- become normal damaged abandoned ships that can be salvaged
- LONE PIRATES
- • when player Lone Pirate captures a ship they are now presented with choice to either scrap the
- captured ship for money (previous behavior) or to instead switch to the captured ship and scrap
- their previous one (transferring all of their cargo and other items to their new ship). Note that this
- only applies to ships that are viable for a lone pirate: must be mobile (sub-warp speed +
- hyperdrive) and one of the following roles: any freighter, Escort, Frigate, Destroyer or Cruiser
- EVENTS
- • fixed Zenox Homeworld bases being captured by pirates
- • fixed Haakonish "Ancient Exploration Ship" event causing a high quality planet to appear in home
- system
- • fixes to various pirate-related events
- MODDING
- • extended character images so that randomly-generated characters now randomly select image
- from pool of multiple images for their race and role (i.e. from all images where name starts with
- '[RACE]_[ROLE]')
- • static characters (defined in CharacterDefinitions.xml) can now have random skill levels by
- setting amount to zero (will auto-select a value between -0.05 and +0.1)
- Update v1.3.8.0:
- CRASH FIXES
- • fixed crash when attempt to dock at abandoned spaceport
- • fixed rare crash when generating a new game (GenerateShadowportEmpire)
- • fixed rare crash when opening Create Contract dialog
- • fixed rare game lockup/hang when assigning pirate Guard missions against a colony they want to
- influence
- GAME SETTINGS
- • ensure Gamma and other display settings are properly set at game start
- START NEW GAME SCREEN
- • in Start New Game screen split out Victory Conditions step and Story and Events step
- GALAXY GENERATION
- • ensure there are never any duplicate system names when generating a new galaxy, including
- Black Hole names
- USER INTERFACE
- • when playing as a Lone Pirate the default filter for Characters screen is now 'All' instead of 'NonSpies' (requires new game)
- • removed irrelevant tooltip warnings for contracts when playing as a Lone Pirate (e.g. do not
- require resources at own spaceports to fulfill Resource Delivery contracts)
- • ensure Lone Pirates always see messages relating to capturing and scrapping ships (regardless
- of message filters)
- • Selection Panel now shows accurate assault pod strength available, also factoring in last time
- used
- • right-click pop-up mission menu for ships and fleets now shows warning when a Capture or Raid
- mission cannot be carried out due to no available assault pod strength
- • added new message when one of your ships docks at a location (Dock mission). Clicking on the
- message selects the ship, opens the Dock Menu and pauses the game. Can turn message off
- using new 'Ship Docked' message filter
- • altered docking greeting message to be more appropriate when not docked at Shadowport
- • fixed Titan troop icons not being rendered properly for projects in Research screen
- • research projects with no components/shiphulls/bonuses/etc now render correctly in Research
- screen (show as an empty project)
- • fixed occasional flickering content in vertically scrolling panels
- • added new Population screen in 'Your Empire' section of Control Center, showing a breakdown of
- the population in your empire by alien race
- POLICIES
- • added new policy setting: 'Prevent Colonization With Secondary Races' which determines
- whether to use non-dominant races when colonizing new uninhabited worlds. When turned on
- this means that only your first, main race is used to colonize new worlds - other races acquired
- from independent colonies or migration are not used to establish new colonies
- CONSTRUCTION ORDER QUEUE
- • pirate construction ships now properly build queued spaceports (not at colonies)
- RESEARCH
- • ensure research project for pirate base ship hull (typically a Medium Spaceport) is researched at
- game start so that can retrofit to new designs for same role
- DIPLOMACY
- • fixed pirates getting negative diplomatic incident against a planetary empire when they eliminate
- another planetary empire (should be only when eliminate a pirate faction)
- AUTO-DESIGNER
- • tweaked automated ship design so that Escorts and Frigates will always have a close- in weapon
- (if available), even when other race-specific factors decrease priority (e.g. Zenox)
- SHIP ORDERS
- • manually-controlled ships no longer auto-assign refuel mission after completing a raid
- SHIP CAPTURE
- • fixed lone pirate ship capturing so that does not assume have lost ship and restart at Shadowport
- • fixed lone pirate ship capture so that always scrap captured ship or base for money. Note: We’re
- intending further changes in this area
- RAIDS
- • colony raids now also spawn defending militia troops at the colony, thus extending the raid time,
- especially when the colony has no other defending troops
- INDEPENDENT COLONIES
- • ensure independent colonies that become planetary empires work properly to grow and expand
- • ensure independent colonies that become planetary empires do not have full knowledge of
- galaxy map
- PIRATES
- • ensure pirate factions always use names from Governments.xml file if they exist
- • pirate factions are now eliminated when they lose their last spaceport (same as previous
- behavior) instead of also requiring removal of their Hidden Pirate facilities (their facilities are also
- removed when they are eliminated)
- • when a pirate faction is eliminated, most of their ships will attempt to join another nearby friendly
- pirate faction instead of joining the conquering empire
- • pirate raider troops are now much better at damaging enemy pirate facilities when raiding
- colonies
- DOCKING
- • disable Dock button under Selection Panel when selected base is abandoned (when playing as a
- Lone Pirate)
- RESOURCE TRADING
- • ensure can load/buy resources from own empire in Resource Trading screen even when have no
- money
- LONE PIRATES
- • Lone Pirate military starting ships now have a cargo bay component to better enable them to
- carry out resource trading
- COCKPIT MODE
- • added prominent brief message when attempt to manually control a ship in Cockpit Mode that
- already has a mission (should first cancel the mission)
- SHIP DATA
- • fixed faulty firing arc for Pirate Raiding Escort ship hull
- EVENTS
- • fixed Ancient Boskara Homeworld event to ensure capturing Hive ships works as well as
- destroying them
- MODDING
- • race dialog in the diplomacy screen is now included for modding (all files in dialog subfolder)
- • randomly generated characters can now use static images per role instead of requiring a full
- Spine character animation (or just using the default static race image). To use you must supply
- static PNG images with the following path: Characters/[RACENAME]_[ROLENAME], e.g.
- Characters/Ackdarian_Admiral. Valid role names are as follows: Admiral, Ambassador, General,
- Leader, Pirate, Scientist, Spy. Supplied images can either be in a bundle file or as a loose image
- file (with ".png" extension)
- • characters can now have 2 images: the default small one, and an optional larger one used in the
- diplomacy/character screen when there is no animation
- • full support for defined characters via the CharacterDefinitions.xml file. This includes custom skills
- and traits and custom images as outlined above