- Serious Bugfixes & Balance update
- Hey heroes!
- After it's been a hot minute (1 month!) but we've noticed a number of serious bugs in the game that were introduced in the Ninja DLC. So we're put together a mega update with not only a ton of serious bug fixes, but also a number of huge balance changes to bonus objectives, missions and overall gameplay!
- This update should make the overall experience feel much smoother, and less unfairly difficult at times.
- v1.26
- Additions
- - Added 5 new Legendary outfits based on Community member AniArtistMe for his incredible bug spotting!
- Fixes
- - Hero Select & Shop no longer behave strangely on first load
- - Prototype mission rewards no longer softlock the game in rare situations
- - Tear Gas now properly works on the Missile & Speeding Train maps
- - Kevlar Vests now properly works in FFA/Solo type games
- - Wrath of the Tiger properly gives -25% damage taken instead of -75%
- - Disabling Passives/Abilities/Gadgets in custom mode now works as expected
- - Setting specific weapons allowed in custom mode now works as expected
- - Fixed a rare bug where switching classes in a FFA mode will put you on blue team
- - Unique characters (Riggs, Bull, Toad, etc) now have their proper class & loadout again
- - Winning/Losing a match will always display the correct winning score
- - Bayonet's execute now works as expected
- - BoStaff no longer has a damage delay when attacking
- - Adjusted AI jumps on Hijack, Missile, Crash, and Foundry
- - The volume of rocket trails are now adjusted by Sound Volume
- - Fixed a few spelling/text issues in game and menus
- Balance
- (Gameplay)
- - Adjusted many Bonus objectives in missions to make them more easily obtainable
- - At the results screen, deaths are now only -3 points instead of -5
- - Challenge mission "Self Experiments" & Alt versions has 1 less enemy
- - Ninja will show up as a random enemy/ally 25% less often to avoid Melee spam
- - Lowered enemy Hp by 10% on gungame (since you can't use your own gear)
- - In Juggernaut, the Juggernaut can no longer gain extra armor (same as heals)
- - Kevlar Vest ability now gives +30% more armor
- - Kevlar Vest armor is capped for enemies above lvl 30
- - Pheonix blade removed from all enemies in SideOps 8, 8-1, 8-2
- - Challenge 6-2: Health reduced, Enemies reduced by 1
- - Challenge 8-1: +40% Health
- - Challenge 10 & Alt versions: you have faster drone charge rate while enemies are slower.
- - Challenge 10-1: Enemies deal -20% damage
- - Your own weapons sounds are only 10% quieter instead of 20% quieter
- - Melee Enemies attack slightly slower
- - Melee Enemies now do much less damage (even less at lower levels)
- (Menus)
- - Gadgets appear in the shop ~15% less frequently
- (Ninja Weapons)
- - Kunai: FireRate -20%, Impact -10%
- - Healing Salve: Ammo -4, FireRate -10%
- - Baseball: ProjectileSpeed +15%, Range +10%, Accuracy +10%
- - Spikeball: Range +10%
- - Rock: FireRate +15%, ProjectileSpeed +10%
- - Bostaff: DashDistance -66%, FireRate -10%, Impact +10%
- - Nunchucks: Dash Removed, FireRate +5%, Impact -20%, Range -5%
- - Chakram: Range/Duration +15%
- (Other Weapons)
- - M202: SpareClips +2
- - ALL Melee weapon Impact +10%
- As always, thanks for sticking around as we continue to fix & improve the game!
- <3 Justin & Mike