1. Serious Bugfixes & Balance update
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  3. Hey heroes!
  4. After it's been a hot minute (1 month!) but we've noticed a number of serious bugs in the game that were introduced in the Ninja DLC. So we're put together a mega update with not only a ton of serious bug fixes, but also a number of huge balance changes to bonus objectives, missions and overall gameplay!
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  6. This update should make the overall experience feel much smoother, and less unfairly difficult at times.
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  8. v1.26
  9. Additions
  10. - Added 5 new Legendary outfits based on Community member AniArtistMe for his incredible bug spotting!
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  12. Fixes
  13. - Hero Select & Shop no longer behave strangely on first load
  14. - Prototype mission rewards no longer softlock the game in rare situations
  15. - Tear Gas now properly works on the Missile & Speeding Train maps
  16. - Kevlar Vests now properly works in FFA/Solo type games
  17. - Wrath of the Tiger properly gives -25% damage taken instead of -75%
  18. - Disabling Passives/Abilities/Gadgets in custom mode now works as expected
  19. - Setting specific weapons allowed in custom mode now works as expected
  20. - Fixed a rare bug where switching classes in a FFA mode will put you on blue team
  21. - Unique characters (Riggs, Bull, Toad, etc) now have their proper class & loadout again
  22. - Winning/Losing a match will always display the correct winning score
  23. - Bayonet's execute now works as expected
  24. - BoStaff no longer has a damage delay when attacking
  25. - Adjusted AI jumps on Hijack, Missile, Crash, and Foundry
  26. - The volume of rocket trails are now adjusted by Sound Volume
  27. - Fixed a few spelling/text issues in game and menus
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  29. Balance
  30. (Gameplay)
  31. - Adjusted many Bonus objectives in missions to make them more easily obtainable
  32. - At the results screen, deaths are now only -3 points instead of -5
  33. - Challenge mission "Self Experiments" & Alt versions has 1 less enemy
  34. - Ninja will show up as a random enemy/ally 25% less often to avoid Melee spam
  35. - Lowered enemy Hp by 10% on gungame (since you can't use your own gear)
  36. - In Juggernaut, the Juggernaut can no longer gain extra armor (same as heals)
  37. - Kevlar Vest ability now gives +30% more armor
  38. - Kevlar Vest armor is capped for enemies above lvl 30
  39. - Pheonix blade removed from all enemies in SideOps 8, 8-1, 8-2
  40. - Challenge 6-2: Health reduced, Enemies reduced by 1
  41. - Challenge 8-1: +40% Health
  42. - Challenge 10 & Alt versions: you have faster drone charge rate while enemies are slower.
  43. - Challenge 10-1: Enemies deal -20% damage
  44. - Your own weapons sounds are only 10% quieter instead of 20% quieter
  45. - Melee Enemies attack slightly slower
  46. - Melee Enemies now do much less damage (even less at lower levels)
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  48. (Menus)
  49. - Gadgets appear in the shop ~15% less frequently
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  51. (Ninja Weapons)
  52. - Kunai: FireRate -20%, Impact -10%
  53. - Healing Salve: Ammo -4, FireRate -10%
  54. - Baseball: ProjectileSpeed +15%, Range +10%, Accuracy +10%
  55. - Spikeball: Range +10%
  56. - Rock: FireRate +15%, ProjectileSpeed +10%
  57. - Bostaff: DashDistance -66%, FireRate -10%, Impact +10%
  58. - Nunchucks: Dash Removed, FireRate +5%, Impact -20%, Range -5%
  59. - Chakram: Range/Duration +15%
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  61. (Other Weapons)
  62. - M202: SpareClips +2
  63. - ALL Melee weapon Impact +10%
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  68. As always, thanks for sticking around as we continue to fix & improve the game!
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  70. <3 Justin & Mike
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