- v1.1.21: Bundles, bookmarks, and glyphs
- Here are a load of bugfixes, balance tweaks, and a couple convenience features just in time for the summer sale! And Kingsvein has been added to the Rad Codex Tactics Bundle!
- v1.1.21
- Can now 'bookmark' classes by right-clicking or pressing Ability Select (default: Y) on them. Bookmarking is purely a visual reminder to help you remember what classes you'd like to use later.
- All Controller keybinds now use appropriate glyph icons
- Added Controller Icons to Options
- Ability icons on the quickslot bar are now raised slightly when being hovered or used
- Added example to 'Dyslexic-friendly Font' option tooltip
- BALANCE
- Dragoon's 'Weapon Master' passive now also increases Dodge
- Gatekeeper's 'Element Master' passive now also increases Max MP
- Ashen's 'Fireburst' passive now benefits from Bright Spark passive and Flame Scripture item
- Fanger's 'Impaler' passive now also applies to the initial damage of summoning a Fang using 'Fang'
- Swarm's Eye's 'Vix Mark' passive now summons a Vixfly that lasts for 3t instead of 6t
- Enemy passive 'Eldest's Blessing' now also grants immunity when statuses are cured or dispelled early
- Added either +1 HP or +1 MP to all shields except Rusty and Ore Shields
- Increased Dodge granted by all Boot accessories by 1%
- Increased High Boots' bonus Dodge per tile moved from 2% -> 3%
- FIXES
- Fixed Swarm's Eye's 'Vix Mark' passive description to say it works with any weapon, not just ranged
- Improved performance when drawing many lights
- Fixed Wretchcleaver's damage bonus against full HP targets not working with augments
- Fixed Zavarde's Holy Knight ability not working against Wisp-dead in overworld encounters
- Fixed High Boots not working
- Fixed infinite MP glitch when swapping away from a mounted character with Spellstrike
- Fixed music sometimes not halting when Alt-Tabbing away during a loading screen
- Fixed items underneath boulders being pushed/pulled by abilities along with the boulder
- Fixed keybind timer not being dismissed when pressing Esc
- Fixed a handful of missing icons when viewing details of stat effects caused by accessories
- Fixed collisions breaking if using Launch at max rank with a Tablet
- Fixed "View Next Target" showing on corpses sometimes when using a controller
- Fixed rare softlock when trying to swap character during certain scene transitions
- Bide moved to bottom of Knight ability list
- Snipe moved to bottom of Marksman ability list
- MODDING
- Now up to 8 locations on the overworld can occupy the same spot. A dialog selection will pop up when clicking them, letting the player choose where to go.
- Fixed 'partyItem' formula not accounting for items within containers
- Fixed 'allWithinAoEofTarget' formula not working properly with caster fReqs
- Fixed 'allWithinAoEofTarget' and 'numAlliesNearTargetWithinAoE' not working properly with maxRangeBonus
- Fixed crash when overriding existing ActorType
- Removed non-functional TerrainType.canTeleportOver property
- Added 'swapTargetMount' formula prefix
- Added Action.special matchMovementSpeedToAnimationDuration
- Fixed AoE fReq sometimes not properly calculating on tiles with multiple actors
- Fixed items changed via item combination immediately after reacting becoming unable to ever react again
- m:cDistanceMoved and m:cTilesMovedThisTurn are now identical to m:tilesMovedThisTurn
- Added ItemType special property 'cantPushSmallerItemsOnMyTile' (used by boulder to cover up small items)