1. v1.1.21: Bundles, bookmarks, and glyphs
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  3. Here are a load of bugfixes, balance tweaks, and a couple convenience features just in time for the summer sale! And Kingsvein has been added to the Rad Codex Tactics Bundle!
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  5. v1.1.21
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  7. Can now 'bookmark' classes by right-clicking or pressing Ability Select (default: Y) on them. Bookmarking is purely a visual reminder to help you remember what classes you'd like to use later.
  8. All Controller keybinds now use appropriate glyph icons
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  11. Added Controller Icons to Options
  12. Ability icons on the quickslot bar are now raised slightly when being hovered or used
  13. Added example to 'Dyslexic-friendly Font' option tooltip
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  15. BALANCE
  16. Dragoon's 'Weapon Master' passive now also increases Dodge
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  19. Gatekeeper's 'Element Master' passive now also increases Max MP
  20. Ashen's 'Fireburst' passive now benefits from Bright Spark passive and Flame Scripture item
  21. Fanger's 'Impaler' passive now also applies to the initial damage of summoning a Fang using 'Fang'
  22. Swarm's Eye's 'Vix Mark' passive now summons a Vixfly that lasts for 3t instead of 6t
  23. Enemy passive 'Eldest's Blessing' now also grants immunity when statuses are cured or dispelled early
  24. Added either +1 HP or +1 MP to all shields except Rusty and Ore Shields
  25. Increased Dodge granted by all Boot accessories by 1%
  26. Increased High Boots' bonus Dodge per tile moved from 2% -> 3%
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  28. FIXES
  29. Fixed Swarm's Eye's 'Vix Mark' passive description to say it works with any weapon, not just ranged
  30. Improved performance when drawing many lights
  31. Fixed Wretchcleaver's damage bonus against full HP targets not working with augments
  32. Fixed Zavarde's Holy Knight ability not working against Wisp-dead in overworld encounters
  33. Fixed High Boots not working
  34. Fixed infinite MP glitch when swapping away from a mounted character with Spellstrike
  35. Fixed music sometimes not halting when Alt-Tabbing away during a loading screen
  36. Fixed items underneath boulders being pushed/pulled by abilities along with the boulder
  37. Fixed keybind timer not being dismissed when pressing Esc
  38. Fixed a handful of missing icons when viewing details of stat effects caused by accessories
  39. Fixed collisions breaking if using Launch at max rank with a Tablet
  40. Fixed "View Next Target" showing on corpses sometimes when using a controller
  41. Fixed rare softlock when trying to swap character during certain scene transitions
  42. Bide moved to bottom of Knight ability list
  43. Snipe moved to bottom of Marksman ability list
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  45. MODDING
  46. Now up to 8 locations on the overworld can occupy the same spot. A dialog selection will pop up when clicking them, letting the player choose where to go.
  47. Fixed 'partyItem' formula not accounting for items within containers
  48. Fixed 'allWithinAoEofTarget' formula not working properly with caster fReqs
  49. Fixed 'allWithinAoEofTarget' and 'numAlliesNearTargetWithinAoE' not working properly with maxRangeBonus
  50. Fixed crash when overriding existing ActorType
  51. Removed non-functional TerrainType.canTeleportOver property
  52. Added 'swapTargetMount' formula prefix
  53. Added Action.special matchMovementSpeedToAnimationDuration
  54. Fixed AoE fReq sometimes not properly calculating on tiles with multiple actors
  55. Fixed items changed via item combination immediately after reacting becoming unable to ever react again
  56. m:cDistanceMoved and m:cTilesMovedThisTurn are now identical to m:tilesMovedThisTurn
  57. Added ItemType special property 'cantPushSmallerItemsOnMyTile' (used by boulder to cover up small items)
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