1. Complete Patch Notes
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  3. Note: Updates to the DLC content requires the Wrath of the Architect DLC. Items marked with 🔥 are a result of player feedback.
  4.  
  5. New Content & Major Adjustments
  6. True Architect Fight & New Skill & New Player Color
  7. Activate enough difficulty modifiers to experience the brand new True Architect fight! That's right...nobody knew this was coming!
  8. Regular Architect Fight
  9. Updated to increase the challenge of the fight to better align with the difficulty of the Praxis fight!
  10. Boss Rush Tier 10
  11. With the True Architect fight, we've added a 10th tier to the Boss Rush!
  12. Multiplayer Lobbies
  13. Updated Steam lobbies to show all multiplayer games!
  14. Balancing & Minor Adjustments
  15. Weapons
  16. Ember Blade
  17.  
  18. Updated Lunge to allow players to dash over pits 🔥 Increased the stun chance from 10% to 25% for Stagger Added a 10% crit chance to weapon attacks against burning enemies for Pyrostrike
  19. Guardian Bow
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  21. Increased the bonus damage from 10% to 25% for Opportunist
  22. Rift Hammer
  23.  
  24. Increased the max health damage from 10% to 20% for Heavy Blow
  25. Razor Wind
  26.  
  27. Increased the crit chance from 10% to 15% for Sharpened Tipper * Added a 25% bonus crit chance to perfect charge attacks for Sharpened Tipper
  28. Reaper's Toll
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  30. Increased the bonus damage from 10% to 15% for Lacerate
  31. Void Mantle 🔥
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  33. Updated the chain attack to grant an Orb when hitting an enemy Updated the chain attack to have increased attack speed Updated Dark Star to now stun enemies when pulling them Updated Dark Clone to have a cooldown timer in the HUD Passive Orb Generation - increased from one orb every 1s to 1.5s Chain Attack Move Speed - increased from 15% to 25% Charge Attack Charge Time - reduced from 2s to 1.25s Charge Attack Radius - increased from 110 to 125 Charge Attack Damage Per Orb - increased from 0.33x to 0.4x Charge Attack Move Speed - increased from 15% to 40% Laser Focus Damage Per Orb - increased from 0.25x to 0.6x Laser Focus Range - increased from 200 to 250 Dark Spell: Dark Star Suction Radius - increased from 85 to 90 Dark Spell: Dark Star Explosion Radius - increased from 50 to 75 Dark Spell: Dark Star Explosion Damage - increased from 50 to 60 Dark Spell: Dark Star Max Health Damage - increased from 10% to 25% _ Dev Note: If the damage from Dark Star is less than 25% of the enemy’s Max HP, it deals that value as damage instead_
  34. Dark Spell: Darkening Damage - increased from 30 to 35 per bolt Dark Spell: Darkening Max HP Damage - increased from 10% to 15% _ Dev Note: If the damage from Darkening is less than 15% of the enemy’s Max HP, it deals that value as damage instead_
  35. Hyper Gloves
  36.  
  37. Updated the charge attack to allow players to dash over pits 🔥
  38. General
  39. Updated the camera panning when spawning rewards in Netherra to make the movement smoother
  40. Updated the portals in Netherra to ensure drops don't spawn on or near them 🔥
  41. Added enemy stats to the Endless Mode confirmation screen 🔥
  42. Added the ability for the player to open their inventory while on the Endless Mode confirmation screen 🔥
  43. Updated the description for Bane of Wisdom to better indicate which skill slot is being locked
  44. Various other localization improvements 🔥
  45. Bug Fixes
  46. Last but not least, we squashed a big bunch of bugs.
  47.  
  48. Fixed a bug in the weapon modding screen where the wrong input was bound when using a controller 🔥
  49. Fixed a bug that was allowing players without the DLC to access the DLC difficulty modifiers 🔥
  50. Fixed a bug with aim assist that was causing it to target invincible traps in the boss room of Anville 🔥
  51. Fixed a few visual issues in Boss Rush with the Anville and Simulan minibosses 🔥
  52. Fixed a bug with Warrior Wisps, Ballista, Summon Geo, Hydra, Yalee Barrage, and Buster Ammo that could still activate the generic healing skill upgrade if the upgrade is equipped to the other skill
  53. Fixed a bug with Hailstone Armor where the snowballs could be released during room transitions and boss intros 🔥
  54. Fixed a bug that was allowing players to offer duplicate relics at the Offering Pit
  55. Fixed a bug where Praxis encounters could appear in both Netherras
  56. Fixed a bug where beating Boss Rush 3 or 4 displays True Praxis as the only defeated boss 🔥
  57. Fixed a bug that was preventing the ultimate weapon mod from being automatically equipped when unlocked 🔥
  58. Fixed a bug that was preventing the Ember Tree tooltip from updating after changing the equipped upgrades
  59. Fixed a bug with the seeking ghosts where they could get stuck if their target dies as they begin seeking
  60. Fixed a visual bug where some Tyrant effects can activate when entering a shop or leaving a secret room 🔥
  61. Fixed a bug that was preventing different boss variants from appearing while looping
  62. Fixed a bug with Trinity that was preventing ash or ember from being awarded from each boss
  63. Fixed a bug where the Wights would continue to spawn from Bane of Wights during phase transitions
  64. Fixed a bug with Explosive Arrows where they couldn’t damage or break traps 🔥
  65. Fixed a few visual issues with text in multiplayer games
  66. Fixed a bug with Boss Rush and Daily Dungeon where the shop refund popup was automatically being dismissed if the player is using a controller 🔥
  67. Fixed some performance issues related to constantly opening and closing the Ember Tree UI 🔥
  68. Fixed a bug with the Suppression Obelisks where the number of hits to destroy them was affected by the Chaos modifier 🔥
  69. Fixed a bug with Doom Shell where the visual could persist after the relic is removed 🔥
  70. Fixed a bug with Champion Gar-Ghoul where its drops could be unreachable 🔥
  71. Fixed a bug where the player’s visual could become shifted upwards if they died while lifted by Praxis
  72. Fixed a bug with Forlorn where its laser indicator was incorrectly turning on spawn
  73. Fixed a bug where stat gem icons in the inventory would incorrectly scale in some localizations
  74. Fixed a bug where the cursor would be in the incorrect location when opening the Daily Dungeon screen
  75. Fixed a bug where Ember Tree upgrade prices could display as red when the player has enough Ember to purchase them 🔥
  76. Fixed some issues where boss trophies were being incorrectly awarded when the Trinity difficulty modifier is enabled
  77. Fixed a bug where Esper's dialog would be incorrect at the beginning of the game
  78. Fixed some issues with Hailstone Armor where the snowballs could expire while waiting to be thrown
  79. Fixed a bug that was preventing some sounds from playing when Esper identifies a relic orb
  80. Fixed a bug where Daily Dungeon bosses were spawning drops that could not be collected
  81. Fixed some issues where the Voltage Traps were not behaving properly during the Cleanup Crew miniboss fight
  82. Fixed a bug where some Ember Tree visuals were playing incorrectly
  83. Fixed a bug where Evee was not animating properly when identifying a skill
  84. Fixed some visual issues that could occur when quickly navigating the weapon mod screen
  85. Fixed some visual issues with the Glacial Bruma boss
  86. Fixed a bug where skill details in the inventory would not update after swapping skills
  87. Fixed a bug where some text in the Ember Shrine screen could become yellow
  88. [Multiplayer] Fixed a bug that was causing the equipped weapon and player colors to be reset for additional players after playing Daily Dungeon 🔥
  89. [Multiplayer] Fixed a bug that was preventing the first weapon mod in a row to be automatically equipped when unlocked 🔥
  90. [Multiplayer] Fixed a bug where clients could become desynced with the host if the host interacts with the armor stand in the Refinement Shop
  91. [Multiplayer] Fixed a bug that was allowing disconnected players to cause a skill tablet to drop even if all players already have that skill 🔥
  92. [Multiplayer] Fixed a bug where playing solo could cause issues with the HUD transparency in local multiplayer games 🔥
  93. [Multiplayer] Fixed a bug where the missed state of Scout and Ranger wasn’t properly networked
  94. [Multiplayer] Fixed a bug in local multiplayer where Player 3’s Knight could walk offscreen during a Praxis encounter in Anville
  95. [Multiplayer] Fixed a bug where players can confirm other players’ selections in selectors
  96. [Multiplayer] Fixed a few issues with boss attacks where the attack path would be different for clients
  97. [Multiplayer] Fixed a bug with Royal Phalanx where his leap attack could get stuck in the air in some cases for clients
  98. [Multiplayer] Fixed a bug with gaining stats from perfect room relics where a desync could occur if any clients are disconnected 🔥
  99. [Multiplayer] Fixed a bug that was causing respawn issues for a client if they disconnected while the Mimic King’s Consort pet is alive 🔥
  100. [Multiplayer] Fixed a bug where button prompts on skill slots in selectors were not shown in some cases
  101. [Multiplayer] Fixed a bug where clients would not see Yalee Barrage unlocked properly 🔥
  102. [Multiplayer] Fixed some issues where some relics were being generated incorrectly
  103. [Multiplayer] Fixed a bug where some players would not appear during the Netherra intro cutscene
  104. [Multiplayer] Fixed a bug where players would play the incorrect animation when being revived by a Healing Spring
  105. [Multiplayer] Fixed a bug where Arch Praxis’ health bar would not be displayed properly in some cases
  106. [WotA] Fixed a bug where the secret door in Inferno Bastille could not be opened during combat
  107. [WotA] Fixed a bug where the secret door in Akamura could not be opened with Summon Geo during combat
  108. [WotA] Fixed a bug where the Nexus music would stop playing until the DLC intro cutscene is seen
  109. [WotA] Fixed a bug with Explosive Jab where the bomb wouldn’t deal damage if a new bomb replaced it
  110. [WotA] Fixed a bug where Sticky Bomb’s damage was only boosted by Giant Mace when an enemy dies
  111. [WotA] Fixed a bug with the secret door projectile in Simulan where it could be destroyed by Ronin Reflex 🔥
  112. [WotA] Fixed a bug with the meteors from Molten Boulder’s ultimate upgrade where they wouldn’t freeze with Brittle Scepter
  113. [WotA] Fixed a bug with Daily Dungeon where the game over sequence was using the Praxis death sequence rather than the Collector’s
  114. [WotA] Fixed some syncing issues with the Collector’s SFX
  115. [WotA] Fixed a bug with Guided Assault where it wasn’t damaging Haunted Effigies if they’re not targeted 🔥
  116. [WotA] Fixed a bug with the fuses in the Simulan boss room where they could be destroyed in one hit with Serrated and the Chaos modifier active 🔥
  117. [WotA] Fixed a softlock issue where players could equip Buster Ammo to different weapons in the credits minigame 🔥
  118. [WotA] Fixed a bug where Upgrade 2 for Summon Geo was dealing incorrect damage when combined with the generic damage upgrade
  119. [WotA] Fixed a bug where the player’s weapon skin would not properly display after their weapon is rerolled by Bane of Expertise
  120. [WotA] Fixed a bug where the Ember Buster’s Gatling mod was categorized incorrectly
  121. [WotA] [Multiplayer] Fixed a bug with Hailstone Armor’s Ultimate Upgrade that could cause client’s armor to desync when equipped with Midas Mail 🔥
  122. [WotA] [Multiplayer] Fixed a bug where Sticky Bombs would not properly explode in some cases
  123. [WotA] [Multiplayer] Fixed some issues with the Ultimate Upgrade for Will of the Architect where the buff was not behaving properly for clients
  124. [WotA] [Multiplayer] Fixed a bug where the charge animation for Will of the Architect was not properly playing
  125. [WotA] [Multiplayer] Fixed a bug that caused the buff granted by Upgrade 2 of Stormpike to become desynced when the skill is removed
  126. [WotA] [Multiplayer] Fixed a bug where Upgrade 2 for Summon Geo was displaying additional damage numbers for clients
  127. That's it for now. Enjoy!
  128.  
  129. -Doom Turtle
  130.