- v1.13 - XP Overhaul (Less Grind!)
- Big Xp/Grind Overhaul
- We've heard your voices and the grind is over!
- The goal with this update is to keep you leveled with the enemies, while allowing your other heroes to catch up to your main and level up very quickly. A number of EXP changes have been made, check it out below!
- v1.13
- XP & Leveling
- - Xp required to level up at later levels reduced by half.
- - Fighting higher level enemies now gives full Xp for their levels.
- - Gain 50% Xp from any AI allies who gets the kills
- - Gaining Xp when 3-4 levels under the mission level gives a moderate exp boost.
- - Gaining Xp when 5+ levels under the mission level gives a huge exp boost.
- - Bosses give Xp worth 25 kills (increased from 20)
- - Zombies on Mission 9 are worth 200% Xp (increased from 100%)
- - Zomgies on Mission 10 are worth 40% Xp (increased from 25%)
- Balance
- - Gain 50% more gold at higher levels
- - Legendary weapons are 80% less likely to contain negative mods
- - Epic/Rare are also ~50% less likely.
- - AI will move more often as they level up (Lvl 30 AI will always be moving)
- - Non-Legionary shields have their reflect chance reduced to 2.5% (from 5%)
- - 9-Iron no longer reflects projectiles as it was never meant to (Baseball bat still does)
- - Baseball bat attack speed reduced by 7%
- - Enemies now show \* \* when using their Abilities. This should make it more clear than it is showing the name/face of who used their ability, and not that the enemy is actually saying "An enemy used x"
- - Health/Ammo pickups added or upgraded to large in Crash, Foundry (boss version), Missile, and VTol maps
- - Spawn points in objective modes are closer to center (instead of far ends of the map)
- - All domination game modes have reduced score
- - Lowered enemy count sin Mission 16, and all Missile side ops.
- - Objective map spawns are closer to middle, not as far on the edges
- - Behemoth spore health reduced by 50%
- - Behemoth Spores will now move 25% further away when shot
- - Behemoth Shield (his weapon) only blocks 20% damage (down from 50%)
- - Max Heat drone health reduced by 25%
- Fixes
- - Enemies will no longer get stuck on objective maps
- - Assault Drone and Bouncing Betty now display properly again
- - Fixed a bump during the return section of Mission 9 that players could get stuck on
- - Fixed Side Ops 13-2 & 12-3 that had ambient jungle sounds instead of actual music
- - Final boss dialogue shifted to be less likely to overlap under certain conditions
- - Teabagging (crouching on corpses) was modified to be much easier to perform
- As always, thanks for stickin' with us as Mike and I (Justin) continue to fix and improve all aspects of the game!
- <3 Sky9 Games