1. v1.13 - XP Overhaul (Less Grind!)
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  3. Big Xp/Grind Overhaul
  4. We've heard your voices and the grind is over!
  5. The goal with this update is to keep you leveled with the enemies, while allowing your other heroes to catch up to your main and level up very quickly. A number of EXP changes have been made, check it out below!
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  7. v1.13
  8. XP & Leveling
  9. - Xp required to level up at later levels reduced by half.
  10. - Fighting higher level enemies now gives full Xp for their levels.
  11. - Gain 50% Xp from any AI allies who gets the kills
  12. - Gaining Xp when 3-4 levels under the mission level gives a moderate exp boost.
  13. - Gaining Xp when 5+ levels under the mission level gives a huge exp boost.
  14. - Bosses give Xp worth 25 kills (increased from 20)
  15. - Zombies on Mission 9 are worth 200% Xp (increased from 100%)
  16. - Zomgies on Mission 10 are worth 40% Xp (increased from 25%)
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  18. Balance
  19. - Gain 50% more gold at higher levels
  20. - Legendary weapons are 80% less likely to contain negative mods
  21. - Epic/Rare are also ~50% less likely.
  22. - AI will move more often as they level up (Lvl 30 AI will always be moving)
  23. - Non-Legionary shields have their reflect chance reduced to 2.5% (from 5%)
  24. - 9-Iron no longer reflects projectiles as it was never meant to (Baseball bat still does)
  25. - Baseball bat attack speed reduced by 7%
  26. - Enemies now show \* \* when using their Abilities. This should make it more clear than it is showing the name/face of who used their ability, and not that the enemy is actually saying "An enemy used x"
  27. - Health/Ammo pickups added or upgraded to large in Crash, Foundry (boss version), Missile, and VTol maps
  28. - Spawn points in objective modes are closer to center (instead of far ends of the map)
  29. - All domination game modes have reduced score
  30. - Lowered enemy count sin Mission 16, and all Missile side ops.
  31. - Objective map spawns are closer to middle, not as far on the edges
  32. - Behemoth spore health reduced by 50%
  33. - Behemoth Spores will now move 25% further away when shot
  34. - Behemoth Shield (his weapon) only blocks 20% damage (down from 50%)
  35. - Max Heat drone health reduced by 25%
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  37. Fixes
  38. - Enemies will no longer get stuck on objective maps
  39. - Assault Drone and Bouncing Betty now display properly again
  40. - Fixed a bump during the return section of Mission 9 that players could get stuck on
  41. - Fixed Side Ops 13-2 & 12-3 that had ambient jungle sounds instead of actual music
  42. - Final boss dialogue shifted to be less likely to overlap under certain conditions
  43. - Teabagging (crouching on corpses) was modified to be much easier to perform
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  45. As always, thanks for stickin' with us as Mike and I (Justin) continue to fix and improve all aspects of the game!
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  47. <3 Sky9 Games
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