1. Update v1.3.9:
  2. This update improves direct multiplayer connections with IPv6 support, expands Auto-Scroll to Action options, and fixes several bugs.
  3.  
  4. ## General
  5. * Added IPv6 direct multiplayer connections with automatic firewall pinholes.
  6. * Changed Auto-Scroll to Action into None, All (default), and Enemies options.
  7. * Antiparticle Purge can now remove the Server Farm.
  8. * Icarus Satellite no longer unnecessarily says it has Fixed Accuracy.
  9.  
  10. ## Balance
  11. * Increased experience of heroes produced later in the game.
  12. * Balanced Progress is no longer researchable when the "What Is The Price Of Liberty?" mutator is active.
  13.  
  14. ## Bug Fixes
  15. * Fixed direct multiplayer connections still falling back to relay after hole punching.
  16. * Fixed units missing their effects after coming back to life.
  17. * Fixed infinite Phenaris Hunters exploit.
  18. * Fixed Directive Deviance flavor text never appearing in some cases.
  19. * Fixed being able to reallocate Nightmares.
  20.  
  21. ## Modding
  22. * Architecture can now be specified per building.
  23. * Added `startQuest` and `failQuest` player effects.
  24.  
  25. Update v1.3.8:
  26. This update improves performance, direct multiplayer and AI behavior, as well as adjusts Syncretic Deva and Cyber balance.
  27.  
  28. ## General
  29. * Improved performance when displaying a unit's movement range.
  30. * Tactical Nuclear Missile, Black Hole, and Apotheosis no longer unnecessarily say they have Fixed Accuracy.
  31.  
  32. ## Balance
  33. * Reduced loyalty gain from For the Few upgrades Positive Thinking and Utopian Bliss from +1 to +0.5.
  34. * Spread Syncretic Deva Hidden Wisdom research rewards over 10 turns and show them as player traits.
  35. * Fringe Pathways now costs 1 antimatter.
  36. * Reduced Fringe Pathways cooldown from 10 to 5.
  37. * Time Shift now costs 0.5 singularity cores.
  38. * Reduced Pilgrim's Rest from -25% to -20% Cr'la Disciple cost and upkeep.
  39. * IronFeather is now also biological.
  40.  
  41. ## Bug Fixes
  42. * Fixed a memory leak.
  43. * Fixed direct multiplayer connections failing for some users due to IPv6 address family mismatches during hole punching.
  44. * Fixed AI forgetting last-known enemy strength on explored tiles after loading a save.
  45. * Fixed Anchorite and ZEPHON building titans with the What Carries Across? mutator before reaching advancement level 9.
  46. * Fixed ZEPHON Titan and Acrin Titan not costing resources with the What Carries Across? mutator.
  47. * Fixed Acrin Titan AI production with the What Carries Across? mutator.
  48. * Fixed AI using Ion Discharge on tiles without enemies.
  49. * Fixed AI using Unholy Haste on Shoch'itris Lair units and when out of action points.
  50. * Fixed hotkeys activating while editing text fields.
  51. * Fixed world seeds producing different resolved settings when using random world parameters.
  52. * Fixed Seed of Extinction not mentioning it's fixed accuracy.
  53. * Fixed Atomic Scramjets accuracy text.
  54.  
  55. Update v1.3.7:
  56. This update focuses on bug fixes and adding a few more possibilities to the game.
  57.  
  58. ## New
  59. * Flying immobilized units are now grounded and can be attacked by melee units.
  60. * Added separate lobby density parameters for every outpost type while keeping the existing outpost density parameter as the total outpost count.
  61. * Added Fixed Accuracy trait to weapons with fixed accuracy.
  62.  
  63. ## General
  64. * Eradicators in Binaric Choice now suffer Directive Deviance instead of Stunned, allowing them to move while preventing actions, healing and morale regeneration.
  65. * Visit tile and survive invasion objectives now rather just get stuck instead of crashing the game if no valid tiles were found (e.g. due to world settings).
  66.  
  67. ## Balance
  68. * Concussive now affects all non-Titan enemies instead of only biological non-Titan enemies.
  69. * Coils of Sodom now has Concussive.
  70.  
  71. ## Bug Fixes
  72. * Fixed The Syncretic & The Imperious DLC music playback.
  73. * Fixed The Syncretic & The Imperious initial music tracks.
  74. * Fixed Valkyria being healed by units dying even while Valhalla is not active.
  75. * Fixed damage-over-time effects revealing their source unit.
  76. * Fixed Flagship Product's invulnerable damage reduction.
  77. * Fixed ZEPHON Titan AI production when What Carries Across is active.
  78. * Fixed Dreameaters not having black blood trails.
  79. * Fixed Provide Karel with Equipment missing its icon.
  80. * Fixed Dream Prison not properly replacing an existing Dream Prison control effect.
  81. * Fixed a crash when trying to tame Dreameaters in A Time of Nightmares.
  82. * Fixed numerous Polish translation errors reported during gameplay.
  83.  
  84. Update v1.3.6:
  85. This patch focuses on quest balance, AI behavior and follow-up fixes.
  86.  
  87. ## General
  88. * Increased priority for AI to research out of the infantry branch.
  89. * Tweaked AI attack scoring for units that lose hitpoints each turn to make them even more aggressive.
  90. * Black blood added to Acrin Titan and Acrin Spawnrider.
  91.  
  92. ## Balance
  93. * Reduced the invading Helios Missile Tanks in The Empath's Defense from level 4 to 1 before difficulty adjustment.
  94.  
  95. ## Bug Fixes
  96. * Fixed On Fire not dealing double damage to Desiccated units when stacked above 1.
  97. * Fixed Eradicators retreating in Binaric Choice.
  98. * Fixed Combat Drones being deployable on Fragment of the Fulcrum tiles.
  99. * Fixed Orolosian Sanctuary being auto-cycled to.
  100. * Fixed Imperious Exonaut Tactics visual effects playing on all units when upgraded.
  101. * Fixed non-healer units becoming less willing to attack as they lost hitpoints.
  102. * Fixed crashes when client->server item, unit and quest messages referenced an entity that the server had already removed due to a race (e.g. selling an item that was just consumed).
  103.  
  104. Update v1.3.5:
  105. This patch focuses on status effect stacking, unit balance adjustments and a crash fix.
  106.  
  107. ## Balance
  108. * Blighted, On Fire and Poisoned now stacks up to 10 times.
  109. * Increased Lamenting Odai movement from 1 to 3.
  110. * Reduced Caitiff cost by 33%.
  111. * Caitiffs no longer cost energy.
  112. * Ybaath of the Orolos now cost energy instead of minerals.
  113.  
  114. ## Bug Fixes
  115. * Fixed a crash that could occur when Eradicator would create Fire on a city tile with a building in production.
  116.  
  117. Update v1.3.4:
  118. This patch focuses on balance adjustments and follow-up fixes.
  119.  
  120. ## General
  121. * Adjusted Ybbaath of the Orolos unit formation spacing.
  122.  
  123. ## Balance
  124. * Reduced Imperious Exonaut tactics duration from 3 to 1 turn.
  125. * Reduced Imperious Exonaut tactics cooldown from 3 to 1 turn.
  126. * Reduced Imperious Exonaut tactics cost from 40 to 20 influence.
  127. * Fringe Pathways is no longer a free action.
  128. * Increased Quarry Feed accuracy from +10% to +17%.
  129.  
  130. ## Bug Fixes
  131. * Fixed Clear Tile feature expiration crash.
  132. * Fixed opening the stats screen with the "What is the Worth of a Human Life?" mutator disabling achievements.
  133. * Removed redundant View from Above upgrade requirements.
  134.  
  135. Update v1.3.3:
  136. This patch primarily improves multiplayer connectivity.
  137.  
  138. ## General
  139. * Improved multiplayer connectivity.
  140. * Localized AI and city names for Simplified Chinese.
  141.  
  142. ## Bug Fixes
  143. * Fixed not being able to reach the Acceptance stage in the The Deep for the two new leaders.
  144. * Fixed ZEPHON not building Eradicators.
  145. * Fixed spawned unit starting levels stacking.
  146. * Fixed incorrect icon for Tame Dreameaters in the A Time of Nightmares quest.
  147. * Fixed a crash that could occur on quit.
  148.  
  149. Update v1.3.2:
  150. This patch improves multiplayer connectivity, adjusts some Syncretic Deva and Imperious Exonaut content, and fixes several bugs.
  151.  
  152. ## General
  153. * Direct connections now advertise the external port negotiated through port mapping, reducing cases where peers unnecessarily fall back to relaying.
  154.  
  155. ## Balance
  156. * Exonaut tactics no longer apply to fortifications.
  157. * Increased Balm of the Lacuna damage from 3 to 4.
  158. * Increased Balm of the Lacuna armor penetration from 2 to 3.
  159. * Increased Orolosian Sanctuary damage from 3 to 4.
  160. * Increased Orolosian Sanctuary armor penetration from 2 to 3.
  161. * Increased Return to Surthodai damage from 3 to 4.
  162. * Increased Return to Surthodai armor penetration from 4 to 5.
  163. * Removed Natural Stimulants upkeep.
  164.  
  165. ## Bug Fixes
  166. * Fixed research background icons being inverted for Syncretic Deva and Imperious Exonaut.
  167. * Fixed missing Untrustworthy label from Syncretic and Imperious disliked labels.
  168. * Fixed View From Above cost descriptions.
  169. * Fixed vehicle upgrade unlock requirements.
  170. * Fixed Engineer Construct Road being allowed on Fragment of the Fulcrum.
  171. * Fixed Paytanim Prowlers missing Interpolated Production.
  172. * Fixed flavor text percent signs.
  173. * Fixed starting level effects stacking.
  174. * Fixed player resource refresh after unit level changes.
  175. * Fixed Sticky Foam action requirement.
  176. * Fixed resource refresh when toggling buildings in multiplayer.
  177. * Fixed Cavaedium Odai description.
  178. * Fixed Ikon of Vorodai not mentioning the added trait.
  179.  
  180. Update v1.3.1:
  181. This patch fixes a few bugs.
  182.  
  183. ## General
  184. * The Deva questline no longer requires a very specific path to unlock the corresponding dialogue option in the Deep.
  185.  
  186. ## Bug Fixes
  187. * Fixed various language issues.
  188. * Fixed AI scoring crash for the Use Weapon action.
  189. * Fixed two swapped quest stage descriptions in The Empath's Defense.
  190. * Fixed Abkhan Dreys having a chance to spawn on Fragment of the Fulcrum or Veins of the Fulcrum tiles.
  191. * Fixed Queen's Gambit Accepted influence scaling.