- Update v1.012.001.112690:
- General
- Updated the NakamaSDK - This is to improve Stability and Performance of the Multiplayer Lobby
- Factions
- Added the “Sage†Banner Background Colour
- Added additional Ticks for Head Size
- Noctus is now a Warlock Class
- Item Forge
- Added the Cosmic Damage Channel Infusion for Orbs & Staves
- Added the Physical Damage Channel Infusion for Orbs & Staves
- Spells
- World Map Spel “Bind Ancient Wonder†is now always available to research after reaching Tier 3 Tomes, independent of the Magic Victory Setting.
- World Map
- Culture City Structures & Province Improvements are now removed when Migrating a City between Cultures.
- Crash & Hangs
- Fixed a crash that could occur when hiding or closing interface elements.
- Fixed a crash that could occur when selecting an Ability that Teleports/Displaces Enemy Units.
- Fixed a Memory Leak in the Move Grid Renderer
- Fixed a crash that could occur due to a Hero being not found on reloading a save
- Fixed a crash that could occur when going to the Diplomacy Screen after automatically rejecting a Call to War.
- Fixed an issue where the AI would hang when handling Pillaged Beacons.
- Fixed a Crash that could occur when Scenes would be destroyed while still being iterated over.
- Fixed a crash that would occur when using the Secondary Ability of the Council Prolocutor
- Art
- Fixed an issue where the Chaos Dragon Crown was not assigned to the Elder Dragon Signature Skill
- Fixed an issue where Sword & Shield units would incorrectly use the Short Spear animation
- Fixed an issue where Shield Units had their Left Arm clipping through their Shield
- Fixed an issue where Battlemage units would bob up and down while performing their Attack Animation in a Chariot
- Fixed an issue where Feudal Defenders would stand between Mount and Chariot
- Fixed an issue where the Goretusk Piglet would twitch its Eye more intensely than intended
- Fixed an issue where some Chariot Animal Types did not have eyes
- Fixed an issue where the 4th Wizard King specific Helmet had a floating eye in its Customization Preview
- Fixed an issue where the Dragon Lord would experience a Vertex Explosion when attacking
- Fixed an issue where the Escaped Animals from the “Castles and Captives†event didn’t have a model.
- Fixed an issue where the Council Prolocutor was placed out of frame in Happening Events
- Fixed an issue where the Mystic Spellbreaker did not have a model.
- Fixed an issue where the Lightseeker had an incorrectly placed Arrow when using Chariot Mounts.
- Fixed an issue where Rulers hired as Heroes would stand in between Mount & Chariot
- Interface
- Fixed an issue where new Tome Voice Overs with start too early
- Fixed an issue where Auto Explore/Move Results would block the End Turn button in the End Game Flow.
- Fixed an issue where Ability Previews would not account for Max Stacks
- Fixed an issue where the Migrate Button was no longer present in the City Information Panel
- Fixed an issue with the ability prediction popup saying you get nothing when you're resetting the timer of your max stack status effect
- Fixed an issue with the ability result popup saying you get more stacks of a status effect than possible
- Fixed an issue with the status effect icon next to the abilities screen not refreshing when resetting the timer of a status effect
- Text & Descriptions
- Fixed broken string link for Floral Stingers
- Story Realms
- Fixed an issue where Anon was not added to the Pantheon on completion of “Rings of Emnoraâ€
- Fixed an issue where Miopthere could sometimes revive as a Twin
- Units
- Fixed an issue where Warlock & Undead Titan Zombies would not use the Player Race
- Fixed an issue where the Vigil from the Guardian Angel Trait would try to use the Structure Race
- Fixed an issue where the Titan’s “Rite of Atonement" would be able to turn a Hero into a Light Spirit.
- Fixed an issue where Phantasm Warriors could not be spawned on Water Hexes
- World Map
- Fixed an issue where “Talented Collectors†would not create a Magic Material in the Underground.
- Fixed an issue where “Scry Enemy†did not give Vision on Camouflaged Stacks
- Update v1.011.003.111420:
- Upgraded the Paradox Launcher from 2024.11-SE to 2025.6.1-SE
- Incarnate Mark no longer appears on Combat Summons. The effects are non-functional on Combat Summons, this avoids the confusion.
- Affinity Incarnate now filters for Weapon requisites on abilities so it no longer affects inner fire and similar effects
- Monuments can no longer be Captured, Transferred between Cities or Dismantled (they can still be pillaged)
- Vision of Promise
- Order - Made adjustments to make this vision more interesting to follow and present a better challenge for early conquest.
- Target free city now gains Stone Walls, Balista towers, 10 pop on accepting the quest.
- On meet they will generate an attack force to secure their domain.
- Nature - On completion, the new throne city gains +10 Population
- Materium - Made adjustments to compensate for the longer competition time and not gaining an extra city.
- Completion reward income modifier increased from 20 to 50%
- Vision of Destiny - Some of these were being completed significantly faster than intended, tweaking the values to make them slightly slower burn as intended.
- Astral
- Reduced point progress for unlocking tomes from 50 to 25 (to put the focus more on exploring wonders rather than just research)
- Reduced point progress for Gold Wonders from 200 to 150
- Mark of Astral - Reduced resistance gain from 2 to 1
- Materium
- Reduced point progress for tier 4 city structures from 100 to 75
- Reduced point progress from constructing special province improvements from 25 to 20
- Nature - Reduced point progress per province from 15 to 10
- Chaos - Increased point progress per city conquered from 50 to 80
- Shadow - Reworked point progression to instead give 1 per tier of unit (rather than 5 flat for friendlies and 10 for enemies), Friendly units give 2 per tier of unit
- Crash Fixes
- Fixed a crash that could occur when resolving a Bounty
- Fixed a crash that could occur when processing a Bounty
- Fixed a crash that could occur when Dispelling would cancel the same link twice
- Fixed a crash that could occur when a Unit reward could not be given after combat
- Fixed a crash that could occur when loading between Hotseat saves
- Fixed a crash that could occur when a side gaining a Unit Reward no longer exists
- Fixed a crash that could occur when hiring a new Hero
- Fixed a crash that could occur when the AI attempts to rotate their Unit
- Art
- Fixed Visual issues with the Umbral Juggernaut Mount
- Fixed Clipping issues on the Pyromancer
- Fixed positioning of Gloomstrider Rulers in the Diplomacy Screen.
- Fixed an issue where some units for the Angelic Envoy Events did not have the Angelic Transformation.
- Fixed an issue where Status Effect PFX weren’t visible on units with Inner Traits
- Culture
- Fixed an issue where Monument Cost would still increase if construction was interrupted by province pillaging
- Fixed an issue where Perfectionist Artisans was increasing Monument Structure Production Cost
- Economy
- Fixed an issue where Silent Barracks were not awarding Fortification Health
- Empire
- Fixed an issue where the Rite of War could provide Scout unit
- Faction Content
- Fixed an issue where the City Ruin Infestation from Vision of Promise - Paradise Lost did not respawn Defenders
- Fixed an issue where Vision of Destiny - Desolation of Death would not always trigger despite meeting all requirements
- Interface
- Fixed an issue where Rank Tooltips in the Encyclopedia wouldn’t show
- Fixed an issue where disabling the “Enemy Units Captured†Notification would soft-lock the game. This Notification can no longer be disabled.
- Items
- Fixed an issue where the Archon’s Deliverance didn’t spawn a Lightbringer
- Multiplayer
- Fixed an issue where Random Faction Generation Settings would not include Host Content
- Pantheon
- Fixed an issue where ascending Lithyl/Meandor would update the wrong version of them
- Fixed an issue where Giant Thrones, Archon Observatories and Crusader Hosts were not blocked from spawning on maps with Wildlands. This does not affect structures in Handcrafted Regions.
- Story Realms
- The Eternal Court
- Fixed an issue where Curse of the Undeath did not apply to the independents
- Rings of Emnora
- Fixed an issue where the Defeat Maliel Outro and Ring 3 Unlock wouldn’t trigger if the player no longer had Miopthera
- Fixed an issue where Ruined Provinces would not be removed when Fredric leaves the Realm
- Fixed an issue where Miopthera would not respawn if there was no stack on the Throne City
- Fixed an issue where the final ending of the Evil Path did not trigger if Julia no longer existed as a Hero
- Fixed issues where Maliel & Anon would block their respective Teleporter Ziggurats by placing all their Units around it
- Fixed an issue where Dafal Dea, Sundren and Meandor were not blocked Rulers
- Fixed issues where Dafal Dea and Fredric could spawn disconnected from their Ring
- Note: Players that have active games and cannot currently reach a Ring due to above issues can load their saves and end turn once to unblock their game.
- Cliffs of Sördunn
- Fixed an issue where Sundren and Meandor were not blocked Rulers
- Fixed an issue where Final events would not trigger if the AI Sieges Merlin instead of the Player.
- Fixed an issue where the Umbral Gate for the Nature Aspect Side Quest did not always spawn
- Fixed an issue where the Order Aspect Side Quest wouldn’t continue after clearing the Ancient Wonder
- Spells
- Fixed an issue where Revenant Whispers did not always summon Skeletons on the Player side
- World Map
- Fixed an issue where Blessed Regions were too Rare
- Fixed an issue where Blessed Regions weren’t spawning on maps with the Blessed Fields Trait
- Fixed an issue where the Lava Roads did not load the correct combat map
- Fixed an issue where you would not receive the Oracle in the Archon Observatory “Forcing Fate†event
- Fixed an issue where you would not receive the Archon’s Smite Ability in the Archon Observatory “Forcing Fate†event
- Fixed an issue where Occupying a Spelljammer would block Spells for the owning player. It now disables the Spelljammer effect entirely.
- Update v1.011.002.111115:
- Changed Kledas & Anon to Battlesaint
- Unit “Chaplainâ€
- Healing Prayer - Reduced Temporary HP healed from +45 to +35
- Champion Medal Healing Prayer - Reduced additional Temporary HP healed from +20 to +15
- Light Spirit, Heal
- Heal - Reduced Temporary HP healed from +60 to +50.
- Heal - Increased Cooldown from 1 to 2 Turns
- Champion Medal Heal - Reduced additional Temporary HP healed from +40 to +30
- Removed mixed Order units from the Archon Host and Crusades so they don't spawn Undead Titans/Fallen Angels
- Reduced the degree with which Blessed Regions spawn
- General
- Fixed a crash that could occur when a Jump Targeter would target an invalid position
- Fixed a crash that could occur during initial loading of the game
- AI
- Fixed an issue where Crusader Hosts would not attack Umbral Dwellings
- Fixed a crash that could occur when the Target Player for a mission no longer existed and an invalid player was passed to the AI.
- Fixed a crash that could occur when Heroes changed side but remained Governor of a City
- Art
- Fixed an timing issue with the "Frost Blast" ability from the "Shadow" affinity "Cultivator"
- Fixed an issue where Heroes inside the "Hero Recruitment" screen hold the "Short Spear" by the blade
- Fixed an issue where the wrong animation would play when Heroes use the "Short Spear"
- Fixed an issue where the "Avenger" unit changes its grip on its blade when being hit
- Fixed an issue where Mounted heroes with a bow have the bow misplaced on their back
- Fixed an issue where Dark units mounted on the chariot mount stand in-between the horses
- Fixed an issue where the Eartshatter Engine would stutter while moving
- Fixed an issue where Armour Colours would reset/changed when in-game
- Fixed an issue where Armour Colour would also change when changing Weapon Colour
- Fixed an issue where Item Preview would not update with the chosen Weapon Colour
- Fixed an issue where the Bone Dragon had a gap in its Neck
- Fixed clipping issues on the Paladin with several forms
- Fixed an issue where the colour of the Ancient Giant King Unlocks did not match their preview
- Fixed an incorrect Icon being linked for the Cleric Skill in the Hero Panel
- Fixed missing Beards on Dwarf Oathsworn and Architect Units
- Fixed an issue where summoned Devastator Sphers were visible
- Interface
- Fixed an issue where Heroes with Dibs from your own Race would not appear in the front of the Hero Recruitment Screen
- Fixed an issue where the Chariot Animal Type slider would not activate after switching mounts
- Fixed an issue where Godir Origin Silhoutes would disappear when selecting a Godir Origin
- Fixed a mention of Battle Mage Unit in the Summon Fallen Angel Tome skill
- Fixed Soul Harvest not appearing as an Initial Bonus in the Tome of the Revenant
- Modding
- Fixed an issue where Faction Customization Items did not correctly converting to the list used in Resource Ed after copying it to clipboard
- Multiplayer
- Fixed a OoS that could occur when using regular link abilities due to parsing of localized text.
- Prophecy Traits
- Vision of Destiny
- Fixed an issue where the Nature Reward took all Food Income
- Story Realms
- Lowered the Free City/Marauder Combat Profiles from Challenging+ to Challenging on Hard Difficulty.
- Fixed an issue where Anon could be met prematurely on Rings of Emnora
- Fixed an issue where completing Rings of Emnora as a Renegade did not award the default completion Achievement.
- Fixed an issue where “Friendship has Ended†notifications would repeat if the player had a Friendship declared with Fredric at the moment of their scripted alliance.