1. Update v1.012.001.112690:
  2. General
  3. Updated the NakamaSDK - This is to improve Stability and Performance of the Multiplayer Lobby
  4.  
  5. Factions
  6. Added the “Sage” Banner Background Colour
  7. Added additional Ticks for Head Size
  8. Noctus is now a Warlock Class
  9.  
  10. Item Forge
  11. Added the Cosmic Damage Channel Infusion for Orbs & Staves
  12. Added the Physical Damage Channel Infusion for Orbs & Staves
  13.  
  14. Spells
  15. World Map Spel “Bind Ancient Wonder” is now always available to research after reaching Tier 3 Tomes, independent of the Magic Victory Setting.
  16.  
  17. World Map
  18. Culture City Structures & Province Improvements are now removed when Migrating a City between Cultures.
  19.  
  20. Crash & Hangs
  21. Fixed a crash that could occur when hiding or closing interface elements.
  22. Fixed a crash that could occur when selecting an Ability that Teleports/Displaces Enemy Units.
  23. Fixed a Memory Leak in the Move Grid Renderer
  24. Fixed a crash that could occur due to a Hero being not found on reloading a save
  25. Fixed a crash that could occur when going to the Diplomacy Screen after automatically rejecting a Call to War.
  26. Fixed an issue where the AI would hang when handling Pillaged Beacons.
  27. Fixed a Crash that could occur when Scenes would be destroyed while still being iterated over.
  28. Fixed a crash that would occur when using the Secondary Ability of the Council Prolocutor
  29.  
  30. Art
  31. Fixed an issue where the Chaos Dragon Crown was not assigned to the Elder Dragon Signature Skill
  32. Fixed an issue where Sword & Shield units would incorrectly use the Short Spear animation
  33. Fixed an issue where Shield Units had their Left Arm clipping through their Shield
  34. Fixed an issue where Battlemage units would bob up and down while performing their Attack Animation in a Chariot
  35. Fixed an issue where Feudal Defenders would stand between Mount and Chariot
  36. Fixed an issue where the Goretusk Piglet would twitch its Eye more intensely than intended
  37. Fixed an issue where some Chariot Animal Types did not have eyes
  38. Fixed an issue where the 4th Wizard King specific Helmet had a floating eye in its Customization Preview
  39. Fixed an issue where the Dragon Lord would experience a Vertex Explosion when attacking
  40. Fixed an issue where the Escaped Animals from the “Castles and Captives” event didn’t have a model.
  41. Fixed an issue where the Council Prolocutor was placed out of frame in Happening Events
  42. Fixed an issue where the Mystic Spellbreaker did not have a model.
  43. Fixed an issue where the Lightseeker had an incorrectly placed Arrow when using Chariot Mounts.
  44. Fixed an issue where Rulers hired as Heroes would stand in between Mount & Chariot
  45.  
  46. Interface
  47. Fixed an issue where new Tome Voice Overs with start too early
  48. Fixed an issue where Auto Explore/Move Results would block the End Turn button in the End Game Flow.
  49. Fixed an issue where Ability Previews would not account for Max Stacks
  50. Fixed an issue where the Migrate Button was no longer present in the City Information Panel
  51. Fixed an issue with the ability prediction popup saying you get nothing when you're resetting the timer of your max stack status effect
  52. Fixed an issue with the ability result popup saying you get more stacks of a status effect than possible
  53. Fixed an issue with the status effect icon next to the abilities screen not refreshing when resetting the timer of a status effect
  54.  
  55. Text & Descriptions
  56. Fixed broken string link for Floral Stingers
  57.  
  58. Story Realms
  59. Fixed an issue where Anon was not added to the Pantheon on completion of “Rings of Emnora”
  60. Fixed an issue where Miopthere could sometimes revive as a Twin
  61.  
  62. Units
  63. Fixed an issue where Warlock & Undead Titan Zombies would not use the Player Race
  64. Fixed an issue where the Vigil from the Guardian Angel Trait would try to use the Structure Race
  65. Fixed an issue where the Titan’s “Rite of Atonement" would be able to turn a Hero into a Light Spirit.
  66. Fixed an issue where Phantasm Warriors could not be spawned on Water Hexes
  67.  
  68. World Map
  69. Fixed an issue where “Talented Collectors” would not create a Magic Material in the Underground.
  70. Fixed an issue where “Scry Enemy” did not give Vision on Camouflaged Stacks
  71.  
  72. Update v1.011.003.111420:
  73. Upgraded the Paradox Launcher from 2024.11-SE to 2025.6.1-SE
  74.  
  75. Incarnate Mark no longer appears on Combat Summons. The effects are non-functional on Combat Summons, this avoids the confusion.
  76. Affinity Incarnate now filters for Weapon requisites on abilities so it no longer affects inner fire and similar effects
  77. Monuments can no longer be Captured, Transferred between Cities or Dismantled (they can still be pillaged)
  78.  
  79. Vision of Promise
  80. Order - Made adjustments to make this vision more interesting to follow and present a better challenge for early conquest.
  81. Target free city now gains Stone Walls, Balista towers, 10 pop on accepting the quest.
  82. On meet they will generate an attack force to secure their domain.
  83. Nature - On completion, the new throne city gains +10 Population
  84. Materium - Made adjustments to compensate for the longer competition time and not gaining an extra city.
  85. Completion reward income modifier increased from 20 to 50%
  86. Vision of Destiny - Some of these were being completed significantly faster than intended, tweaking the values to make them slightly slower burn as intended.
  87. Astral
  88. Reduced point progress for unlocking tomes from 50 to 25 (to put the focus more on exploring wonders rather than just research)
  89. Reduced point progress for Gold Wonders from 200 to 150
  90. Mark of Astral - Reduced resistance gain from 2 to 1
  91. Materium
  92. Reduced point progress for tier 4 city structures from 100 to 75
  93. Reduced point progress from constructing special province improvements from 25 to 20
  94. Nature - Reduced point progress per province from 15 to 10
  95. Chaos - Increased point progress per city conquered from 50 to 80
  96. Shadow - Reworked point progression to instead give 1 per tier of unit (rather than 5 flat for friendlies and 10 for enemies), Friendly units give 2 per tier of unit
  97.  
  98. Crash Fixes
  99. Fixed a crash that could occur when resolving a Bounty
  100. Fixed a crash that could occur when processing a Bounty
  101. Fixed a crash that could occur when Dispelling would cancel the same link twice
  102. Fixed a crash that could occur when a Unit reward could not be given after combat
  103. Fixed a crash that could occur when loading between Hotseat saves
  104. Fixed a crash that could occur when a side gaining a Unit Reward no longer exists
  105. Fixed a crash that could occur when hiring a new Hero
  106. Fixed a crash that could occur when the AI attempts to rotate their Unit
  107.  
  108. Art
  109. Fixed Visual issues with the Umbral Juggernaut Mount
  110. Fixed Clipping issues on the Pyromancer
  111. Fixed positioning of Gloomstrider Rulers in the Diplomacy Screen.
  112. Fixed an issue where some units for the Angelic Envoy Events did not have the Angelic Transformation.
  113. Fixed an issue where Status Effect PFX weren’t visible on units with Inner Traits
  114.  
  115. Culture
  116. Fixed an issue where Monument Cost would still increase if construction was interrupted by province pillaging
  117. Fixed an issue where Perfectionist Artisans was increasing Monument Structure Production Cost
  118.  
  119. Economy
  120. Fixed an issue where Silent Barracks were not awarding Fortification Health
  121.  
  122. Empire
  123. Fixed an issue where the Rite of War could provide Scout unit
  124.  
  125. Faction Content
  126. Fixed an issue where the City Ruin Infestation from Vision of Promise - Paradise Lost did not respawn Defenders
  127. Fixed an issue where Vision of Destiny - Desolation of Death would not always trigger despite meeting all requirements
  128.  
  129. Interface
  130. Fixed an issue where Rank Tooltips in the Encyclopedia wouldn’t show
  131. Fixed an issue where disabling the “Enemy Units Captured” Notification would soft-lock the game. This Notification can no longer be disabled.
  132.  
  133. Items
  134. Fixed an issue where the Archon’s Deliverance didn’t spawn a Lightbringer
  135.  
  136. Multiplayer
  137. Fixed an issue where Random Faction Generation Settings would not include Host Content
  138.  
  139. Pantheon
  140. Fixed an issue where ascending Lithyl/Meandor would update the wrong version of them
  141. Fixed an issue where Giant Thrones, Archon Observatories and Crusader Hosts were not blocked from spawning on maps with Wildlands. This does not affect structures in Handcrafted Regions.
  142.  
  143. Story Realms
  144. The Eternal Court
  145. Fixed an issue where Curse of the Undeath did not apply to the independents
  146.  
  147. Rings of Emnora
  148. Fixed an issue where the Defeat Maliel Outro and Ring 3 Unlock wouldn’t trigger if the player no longer had Miopthera
  149. Fixed an issue where Ruined Provinces would not be removed when Fredric leaves the Realm
  150. Fixed an issue where Miopthera would not respawn if there was no stack on the Throne City
  151. Fixed an issue where the final ending of the Evil Path did not trigger if Julia no longer existed as a Hero
  152. Fixed issues where Maliel & Anon would block their respective Teleporter Ziggurats by placing all their Units around it
  153. Fixed an issue where Dafal Dea, Sundren and Meandor were not blocked Rulers
  154. Fixed issues where Dafal Dea and Fredric could spawn disconnected from their Ring
  155.  
  156. Note: Players that have active games and cannot currently reach a Ring due to above issues can load their saves and end turn once to unblock their game.
  157.  
  158. Cliffs of Sördunn
  159. Fixed an issue where Sundren and Meandor were not blocked Rulers
  160. Fixed an issue where Final events would not trigger if the AI Sieges Merlin instead of the Player.
  161. Fixed an issue where the Umbral Gate for the Nature Aspect Side Quest did not always spawn
  162. Fixed an issue where the Order Aspect Side Quest wouldn’t continue after clearing the Ancient Wonder
  163.  
  164. Spells
  165. Fixed an issue where Revenant Whispers did not always summon Skeletons on the Player side
  166.  
  167. World Map
  168. Fixed an issue where Blessed Regions were too Rare
  169. Fixed an issue where Blessed Regions weren’t spawning on maps with the Blessed Fields Trait
  170. Fixed an issue where the Lava Roads did not load the correct combat map
  171. Fixed an issue where you would not receive the Oracle in the Archon Observatory “Forcing Fate” event
  172. Fixed an issue where you would not receive the Archon’s Smite Ability in the Archon Observatory “Forcing Fate” event
  173. Fixed an issue where Occupying a Spelljammer would block Spells for the owning player. It now disables the Spelljammer effect entirely.
  174.  
  175. Update v1.011.002.111115:
  176. Changed Kledas & Anon to Battlesaint
  177.  
  178. Unit “Chaplain”
  179. Healing Prayer - Reduced Temporary HP healed from +45 to +35
  180. Champion Medal Healing Prayer - Reduced additional Temporary HP healed from +20 to +15
  181. Light Spirit, Heal
  182. Heal - Reduced Temporary HP healed from +60 to +50.
  183. Heal - Increased Cooldown from 1 to 2 Turns
  184. Champion Medal Heal - Reduced additional Temporary HP healed from +40 to +30
  185.  
  186. Removed mixed Order units from the Archon Host and Crusades so they don't spawn Undead Titans/Fallen Angels
  187. Reduced the degree with which Blessed Regions spawn
  188.  
  189. General
  190. Fixed a crash that could occur when a Jump Targeter would target an invalid position
  191. Fixed a crash that could occur during initial loading of the game
  192.  
  193. AI
  194. Fixed an issue where Crusader Hosts would not attack Umbral Dwellings
  195. Fixed a crash that could occur when the Target Player for a mission no longer existed and an invalid player was passed to the AI.
  196. Fixed a crash that could occur when Heroes changed side but remained Governor of a City
  197.  
  198. Art
  199. Fixed an timing issue with the "Frost Blast" ability from the "Shadow" affinity "Cultivator"
  200. Fixed an issue where Heroes inside the "Hero Recruitment" screen hold the "Short Spear" by the blade
  201. Fixed an issue where the wrong animation would play when Heroes use the "Short Spear"
  202. Fixed an issue where the "Avenger" unit changes its grip on its blade when being hit
  203. Fixed an issue where Mounted heroes with a bow have the bow misplaced on their back
  204. Fixed an issue where Dark units mounted on the chariot mount stand in-between the horses
  205. Fixed an issue where the Eartshatter Engine would stutter while moving
  206. Fixed an issue where Armour Colours would reset/changed when in-game
  207. Fixed an issue where Armour Colour would also change when changing Weapon Colour
  208. Fixed an issue where Item Preview would not update with the chosen Weapon Colour
  209. Fixed an issue where the Bone Dragon had a gap in its Neck
  210. Fixed clipping issues on the Paladin with several forms
  211. Fixed an issue where the colour of the Ancient Giant King Unlocks did not match their preview
  212. Fixed an incorrect Icon being linked for the Cleric Skill in the Hero Panel
  213. Fixed missing Beards on Dwarf Oathsworn and Architect Units
  214. Fixed an issue where summoned Devastator Sphers were visible
  215.  
  216. Interface
  217. Fixed an issue where Heroes with Dibs from your own Race would not appear in the front of the Hero Recruitment Screen
  218. Fixed an issue where the Chariot Animal Type slider would not activate after switching mounts
  219. Fixed an issue where Godir Origin Silhoutes would disappear when selecting a Godir Origin
  220. Fixed a mention of Battle Mage Unit in the Summon Fallen Angel Tome skill
  221. Fixed Soul Harvest not appearing as an Initial Bonus in the Tome of the Revenant
  222.  
  223. Modding
  224. Fixed an issue where Faction Customization Items did not correctly converting to the list used in Resource Ed after copying it to clipboard
  225.  
  226. Multiplayer
  227. Fixed a OoS that could occur when using regular link abilities due to parsing of localized text.
  228.  
  229. Prophecy Traits
  230. Vision of Destiny
  231. Fixed an issue where the Nature Reward took all Food Income
  232.  
  233. Story Realms
  234. Lowered the Free City/Marauder Combat Profiles from Challenging+ to Challenging on Hard Difficulty.
  235. Fixed an issue where Anon could be met prematurely on Rings of Emnora
  236. Fixed an issue where completing Rings of Emnora as a Renegade did not award the default completion Achievement.
  237. Fixed an issue where “Friendship has Ended” notifications would repeat if the player had a Friendship declared with Fredric at the moment of their scripted alliance.