- Update v100928:
- no changelog was posted.
- Update v99979:
- Fixed an issue where the crosshair would be visible when going in/out of ADS
- Improved antialising on Steam deck (we use XeSS instead of TSR)
- Multiple replication optimizations (splines)
- Different kindex fixes
- We now give the Hottwhiz suit to first-month buyers
- Fixed hitch when switching build mode menu tabs
- Fixed bug introduced in the last patch where the Glider upgrade could not be crafted anymore in certain circumstances
- Fixed bug where the game completion % could stay stuck below 100% while everything was actually done
- Removed a misleading notification showing up on first time killing certain species of creatures
- Update v98941:
- Top Improvements
- Save game improvements - we should now be properly restoring your progress
- Addressed various Crossplay bugs
- Achievements are now properly awarded in coop
- Fixed various crash reports
- Improvements to keyboard & mouse controls & further fixes to key binding to support more keyboard types
- Make sure all Kindex categories can be completed at 100%
- Added scrolling whenever you are traversing a list - you can now hold down the D-pad & scroll to the friend you want to invite, for example, instead of tapping down dozens of times
- Gameplay
- Alphabetical sorting of the Kindex to help identify what exactly you’re missing when trying to 100%
- Show exact number of entries at the top of each Kindex tab
- Fix discrepancies between Kindex entries & map stats
- Aim assist now better helps target weakpoints
- Radically improved the feel of various behaviours while playing coop in poor network conditions (running & sprinting, ledge grab, jumping, diving, interactions, etc)
- Animation fixes on idles & object interactions
- Camera fixes on reprint animation
- Drone navigation improvements
- Parry improvements (feedback, animation, etc)
- Fixed issues with the carryable crate
- Improved Hognork’s navigation to avoid the impression that the correct method to capture him was to stand on a rock.
- Improved & fixed various creature reactions to ingredients
- Flying critters improvements
- Flyers behavior improvements
- Navigation improvements
- Improved underwater scanning
- World & Quests
- Fixed several instances where the player could get stuck in collisions, or escape the world due to missing collisions or holes in the map
- I Take That Back quest improvements (clarified the location & markers for the Resources Backup Storage)
- Quest triggering fixes
- Provide better clues for the location of missing suit items
- Upgrade-O-Rama Challenges - added more granular progress when needed
- Clarify rewards for No Rock Unturned quest
- Added per-planet info to the No Rock Unturned quest
- Add end game hint for Homeward Bound quest
- Fixed various Out of Bounds issues
- Missing VOs on scannable
- Clarified which side of large upgrade chests you can interact with
- Performance & Graphics
- Refactor game user settings & video settings to provide more granular control over performance
- Various VFX optimizations to improve performance
- Improvements to the performance when opening various menus
- Various other performance improvements
- Water material updates
- Addressed various rendering issues
- Improved stutters during cinematics present for some users
- Habitat & Creatures
- Improve placement of wall decor
- Improvement to interactions with habitat objects
- Various building mode improvements (placement of objects, snapping to the wall, objects facing the right way, etc)
- Fixed creatures spawning from portals
- Improvements to petting animations
- Audio
- Addressed various audio replication issues causing looping sounds or duplicated sounds
- Fixed several instances of overlapping VOs
- Added missing SFX
- Addressed recurrent SFX issues
- Volume issues & adjusted 5.1 mix
- Audio pass on UI & notifications
- UI
- Various usability fixes
- Addressed various small bugs with labels
- Addressed subtitle issues & sizing problems
- Improve subtitles timing on ads & videos
- Various map improvements (teleporter locations, icons placement, out of bound sections, 2nd player location)
- Mission marker improvements
- Loading screen messages updates
- Fixed inconsistent fonts
- Fixes to ensure both players get UI updates & messages
- Added playtime & completion percentages to the save game selection screen
- Update v97647:
- Fixed a bug that was preventing a certain Hoarder Edition item from becoming available in the Habitat customization catalogue.
- Split screen players can now independently choose their axis/control options. Among other things, this allows axis inversion to be chosen per-player.
- Fixed a walkthrough-break if the game crashes while transitioning maps for the first time
- Fixed multiple memory leaks
- Optimized a few cutscenes for smoother framerate.
- Improved UI legibility on Steam Deck
- Update v96896:
- Different crash fixes
- Render optimization for small distant objects. User can tweak this optimization through the 'View Distance Quality' setting in the options, which could give a good performance boost on Steam Deck, and to players with an older generations CPU or a lower core count.
- Fixed a bug preventing selection of the journal with a mouse click
- Improved keyboard key mapping
- Update v96567
- Improved automatic recovery from corrupted savegames. From now on, the game will automatically replace any corrupted savegame with the most recent backup it saved. User can expect a loss of progression from only a few seconds to a few minutes if for some reason a savegame ends up being corrupted. Note that the game save backups of your savegames in %localappdata%\RevengeOfTheSavagePlanet\Saved\SaveGames , where you can rename files containing the name 'backup' if you want to manually recover to an older save state.
- Fixed an issue where the game would not detect DLCs if the user pressed the invite button too many times after confirmation on the welcome screen.
- Fixed an issue where an Alta box audio would repeat over and over and over and over again.
- Different cutscene VFX optimization for a more stable framerate during cutscenes.
- Optimized Quasadron IX's grass density.
- Optimized Mesmertoxin CPU update
- Fixed a crash when lowering the screen sync interval too much.
- Fixed a crash when using the grapple anywhere tool.
- Fixed different crashes when starting or during online sessions.