1. Update v100928:
  2. no changelog was posted.
  3.  
  4. Update v99979:
  5. Fixed an issue where the crosshair would be visible when going in/out of ADS
  6. Improved antialising on Steam deck (we use XeSS instead of TSR)
  7. Multiple replication optimizations (splines)
  8. Different kindex fixes
  9. We now give the Hottwhiz suit to first-month buyers
  10. Fixed hitch when switching build mode menu tabs
  11. Fixed bug introduced in the last patch where the Glider upgrade could not be crafted anymore in certain circumstances
  12. Fixed bug where the game completion % could stay stuck below 100% while everything was actually done
  13. Removed a misleading notification showing up on first time killing certain species of creatures
  14.  
  15. Update v98941:
  16. Top Improvements
  17. Save game improvements - we should now be properly restoring your progress
  18. Addressed various Crossplay bugs
  19. Achievements are now properly awarded in coop
  20. Fixed various crash reports
  21. Improvements to keyboard & mouse controls & further fixes to key binding to support more keyboard types
  22. Make sure all Kindex categories can be completed at 100%
  23. Added scrolling whenever you are traversing a list - you can now hold down the D-pad & scroll to the friend you want to invite, for example, instead of tapping down dozens of times
  24.  
  25. Gameplay
  26. Alphabetical sorting of the Kindex to help identify what exactly you’re missing when trying to 100%
  27. Show exact number of entries at the top of each Kindex tab
  28. Fix discrepancies between Kindex entries & map stats
  29. Aim assist now better helps target weakpoints
  30. Radically improved the feel of various behaviours while playing coop in poor network conditions (running & sprinting, ledge grab, jumping, diving, interactions, etc)
  31. Animation fixes on idles & object interactions
  32. Camera fixes on reprint animation
  33. Drone navigation improvements
  34. Parry improvements (feedback, animation, etc)
  35. Fixed issues with the carryable crate
  36. Improved Hognork’s navigation to avoid the impression that the correct method to capture him was to stand on a rock.
  37. Improved & fixed various creature reactions to ingredients
  38. Flying critters improvements
  39. Flyers behavior improvements
  40. Navigation improvements
  41. Improved underwater scanning
  42.  
  43. World & Quests
  44. Fixed several instances where the player could get stuck in collisions, or escape the world due to missing collisions or holes in the map
  45. I Take That Back quest improvements (clarified the location & markers for the Resources Backup Storage)
  46. Quest triggering fixes
  47. Provide better clues for the location of missing suit items
  48. Upgrade-O-Rama Challenges - added more granular progress when needed
  49. Clarify rewards for No Rock Unturned quest
  50. Added per-planet info to the No Rock Unturned quest
  51. Add end game hint for Homeward Bound quest
  52. Fixed various Out of Bounds issues
  53. Missing VOs on scannable
  54. Clarified which side of large upgrade chests you can interact with
  55.  
  56. Performance & Graphics
  57. Refactor game user settings & video settings to provide more granular control over performance
  58. Various VFX optimizations to improve performance
  59. Improvements to the performance when opening various menus
  60. Various other performance improvements
  61. Water material updates
  62. Addressed various rendering issues
  63. Improved stutters during cinematics present for some users
  64.  
  65. Habitat & Creatures
  66. Improve placement of wall decor
  67. Improvement to interactions with habitat objects
  68. Various building mode improvements (placement of objects, snapping to the wall, objects facing the right way, etc)
  69. Fixed creatures spawning from portals
  70. Improvements to petting animations
  71.  
  72. Audio
  73. Addressed various audio replication issues causing looping sounds or duplicated sounds
  74. Fixed several instances of overlapping VOs
  75. Added missing SFX
  76. Addressed recurrent SFX issues
  77. Volume issues & adjusted 5.1 mix
  78. Audio pass on UI & notifications
  79.  
  80. UI
  81. Various usability fixes
  82. Addressed various small bugs with labels
  83. Addressed subtitle issues & sizing problems
  84. Improve subtitles timing on ads & videos
  85. Various map improvements (teleporter locations, icons placement, out of bound sections, 2nd player location)
  86. Mission marker improvements
  87. Loading screen messages updates
  88. Fixed inconsistent fonts
  89. Fixes to ensure both players get UI updates & messages
  90. Added playtime & completion percentages to the save game selection screen
  91.  
  92. Update v97647:
  93. Fixed a bug that was preventing a certain Hoarder Edition item from becoming available in the Habitat customization catalogue.
  94. Split screen players can now independently choose their axis/control options. Among other things, this allows axis inversion to be chosen per-player.
  95. Fixed a walkthrough-break if the game crashes while transitioning maps for the first time
  96. Fixed multiple memory leaks
  97. Optimized a few cutscenes for smoother framerate.
  98. Improved UI legibility on Steam Deck
  99.  
  100. Update v96896:
  101. Different crash fixes
  102. Render optimization for small distant objects. User can tweak this optimization through the 'View Distance Quality' setting in the options, which could give a good performance boost on Steam Deck, and to players with an older generations CPU or a lower core count.
  103. Fixed a bug preventing selection of the journal with a mouse click
  104. Improved keyboard key mapping
  105.  
  106. Update v96567
  107. Improved automatic recovery from corrupted savegames. From now on, the game will automatically replace any corrupted savegame with the most recent backup it saved. User can expect a loss of progression from only a few seconds to a few minutes if for some reason a savegame ends up being corrupted. Note that the game save backups of your savegames in %localappdata%\RevengeOfTheSavagePlanet\Saved\SaveGames , where you can rename files containing the name 'backup' if you want to manually recover to an older save state.
  108. Fixed an issue where the game would not detect DLCs if the user pressed the invite button too many times after confirmation on the welcome screen.
  109. Fixed an issue where an Alta box audio would repeat over and over and over and over again.
  110. Different cutscene VFX optimization for a more stable framerate during cutscenes.
  111. Optimized Quasadron IX's grass density.
  112. Optimized Mesmertoxin CPU update
  113. Fixed a crash when lowering the screen sync interval too much.
  114. Fixed a crash when using the grapple anywhere tool.
  115. Fixed different crashes when starting or during online sessions.