- Patch 1.0.1.5 - Fixes, improvements + Turkish translation!
- This patch does the following:
- - Adds a turkish translation to the game! (Huge thanks to moongame (Olgunay) and lail0r for doing the translation! <3)
- - All terrain (except lowest stone layer, granite) can now be directy replace with terrain blocks, instead of needing to be removed first, which just wasn't fun gameplay.
- - When caravans arrive at locations, they will not be hungry and starting eating right away.
- - Dismantling carts will remove them from any relevant caravan.
- - Aborting move orders will not leave the "move item" behind (an icon that looked like a wheel or two arrows).
- - Units arriving in boats and stuck outside the screen will move into the map. (This might be rather ugly and glitchy, but they will be 'returned' at least)
- - Gets rid of an annoying glitch in which items dropped in water just kept moving up and down forever.
- - If the final shrine is destroyed during the final boss, you can build a new one. (Much cheaper and much faster)
- - Trying to negotiate at hostile encounters now works as it should! (Previously the chance of a successful negotation was rounded down... to zero... so it never worked.... CODING!)
- - General scrap orders affecting for example "All leather", or "All copper armor", now works as it should.
- - One crash less! This was related to healing animals.
- Thank you for your patience and support!
- As always: Sorry about these issues and the flaws in my game! If this patch should cause anything unforseen: Let me know and I will hot fix it!
- Best wishes and lots of love! <3
- //Mattias