- Update v12173:
- Added translations to DLC for previously missing languages
- Added some new Miscellaneous item models to use for custom items
- Tutorial for car inventory now closes the inventory when you press OK, so you can see the seat icons in the next page
- Blinded units can no longer do sneak detection
- Mapeditor: fixed script tagname ref editor field popup list not adding special tagname for player character in campaigns
- Mapeditor: fixed new empty patrol AI behavior breaking the editor
- Tutorial no longer draws highlights on currently invisible UI elements
- Build widgets are hidden along with the rest of the ingame UI when windows are opened
- Fixed dropping items from inventory not updating carry weight statuses until game is unpaused
- Fixed updating character stats not updating carry weight statuses
- Fixed dead turret gibs blocking access to mines underneath
- Fixed unit move action not stopping when statuses change
- Fixed reveal zones partially showing sneaking enemy units for cursor and always on HP bar, but not visibly. They should be fully hidden.
- Fixed minefield spawning mines off the navmesh
- Fixed a bug in door/gate animation state loading
- Fixed another bug in user made map preview color space
- Fixed ‘Hook on chain’ prop pivot position to prevent it from roofpopping