1. Update 8:
  2. - Fixed bug shotgun dealing no damage when buckshot ammo type was chosen
  3.  
  4. - Fixed bug when pressing C you would perform jump even if keybind was not that
  5.  
  6. - Fixed bug AI holding an LMG in base had missing barrel
  7.  
  8. - Fixed bug JWI Type 64's Handguard sometimes fully disappears
  9.  
  10. - Fixed bug John 357.SNUB muzzle attachments were off floating
  11.  
  12. - When using PIP Scopes bullets are now more centered towards center of scope
  13.  
  14. Update v1.1:
  15. - New Side Mission "Supply Depot"
  16.  
  17. - New Weapon "Havran-II"
  18.  
  19. - Enemy AI Tab Advanced Settings
  20.  
  21. - New Profile Slots Save System
  22.  
  23. - Added Swap Weapon 1 Keybind
  24.  
  25. - Added Swap Weapon 2 Keybind
  26.  
  27. - Added AI Command UI Keybind
  28.  
  29. - Added AI Command 1 Keybind
  30.  
  31. - Added AI Command 2 Keybind
  32.  
  33. - Added AI Command 3 Keybind
  34.  
  35. - Added AI Command 4 Keybind
  36.  
  37. - New Incremental Walk Speed Keybind (You must hold this key to enable adjust walking speed by scrolling)
  38.  
  39. - You can now switch weapons by using scroll wheel
  40.  
  41. - New Prone stance
  42.  
  43. - You can now disable campaign progression when creating a new save
  44.  
  45. - You can now skip Prologue when creating a new save
  46.  
  47. - Enemy AI now fires erratically and does not consistently fire on full auto
  48.  
  49. - Fixed Freelook Action Bugged
  50.  
  51. - Fixed bug where pressing 5 in FOB would delete your campaign progression
  52.  
  53. - Fixed bug where left and right arrow keys make your character turn
  54.  
  55. Update 7:
  56. - New weapon quickswap keybind
  57.  
  58. - Added restart mission button in pause menu
  59.  
  60. - Added return to base button in pause menu
  61.  
  62. - Changed flashlight cone radius to be bigger and intensity lower
  63.  
  64. - Removed flickering cloth window from Stronghold Sweep
  65.  
  66. Update 6:
  67. - New frame limiter setting
  68.  
  69. - The big rocks in Stronghold Sweep now have accurate collision's
  70.  
  71. - Increased player footsteps attentuation range
  72.  
  73. Update 5:
  74. - Increased Squad Teammate movement speed
  75.  
  76. - Increased Squad Teammate damage dealt, health & lowered reaction times.
  77.  
  78. - Fixed pressing ESC or P while in glove customization screen would softlock you
  79.  
  80. - Slightly reduced enemy reaction times on "Easy" & "Normal" Difficulties
  81.  
  82. - Added attachment decorations to the gunsmith wall as visual cue
  83.  
  84. - Removed unnecessary collisions on many rocks in Stronghold Sweep
  85.  
  86. - Removed unnecessary collisions on many foliage in Hunter to Hunted
  87.  
  88. Update 4:
  89. - Fixed when flashlight is on enemy there is a sphere casting shadow
  90.  
  91. - Fixed reset keybinds making reload button to be Y instead of R
  92.  
  93. - Jumping action is now rebindable
  94.  
  95. - Interact action is now rebindable
  96.  
  97. - Increased bounds scale on window cloth's in Stronghold Sweep to combat the black flickering
  98.  
  99. Update 3:
  100. - Fixed 2 instances where you can fall down and get softlocked in Hunter to Hunted
  101.  
  102. - You are now able to pick up the same weapon while having it in your inventory
  103. - Removed Deprecated "Show Objectives" Keybind
  104.  
  105. - Fixed DBS physics asset
  106.  
  107. Update 2:
  108. - Fixed Stronghold Sweep ending voicelines overlapping
  109.  
  110. - Fixed Enemy skin being silver when Visual Effects setting was on Epic
  111.  
  112. - Fixed M16A4 magazine attachments clipping
  113.  
  114. - Dying in base will no longer trigger permadeath delete progress
  115.  
  116. - Fixed Commands UI appearing in Return to sender on lone wolf
  117.  
  118. - Fixed Commands UI appearing in Vacancy on lone wolf
  119.  
  120. - Fixed Commands UI appearing in The Wolf At The End on lone wolf
  121.  
  122. - Fixed objectives being empty in tablet on The Wolf At The End
  123.  
  124. - Fixed objectives being empty in tablet on Vacancy
  125.  
  126. - Fixed L3.762mm physics asset
  127.  
  128. - Dust Tunnels enemy spawns is now randomized
  129.  
  130. - Return to Sender enemy spawns is now randomized
  131.  
  132. - Broken Prayer enemy spawns is now randomized
  133.  
  134. - Fixed Dust Tunnels engine sound was located on a place with no car
  135. - Removed LOD's for LUV vehicle as it caused visual bugs
  136.  
  137. - Fixed floating LUV in The Wolf At The End
  138.  
  139. Update 1:
  140. - Fixed pressing escape does not close Weapon Locker and stun locks the player
  141. - Fixed being able to unpause in skydiving sequence and control the player
  142.  
  143. - Fixed Hauer 17C having the wrong low ready and high ready stance pose
  144.  
  145. - Fixed not being able to move when applying Soviet Wood/Poly Stock Attachment
  146.  
  147. - Fixed teammate AI Running into JLTV and not avoiding it
  148.  
  149. - Fixed The Wolf At The End mission having wrong mission parameters
  150.  
  151. - Fixed NPC Voices volume slider not working, 178 voicelines have been properly assigned soundclasses
  152.  
  153. - Fixed Sniper Rifles weirdly scaling down when jumping and landing
  154.  
  155. - Fixed Mikhail.9x18mm having weird sway reactions
  156.  
  157. - Removed LOD's from the MLRS Truck objective, as it caused visual bugs.
  158.  
  159. - Dying in base will now just reload the level instead of mission failure screen appearing