- Update v1.11.0.16:
- Fixed: Rare crash when finishing construction of some building parts
- Fixed: Mods were not able to save their data.
- Update v1.11.0.15:
- Fixed: An issue where Mineral Deposits could be incorrectly flagged with an "invalid" position, preventing Quarries from being built.
- Update v1.11.0.14:
- Fixed
- Fixed: Some buildings such as the Warehouse, Lumbercamp, Candle Maker, etc. could be placed in water and other invalid positions
- Note: Any buildings previously placed in invalid positions (like water) will need to be moved to a valid spot before further changes can be made to them.
- Monuments and their sub-buildings are not affected
- Fixed: A visual bug where construction costs, splendour, upkeep and capacity appeared to stack cumulatively when cycling through some building parts with the part-switcher.
- Fixed: Dismiss Villager from House tooltip was incorrectly labelled
- Fixed: Some Parts and Decorations could be shown floating when construction begins
- Fixed: Devote a Villager button was not greyed out when the Monastery capacity was reached
- Fixed: Building zones and entrances were still displaying after destroying a Bridge or the Modest Stone Bay Window
- Fixed: Hops plants/vines would disappear after being gathered
- Fixed: The Weaver Hut did not have the correct roof colour options
- Fixed: Clicking the terrain would unexpectedly open the build menu under specific scenarios
- Fixed: Crash when switching the Tavern Kitchen function to Free Build
- Fixed: [Steamdeck/Linux] Using the Right Mouse Button to cancel a building placement would break the Build menu
- Updated
- Updated: Community Localisation
- Modding
- Fixed: Crash when using the shovel icon to destroy Parts from the Basic Material mod
- Exposed more functions for modders. See the modding wiki for more information on the modding changes
- Update v1.11.0.13:
- Fixed: Pre-existing Walls that could be left in a “Being Placed†state when a node was added
- Fixed: Intermittent crash on new game start
- Update v1.11.0.12:
- Updated
- Updated: Optimisation - Reduce RAM usage of trees on the map edge
- Updated: Improved Farm feedback - Farm status will prioritise 'No Worker Assigned' as the field size depends on the workforce.
- Updated: Cost & Splendour of Kingdom Wall Torches
- Updated: Community Localisation
- Fixed
- Fixed: Crash when a Soldier leaves the village while patrolling
- Fixed: Crash when closing the game (or reloading) while a Lodging's building window is open
- Fixed: Crash when a Bridge’s start and end points occupied the same position
- Fixed: Crash when using undo/redo on a replaced part that has been destroyed
- Fixed: Undo/Redo - Using the undo tool after building a bridge could remove the bridge preview
- Fixed: Undo/Redo - The part switcher tool now works with the undo/redo function
- Fixed: Fortification preview was not refreshing when destroying parts/walls
- Fixed: Walls could be left in a “Being Placed†state when a node was added and the changes applied
- Fixed: Villagers could not be promoted in rare cases
- Fixed: Clicking the Company world icons did not open the Company tab
- Fixed: Production buildings' output storage capacity was also incorrectly adding an equal value to input capacity
- Fixed: The state of the access arrows did not change when a forbidden zone was removed.
- Fixed: Grounding issues on some walls
- Fixed: Added new Stained Glass attachment points to Rustic Church parts
- Fixed: Description of "Rustic Wooden Tower" of the Rustic Church
- Modding
- Fixed: Crash in progression screen if an added unlockable is free
- Fixed: `GAME_CONDITION_QUEST_STATE` was unusable for modding