1. Update v1.11.0.16:
  2. Fixed: Rare crash when finishing construction of some building parts
  3. Fixed: Mods were not able to save their data.
  4.  
  5. Update v1.11.0.15:
  6. Fixed: An issue where Mineral Deposits could be incorrectly flagged with an "invalid" position, preventing Quarries from being built.
  7.  
  8. Update v1.11.0.14:
  9. Fixed
  10. Fixed: Some buildings such as the Warehouse, Lumbercamp, Candle Maker, etc. could be placed in water and other invalid positions
  11. Note: Any buildings previously placed in invalid positions (like water) will need to be moved to a valid spot before further changes can be made to them.
  12. Monuments and their sub-buildings are not affected
  13. Fixed: A visual bug where construction costs, splendour, upkeep and capacity appeared to stack cumulatively when cycling through some building parts with the part-switcher.
  14. Fixed: Dismiss Villager from House tooltip was incorrectly labelled
  15. Fixed: Some Parts and Decorations could be shown floating when construction begins
  16. Fixed: Devote a Villager button was not greyed out when the Monastery capacity was reached
  17. Fixed: Building zones and entrances were still displaying after destroying a Bridge or the Modest Stone Bay Window
  18. Fixed: Hops plants/vines would disappear after being gathered
  19. Fixed: The Weaver Hut did not have the correct roof colour options
  20. Fixed: Clicking the terrain would unexpectedly open the build menu under specific scenarios
  21. Fixed: Crash when switching the Tavern Kitchen function to Free Build
  22. Fixed: [Steamdeck/Linux] Using the Right Mouse Button to cancel a building placement would break the Build menu
  23.  
  24. Updated
  25. Updated: Community Localisation
  26.  
  27. Modding
  28. Fixed: Crash when using the shovel icon to destroy Parts from the Basic Material mod
  29. Exposed more functions for modders. See the modding wiki for more information on the modding changes
  30.  
  31. Update v1.11.0.13:
  32. Fixed: Pre-existing Walls that could be left in a “Being Placed” state when a node was added
  33. Fixed: Intermittent crash on new game start
  34.  
  35. Update v1.11.0.12:
  36. Updated
  37. Updated: Optimisation - Reduce RAM usage of trees on the map edge
  38. Updated: Improved Farm feedback - Farm status will prioritise 'No Worker Assigned' as the field size depends on the workforce.
  39. Updated: Cost & Splendour of Kingdom Wall Torches
  40. Updated: Community Localisation
  41.  
  42. Fixed
  43. Fixed: Crash when a Soldier leaves the village while patrolling
  44. Fixed: Crash when closing the game (or reloading) while a Lodging's building window is open
  45. Fixed: Crash when a Bridge’s start and end points occupied the same position
  46. Fixed: Crash when using undo/redo on a replaced part that has been destroyed
  47. Fixed: Undo/Redo - Using the undo tool after building a bridge could remove the bridge preview
  48. Fixed: Undo/Redo - The part switcher tool now works with the undo/redo function
  49. Fixed: Fortification preview was not refreshing when destroying parts/walls
  50. Fixed: Walls could be left in a “Being Placed” state when a node was added and the changes applied
  51. Fixed: Villagers could not be promoted in rare cases
  52. Fixed: Clicking the Company world icons did not open the Company tab
  53. Fixed: Production buildings' output storage capacity was also incorrectly adding an equal value to input capacity
  54. Fixed: The state of the access arrows did not change when a forbidden zone was removed.
  55. Fixed: Grounding issues on some walls
  56. Fixed: Added new Stained Glass attachment points to Rustic Church parts
  57. Fixed: Description of "Rustic Wooden Tower" of the Rustic Church
  58.  
  59. Modding
  60. Fixed: Crash in progression screen if an added unlockable is free
  61. Fixed: `GAME_CONDITION_QUEST_STATE` was unusable for modding