- Update v1.2:
- ✨ New Endgame Feature: Rebirth
- For those of you who already maxed out the Favour tree, there is now a new challenge. You can sacrifice all that progress in exchange for an extra Power slot, opening up new build possibilities and pushing your late-game runs even further.
- ðŸ›ï¸ New Structure: Midas Statue
- What’s better than gold? More gold!
- That’s why our new structure, Midas Statue, can transform enemies into gold… and make them drop Gold when slain.
- ðŸ› ï¸ Quality of Life Improvements
- You asked for more clarity and smoother play, so here’s what we added:
- Kamikaze enemies now play a distinct sound effect. They are easier to notice and a bit more fun to dodge.
- Hold time shortened when using reroll, so you get back to action sooner.
- Added new on-screen tips to help explain options and mechanics, so new and returning players learn faster.
- You can now leave the Workshop with ESC, which makes navigating menus quicker.
- âš–ï¸ Balance Changes
- Dodge cap introduced: Player Dodge has been capped to preserve challenge. Say goodbye to your immortal builds…
- Shield Throw buffed: Higher damage and longer duration make the Power more comparable with the rest.
- Scaling adjusted for Locus of Repulsion so it remains useful without overwhelming other tools at high levels.
- Status Strength improvements are now available for Pronomus’ Power from the start.
- Blades of Madness upgraded: Starts with 3 blades (up from 2), with higher damage and a slightly longer duration for stronger crowd control.
- Reduced Wrath of Ares cooldown so the Power feels more dynamic during fights.
- 🛠Bug Fixes
- And of course, plenty of fixes to make your runs smoother:
- The Workshop no longer breaks after very long sessions.
- Enemies killed by Myrmidons spawned from the Trojan Horse now properly count toward the “enemies killed by buildings†objective on Greece Map 4.
- Fixed cases where some attacks collided with incorrect objects in The Chambers of Bridges.
- Corrected French localization for clearer UI and descriptions.
- Removed the Rift circle objective element. This now matches how event-spawned Rifts behave, improving consistency.
- Fixed uneven ground on one location that could cause movement issues.
- Corrected Medusa Statue category color to Support, matching its true category.
- On ultrawide monitors, the event countdown seconds no longer overlap the minimap.
- Update v1.1:
- ✨ New Power: Tears of Midas
- Fire golden projectiles from both sides of your Survivor, slicing through enemies with style worthy of a king’s treasury.
- King Midas was said to turn everything he touched into gold - an extraordinary gift that became his curse. In Achilles: Survivor, his tears fell heavy, each drop carrying the weight of his regret, and the power to destroy what they touched. Those tears take form of bright, golden projectiles from both sides of your Survivor, cutting through enemy ranks.
- Their radiant arcs make them perfect for sweeping aside entire groups and keeping the battlefield clear on every flank. This power is available for all Survivors.
- 🌠New Language: Portuguese
- Now fully supported in menus, UI, and gameplay - welcome to the battlefield, Survivors from Portugal and Brazil!
- ðŸ› ï¸ Quality of Life Improvements
- Our first priority was to address the most frustrating, game-breaking moments - like getting stuck in buildings or dealing with those kamikaze enemies you’ve told us so much about.
- Added a Pause Menu “Unstuck†button so you can instantly free yourself if you get trapped by buildings or terrain.
- Made Kamikaze enemies easier to spot and reduced their damage so they’re still dangerous, but no longer punishingly unfair.
- Gave mid-bosses a small chance to drop the Magnetic Harp, making those fights more rewarding.
- Added a progress bar for timed events so you know exactly when the next one will start, plus a toggle in settings if you prefer a cleaner screen.
- Made event and stone deposit icons on the minimap flash briefly when they appear so you can react faster.
- Added a “How to Play†reminder popup before your first run so new players know where to find tips - shown only once, so it won’t annoy you.
- Added controller vibration when you take damage so hits feel more impactful.
- The Basement and Rift circles caused too much confusion, so we replaced them with timers so you instantly understand how those mechanics work.
- Added E and Q keyboard shortcuts to scroll tabs left and right, so you can navigate menus faster without touching the mouse.
- ðŸ› ï¸ UI Improvements
- Many of you told us the UI made it harder to play than it should be, so we’ve cleaned it up and made key information easier to find at a glance.
- Added a visual marker to Favours that are ready to be claimed, so you’ll instantly know when a new one is available.
- Reordered pause/summary screen stats so the most important info is easier to find.
- Added an option to let you check your current Powers directly from the improvement or transformation selection screens, helping you make better upgrade choices.
- Improved visibility of Power tags (Range, Strike, etc.) so you can compare abilities more easily.
- Added clear seconds indicators to Structure Invulnerability so you know exactly how long the effect lasts.
- Revealed the titles of locked Survivors so achievements make more sense and both Achilles variants are easier to tell apart.
- Moved event start popups to match boss warning placement so they’re more noticeable.
- âš–ï¸ Balance Changes
- Objective tuning: Lowered requirements for some of the most demanding objectives so they still require effort, but less luck.
- Forge: Increased durability so it will last you longer in battle.
- Statue of Medusa output: Increased cooldown, with further increases for each additional Statue built, to keep resource gains balanced over time.
- Agamemnon’s Wrath: Reduced cooldown from 15s to 11s so you can use it more often.
- 🛠Bugfixes
- Fixed an issue where Myrmidons could get stuck and stop fighting. They now work as intended and will support you in battle instead of slacking off.
- Fixed collision in the Medusa Statue that could trap players.
- Corrected names and icons for several Steam achievements (Conquest of Endless Troy, Conquest of Endless Dungeons, Conquest of Endless Mountain Fortress).
- Fixed incorrect first-level value for the Enchanter’s “Greed of Enchanter†Favour.
- Fixed Magical Overload for Enchanter so it properly increases your cooldown speed.
- Damage numbers above 2.1 billion now display correctly.
- Changed Medusa building category from “Turret†to “Support†so it’s listed properly.
- Various language fixes in Polish, Chinese, and French.
- Update v1.0.2:
- ✅ Determination VIII & IX - Fixed for 0.6 saves
- If you’ve continued from an Early Access save, these two achievements should now track properly.
- ✅ FPS limit
- To help people that reported their GPUs overheating, we set the FPS limit to default.
- You can of course adjust it freely in settings!
- ✅ Ray Tracing Toggle
- More graphic settings: Ray Tracing can now be turned on and off in the settings.
- ✅ Clearer Side Objective Description
- We’ve updated the confusing challenge text: “Build a forge and transform any power†to “Raise any power to level 5 and build the forge.â€
- Clearer. Hopefully less frustrating.
- ✅ Spelling & Description Fixes
- No more “Enchaters†in your menus - we’ve corrected a bunch of minor typos and weird phrasing across UI elements.
- Update v1.0.1:
- ✅ Save loss issue is (hopefully) fixed
- With this update, your saves should now safely sync with Steam Cloud, even if the game closes unexpectedly.
- And remember - if this has happened to you, we are here for you! Come by our Discord and we’ll recover your save: Steam Community .
- ✅ No more getting stuck in buildings
- You can no longer get trapped inside a structure if you're standing in its preview (ghost) form while it's being built.
- ✅ Determination VIII & IX achievements
- These should now track progress correctly for everyone.
- ✅ Anti-aliasing option now works
- Disabling anti-aliasing in the settings now correctly takes effect.
- ✅ Manual Aim label removed
- We’ve removed the “not recommended†tag next to the Manual Aim setting - it’s working well enough now that we’re confident in letting you decide for yourself. (It’s cosmetic only, nothing about the system changed.)
- ✅ Credits added
- We’ve updated the in-game credits and want to sincerely apologize to our team members whose names were missing before 😅 Thank you for your work - and your patience.