- Update v1.21:
- - Fixed fuel being added when driving in reverse (don't judge me)
- - Possibly fixed truck going into the wall in Arizona
- - Cars can't be sold during a police chase
- - Added a one second delay to damage after respawning
- - Minor collision fixes
- Update v1.2:
- New/Added
- New map: Rural Arizona
- New hazard: Motion sensor - works similarly to a camera, but is used indoors.
- Added 3 stealable (& drivable) cars.
- Added 10 new achievements.
- Added many new item requests.
- Added a quota finalize warning if there are still days left.
- Added camera keypad to room 212.
- Added a toggle: “Show player nicknames.â€
- Changes/Improvements
- Buffed melee weapon damage against NPCs.
- Carried items are now saved and loaded properly.
- Due to the new map and loot, debt in Hardcore Mode was increased from 50k to 100k.
- Heist day cooldown no longer starts before returning to the hideout.
- Improved loot in the Texas Train Station Heist.
- Increased chances for skill leaflets and golden card spawns on certain difficulties.
- Increased spawn rate for the “Car Theft†skill leaflet in Arizona.
- Increased spawn rate of upgrade modules.
- Increased time between NPC taser shots.
- NPCs now run slower when out of stamina.
- NPCs won’t chase you too far from their residence.
- Patrolling policeman is slightly downgraded (run slower and have less stamina).
- Radar no longer spawns icons for loot inside the truck.
- Reduced “Police Jammer†level requirement from 20 to 10.
- Some armed NPCs can get scared when they see your gun.
- Unlocked keybind settings for minigame left/right buttons.
- “Win game once†furniture is now unlocked in Completionist Mode from the start.
- Fixes
- Fixed police running to the nearest player’s position (even if unseen) after a failed chase.
- Fixed the issue where the Refund Chest was not refunding credits.
- Fixed light switches not syncing.
- Other
- Updated build to the latest Unity version (security exploit fix).
- Update v1.19m:
- - Fixed police going under the truck in Rural St.
- - Fixed NPCs not turning off lights when going to sleep
- - Filled in one missing translation
- Update v1.19l:
- - Fixed missing translation for "Vehicle parts"
- - Repair cost is now based on item damage instead of being fixed at 10% value
- - New golden card "Repairs". Decreases repair cost by 50%
- Update v1.19k:
- - Fixed Chinese and Japanese languages
- - Instead of a repair limit, there is a small fee for repairing items (10% of item value)
- Update v1.19j:
- - Removed repair limit for tools
- - Removed increased stamina drain while carrying loot
- - AC Gas can be used one extra time (3 in total)
- - Fixed zip tied patrolling policeman calling for backup
- - Decreased pistol cost from 50 to 25k (as it was before)
- - Fixed drawers not closing
- Update v1.19i:
- - Tools last 50% longer with the 'Advanced Repairs' skill learned (previously 25%)
- - Repairs limit on tools is reset after victory
- - Repair workbench is 50% cheaper
- - Sleep gas is 25% cheaper
- - Fixed FPS drop during morning hours
- - Fixed sleep darts not counting towards a challenge
- - Filled in missing translations
- - Fixed missing polish and german characters on the pinboard
- Update v1.19h:
- - Tied up NPCs have an indicator showing how much time is left before they break free
- - You can flag up to 3 objects on the radar, instead of one
- - You can unflag radar objects by pressing right mouse buton
- - New item requests category: Vehicle parts
- - New furniture piece: Magic lever. Moves loot from the truck to the delivery box in the hideout
- - New furniture piece: Police jammer. NPCs take longer to call for help, police takes longer to arrive
- - New object: Electronic safe. Requires a code, can be broken into if you have a certain skill
- - You can interrogate tied up NPCs and find out keypad codes, where traps are etc. (after learing a certain skill)
- - If you have over 120 health, you don't go down instantly after being tased
- - Fixed bug when the 'package to plant' would be marked as an item to steal in the timed job
- - Fixed the undestroyable 103 and 211 bathroom door
- - Alarm is triggered when a door with alarm is destroyed
- - Fixed dark screen upon loading and pausing the game
- - Fixed sidewalk collider issue near 204
- - NPCs collision is disabled if you kill them
- - Added door key to 103
- - Improved input mapping with a controller
- - Added max distance to alarms in keypads etc. NPCs beyond that range won't hear them
- - Stolen keys are saved on Endless mode (previously they respawned all the time)
- - New morning ambience in the hideout