- Update v1.13.24987:
- • Increased the likelihood of Kidnapping crimes occurring slightly
- • Fixed killing Razor not triggering mission failure
- • Fixed injured NPCs sometimes remaining standing
- • Fixed races inadvertently becoming easier
- • Fixed street fighters not attacking each other
- • Fixed Armored Truck heists spawning too close together
- • Partially fixed visual issues with Twin Lightbar flares (further changes pending)
- Update v1.13.24975:
- Quality of Life Improvements
- Players can now escort suspects to the West Station House holding cell
- Check Documents menu now closes when all options are exhausted
- Reduced the delay between requesting an ID Card and receiving results
- Adjusted speeding vehicle speeds
- Adjusted NPC vehicle cornering and speed
- Improved paramedic gurney handling
- Improved safeguards against characters falling through the world
- Audio
- Fixed Cordell’s Abandon Callout voice lines
- Fixed ATM voice-over not triggering during Partnered Shifts
- Fixed breathalyser sounds playing at inappropriate times
- Bug Fixes
- Fixed the “Didn’t Check Firearm Permit” XP penalty when AI officers arrest suspects
- Fixed patrol vehicles respawning in the wrong location after travelling between stations
- Fixed Jawhead’s Karama texture UVs
- Fixed Street Fight characters becoming stuck and invincible
- Fixed Street Fight suspects spawning on top of each other
- Fixed NPCs pushing sliding gates
- Fixed incorrect surrendering suspect UI colours
- Fixed historical crimes not registering for drivers who had left their vehicles
- Fixed vehicle inputs remaining active while paused
- Fixed the wrong locker location appearing in West Station House hints
- Fixed camera glitches at certain elevations
- Fixed spike strips being placed incorrectly in alleyways
- Fixed some bumpers inheriting vehicle colours or liveries
- Fixed suspects speeding while pulling over
- Fixed vehicle document checks for characters in vehicles linked to a historical Motor Vehicle Theft crime
- Fixed a fire escape clipping through an open gate at the West Station House
- Fixed inconsistent police vehicle light flares
- Fixed misplaced light flares on some lightbars
- Fixed Burglary being incorrect as an offence during Armored Truck crimes
- Fixed the desk officer sometimes being absent from the West Station House
- Fixed incorrect parking meter interaction UI
- Fixed the K-9 getting stuck underground outside the West Station House
- Fixed dropped cargo bags floating
- Fixed Sovereign roof decals clipping at certain settings
- Fixed the West Island Watch Commander using civilian speech bubbles
- Fixed K-9 and vehicle customisation hints appearing when spawning at West Station House
- Fixed plate checks being available on police vehicles
- Fixed officers shooting from the rear seats of the Riot Van
- Fixed a paper tray clipping into a doorframe at the West Station House
- Fixed a softlock when dying during the Stabilisation minigame
- Fixed other visual issues at the West Station House
- Fixed Kelly dying when entering a door at the West Station House
- Fixed the radial menu staying open when a suspect escapes during a vehicle interaction
- Fixed booked suspects being taken to the wrong jail idle point at the West Station House
- Fixed holding cell lights at the West Station House
- Update v1.13.24891:
- Gameplay Changes
- Added a new Police Station on West Island
- Added Firearm Permit and Vehicle Documentation features
- Civilians can now carry licensed concealed firearms
- Added additional vehicle document checks
- All Traffic Stop and Stop and Frisk interactions are now voiced
- Added a Take Statement sequence to Muggings
- Gumball lights can now be placed on and removed from commandeered vehicles
- Ambulance and Coroner shifts can now be started from the Shift Select menu
- Traffic Stops can now be performed from the passenger side
- Added the ability to request Rare Finds from the Change Patrol Vehicle menu
- Civilian vehicle trunks now contain miscellaneous objects when searched
- Increased weapon variety for end-game gangs
- Partner now matches the player’s tactical or State Trooper outfit
- Traffic Stops now cancel when the player moves over 100m away with no associated crimes
- Added tolerance to speed checks to better match the displayed vehicle speed
- ‘Run Plate’ speed text now appears yellow when above the speed limit
- Added an interaction hint to burnt-out vehicles covering drug stashes
- Added Interact and Commandeer options to the radial menu when both are available
- Quality of Life Improvements
- Improved Garbage Truck cornering
- Improved the behaviour of blipped vehicles
- Improved vehicle AI when fleeing
- Blocked vehicles will now occasionally sound their horns
- AI vehicles now use brake lights while waiting at junctions
- Improved police vehicle behaviour during chases
- Replacement vehicles now spawn closer to the player
- Escort units now try to spawn on the same side of the freeway
- Traffic Stop vehicles now pull over slightly further on certain roads
- Pulled-over drivers now move further ahead if blipped again
- Increased the intensity and range of single police rooflights
- Added the option to disable helicopter spotlight visuals
- Added a selection of loading screens
- Improved Carjacking and Car Theft descriptions in the Handbook and radial menu
- Keyboard buttons on tabbed screens now display in brackets
- Characters now open their windows during Stop and Search interactions
- Stop and Search interactions now wait for introductory dialogue to finish
- Updated hospital road shortcuts to avoid the Coroner van spawn
- Removed the unused Select button from the Artifacts screen
- Added a 30 FPS menu cap on Steam Deck
- Audio Changes
- Improved SMG gunfire SFX
- Improved audio syncing for suspects hiding in dumpsters
- Added new audio for suspects hiding in portable toilets
- Bug Fixes
- Fixed crimes not being acknowledged correctly during Add Offences
- Fixed subway interaction points after repeatedly using the same subway
- Fixed single Gumball lights facing the wrong direction
- Fixed being able to shoot while exiting a vehicle
- Fixed female NPCs occasionally walking slowly or foot sliding
- Fixed drivers entering a rear seat after being Let Go
- Fixed vehicle AI remaining idle after deciding to flee
- Fixed ATMs potentially spawning in incorrect locations
- Fixed visual issues with suspects hiding in portable toilets
- Fixed the K-9 becoming stuck barking
- Fixed the K-9 barking at narcotics during Serial Killer missions
- Fixed missing water VFX in the precinct showers
- Fixed Cordell sometimes facing away from suspects during vehicle interactions
- Fixed the floating guard hut beside the Bank
- Fixed flat tyre sparks occasionally disappearing
- Fixed police vehicle pushbars incorrectly using livery colours
- Fixed body bag interactions after bags were moved from their original position
- Update v1.12.24536:
- Fixed an issue with the camera stuttering.