- Update v1.6.1:
- FIXED
- Some missing translations from version 1.6.0 changes were added.
- Fixed Era 2 biome biodiversity bonus triggering at 6 biodiversity instead of 7, as described in previous notes.
- Fixes to confusing Micro mechanic feedback when the feature is not yet unlocked in profile level progression.
- Added some metadata for crash-reports.
- Update v1.6.0:
- ADDED
- Added better guiding to the best gameplay settings for you as a player when starting a new planet.
- Horizon Drafts are shown in the escape menu in a session
- CHANGED
- On True Titan difficulty, the Era rewards are on 3 stars instead of 2 stars.
- Micro's completely reworked!
- Emblems completely reworked!
- Read the rework explainer here: https://steamcommunity.com/games/1875060/announcements/detail/508447709615621592?snr=2___
- Starting in v1.6 you can no longer play with planets from v1.5 or earlier. There's a fallback build of v1.5
- Readded invention notifications and discovery animations.
- Added in-game progress feedback for most Milestones (achievements) that deal with gathering X of something. Find them in the hover tooltip in the collection UI after you've played at least one session with the new update.
- If you destroy a defending army, and after that the attacking army, the two cities will sign peace.
- You can now revisit doomed planets for which you skipped all planet-dooming cinematics (using the 'Skip Seen Cutscenes' options).
- BALANCE
- You only get the extra Draft Charge in Horizon mode if you have 5 or more unique biomes that match the bar.
- Requirement for Biome usage bonus down slightly to 6 for era 2 and 10 for era 3.
- Terraform points in the shop get more expensive more quickly.
- Draft Points are extra expensive in Titan Difficulty and up.
- Anomaly no longer turns Reefs into Deep and vice versa (actually a nerf to Reef Shark)
- Country Club now gives food on Undergrowth, and is on different leaders
- Sound effects volume tweaks
- ERAS
- Hunter Age 3 star and 2 star slightly easier.
- Made all 3 star requirements for Era 2 options harder, especially Prosperity.
- Made Castle Age slightly harder.
- Made the Skyscraper less strong.
- Small World 3-star requirement to 600.
- Tropical Paradise requirement to 275 population.
- Space Race, Age o Horror, Solar Punk, and Calm Era 3 Prosperity Era 3 requirements up from 500 to 600.
- Sacrifice Altar gold output down from 500% to 200%.
- BIOTICA
- [Rainforest]
- Gumbo Limbo power up to 10 from 6. Second copy costs 3 <= 4.
- Coffea Robusta now gain science for each bioticum with a base science yield.
- Guarana: slightly cheaper
- Jaguar: significantly cheaper to place twice
- Cacao: fruit scaler up to 25% from 10% per unique fruit.
- [Ocean]
- Titan Fall: Boosted, gained new symbiosis.
- Reef Shark; Biodiversity cost op by 1, second copy up by 2.
- Oil (Offshore): Power down to 0.75 from 1.
- [Ice age]
- Geyser: second geyser a bit more expensive.
- Cave Bear: gets +10% valuables for legacy geos instead of a flat 50 valuables. slightly more expensive, and slightly lower flat valuables.
- [Savanna]
- Sapphire: gains extra valuables % with more biomes
- Lion: flat power up from 35 to 70.
- Sorghum: cheaper to place copies.
- [Forest]
- Orange: Buffed flat food to 40 from 25.
- Phosphorus: flat +25 food instead of +25% food.
- [Desert]
- Falcon: Rework gains gold for each critter on the planet, and gains the
tag. - Cheeta: flat power up to 65 from 40.
- Ruby: fixed Turquoise cohort, and lowered biodiversity a bit
- [Taiga]
- Siberian Tiger: slightly cheaper first placement. Power for predators on the planet down slightly.
- **
- FIXED
- **
- Added extra defensive logic to prevent profile corruption.
- Added automatic profile recovery logic in case of said corruption.
- Fixed some buttons glowing white on opening
- Fixed Steppe Bison: no longer eats critters
- Fixed missing and faulty translations
- Fixed bug with legacy not working on many pieces with Sloth.
- Fixed Primal Flint bonus being named Giant Sloth
- Fixed a crash when you only played with 1 city
- Fixed achievement issues
- Fixed performance issues in puzzle calculations. Especially lategame.
- Fixed a text inconsistency with Glacier
- Fixed text size, alignment and overflow in some places.
- Fixed softlock issue when trying to settle two nomads too close to eachother.
- Update v1.5.3:
- FIXED
- Cave Bear no longer thinks it's also a Woolly Rhino.
- Fixed pacing issue with events, giving just-created cities a time to settle before everyone hates them.
- Fixed an exploit where you could change the outcome of a raid
- Marlin correctly tagged as a Deep bioticum
- Because of a bug, woolly willow now only needs one placement to Evolve.
- Fixed Age of Horror intermezzo cinematic softlocking if 1-star-requirement was achieved at start and introduction was skipped
- Fixed Passionfruit icon being offset in Advanced View
- Fixed broken savegame issue when saving with a spawned army under certain circumstances.
- Fixed issue with triggering Revolution cutscene while its city's population was still dead from a disaster.
- Fixed Power objectives (like from the General) not validating correctly after power increased from losing wars.
- Fixed project inspiration buttons triggering before click release when dragging.
- Fixed Giant becoming unresponsive if saved and loaded with Expand Planet action queued.
- BALANCE
- Lowered the frequency of events starting in the first two eras a bit.
- Wars can steal multiple luxuries, if they have the Trade Slots for it.
- Imperial Jade down +30 gold <= +40 gold. Max stacks 6.
- Imperial Jade down +25% gold <= +75% gold.
- Cave Bear 60 gold <= 100 gold, and 50 gld <= 90 gold.
- Rat, Dove and Parakeet gained
tag. - Woolly willow up to 50 food <= 25 food
- Update v1.5.2:
- CHANGED
- Rework of Siberian Pine to work everywhere
- Trades will always happen in pacifism mode, regardless of relationships
- Giants can't get nuked (one-shotted) anymore by catapults.
- FIXED
- Fixed Bug in some achievements that they would only trigger if humans thought really hard about it (have Philosophy on your planet)
- Fixed the naming of Glacier bioticum
- Fixed naming of Ages in the level up UI
- Probably fixed leaders turning on themselves
- Fixed tiny Museum
- Fixed issue with some eras (City of Dreams, Space Race, Solarpunk) softlocking the intermezzo cinematic if you achieved the first star immediately and click-skip the introduction banner.
- Fixed game corruption issue when settling nomads during the 3-star objective for the Nuclear War era.
- Fixed issue with border expanders and other envoys not properly spawning.
- Update v1.5.1:
- Fixes
- 'Opera' project rule fixed.
- Added missing icons for Inventor's Tower and Great Hall
- Localization issues fixes (in some places a different languages was shown instead of the selected one)