1. Update v1.6.1:
  2. FIXED
  3. Some missing translations from version 1.6.0 changes were added.
  4. Fixed Era 2 biome biodiversity bonus triggering at 6 biodiversity instead of 7, as described in previous notes.
  5. Fixes to confusing Micro mechanic feedback when the feature is not yet unlocked in profile level progression.
  6. Added some metadata for crash-reports.
  7.  
  8. Update v1.6.0:
  9. ADDED
  10. Added better guiding to the best gameplay settings for you as a player when starting a new planet.
  11. Horizon Drafts are shown in the escape menu in a session
  12. CHANGED
  13. On True Titan difficulty, the Era rewards are on 3 stars instead of 2 stars.
  14. Micro's completely reworked!
  15. Emblems completely reworked!
  16. Read the rework explainer here: https://steamcommunity.com/games/1875060/announcements/detail/508447709615621592?snr=2___
  17. Starting in v1.6 you can no longer play with planets from v1.5 or earlier. There's a fallback build of v1.5
  18.  
  19. Readded invention notifications and discovery animations.
  20. Added in-game progress feedback for most Milestones (achievements) that deal with gathering X of something. Find them in the hover tooltip in the collection UI after you've played at least one session with the new update.
  21. If you destroy a defending army, and after that the attacking army, the two cities will sign peace.
  22. You can now revisit doomed planets for which you skipped all planet-dooming cinematics (using the 'Skip Seen Cutscenes' options).
  23. BALANCE
  24. You only get the extra Draft Charge in Horizon mode if you have 5 or more unique biomes that match the bar.
  25. Requirement for Biome usage bonus down slightly to 6 for era 2 and 10 for era 3.
  26. Terraform points in the shop get more expensive more quickly.
  27. Draft Points are extra expensive in Titan Difficulty and up.
  28. Anomaly no longer turns Reefs into Deep and vice versa (actually a nerf to Reef Shark)
  29. Country Club now gives food on Undergrowth, and is on different leaders
  30. Sound effects volume tweaks
  31. ERAS
  32. Hunter Age 3 star and 2 star slightly easier.
  33. Made all 3 star requirements for Era 2 options harder, especially Prosperity.
  34. Made Castle Age slightly harder.
  35. Made the Skyscraper less strong.
  36. Small World 3-star requirement to 600.
  37. Tropical Paradise requirement to 275 population.
  38. Space Race, Age o Horror, Solar Punk, and Calm Era 3 Prosperity Era 3 requirements up from 500 to 600.
  39. Sacrifice Altar gold output down from 500% to 200%.
  40. BIOTICA
  41. [Rainforest]
  42. Gumbo Limbo power up to 10 from 6. Second copy costs 3 <= 4.
  43. Coffea Robusta now gain science for each bioticum with a base science yield.
  44. Guarana: slightly cheaper
  45. Jaguar: significantly cheaper to place twice
  46. Cacao: fruit scaler up to 25% from 10% per unique fruit.
  47. [Ocean]
  48. Titan Fall: Boosted, gained new symbiosis.
  49. Reef Shark; Biodiversity cost op by 1, second copy up by 2.
  50. Oil (Offshore): Power down to 0.75 from 1.
  51. [Ice age]
  52. Geyser: second geyser a bit more expensive.
  53. Cave Bear: gets +10% valuables for legacy geos instead of a flat 50 valuables. slightly more expensive, and slightly lower flat valuables.
  54. [Savanna]
  55. Sapphire: gains extra valuables % with more biomes
  56. Lion: flat power up from 35 to 70.
  57. Sorghum: cheaper to place copies.
  58. [Forest]
  59. Orange: Buffed flat food to 40 from 25.
  60. Phosphorus: flat +25 food instead of +25% food.
  61. [Desert]
  62. Falcon: Rework gains gold for each critter on the planet, and gains the tag.
  63. Cheeta: flat power up to 65 from 40.
  64. Ruby: fixed Turquoise cohort, and lowered biodiversity a bit
  65. [Taiga]
  66. Siberian Tiger: slightly cheaper first placement. Power for predators on the planet down slightly.
  67. **
  68. FIXED
  69. **
  70. Added extra defensive logic to prevent profile corruption.
  71. Added automatic profile recovery logic in case of said corruption.
  72. Fixed some buttons glowing white on opening
  73. Fixed Steppe Bison: no longer eats critters
  74. Fixed missing and faulty translations
  75. Fixed bug with legacy not working on many pieces with Sloth.
  76. Fixed Primal Flint bonus being named Giant Sloth
  77. Fixed a crash when you only played with 1 city
  78. Fixed achievement issues
  79. Fixed performance issues in puzzle calculations. Especially lategame.
  80. Fixed a text inconsistency with Glacier
  81. Fixed text size, alignment and overflow in some places.
  82. Fixed softlock issue when trying to settle two nomads too close to eachother.
  83.  
  84. Update v1.5.3:
  85. FIXED
  86. Cave Bear no longer thinks it's also a Woolly Rhino.
  87. Fixed pacing issue with events, giving just-created cities a time to settle before everyone hates them.
  88. Fixed an exploit where you could change the outcome of a raid
  89. Marlin correctly tagged as a Deep bioticum
  90. Because of a bug, woolly willow now only needs one placement to Evolve.
  91. Fixed Age of Horror intermezzo cinematic softlocking if 1-star-requirement was achieved at start and introduction was skipped
  92. Fixed Passionfruit icon being offset in Advanced View
  93. Fixed broken savegame issue when saving with a spawned army under certain circumstances.
  94. Fixed issue with triggering Revolution cutscene while its city's population was still dead from a disaster.
  95. Fixed Power objectives (like from the General) not validating correctly after power increased from losing wars.
  96. Fixed project inspiration buttons triggering before click release when dragging.
  97. Fixed Giant becoming unresponsive if saved and loaded with Expand Planet action queued.
  98. BALANCE
  99. Lowered the frequency of events starting in the first two eras a bit.
  100. Wars can steal multiple luxuries, if they have the Trade Slots for it.
  101. Imperial Jade down +30 gold <= +40 gold. Max stacks 6.
  102. Imperial Jade down +25% gold <= +75% gold.
  103. Cave Bear 60 gold <= 100 gold, and 50 gld <= 90 gold.
  104. Rat, Dove and Parakeet gained tag.
  105. Woolly willow up to 50 food <= 25 food
  106.  
  107. Update v1.5.2:
  108. CHANGED
  109. Rework of Siberian Pine to work everywhere
  110. Trades will always happen in pacifism mode, regardless of relationships
  111. Giants can't get nuked (one-shotted) anymore by catapults.
  112. FIXED
  113. Fixed Bug in some achievements that they would only trigger if humans thought really hard about it (have Philosophy on your planet)
  114. Fixed the naming of Glacier bioticum
  115. Fixed naming of Ages in the level up UI
  116. Probably fixed leaders turning on themselves
  117. Fixed tiny Museum
  118. Fixed issue with some eras (City of Dreams, Space Race, Solarpunk) softlocking the intermezzo cinematic if you achieved the first star immediately and click-skip the introduction banner.
  119. Fixed game corruption issue when settling nomads during the 3-star objective for the Nuclear War era.
  120. Fixed issue with border expanders and other envoys not properly spawning.
  121.  
  122. Update v1.5.1:
  123. Fixes
  124. 'Opera' project rule fixed.
  125. Added missing icons for Inventor's Tower and Great Hall
  126. Localization issues fixes (in some places a different languages was shown instead of the selected one)