- Update v1.3.0.46261:
- ADDED:
- Added foundations for the Dynamic Combat Difficulty system.
- The game can now evaluate combat difficulty more dynamically, including new combat skill rating logic and combat-related evaluation systems.
- Added additional internal logging for vitals issue tracking.
- CHANGED:
- Improved placement performance by reducing excessive overlap checks while moving or placing objects.
- Optimized Garden interiors, catwalks and central location areas.
- Optimized Infected Garden content.
- Optimized Workshop content.
- Optimized Overgrown Lift content.
- Optimized Overgrown Ruins (biome 2) content.
- Optimized Wind Farm content.
- Optimized New Nature content (biome 3) buildings, fallen leaf and Waterlily landing leaf.
- Optimized support pillars, ruins, containers, garden elements, crane elements, lift elements and Power Generator areas through draw-distance adjustments.
- Reduced texture sizes on selected assets.
- Reduced material complexity by sharing normal maps, using flatter normals where appropriate and replacing duplicated materials or meshes.
- Improved several meshes and materials so they use fewer draw calls.
- Converted scaffolding meshes into instances to improve rendering efficiency.
- Fixed major FPS drops when moving or placing selected objects, including the Mossy Table, Mossy Double Shelf and Festive Dioramas.
- Fixed the placing ghost performing too many overlap checks in a single tick.
- Fixed planter and sprinkler Actor Placing Tool HUD repeatedly checking placement overlaps more often than necessary.
- Changed radar guidance so quest-related locations can be found more reliably even before the exact location has been generated.
- Fixed Power Generator location progression in Overgrown and New Nature biomes so it no longer incorrectly progresses a side quest intended for the Silent City biome.
- Covered up an unattractive vine near the hypothermia flower in the first Underdust area.
- Adjusted draw distances across ruins, support pillars, containers, garden elements and other world objects.
- Improved visible meshes in the Overgrown Lift and Workshop areas.
- Improved settings navigation by fixing wrap navigation across all settings views.
- Each settings view now uses its own scroll box for clearer navigation.
- Removed a misplaced difficulty option from Gameplay Settings.
- Updated Freezer and Fishing Rod textures.
- Updated textures for Automatic Deck Extractor, and Mine assets.
- Removed distance fields from selected items where they were not needed.
- Simplified collision for selected pipe assets.
- Changed how Object Infos and Item Descriptions are loaded to avoid asset registry-related crashes.
- FIXED:
- Fixed Crustpede spawners not saving their state correctly.
- Fixed a co-op issue where the Weather Device’s weather selection screen showed only “Note†for clients.
- Fixed a Colossal Lifeform Swimming location (biome 1) issue where clients had no passage.
- Fixed an issue where the player could not unlock/discover the Luciferin-related location on the radar.
- Fixed storms still appearing when Storm Frequency was set to “None†in Custom Difficulty.
- Fixed Memory Cards granting crafting recipes for ship modules directly instead of requiring players to obtain them from laptops.
- Fixed a missing passage in the Colossal Lifeform Swimming location (biome 1) for clients.
- Fixed a wall blocking the entrance of the UD2 location.
- Fixed the player being unable to reach Luciferin flowers location in the Overgrown Ruins (biome 2).
- Fixed material issues on Wild Habitat landing Leaves.
- Update v1.3.0.46028:
- ADDED:
- Added the keybind option for turning devices on and off.
- CHANGED:
- Changed how vitals drain behaves after death. Main vitals drain effects are now paused when the player is marked as dead instead of being removed entirely.
- Audio fixes on Power Generators
- Performance optimized on the Hideout landmark.
- Optimized the Small Town.
- Optimized Greenhouse Tower.
- Optimized Temporary Camp.
- Optimized cooked and raw item setups.
- Optimized several side quest locations, including Second Expedition, Stolen Future, Hunting Giants, Fishes of the Sky Ocean, The Pirate Dream and Path of Greed.
- FIXED:
- Fixed side quest scan objectives not auto-completing for devices that had already been scanned on older save files.
- Fixed selected side quest and location setup issues, including Borrowed Pal and Hight Point.
- Fixed an issue where Emergency Damage and Overload Damage difficulty settings could swap values.
- Fixed some difficulty screen text not fitting properly in the New Game and Load Game screens.
- Fixed the Surplus visual effect remaining visible if electricity was turned off while Surplus was active.
- Fixed an issue where placing a Lightning Rod always showed a “Lightning Rod damaged†message.
- Fixed an exploit where players could multiply their water supply by putting canned water into the cooker.
- Fixed an issue where items requiring containers were not swapped correctly.
- Fixed an issue where starting to cook food could remove an additional food item from the player’s inventory.
- Fixed an issue where the Distiller could become stuck and could no longer be removed or used.
- Fixed poor UI scaling for loading save games in some languages, including German and Spanish.
- Fixed an invisible Lightning Flash widget that could still be clicked when the Display Lightning Flash option was turned off.
- Fixed the Lightning Flash widget so it no longer blocks clicks.
- Fixed Dust Daisies being desynced in co-op.
- Update vv1.3.0.46028:
- Fixed a bug when the surplus mode stayed on after the player left the Helm
- Fixed a bug where the heading button prompts didn't appear on the UI when using a controller