1. Update v1.3.0.46261:
  2. ADDED:
  3. Added foundations for the Dynamic Combat Difficulty system.
  4. The game can now evaluate combat difficulty more dynamically, including new combat skill rating logic and combat-related evaluation systems.
  5. Added additional internal logging for vitals issue tracking.
  6.  
  7. CHANGED:
  8. Improved placement performance by reducing excessive overlap checks while moving or placing objects.
  9. Optimized Garden interiors, catwalks and central location areas.
  10. Optimized Infected Garden content.
  11. Optimized Workshop content.
  12. Optimized Overgrown Lift content.
  13. Optimized Overgrown Ruins (biome 2) content.
  14. Optimized Wind Farm content.
  15. Optimized New Nature content (biome 3) buildings, fallen leaf and Waterlily landing leaf.
  16. Optimized support pillars, ruins, containers, garden elements, crane elements, lift elements and Power Generator areas through draw-distance adjustments.
  17. Reduced texture sizes on selected assets.
  18. Reduced material complexity by sharing normal maps, using flatter normals where appropriate and replacing duplicated materials or meshes.
  19. Improved several meshes and materials so they use fewer draw calls.
  20. Converted scaffolding meshes into instances to improve rendering efficiency.
  21. Fixed major FPS drops when moving or placing selected objects, including the Mossy Table, Mossy Double Shelf and Festive Dioramas.
  22. Fixed the placing ghost performing too many overlap checks in a single tick.
  23. Fixed planter and sprinkler Actor Placing Tool HUD repeatedly checking placement overlaps more often than necessary.
  24. Changed radar guidance so quest-related locations can be found more reliably even before the exact location has been generated.
  25. Fixed Power Generator location progression in Overgrown and New Nature biomes so it no longer incorrectly progresses a side quest intended for the Silent City biome.
  26. Covered up an unattractive vine near the hypothermia flower in the first Underdust area.
  27. Adjusted draw distances across ruins, support pillars, containers, garden elements and other world objects.
  28. Improved visible meshes in the Overgrown Lift and Workshop areas.
  29. Improved settings navigation by fixing wrap navigation across all settings views.
  30. Each settings view now uses its own scroll box for clearer navigation.
  31. Removed a misplaced difficulty option from Gameplay Settings.
  32. Updated Freezer and Fishing Rod textures.
  33. Updated textures for Automatic Deck Extractor, and Mine assets.
  34. Removed distance fields from selected items where they were not needed.
  35. Simplified collision for selected pipe assets.
  36. Changed how Object Infos and Item Descriptions are loaded to avoid asset registry-related crashes.
  37.  
  38.  
  39. FIXED:
  40. Fixed Crustpede spawners not saving their state correctly.
  41. Fixed a co-op issue where the Weather Device’s weather selection screen showed only “Note” for clients.
  42. Fixed a Colossal Lifeform Swimming location (biome 1) issue where clients had no passage.
  43. Fixed an issue where the player could not unlock/discover the Luciferin-related location on the radar.
  44. Fixed storms still appearing when Storm Frequency was set to “None” in Custom Difficulty.
  45. Fixed Memory Cards granting crafting recipes for ship modules directly instead of requiring players to obtain them from laptops.
  46. Fixed a missing passage in the Colossal Lifeform Swimming location (biome 1) for clients.
  47. Fixed a wall blocking the entrance of the UD2 location.
  48. Fixed the player being unable to reach Luciferin flowers location in the Overgrown Ruins (biome 2).
  49. Fixed material issues on Wild Habitat landing Leaves.
  50.  
  51. Update v1.3.0.46028:
  52. ADDED:
  53. Added the keybind option for turning devices on and off.
  54.  
  55. CHANGED:
  56. Changed how vitals drain behaves after death. Main vitals drain effects are now paused when the player is marked as dead instead of being removed entirely.
  57. Audio fixes on Power Generators
  58. Performance optimized on the Hideout landmark.
  59. Optimized the Small Town.
  60. Optimized Greenhouse Tower.
  61. Optimized Temporary Camp.
  62. Optimized cooked and raw item setups.
  63. Optimized several side quest locations, including Second Expedition, Stolen Future, Hunting Giants, Fishes of the Sky Ocean, The Pirate Dream and Path of Greed.
  64.  
  65. FIXED:
  66. Fixed side quest scan objectives not auto-completing for devices that had already been scanned on older save files.
  67. Fixed selected side quest and location setup issues, including Borrowed Pal and Hight Point.
  68. Fixed an issue where Emergency Damage and Overload Damage difficulty settings could swap values.
  69. Fixed some difficulty screen text not fitting properly in the New Game and Load Game screens.
  70. Fixed the Surplus visual effect remaining visible if electricity was turned off while Surplus was active.
  71. Fixed an issue where placing a Lightning Rod always showed a “Lightning Rod damaged” message.
  72. Fixed an exploit where players could multiply their water supply by putting canned water into the cooker.
  73. Fixed an issue where items requiring containers were not swapped correctly.
  74. Fixed an issue where starting to cook food could remove an additional food item from the player’s inventory.
  75. Fixed an issue where the Distiller could become stuck and could no longer be removed or used.
  76. Fixed poor UI scaling for loading save games in some languages, including German and Spanish.
  77. Fixed an invisible Lightning Flash widget that could still be clicked when the Display Lightning Flash option was turned off.
  78. Fixed the Lightning Flash widget so it no longer blocks clicks.
  79. Fixed Dust Daisies being desynced in co-op.
  80.  
  81. Update vv1.3.0.46028:
  82. Fixed a bug when the surplus mode stayed on after the player left the Helm
  83. Fixed a bug where the heading button prompts didn't appear on the UI when using a controller