1. Update v1.0.69881:
  2. Balance Changes:
  3. Resource Economy
  4. Reduced E115 from bottles 100 >> 75
  5. Reduced Scrap Yield from primary weapons 260 >> 180
  6. Reduced Scrap Yield from secondary weapons 130 >> 100
  7. Reduced Scrap Yield from large ammo 100 >> 75
  8. Reduced Scrap Yield from small ammo 50 >> 35
  9. Increased cost of vehicle repair kit in E115 shop from 1800 >> 2000
  10. Reduced Scrap from Small and Large traces slightly
  11. Reduced E115 from small and large traces slightly
  12. Reduced E115 earned from completing secondary objectives 500 >> 250
  13. Tank Health
  14. Reduced Tank Starting Health from 1600 >> 1400
  15. Reduced Tank Health Upgrade from 2000 >> 1800
  16. Diver
  17. Increased LMG turret health
  18. Increased Cannon turret health
  19. Improved tracking of diver missiles
  20. Increased damage radius of diver missiles from 3 >> 4
  21. Reduced min damage from fall-off from 50% at max distance >> 25%
  22. Increased radius of diver missiles
  23. Reduced chance of dropping a vehicle repair kit from belly weak point 100% >> ~45%
  24. Increased damage from LMG turret 30 >> 35
  25. Increased damage from Cannon turret 200 >> 225
  26. Reduced time between LMG/Cannon attacks
  27. Monolith
  28. Increased base explosion resistance from 50% to 75% to match Diver/Cryptwalker
  29. Increased explosion resistance on eye weak point from 0 > 50%
  30. Increased damage from orbit debris from 125 >> 160
  31. Fixed bug that would result in weak point dropping 2 vehicle repair kits
  32. Reduced chance of dropping a vehicle repair kit from 100% >> ~45%
  33. Increased weakpoint expose time in phase 1 and phase 2 by 1 second
  34. Reduced the number of orbiting debris in Phase 2 and Phase 3
  35. Increased damage multiplier to eye weakpoint from 6 >> 7
  36. Added chance to drop ammo when shooting down debris
  37. Cryptwalker
  38. Increased health 6000 >> 7500
  39. Reduced chance of dropping a vehicle repair kit from 100% >> ~45%
  40. Fixed a crash when a player would move the camera in photo mode while attached to an enemy turret
  41. Improved the controls of reloading ammo boxes
  42. Removed gamepad rumble if player is using mouse and keyboard
  43. Fixed and issue where the character camera would change when using the scroll wheel to browse the weapon wall
  44. Fixed various collision issues that caused the player to get stuck
  45. Various performance improvements
  46. Fixed bad navmesh at the Traitors Gate POI in the ScrapbeltFixed some locations where E-115 could not be picked up  
  47. Adjusted roach enemy settings to properly navigate angled terrain and avoid getting stuck
  48. Optimized graphic settings for older GPUs
  49. Improved vehicle blocking to prevent it from getting stuck on the hermit enemy
  50. Added vehicle boost blur adjustment to accessibility settings
  51. Updated environment foliage and behaviour
  52. Adjust collision in Scrapbelt to allow projectiles through to hit EMP from all angles
  53. Adjusted collision on large debris to prevent vehicle getting stuck in Ashbelt
  54. Repaired an area where player could fall out of world in the Grid
  55. Fixed inability for needle to repair tank from atop turret
  56. Removed outdated setting descriptions
  57. Improved player camera position in tank to prevent camera clipping into vehicle and added camera height adjustment to accessibility settings
  58. Improved camera settings entering the landship for comfortability and to accommodate new height adjustment settings
  59. Fixed bug where secondary weapon ammo would refill on second attachment