- Update v1.0.69881:
- Balance Changes:
- Resource Economy
- Reduced E115 from bottles 100 >> 75
- Reduced Scrap Yield from primary weapons 260 >> 180
- Reduced Scrap Yield from secondary weapons 130 >> 100
- Reduced Scrap Yield from large ammo 100 >> 75
- Reduced Scrap Yield from small ammo 50 >> 35
- Increased cost of vehicle repair kit in E115 shop from 1800 >> 2000
- Reduced Scrap from Small and Large traces slightly
- Reduced E115 from small and large traces slightly
- Reduced E115 earned from completing secondary objectives 500 >> 250
- Tank Health
- Reduced Tank Starting Health from 1600 >> 1400
- Reduced Tank Health Upgrade from 2000 >> 1800
- Diver
- Increased LMG turret health
- Increased Cannon turret health
- Improved tracking of diver missiles
- Increased damage radius of diver missiles from 3 >> 4
- Reduced min damage from fall-off from 50% at max distance >> 25%
- Increased radius of diver missiles
- Reduced chance of dropping a vehicle repair kit from belly weak point 100% >> ~45%
- Increased damage from LMG turret 30 >> 35
- Increased damage from Cannon turret 200 >> 225
- Reduced time between LMG/Cannon attacks
- Monolith
- Increased base explosion resistance from 50% to 75% to match Diver/Cryptwalker
- Increased explosion resistance on eye weak point from 0 > 50%
- Increased damage from orbit debris from 125 >> 160
- Fixed bug that would result in weak point dropping 2 vehicle repair kits
- Reduced chance of dropping a vehicle repair kit from 100% >> ~45%
- Increased weakpoint expose time in phase 1 and phase 2 by 1 second
- Reduced the number of orbiting debris in Phase 2 and Phase 3
- Increased damage multiplier to eye weakpoint from 6 >> 7
- Added chance to drop ammo when shooting down debris
- Cryptwalker
- Increased health 6000 >> 7500
- Reduced chance of dropping a vehicle repair kit from 100% >> ~45%
- Fixed a crash when a player would move the camera in photo mode while attached to an enemy turret
- Improved the controls of reloading ammo boxes
- Removed gamepad rumble if player is using mouse and keyboard
- Fixed and issue where the character camera would change when using the scroll wheel to browse the weapon wall
- Fixed various collision issues that caused the player to get stuck
- Various performance improvements
- Fixed bad navmesh at the Traitors Gate POI in the ScrapbeltFixed some locations where E-115 could not be picked up
- Adjusted roach enemy settings to properly navigate angled terrain and avoid getting stuck
- Optimized graphic settings for older GPUs
- Improved vehicle blocking to prevent it from getting stuck on the hermit enemy
- Added vehicle boost blur adjustment to accessibility settings
- Updated environment foliage and behaviour
- Adjust collision in Scrapbelt to allow projectiles through to hit EMP from all angles
- Adjusted collision on large debris to prevent vehicle getting stuck in Ashbelt
- Repaired an area where player could fall out of world in the Grid
- Fixed inability for needle to repair tank from atop turret
- Removed outdated setting descriptions
- Improved player camera position in tank to prevent camera clipping into vehicle and added camera height adjustment to accessibility settings
- Improved camera settings entering the landship for comfortability and to accommodate new height adjustment settings
- Fixed bug where secondary weapon ammo would refill on second attachment