1. Changelog v2.2.14.125372
  2.  
  3. New Content
  4. [expand type=details expanded=false]
  5.  
  6. Adjusting group spawn logic so you can specify which animals to spawn in the group in AI setup
  7. Adding the Dribbo Trophy & Vestiage items, Recipes, Icons Etc
  8. Adding Dribbo to spawn groups on Styx and Oly
  9. Adjusting Dribbo Loot so it drops vestiges and no longer drops fur
  10. Fixing Dribbo Bestiary Entry so it is enabled
  11. Added text for various trophies
  12. Removed potential for group spawning dribbos to flush async loading (BP_AISpawner)
  13. Fix Dribbo head crit area
  14. Fixed physics assets for mini hippo
  15. Fixed mini hippo corpse dissapearing after death and removed unusued variables
  16. [/expand]
  17.  
  18. Fixed
  19. [expand type=details expanded=false]
  20.  
  21. Fixed Contains Items tooltip area appearing on workshop ranged weapons with ammo (this is only intended for tacklebox and bags)
  22. Fixed Scorpion Fishing Rod recipe
  23. Fix a typo 'Dig Dirt Mount' -> 'Dig Dirt Mound'
  24. Add datatable validation to prevent invalid entries for bestiary progressive stats
  25. [/expand]
  26.  
  27. Future Content
  28. [expand type=details expanded=false]
  29.  
  30. Added snow variant material to icebreaker bones, fixed level BP
  31. IceBreaker skeleton - Added snow functionality to MA_ITM, first pass on texture revision
  32. Added mutliple materials and textures for a first pass on the Wood Sandworm Building Tier
  33. Adding in extra Rock Golem anims for the fight including the hit react to destructible barriers and heavy attack broken up into phases, might need some root motion tweaks but should be all we need for the fight flow now
  34. Added GRE_Hammerhead_Slug_Grenade
  35. Mac & IMP Placement, on Red Quad
  36. Landscape Sculpting Pass and Landscape Painting Pass, Outpost_011
  37. IceMammoth arena - set dressing, sml+med rocks, decal pass, waterfall tweaks
  38. recommit of Arena_IceMammoth work. How about now, Teamcity?
  39. Outpost 011 imported from WC and inital setup completed
  40. Fixed bug where RockGolem was starting with 0 armour
  41. Fixed bug where the slugs would slide if they tried to move and then died (on client)
  42. IceMammoth Arena - set dressing and detailing
  43. Reduced Trail Beacon steel cost
  44. Added additional Cave setup for Prometheus Part 2, to prevent No Biome areas
  45. Added new, replicated TrailBeaconMaxPlacementDistance stat to fix clients not being able to place beacons
  46. Genericised RockGolem's armour mechanic - is now part of ActorState and can be added to any actor with one. Set up the various separated RockGolem armour meshes, they now pop off when armour is damaged to a certain level
  47. Fixed Cave Bat and Arctic Bat pointing to wrong experience row
  48. ASHLANDS: Update outpost clear objective to better show creature required and update objective on complete
  49. ICE SHEET: Update signal strength to better match area size. Fix final cave quest
  50. Fixed clear area objectives no ticking off objectives when complete
  51. Size updated for ITM_Black_Wolf_Tooth
  52. Added multiple textures and materials for initial pass on Wood Sandworm building Tier
  53. Added art assets for the lava hunter sickle to the project
  54. DROVER: Fix clients not having objective items disappear, and other items in the station disappearing
  55. Added Waterlogged Spine item art assets
  56. Setting up Hardened Magma Mesh & Icon
  57. Setting up new Black wolf tooth Mesh
  58. Setting up new Slug Sticky Grenade
  59. Setting up Slug Habitat, Coil and Vial Meshes and Icons
  60. Added Boney Appendage item art assets
  61. Fix an editor only issue with terrain anchors (when stop button is mashed in PIE)
  62. '- COMPOSITION: Update liquid deployment rules to allow client placement
  63. Fixed Sledgehammers not having an icon for attachments that can be attached to them
  64. Added all Biomass items
  65. COMPOSITION: Update quest text to indicate that player can leave the quest area while waiting
  66. Adding new Great Hunts Datatable for an extra layer of information to deal with XOR mission branching
  67. Setting up the Rock Golem Great Hunt Missions
  68. Adjustments to World Talent Manager so World Talents can be retrieved when required
  69. Locked all Great Hunts under the Dangerous Horizons feature level
  70. ASHLANDS: Grant players additional trail beacons as part of prespawned base
  71. Swamp Ape Arena - Blockout
  72. Landscape Sculpting Pass, Landscape Painting Pass and Cliff Pass, Rock Golem Arena
  73. Cliff Placement in Outpost 9, on Red Quad
  74. Fixed bug where trail beacon lines were being drawn outside of the map window geometry
  75. IceMammoth Arena - refining frozen falls
  76. Made virtual TrailBeaconMaxPlacementDistance_+ stat replicated
  77. Fixing trail beacon being audible from long distance when sheltered
  78. revised textures for IceBreaker skeleton
  79. Landscape Sculpting Pass and Landscape Painting Pass, Outpost_011
  80. Fix an async race condition updating terrain anchors as tiles stream in/out
  81. Arena_Hornets - initial map setup
  82. Arena_GiantCat - initial map setup
  83. Arena_PlantBoss - level BP setup
  84. Arena_PlantBoss - initial map setup
  85. Arena_WaterScyther - initial map setup
  86. Arena_SwampApe - initial map setup
  87. Added harden magma art assets to the project
  88. Removed Duplicate voxels in Null Sector area Prom Part 2, on Yellow/Red Quad
  89. Arena_RockGolem - initial map setup
  90. Added remaining materials and textures for the Wood Sandworm building tier
  91. IceBreaker will now spawn at a greater distance from players. Improvements to spline-based BT movement including ability to seamlessly rejoin and move backwards along spline
  92. Adding all rock golem tongue attack and tongue idle audio, events and notifiers
  93. Added another module for future release
  94. Added Fish_Scyther_Tadpole to the project with control rig and animBP
  95. Added additional modules for future release
  96. Adding Lava Hunter Sickle Mesh & Icon
  97. Setting up All Biomass Meshes (Except Lava Hunter)
  98. Lots more additions and updates to rock Golem movement sounds and footsteps
  99. Swamp Ape Arena - Added SW_Flax to cliff edge
  100. Adding Meshes and Icons for Scyther Appendage and Spine
  101. Swamp Ape Arena - Landscape Sculpting & Foliage Pass
  102. Adding rock golem movement audio and events. Slow, fast and medium and all animation notifys
  103. Cliff Pass, Rock Golem Arena
  104. Ice Mammoth Arena - added new meshes/textures for frozen waterfalls, bat nest cluster
  105. Adding rock golem attack movements etc
  106. Adding rock golem footstep audio, event and all notifiers
  107. Cliff Pass, Rock Golem Arena
  108. Adding hammerhead slug trophy deploy audio
  109. Updated ITM_Biomass_Slug and Golum
  110. Added ability for IceBreaker to switch to different spline paths while moving. Tweaked IceBreaker IK to make it less snappy. Fixed bug where manualAISpawn point was freezing movement of IceBreaker when you moved too far away
  111. Cliff Pass, Rock Golem Arena
  112. Swamp Ape Arena - Landscape Sculpting & Foliage Pass
  113. Fix an editor only issue with terrain anchors (when stop button is mashed in PIE) - again in a different way
  114. Adding hardened magma pickup audio
  115. Ice Mammoth Arena - Added new particle systems for frozen waterfalls, added material override function to WT_Waterfal, new water material variant
  116. Adding missing .h file which broke compilation
  117. Increase craft count and stack size of Trail Beacons 5x
  118. Increase Trail Beacon max placement range by 50% (total 150m) and show on Trail Beacon Tool stats
  119. Increase Trail Beacon map icon range
  120. Un-feature lock new creature type
  121. Cliff Pass, Rock Golem Arena
  122. Cliff Placement in Outpost 9, on Red Quad
  123. Updating goelm tongue audio and adding more variations
  124. Fixed trail beacon dashed line not rendering correctly when zoomed out on map
  125. [/expand]
  126.