1. Update v1.1a:
  2. FIXES and CHANGES:
  3. ART
  4. Removed unnecessary black screen in the endless loop of Endless Power.
  5. Treasure Guardian and Legendary Encounters in the Endless Modes have new graphics.
  6. Ethereal minions stopped emitting a blinding light.
  7. Warped Lightseeker and Deranged Red Priest have their VFXes restored.
  8. GAMEPLAY
  9. Left and Right Hand Path Reforges should show correct hands xD
  10. Death Magic card should be better at protecting minions from very high damage.
  11. Vantage Point passive should correctly work when the enemy is killed via a Maneuver card.
  12. Sentinel's Phantom will no longer break from its oath to Sentinel and stop helping him in battle after using Ultimate with certain passive skills
  13. Sentinel's Path of the Assassin should provide Ultimate Charges for each killed enemy.
  14. Mark of Blood visual duration fixed.
  15. Fixed issue with Calc Runestone and Haste passive, where cost reduction would persist between fights
  16. Fixed issue with Gravewalker's Protection where it wouldn't have Return after being brought back to hand
  17. QUALITY OF LIFE
  18. Added the Fullscreen option
  19. Added upgrade level indicators in Blacksmith, Master at Arms, Seamstress, and Candlemaker Trade windows
  20. Restock and "Add 1 more item" options in Scientist moved to top bar as tabs
  21. BUGS
  22. Disabled notifications on the intro video
  23. Fixed rare Endless mode freeze on black screen problem
  24. Fixed Provider's non-rising item cost
  25. Statistics changes in the story should now display real values with stat gain modifiers (like +25% wealth gain)
  26. Fixed bug where restoring Woolsey in a fight and then petting him on gamepad during story would block the game (?!!)
  27. Fixed transmute exploit in Blacksmith's shop
  28. Fixed necromancer bug, where after entering lich, you would get your normal cards instead of lich ones
  29. Can't pick 2 items for 1 in the Provider's story anymore
  30. Fixed health resetting to a lower value after loading Endless mode
  31. You can opt-out of data collection in the Steam version of the game now
  32. TEXT
  33. Added missing translations for difficulty above 32.
  34. Minor localization fixes.
  35. Added missing Polish translation in the tutorial
  36.  
  37. Update v1.1:
  38. MAJOR ADDITIONS:
  39. Three new game modes
  40. Optimization
  41.  
  42. OTHER FIXES AND ADDITIONS:
  43. UI / UX / GAMEPAD
  44. A nice surprise in the Title Screen ;)
  45. Moonring minions have new models
  46. New UI for leaderboards
  47. Added Icon in trades that notifies you what a rune is equipped
  48. New UI for context menu popup
  49. Fixed a bug that made it impossible to select the first and the last card with a gamepad, when you had more than 10 cards in hand
  50. While playing with a gamepad, targeting will select the last chosen target as default
  51. Added support for left analog stick in character sheets wheel
  52. Added quantity of equipped items in all trades
  53. Fixed font issue with characters in the village
  54. Added VFX for discarding a wyrdcard
  55.  
  56. STORY:
  57. Ghost, added a lot of missing VO
  58. There's a secret way to change the Bard's fate now.
  59. Sola Fide should be fixed now for y'all
  60. Shortened the time it takes for conversations with the Scientist to become available again during her quest (same with the Blacksmith)
  61. All village NPCs should properly unlock in the journal (if they're not unlocked after recruiting them just have a chat with them in the village)
  62. Minor localization tweaks and fixes.
  63. Fixed missing art from elder archer's encounter
  64.  
  65. RUNESTONES:
  66. Ethel runestones should properly remove armor bonus after slot change
  67. Wyn runestones should properly work with Wyrdhunter's Shock passive
  68. Thorn Runestone in weapon slot now correctly grants barrier
  69. Runestone Yr updated visibility
  70.  
  71. GENERAL BUGS & FIXES:
  72. All-mother's Altar should be finally available for everyone.
  73. Fixed a bug that made tier bosses and minibosses not change after defeating
  74. Fixed a bug that made it possible to use a card that is being discarded
  75. Fixed a bug with Necromancer's Minions dealing damage before losing rank
  76. Fixed an issue with Golem fight, where starting Moving Stones would have 1 hp
  77. Made calculating score from final boss more precise
  78. Quest cards -- fixed issue when in deck inspect card window would be that of a flip card
  79. Fixed a bug with unlocking characters prematurely
  80. Fixed an issue with flat damage bonuses not showing in character statistics
  81. Woolsey no longer is promoted by Blood Mage cards
  82. Fixed issue with Wyrdness Discharge not consuming HP
  83. Deranged Lifeforce no longer regains their status if stunned for more than 1 turn
  84. Various fixes to animation and VFX (Blood Carver got a new blood FX, Bone Idol has a new projectile effect, Blood Mage's Golem has a correct animation when evading, Deers in Hunter's Grove have proper attack animations)
  85. Fixed some typos & translations
  86. Wyrm, Abomination, and Fae now correctly show how much HP they will gain with each rank/level/tier
  87. Soulblade now correctly reacts to all instances of damage
  88. Candlemaker's milestone buffs should be applied correctly.
  89. Candlemaker's reveal NPCs/Locations mechanic improved.
  90. User Reports failures should happen less often now
  91.  
  92. ACHIEVEMENTS:
  93. "It's Mine" Achievement fixed the issue with getting it too early while fighting with certain bosses
  94. "It's Mine" Achievement now works correctly with certain minibosses
  95.  
  96. CARDS / PASSIVES:
  97. Apostate's Ancestral Knowledge should really work only once per turn.
  98. Apostate should discard Maneuvers that discard Manuvers.
  99. Apostate's Glimpse of Possibility second side reworked.
  100. Vantage Point passive fixed
  101. Power Drop passive fixed
  102. Apostate Idea initial card fixed
  103. Berserker's Crawling Fire card should display proper damage value in deck view
  104. Dance of Blades, changed visual effect effect to make it faster
  105. Inhuman Uttering is now usable while having more than half Ultimate Charges
  106. Fixed visibility on Delayed Punishment
  107. New Beginning should properly reduce cost of additional cards