- Update v1.1a:
- FIXES and CHANGES:
- ART
- Removed unnecessary black screen in the endless loop of Endless Power.
- Treasure Guardian and Legendary Encounters in the Endless Modes have new graphics.
- Ethereal minions stopped emitting a blinding light.
- Warped Lightseeker and Deranged Red Priest have their VFXes restored.
- GAMEPLAY
- Left and Right Hand Path Reforges should show correct hands xD
- Death Magic card should be better at protecting minions from very high damage.
- Vantage Point passive should correctly work when the enemy is killed via a Maneuver card.
- Sentinel's Phantom will no longer break from its oath to Sentinel and stop helping him in battle after using Ultimate with certain passive skills
- Sentinel's Path of the Assassin should provide Ultimate Charges for each killed enemy.
- Mark of Blood visual duration fixed.
- Fixed issue with Calc Runestone and Haste passive, where cost reduction would persist between fights
- Fixed issue with Gravewalker's Protection where it wouldn't have Return after being brought back to hand
- QUALITY OF LIFE
- Added the Fullscreen option
- Added upgrade level indicators in Blacksmith, Master at Arms, Seamstress, and Candlemaker Trade windows
- Restock and "Add 1 more item" options in Scientist moved to top bar as tabs
- BUGS
- Disabled notifications on the intro video
- Fixed rare Endless mode freeze on black screen problem
- Fixed Provider's non-rising item cost
- Statistics changes in the story should now display real values with stat gain modifiers (like +25% wealth gain)
- Fixed bug where restoring Woolsey in a fight and then petting him on gamepad during story would block the game (?!!)
- Fixed transmute exploit in Blacksmith's shop
- Fixed necromancer bug, where after entering lich, you would get your normal cards instead of lich ones
- Can't pick 2 items for 1 in the Provider's story anymore
- Fixed health resetting to a lower value after loading Endless mode
- You can opt-out of data collection in the Steam version of the game now
- TEXT
- Added missing translations for difficulty above 32.
- Minor localization fixes.
- Added missing Polish translation in the tutorial
- Update v1.1:
- MAJOR ADDITIONS:
- Three new game modes
- Optimization
- OTHER FIXES AND ADDITIONS:
- UI / UX / GAMEPAD
- A nice surprise in the Title Screen ;)
- Moonring minions have new models
- New UI for leaderboards
- Added Icon in trades that notifies you what a rune is equipped
- New UI for context menu popup
- Fixed a bug that made it impossible to select the first and the last card with a gamepad, when you had more than 10 cards in hand
- While playing with a gamepad, targeting will select the last chosen target as default
- Added support for left analog stick in character sheets wheel
- Added quantity of equipped items in all trades
- Fixed font issue with characters in the village
- Added VFX for discarding a wyrdcard
- STORY:
- Ghost, added a lot of missing VO
- There's a secret way to change the Bard's fate now.
- Sola Fide should be fixed now for y'all
- Shortened the time it takes for conversations with the Scientist to become available again during her quest (same with the Blacksmith)
- All village NPCs should properly unlock in the journal (if they're not unlocked after recruiting them just have a chat with them in the village)
- Minor localization tweaks and fixes.
- Fixed missing art from elder archer's encounter
- RUNESTONES:
- Ethel runestones should properly remove armor bonus after slot change
- Wyn runestones should properly work with Wyrdhunter's Shock passive
- Thorn Runestone in weapon slot now correctly grants barrier
- Runestone Yr updated visibility
- GENERAL BUGS & FIXES:
- All-mother's Altar should be finally available for everyone.
- Fixed a bug that made tier bosses and minibosses not change after defeating
- Fixed a bug that made it possible to use a card that is being discarded
- Fixed a bug with Necromancer's Minions dealing damage before losing rank
- Fixed an issue with Golem fight, where starting Moving Stones would have 1 hp
- Made calculating score from final boss more precise
- Quest cards -- fixed issue when in deck inspect card window would be that of a flip card
- Fixed a bug with unlocking characters prematurely
- Fixed an issue with flat damage bonuses not showing in character statistics
- Woolsey no longer is promoted by Blood Mage cards
- Fixed issue with Wyrdness Discharge not consuming HP
- Deranged Lifeforce no longer regains their status if stunned for more than 1 turn
- Various fixes to animation and VFX (Blood Carver got a new blood FX, Bone Idol has a new projectile effect, Blood Mage's Golem has a correct animation when evading, Deers in Hunter's Grove have proper attack animations)
- Fixed some typos & translations
- Wyrm, Abomination, and Fae now correctly show how much HP they will gain with each rank/level/tier
- Soulblade now correctly reacts to all instances of damage
- Candlemaker's milestone buffs should be applied correctly.
- Candlemaker's reveal NPCs/Locations mechanic improved.
- User Reports failures should happen less often now
- ACHIEVEMENTS:
- "It's Mine" Achievement fixed the issue with getting it too early while fighting with certain bosses
- "It's Mine" Achievement now works correctly with certain minibosses
- CARDS / PASSIVES:
- Apostate's Ancestral Knowledge should really work only once per turn.
- Apostate should discard Maneuvers that discard Manuvers.
- Apostate's Glimpse of Possibility second side reworked.
- Vantage Point passive fixed
- Power Drop passive fixed
- Apostate Idea initial card fixed
- Berserker's Crawling Fire card should display proper damage value in deck view
- Dance of Blades, changed visual effect effect to make it faster
- Inhuman Uttering is now usable while having more than half Ultimate Charges
- Fixed visibility on Delayed Punishment
- New Beginning should properly reduce cost of additional cards