- Update v1.102:
- 1. New Feature: Steam Achievements
- · Added 20 Steam achievements
- 2. Challenge Board Naming Adjustment
- · As we are gradually adding the Steam achievement system, the original in-game Achievement Board has been renamed to Challenge Board
- 3. New Challenge Content
- · Added challenge for no-damage clears
- · Added challenge for total coins spent
- · Added challenge for total Void Crystals spent
- · Added challenge for equipment reforging count
- · Added challenge for equipment dismantling count
- · Added challenge for perfect dodge count
- · Added challenge for perfect counter count
- 4. Challenge Removal and Adjustments
- · Removed challenge: Jack of All Trades
- · Removed challenge: Master of Every Class
- · Reduced the required combo count for combo challenges
- · Reduced the required Boss kill count for Boss kill challenges
- 5. Sola Combat Experience Improvements
- · Removed the downward camera movement when Sola uses Battle Skills
- · Adjusted Sola’s aerial normal attacks
- · Fixed incorrect visual effects for some of Sola’s skills
- 6. Character Audio Fixes
- · Fixed audio issues with some of Wuxuan’s skills
- 7. Tutorial Adjustments
- · Reduced the requirements for clearing the tutorial
- · Reduced the required number of Battle Skill uses in the tutorial
- · Now, using one ground Battle Skill and one aerial Battle Skill is enough to complete the related tutorial objective
- · Adjusted the number of monsters in the second tutorial stage
- 8. Stage and Difficulty Adjustments
- · Renamed the stages after Chapter 8 from After the Final Chapter to Deep Rift
- · Changed Stages 100-110 into all Boss stages
- · Adjusted monster placement in some stages
- · Fixed terrain collision issues in some stages
- · Fixed missing material issues on boxes in some scenes
- 9. Performance and Scene Optimization
- · Greatly optimized monster performance
- · Optimized the Hall scene
- 10. Accessory Effect Fixes and Adjustments
- · Increased the effect cap of Lucky Charm
- · Increased the effect cap of Pain Conv.
- · Fixed the Buff effect issue of the accessory Lucky Charm
- 11. Eidolon-Related Fixes
- · Fixed an issue where Lone Wolf could not properly disable Eidolons at the Hall training stake
- 12. Localization Text Fixes
- · Fixed some localization text issues
- Update v1.101:
- 1. New Character “Sola†Arrives
- · Added a new playable character: Sola
- · Sola is a vanguard character who fights with a lance
- · Sola excels at aerial combat, using airtime, dives, and aerial movement to continuously chase enemies
- · Sola’s lance attacks focus on rapid consecutive thrusts, allowing her to quickly suppress enemies and break through their defenses
- · Sola has a more agile aerial combo and pursuit rhythm, making her ideal for players who enjoy high-speed combat and aerial action
- · Sola can be found and unlocked in the castle-themed map
- 2. New Weapons and Battle Skills
- · Added 8 new lance weapons exclusive to Sola
- · Added 3 new Battle Skills for Sola
- · Players can try new combat builds around lance weapons, aerial combos, and Battle Skill effects
- 3. New High-Difficulty Stages
- · Added new high-difficulty content for Stages 100-110
- · This update adds high-difficulty stage content, not a new themed stage
- · A new themed stage will be added in a future update
- · Stages 100-110 will provide late-game players with stronger combat challenges and more equipment progression goals
- 4. Combat Experience Adjustments
- · Overall monster toughness has been increased
- · Execution damage multiplier has been increased to 2x its previous value
- · We will continue monitoring combat pacing and character pressure after this adjustment
- 5. Drop and Accessory Fixes
- · Fixed bugs related to additional drop rates
- · Fixed the buff effect issue of the accessory “Wheel of Fateâ€
- · Fixed the buff effect issue of the accessory “Lucky Charmâ€
- 6. Localization Text Fixes
- · Fixed some localization text issues
- · We will continue fixing multilingual text, display, and description issues based on player feedback
- 7. UI and Visual Display Fixes
- · Fixed bugs related to the player attribute panel
- · Fixed an issue where the screen could appear blurry under High / Highest graphics settings
- Update v1.012:
- 1. Character Skill and Combat Adjustments
- · Increased Gerasso’s Battle Skill damage
- · Increased Qin Yuntang’s Battle Skill damage
- · Increased Wuxuan’s Battle Skill damage
- · Enhanced Wuxuan’s red weapon Battle Skill, which can now knock enemies into the air
- 2. Audio Fixes
- · Fixed an issue where some of Wuxuan’s attack hit sound effects were too loud or distorted
- 3. Dismantling Screen Fixes
- · Fixed an issue where control prompts displayed incorrectly after batch dismantling on the dismantling screen
- · Fixed an issue where players could no longer continue operating after batch dismantling was completed
- 4. Stage and Scene Optimization
- · Fixed some collision issues in stages
- · Optimized stages in Theme 2
- · Fixed stair collision issues in Theme 3 stages
- 5. Localization Text Fixes
- · Fixed some localization issues
- Update v1.011:
- 1. Red Equipment Drop Adjustments
- · Increased the base drop rate of red equipment again, by 10x based on the current value
- · Increased the additional red equipment drop rate in Stages 90-100 from 1% to 10%
- · The additional drop rate in Stages 90-100 belongs to a new drop pool independent from the base drop pool
- · This additional drop pool only contains red equipment and is not affected by equipment of other rarities
- 2. Localization Text Fixes
- · Fixed some localization translation issues
- · Fixed some localization text overflow issues caused by overly long text
- · In English attribute text, Action DMG has been changed to Physical Damage
- 3. Attribute Panel and UI Fixes
- · Fixed an issue where the attribute panel would not refresh immediately
- · Fixed an issue where the selection frame on the mission result screen was too large
- 4. Combat and Monster Adjustments
- · Fixed an issue where some small monsters had a chance to not take damage from Eidolons
- · Increased monster toughness, also known as Break value
- 5. Character and Skill Fixes
- · Fixed bugs related to Wuxuan’s sword energy
- · Fixed bugs related to Wuxuan’s elemental damage
- 6. Red Equipment Fixes
- · Fixed the damage reduction bug of the red equipment Havel’s Shield
- Update v1.010:
- 1. Tutorial and Stage Experience Adjustments
- · Adjusted monster HP in the tutorial stage · Adjusted the music in the tutorial stage · Fixed collision issues in several stages
- 2. Red Equipment and Affix Fixes
- · Fixed incorrect affixes on red equipment · Fixed an issue where red equipment did not have properly configured values for the corresponding equipment level · Red equipment affixes can now be displayed properly · Some red equipment functions may still have bugs, and we will continue to adjust and fix them in future updates
- 3. Equipment Rarity and Drop Adjustments
- · Adjusted item rarity drops before Stage 30 · Adjusted item rarity drops from Stage 90 to Stage 100 · Adjusted Boss room drops from Stage 90 to Stage 100. Red equipment now has an additional 1% drop chance · Increased the drop rate of red equipment by 10x based on the current value
- 4. Combat and Status Effect Fixes
- · Optimized stuttering during executions · Fixed an issue where blocking a volley of ice attacks could cause the character to become permanently frozen
- 5. Character Skill Adjustments
- · Reduced the MP cost of some Battle Skills for Caelynn · Improved the hit-stop feel of Caelynn’s red weapon Battle Skill by reducing the hit-stop duration · Strengthened Gerasso’s Battle Skill by increasing its attack range and adjusting its visual effects · Strengthened the elemental effect attached to the 5th hit of Qin Yuntang’s heavy attack · Strengthened Qin Yuntang’s red weapon Battle Skill by increasing its attack range, extending its movement distance, and adjusting its elemental effects and visual effects · Qin Yuntang’s red weapon Battle Skill now releases sword energy effects when used together with red equipment
- 6. UI and Localization Text Fixes
- · Optimized multilingual text in the stage selection interface in the Hall · Optimized multilingual text in the Talent interface in the Hall · Optimized multilingual text in the Achievement interface in the Hall
- 7. Skeleton Training Stake Adjustment
- · Increased the HP of the Skeleton Training Stake to 1000000000 · Somehow, after several versions, the Skeleton Training Stake has received yet another buff. lol
- Update v1.009:
- 1. Interaction Fixes
- · Fixed some interaction failure issues
- · Fixed an issue where interaction might not work after jumping into an interaction point
- · If you still encounter interaction issues, please feel free to continue sharing your feedback with us
- 2. Execution Fixes
- · Fixed some cases where executions could not be performed
- · Fixed an issue where executions might not trigger after the player used certain skills
- 3. Monster HP Growth Adjustments
- · Adjusted the monster HP growth curve for mid-to-late stages based on player feedback
- · Starting from Stage 30, monster HP has been adjusted to 2x the previous value
- · From Stage 30 to Stage 100, monster HP will gradually increase
- · By Stage 100, monster HP has been adjusted to 3x the previous value
- Update v1.008:
- 1. Skeleton Training Stake Fixes and Adjustments
- · Increased the HP of the Skeleton Training Stake to 100000000
- · Fixed bugs related to the Skeleton Training Stake
- 2. Character Skill and Combat Adjustments
- · Fixed an issue with the range of Qin Yuntang’s Awakening Skill
- · Qin Yuntang’s red weapon Battle Skill can now be used while moving
- 3. Lock-on and Stage Experience Optimization
- · Optimized the display position of the lock-on frame when locking onto goblins
- · Added in-stage portals to some maps
- 4. Equipment Drop and Display Fixes
- · Fixed missing weapon drop icons in the inventory
- · Fixed an issue where the ground drop effect did not match the actual item picked up
- · Increased the drop rate of red equipment by an additional 10% based on the previous value
- 5. Accessory and Localization Text Fixes
- · Fixed localization text issues for some accessories
- · Fixed an issue where the names and Icons of red accessories were displayed incorrectly or mismatched
- · The description text for these accessories will be updated in a future patch
- Update v1.007:
- 1. Major Localization and Font Display Fixes
- · Fixed font display issues in most languages
- · Focused on improving font display for French, German, Spanish - Spain, Russian, Turkish, Japanese, and Portuguese - Brazil
- · Added fixes for most missing localization text
- · Fixed missing text issues in most languages
- · Fixed localization text related to executions
- 2. Eidolon Behavior Optimization
- · Optimized the attack behavior of Aura Eidolons
- · Optimized the attack behavior of Laser Eidolons
- · Aura and Laser Eidolons no longer cause hit reactions when attacking monsters, preventing frequent hit reactions from creating poor animation behavior
- 3. Combat System and Affix Adjustments
- · Fixed bugs related to Battle Skill life steal
- · Increased the maximum value of Attack Speed affixes from 130% to 160%
- · Increased the execution damage multiplier for all characters
- · Reduced the chance of abnormal bugs occurring during executions
- · Fixed an issue where counterattacks could occur without a weapon when the character was not holding a weapon
- · Fixed an issue where some talent effects had a chance to be removed when entering a stage
- 4. Character Balance and Skill Adjustments
- · Increased the attack range of Caelynn
- · Increased the attack speed of Caelynn
- · Increased the attack damage of Caelynn
- · Fixed an issue where Caelynn’s Battle Skill consumed Awakening Gauge
- · Increased the range of Wuxuan’s Ultimate Skill
- · Fixed an issue where Wuxuan did not gain invincibility while using his Awakening Skill
- · Increased the range of Qin Yuntang’s Awakening Skill
- · Added new combo follow-ups to Zhou Kuang’s weapon Battle Skill, “Azure Dragon Glaiveâ€
- 5. UI Display and Inventory Experience Optimization
- · Equipment background panels now display colors based on each item’s rarity
- · In the inventory screen, unselected equipment pages will now become darker
- · In the inventory screen, the currently controllable equipment page will now be highlighted
- · Optimized affix display for items, reducing cases where too many affixes could overflow outside the UI frame
- 6. Level and Scene Issue Fixes
- · Fixed issues where some scenes could cause the player to fall
- · Fixed issues where some scenes could cause monsters to fall
- · Fixed an issue where goblins in the tutorial stage had too little HP
- 7. Skeleton Training Stake and Hall Interaction Fixes
- · Increased the HP of the Skeleton Training Stake to 1000000
- · Fixed an issue where the Skeleton Training Stake could die when attacked
- · Fixed an issue where the Skeleton Training Stake settings interaction could not be triggered repeatedly
- · Players no longer need to leave and re-enter the interaction range to continue using the Skeleton Training Stake settings interaction
- Update v1.006:
- 1. Equipment Affix and Rarity Adjustments
- · Fixed the acquisition probability of affix rarity
- · Adjusted the rules for affix rarity acquisition
- · High-level equipment is now more likely to obtain high-level affixes
- 2. Stage and Portal Optimization
- · Optimized Boss portals
- · Fixed an issue where certain stage positions could cause characters to fall abnormally
- 3. Localization Text Fixes
- · Fixed some localization text content
- Update v1.005:
- 1. Performance and Scene Optimization
- · Optimized VRAM usage in the main menu, reducing performance cost in the main menu scene
- · Optimized main stages / major stage scenes, reducing performance pressure in some stages
- · Further optimized some scenes to reduce unnecessary performance cost
- · Fixed an issue where monsters could fall through the floor in some scenes
- · Fixed an issue where abnormal monster behavior in some scenes could cause crashes
- · Fixed collision box issues in some stages
- · Fixed monster collision-related issues
- 2. Stage Experience and Exploration Optimization
- · Adjusted the Check Point positions in some stages
- · Fixed incorrect checkpoint positions
- · Adjusted enemy placement points and spawn logic in some stages
- · Fixed bugs related to character unlocking
- · Moved all newly unlockable characters to the first half of stages, making them easier for players to find
- 3. UI and Control Experience Optimization
- · Stages can now be selected by clicking with the mouse
- · Changed the result screen confirmation from long press to single click
- · Fixed an issue where dismantling equipment in the weapon screen would return the player to the main equipment screen
- 4. Treasure Chest and Reward Adjustments
- · Added a large number of new treasure chest points to the four themed stages
- · Added more treasure chest configurations to stage scenes
- · Upgraded golden treasure chests into coin lottery chests
- · Coin lottery chests now have a chance to grant up to 5000 coins at once
- · Golden treasure chests will now also drop extra crystals
- · Added and adjusted treasure chest spawn points in some stages
- 5. Boss Battle and Portal Fixes
- · Fixed an issue where some buffs became invalid in Boss rooms
- · Updated the Boss room portal style
- · Adjusted audio in some Boss stages
- · Fixed abnormal issues in some Boss-related stages
- 6. Equipment System Fixes
- · Fixed multiple equipment effects not working properly
- · Fixed missing icons for some equipment
- · Fixed missing icons in some areas
- 7. Combat and Action System Fixes
- · Added the Action Speed attribute back into the game
- · Adjusted air reset timing
- · Fixed an issue where projectiles could pass through walls
- · Fixed execution-related bugs
- · Fixed issues that could occur when freezing enemies
- 8. Interaction Fixes
- · Fixed an issue where the interaction key could sometimes become invalid
- · Fixed some interaction logic issues
- 9. Localization Fixes
- · Fixed missing localization text in some areas
- · Fixed a large amount of localization content
- · Fixed missing or abnormal text display issues in some UI, text, and descriptions
- Update v1.004:
- Fixed text display errors for some Lawbound Eidolons.
- Fixed some text errors in the Settings menu.
- Fixed missing text in Achievements / Notice Board.
- Fixed an unintended dialogue interaction near the entrance of the Hall.
- Fixed missing collision on some railings on the second floor of the Hall.
- Fixed an issue where the game package size became abnormally large due to a resource processing mistake.
- Update v1.003:
- Fixed several controller support issues
- Steam Input has now been enabled, and the official recommended controller layout has been configured.
- If you still experience abnormal button mapping or controller input issues, please manually select “Gamepad with Camera Controls†in the Steam controller layout settings and try again.
- Fixed an issue where some talents did not take effect
- Fixed cases where certain talents did not trigger correctly after being unlocked or equipped.
- Fixed music issues in some levels
- Adjusted cases where background music did not play, played incorrectly, or switched abnormally in certain levels.
- Fixed missing materials on some weapon models
- Fixed display issues where certain weapons appeared with missing or incorrect materials in-game.
- Update v1.002:
- Adjusted the monster stat growth curve, allowing players to defeat goblins more smoothly and enjoyably in the early stages.
- Adjusted the required points for stage progression. Boss portals can now be opened faster.
- Extended the Boss countdown timer from 2 minutes to 3 minutes. Special Bosses now have a 6-minute timer, lowering the difficulty threshold for clearing stages.
- Increased the quantity and rarity of Boss drops. It is now easier to obtain high-level equipment.
- Update v1.001:
- Fixed some controller-related issues.
- If you are still experiencing problems, we recommend disabling Steam Input on Steam.
- Fixed filter issues in some scenes.
- Fixed an issue related to the number of reforging attempts.
- Fixed missing icons for some equipment.
- Fixed an issue where some monsters dealt no damage.
- Fixed an issue where the portal could not be reached in some stages.
- Fixed an issue where certain action skills could not be followed up with combos after being used in mid-air.