1. Update v1.102:
  2. 1. New Feature: Steam Achievements
  3. · Added 20 Steam achievements
  4.  
  5. 2. Challenge Board Naming Adjustment
  6. · As we are gradually adding the Steam achievement system, the original in-game Achievement Board has been renamed to Challenge Board
  7.  
  8. 3. New Challenge Content
  9. · Added challenge for no-damage clears
  10. · Added challenge for total coins spent
  11. · Added challenge for total Void Crystals spent
  12. · Added challenge for equipment reforging count
  13. · Added challenge for equipment dismantling count
  14. · Added challenge for perfect dodge count
  15. · Added challenge for perfect counter count
  16.  
  17. 4. Challenge Removal and Adjustments
  18. · Removed challenge: Jack of All Trades
  19. · Removed challenge: Master of Every Class
  20. · Reduced the required combo count for combo challenges
  21. · Reduced the required Boss kill count for Boss kill challenges
  22.  
  23. 5. Sola Combat Experience Improvements
  24. · Removed the downward camera movement when Sola uses Battle Skills
  25. · Adjusted Sola’s aerial normal attacks
  26. · Fixed incorrect visual effects for some of Sola’s skills
  27.  
  28. 6. Character Audio Fixes
  29. · Fixed audio issues with some of Wuxuan’s skills
  30.  
  31. 7. Tutorial Adjustments
  32. · Reduced the requirements for clearing the tutorial
  33. · Reduced the required number of Battle Skill uses in the tutorial
  34. · Now, using one ground Battle Skill and one aerial Battle Skill is enough to complete the related tutorial objective
  35. · Adjusted the number of monsters in the second tutorial stage
  36.  
  37. 8. Stage and Difficulty Adjustments
  38. · Renamed the stages after Chapter 8 from After the Final Chapter to Deep Rift
  39. · Changed Stages 100-110 into all Boss stages
  40. · Adjusted monster placement in some stages
  41. · Fixed terrain collision issues in some stages
  42. · Fixed missing material issues on boxes in some scenes
  43.  
  44. 9. Performance and Scene Optimization
  45. · Greatly optimized monster performance
  46. · Optimized the Hall scene
  47.  
  48. 10. Accessory Effect Fixes and Adjustments
  49. · Increased the effect cap of Lucky Charm
  50. · Increased the effect cap of Pain Conv.
  51. · Fixed the Buff effect issue of the accessory Lucky Charm
  52.  
  53. 11. Eidolon-Related Fixes
  54. · Fixed an issue where Lone Wolf could not properly disable Eidolons at the Hall training stake
  55.  
  56. 12. Localization Text Fixes
  57. · Fixed some localization text issues
  58.  
  59. Update v1.101:
  60. 1. New Character “Sola” Arrives
  61. · Added a new playable character: Sola
  62. · Sola is a vanguard character who fights with a lance
  63. · Sola excels at aerial combat, using airtime, dives, and aerial movement to continuously chase enemies
  64. · Sola’s lance attacks focus on rapid consecutive thrusts, allowing her to quickly suppress enemies and break through their defenses
  65. · Sola has a more agile aerial combo and pursuit rhythm, making her ideal for players who enjoy high-speed combat and aerial action
  66.  
  67. · Sola can be found and unlocked in the castle-themed map
  68.  
  69. 2. New Weapons and Battle Skills
  70. · Added 8 new lance weapons exclusive to Sola
  71. · Added 3 new Battle Skills for Sola
  72. · Players can try new combat builds around lance weapons, aerial combos, and Battle Skill effects
  73.  
  74.  
  75.  
  76. 3. New High-Difficulty Stages
  77. · Added new high-difficulty content for Stages 100-110
  78. · This update adds high-difficulty stage content, not a new themed stage
  79. · A new themed stage will be added in a future update
  80. · Stages 100-110 will provide late-game players with stronger combat challenges and more equipment progression goals
  81.  
  82. 4. Combat Experience Adjustments
  83. · Overall monster toughness has been increased
  84. · Execution damage multiplier has been increased to 2x its previous value
  85. · We will continue monitoring combat pacing and character pressure after this adjustment
  86.  
  87. 5. Drop and Accessory Fixes
  88. · Fixed bugs related to additional drop rates
  89. · Fixed the buff effect issue of the accessory “Wheel of Fate”
  90. · Fixed the buff effect issue of the accessory “Lucky Charm”
  91.  
  92. 6. Localization Text Fixes
  93. · Fixed some localization text issues
  94. · We will continue fixing multilingual text, display, and description issues based on player feedback
  95.  
  96. 7. UI and Visual Display Fixes
  97. · Fixed bugs related to the player attribute panel
  98. · Fixed an issue where the screen could appear blurry under High / Highest graphics settings
  99.  
  100. Update v1.012:
  101. 1. Character Skill and Combat Adjustments
  102.  
  103. · Increased Gerasso’s Battle Skill damage
  104. · Increased Qin Yuntang’s Battle Skill damage
  105. · Increased Wuxuan’s Battle Skill damage
  106. · Enhanced Wuxuan’s red weapon Battle Skill, which can now knock enemies into the air
  107.  
  108. 2. Audio Fixes
  109.  
  110. · Fixed an issue where some of Wuxuan’s attack hit sound effects were too loud or distorted
  111.  
  112. 3. Dismantling Screen Fixes
  113.  
  114. · Fixed an issue where control prompts displayed incorrectly after batch dismantling on the dismantling screen
  115. · Fixed an issue where players could no longer continue operating after batch dismantling was completed
  116.  
  117. 4. Stage and Scene Optimization
  118.  
  119. · Fixed some collision issues in stages
  120. · Optimized stages in Theme 2
  121. · Fixed stair collision issues in Theme 3 stages
  122.  
  123. 5. Localization Text Fixes
  124.  
  125. · Fixed some localization issues
  126.  
  127. Update v1.011:
  128. 1. Red Equipment Drop Adjustments
  129.  
  130. · Increased the base drop rate of red equipment again, by 10x based on the current value
  131. · Increased the additional red equipment drop rate in Stages 90-100 from 1% to 10%
  132. · The additional drop rate in Stages 90-100 belongs to a new drop pool independent from the base drop pool
  133. · This additional drop pool only contains red equipment and is not affected by equipment of other rarities
  134.  
  135. 2. Localization Text Fixes
  136.  
  137. · Fixed some localization translation issues
  138. · Fixed some localization text overflow issues caused by overly long text
  139. · In English attribute text, Action DMG has been changed to Physical Damage
  140.  
  141. 3. Attribute Panel and UI Fixes
  142.  
  143. · Fixed an issue where the attribute panel would not refresh immediately
  144. · Fixed an issue where the selection frame on the mission result screen was too large
  145.  
  146. 4. Combat and Monster Adjustments
  147.  
  148. · Fixed an issue where some small monsters had a chance to not take damage from Eidolons
  149. · Increased monster toughness, also known as Break value
  150.  
  151. 5. Character and Skill Fixes
  152.  
  153. · Fixed bugs related to Wuxuan’s sword energy
  154. · Fixed bugs related to Wuxuan’s elemental damage
  155.  
  156. 6. Red Equipment Fixes
  157.  
  158. · Fixed the damage reduction bug of the red equipment Havel’s Shield
  159.  
  160. Update v1.010:
  161. 1. Tutorial and Stage Experience Adjustments
  162. · Adjusted monster HP in the tutorial stage · Adjusted the music in the tutorial stage · Fixed collision issues in several stages
  163.  
  164. 2. Red Equipment and Affix Fixes
  165. · Fixed incorrect affixes on red equipment · Fixed an issue where red equipment did not have properly configured values for the corresponding equipment level · Red equipment affixes can now be displayed properly · Some red equipment functions may still have bugs, and we will continue to adjust and fix them in future updates
  166.  
  167. 3. Equipment Rarity and Drop Adjustments
  168. · Adjusted item rarity drops before Stage 30 · Adjusted item rarity drops from Stage 90 to Stage 100 · Adjusted Boss room drops from Stage 90 to Stage 100. Red equipment now has an additional 1% drop chance · Increased the drop rate of red equipment by 10x based on the current value
  169.  
  170. 4. Combat and Status Effect Fixes
  171. · Optimized stuttering during executions · Fixed an issue where blocking a volley of ice attacks could cause the character to become permanently frozen
  172.  
  173. 5. Character Skill Adjustments
  174. · Reduced the MP cost of some Battle Skills for Caelynn · Improved the hit-stop feel of Caelynn’s red weapon Battle Skill by reducing the hit-stop duration · Strengthened Gerasso’s Battle Skill by increasing its attack range and adjusting its visual effects · Strengthened the elemental effect attached to the 5th hit of Qin Yuntang’s heavy attack · Strengthened Qin Yuntang’s red weapon Battle Skill by increasing its attack range, extending its movement distance, and adjusting its elemental effects and visual effects · Qin Yuntang’s red weapon Battle Skill now releases sword energy effects when used together with red equipment
  175.  
  176. 6. UI and Localization Text Fixes
  177. · Optimized multilingual text in the stage selection interface in the Hall · Optimized multilingual text in the Talent interface in the Hall · Optimized multilingual text in the Achievement interface in the Hall
  178.  
  179. 7. Skeleton Training Stake Adjustment
  180. · Increased the HP of the Skeleton Training Stake to 1000000000 · Somehow, after several versions, the Skeleton Training Stake has received yet another buff. lol
  181.  
  182. Update v1.009:
  183. 1. Interaction Fixes
  184.  
  185. · Fixed some interaction failure issues
  186. · Fixed an issue where interaction might not work after jumping into an interaction point
  187. · If you still encounter interaction issues, please feel free to continue sharing your feedback with us
  188.  
  189. 2. Execution Fixes
  190.  
  191. · Fixed some cases where executions could not be performed
  192. · Fixed an issue where executions might not trigger after the player used certain skills
  193.  
  194. 3. Monster HP Growth Adjustments
  195.  
  196. · Adjusted the monster HP growth curve for mid-to-late stages based on player feedback
  197. · Starting from Stage 30, monster HP has been adjusted to 2x the previous value
  198. · From Stage 30 to Stage 100, monster HP will gradually increase
  199. · By Stage 100, monster HP has been adjusted to 3x the previous value
  200.  
  201. Update v1.008:
  202. 1. Skeleton Training Stake Fixes and Adjustments
  203.  
  204. · Increased the HP of the Skeleton Training Stake to 100000000
  205. · Fixed bugs related to the Skeleton Training Stake
  206.  
  207. 2. Character Skill and Combat Adjustments
  208.  
  209. · Fixed an issue with the range of Qin Yuntang’s Awakening Skill
  210. · Qin Yuntang’s red weapon Battle Skill can now be used while moving
  211.  
  212. 3. Lock-on and Stage Experience Optimization
  213.  
  214. · Optimized the display position of the lock-on frame when locking onto goblins
  215. · Added in-stage portals to some maps
  216.  
  217. 4. Equipment Drop and Display Fixes
  218.  
  219. · Fixed missing weapon drop icons in the inventory
  220. · Fixed an issue where the ground drop effect did not match the actual item picked up
  221. · Increased the drop rate of red equipment by an additional 10% based on the previous value
  222.  
  223. 5. Accessory and Localization Text Fixes
  224.  
  225. · Fixed localization text issues for some accessories
  226. · Fixed an issue where the names and Icons of red accessories were displayed incorrectly or mismatched
  227. · The description text for these accessories will be updated in a future patch
  228.  
  229. Update v1.007:
  230. 1. Major Localization and Font Display Fixes
  231. · Fixed font display issues in most languages
  232. · Focused on improving font display for French, German, Spanish - Spain, Russian, Turkish, Japanese, and Portuguese - Brazil
  233. · Added fixes for most missing localization text
  234. · Fixed missing text issues in most languages
  235. · Fixed localization text related to executions
  236.  
  237. 2. Eidolon Behavior Optimization
  238. · Optimized the attack behavior of Aura Eidolons
  239. · Optimized the attack behavior of Laser Eidolons
  240. · Aura and Laser Eidolons no longer cause hit reactions when attacking monsters, preventing frequent hit reactions from creating poor animation behavior
  241.  
  242. 3. Combat System and Affix Adjustments
  243. · Fixed bugs related to Battle Skill life steal
  244. · Increased the maximum value of Attack Speed affixes from 130% to 160%
  245. · Increased the execution damage multiplier for all characters
  246. · Reduced the chance of abnormal bugs occurring during executions
  247. · Fixed an issue where counterattacks could occur without a weapon when the character was not holding a weapon
  248. · Fixed an issue where some talent effects had a chance to be removed when entering a stage
  249.  
  250. 4. Character Balance and Skill Adjustments
  251. · Increased the attack range of Caelynn
  252. · Increased the attack speed of Caelynn
  253. · Increased the attack damage of Caelynn
  254. · Fixed an issue where Caelynn’s Battle Skill consumed Awakening Gauge
  255. · Increased the range of Wuxuan’s Ultimate Skill
  256. · Fixed an issue where Wuxuan did not gain invincibility while using his Awakening Skill
  257. · Increased the range of Qin Yuntang’s Awakening Skill
  258. · Added new combo follow-ups to Zhou Kuang’s weapon Battle Skill, “Azure Dragon Glaive”
  259.  
  260. 5. UI Display and Inventory Experience Optimization
  261. · Equipment background panels now display colors based on each item’s rarity
  262. · In the inventory screen, unselected equipment pages will now become darker
  263. · In the inventory screen, the currently controllable equipment page will now be highlighted
  264. · Optimized affix display for items, reducing cases where too many affixes could overflow outside the UI frame
  265.  
  266. 6. Level and Scene Issue Fixes
  267. · Fixed issues where some scenes could cause the player to fall
  268. · Fixed issues where some scenes could cause monsters to fall
  269. · Fixed an issue where goblins in the tutorial stage had too little HP
  270.  
  271. 7. Skeleton Training Stake and Hall Interaction Fixes
  272. · Increased the HP of the Skeleton Training Stake to 1000000
  273. · Fixed an issue where the Skeleton Training Stake could die when attacked
  274. · Fixed an issue where the Skeleton Training Stake settings interaction could not be triggered repeatedly
  275. · Players no longer need to leave and re-enter the interaction range to continue using the Skeleton Training Stake settings interaction
  276.  
  277. Update v1.006:
  278. 1. Equipment Affix and Rarity Adjustments
  279. · Fixed the acquisition probability of affix rarity
  280. · Adjusted the rules for affix rarity acquisition
  281. · High-level equipment is now more likely to obtain high-level affixes
  282.  
  283. 2. Stage and Portal Optimization
  284. · Optimized Boss portals
  285. · Fixed an issue where certain stage positions could cause characters to fall abnormally
  286.  
  287. 3. Localization Text Fixes
  288. · Fixed some localization text content
  289.  
  290. Update v1.005:
  291. 1. Performance and Scene Optimization
  292. · Optimized VRAM usage in the main menu, reducing performance cost in the main menu scene
  293. · Optimized main stages / major stage scenes, reducing performance pressure in some stages
  294. · Further optimized some scenes to reduce unnecessary performance cost
  295. · Fixed an issue where monsters could fall through the floor in some scenes
  296. · Fixed an issue where abnormal monster behavior in some scenes could cause crashes
  297. · Fixed collision box issues in some stages
  298. · Fixed monster collision-related issues
  299.  
  300. 2. Stage Experience and Exploration Optimization
  301. · Adjusted the Check Point positions in some stages
  302. · Fixed incorrect checkpoint positions
  303. · Adjusted enemy placement points and spawn logic in some stages
  304. · Fixed bugs related to character unlocking
  305. · Moved all newly unlockable characters to the first half of stages, making them easier for players to find
  306.  
  307. 3. UI and Control Experience Optimization
  308. · Stages can now be selected by clicking with the mouse
  309. · Changed the result screen confirmation from long press to single click
  310. · Fixed an issue where dismantling equipment in the weapon screen would return the player to the main equipment screen
  311.  
  312. 4. Treasure Chest and Reward Adjustments
  313. · Added a large number of new treasure chest points to the four themed stages
  314. · Added more treasure chest configurations to stage scenes
  315. · Upgraded golden treasure chests into coin lottery chests
  316. · Coin lottery chests now have a chance to grant up to 5000 coins at once
  317. · Golden treasure chests will now also drop extra crystals
  318. · Added and adjusted treasure chest spawn points in some stages
  319.  
  320. 5. Boss Battle and Portal Fixes
  321. · Fixed an issue where some buffs became invalid in Boss rooms
  322.  
  323. · Updated the Boss room portal style
  324.  
  325. · Adjusted audio in some Boss stages
  326.  
  327. · Fixed abnormal issues in some Boss-related stages
  328.  
  329. 6. Equipment System Fixes
  330. · Fixed multiple equipment effects not working properly
  331. · Fixed missing icons for some equipment
  332. · Fixed missing icons in some areas
  333.  
  334. 7. Combat and Action System Fixes
  335. · Added the Action Speed attribute back into the game
  336. · Adjusted air reset timing
  337. · Fixed an issue where projectiles could pass through walls
  338. · Fixed execution-related bugs
  339. · Fixed issues that could occur when freezing enemies
  340.  
  341. 8. Interaction Fixes
  342. · Fixed an issue where the interaction key could sometimes become invalid
  343. · Fixed some interaction logic issues
  344.  
  345. 9. Localization Fixes
  346. · Fixed missing localization text in some areas
  347. · Fixed a large amount of localization content
  348. · Fixed missing or abnormal text display issues in some UI, text, and descriptions
  349.  
  350. Update v1.004:
  351. Fixed text display errors for some Lawbound Eidolons.
  352. Fixed some text errors in the Settings menu.
  353. Fixed missing text in Achievements / Notice Board.
  354. Fixed an unintended dialogue interaction near the entrance of the Hall.
  355. Fixed missing collision on some railings on the second floor of the Hall.
  356. Fixed an issue where the game package size became abnormally large due to a resource processing mistake.
  357.  
  358. Update v1.003:
  359. Fixed several controller support issues
  360. Steam Input has now been enabled, and the official recommended controller layout has been configured.
  361. If you still experience abnormal button mapping or controller input issues, please manually select “Gamepad with Camera Controls” in the Steam controller layout settings and try again.
  362. Fixed an issue where some talents did not take effect
  363. Fixed cases where certain talents did not trigger correctly after being unlocked or equipped.
  364. Fixed music issues in some levels
  365. Adjusted cases where background music did not play, played incorrectly, or switched abnormally in certain levels.
  366. Fixed missing materials on some weapon models
  367. Fixed display issues where certain weapons appeared with missing or incorrect materials in-game.
  368.  
  369. Update v1.002:
  370. Adjusted the monster stat growth curve, allowing players to defeat goblins more smoothly and enjoyably in the early stages.
  371. Adjusted the required points for stage progression. Boss portals can now be opened faster.
  372. Extended the Boss countdown timer from 2 minutes to 3 minutes. Special Bosses now have a 6-minute timer, lowering the difficulty threshold for clearing stages.
  373. Increased the quantity and rarity of Boss drops. It is now easier to obtain high-level equipment.
  374.  
  375. Update v1.001:
  376. Fixed some controller-related issues.
  377. If you are still experiencing problems, we recommend disabling Steam Input on Steam.
  378. Fixed filter issues in some scenes.
  379. Fixed an issue related to the number of reforging attempts.
  380. Fixed missing icons for some equipment.
  381. Fixed an issue where some monsters dealt no damage.
  382. Fixed an issue where the portal could not be reached in some stages.
  383. Fixed an issue where certain action skills could not be followed up with combos after being used in mid-air.
  384.