1. Update v1.13:
  2. General
  3.                â€¢ Balance adjustments on all characters
  4.  
  5. Weight reduced on the following characters:
  6.  
  7.                â€¢ Jimmy
  8.  
  9.                â€¢ Jenny
  10.  
  11.                â€¢ G.Gertie
  12.  
  13.                â€¢ Garfield
  14.  
  15.                â€¢ Raphael
  16.  
  17.                â€¢ Korra
  18.  
  19.                â€¢ Iroh
  20.  
  21. Bug fixes
  22.  
  23. • Fixed certain power-ups causing crashes on Campaign mode
  24.  
  25. • Fixed a bug on Conch Street stage where doodlebob hazard would not spawn correctly
  26.  
  27. • Fixed crash on Timeless Stardial if 2 or more players were KOd consecutively on the side blastzones
  28.  
  29. • Fixed characters turning around while transitioning to Idle Air after performing certain special moves while airborne
  30.  
  31. • Fixed an issue where characters were able to Slime Cancel during hitstun while in the Land Hard state under certain circumstances
  32.  
  33. Balance Changes
  34. Spongebob
  35. Charge Down
  36.  
  37.                â€¢ Added weak hitbox after first spin
  38.  
  39. Charge Air Down Slime
  40.  
  41.                â€¢ Fixed a bug where the move would go through platforms
  42.  
  43. Special Up
  44.  
  45.                â€¢ Fixed an issue where the player could land with no landing lag while rising
  46.  
  47. Patrick
  48. General
  49.  
  50.                â€¢ Removed ability to Slime Cancel Special Up on land
  51.  
  52. Grab Throw Back
  53.  
  54.                â€¢ Damage increased: (15 → 18)
  55.  
  56. Grab Throw Down
  57.  
  58.                â€¢ Damage increased: (10 → 15)
  59.  
  60. Grab Throw Forward
  61.  
  62.                â€¢ Damage increased: (8 → 16)
  63.  
  64. Grab Throw Up
  65.  
  66.                â€¢ Damage increased: (10 → 15)
  67.  
  68. Special Up Launch
  69.  
  70.                â€¢ Damage increased: (15 → 16)
  71.  
  72. Special Forward Slime
  73.  
  74.                â€¢ Added super armor throughout the entirety of the move if Patrick successfully grabbed an opponent
  75.  
  76. Squidward  
  77. General
  78.  
  79.                â€¢ Slime gain reduced by 20%
  80.  
  81. Charge Air Up
  82.  
  83.                â€¢ Current momentum reduced on startup
  84.  
  85.                â€¢ Can no longer fast fall start up
  86.  
  87. Charge Air Down
  88.  
  89.                â€¢ Current momentum reduced on startup
  90.  
  91. Charge Down
  92.  
  93.                â€¢ Improved multihit consistency
  94.  
  95. Light Air Down
  96.  
  97.                â€¢ Spike angle changed from -80° to -90°
  98.  
  99. Light Air Forward
  100.  
  101.                â€¢ Improved multihit consistency
  102.  
  103. Special Up
  104.  
  105.                â€¢ Fixed an issue where if performed close enough to the ground Squidward could bypass all landing lag
  106.  
  107.                â€¢ Initial velocity reduced
  108.  
  109.                â€¢ End hitbox damage decreased: (12 → 8)
  110.  
  111. Special Neutral
  112.  
  113.                â€¢ Landing lag increased by 5 frames per note charge
  114.  
  115.                â€¢ Lifetime of Squidward note 2 decreased
  116.  
  117.                â€¢ Slime note double hit reworked, and launch angle changed
  118.  
  119. Special Down
  120.  
  121.                â€¢ Increased start up
  122.  
  123.                â€¢ Can no longer fast fall
  124.  
  125.                â€¢ Slime version startup greatly decreased
  126.  
  127. Special Forward
  128.  
  129.                â€¢ Greatly increased endlag
  130.  
  131.                â€¢ Reworked all paintings
  132.  
  133. Special Forward – Crit
  134.  
  135.                â€¢ BaseKnockback increased: (27.5 → 28.5)
  136.  
  137.                â€¢ KnockbackGain increased: (15 → 16)
  138.  
  139.                â€¢ HitStunMinimum increased: (5 → 40)
  140.  
  141.                â€¢ BlockDamage increased: (20 → 25)
  142.  
  143. Special Forward – Damage
  144.  
  145.                â€¢ BaseKnockback increased: (13.2 → 14.5)
  146.  
  147.                â€¢ KnockbackGain decreased: (15.6 → 14)
  148.  
  149.                â€¢ HitStunMinimum increased: (5 → 140)
  150.  
  151.                â€¢ BlockPush increased: (2 → 3)
  152.  
  153.                â€¢ BlockStun decreased: (18 → 10)
  154.  
  155.                â€¢ DirectionalInfluenceMultiplier increased: (0.5 → 1)
  156.  
  157.                â€¢ Damage decreased: (24 → 21)
  158.  
  159.                â€¢ BlockDamage decreased: (18 → 14)
  160.  
  161.                â€¢ Angle changed: (45° → 38°)
  162.  
  163. Special Forward – Weak
  164.  
  165.                â€¢ BaseKnockback decreased: (17 → 7)
  166.  
  167.                â€¢ KnockbackGain decreased: (14.4 → 7)
  168.  
  169.                â€¢ HitStunMinimum increased: (5 → 35)
  170.  
  171.                â€¢ BlockStun decreased: (22 → 7)
  172.  
  173.                â€¢ InstigatorAdvantageOnBlock decreased: (10 → 7)
  174.  
  175.                â€¢ DirectionalInfluenceMultiplier increased: (0.5 → 1)
  176.  
  177.                â€¢ Damage decreased: (18 → 7)
  178.  
  179.                â€¢ BlockDamage decreased: (14 → 7)
  180.  
  181.                â€¢ Angle changed: (65° → 45°)
  182.  
  183. MechaPlankton
  184. General
  185.  
  186.                â€¢ Removed ability to recover Light Air Up stall when grabbing the ledge, now it is only received when landing
  187.  
  188. Charge Air Up Finisher
  189.  
  190.                â€¢ BaseKnockback increased: (14 → 14.6)
  191.  
  192.                â€¢ KnockbackGain decreased: (16.3 → 14.5)
  193.  
  194. Charge Air Forward
  195.  
  196.                â€¢ Slightly increased landing lag
  197.  
  198. Light Air Neutral
  199.  
  200.                â€¢ Start up increased by 1 frame.
  201.  
  202.                â€¢ Blockstun reduced
  203.  
  204.                â€¢ Increased Landing Lag
  205.  
  206. Light Up
  207.  
  208.                â€¢ BaseKnockback decreased: (18.4 → 16.4)
  209.  
  210.                â€¢ KnockbackGain increased: (10.95 → 11.2)
  211.  
  212.                â€¢ HitStunMinimum decreased: (12 → 10)
  213.  
  214. Light Air Up
  215.  
  216.                â€¢ Angle changed: (67 → 62)
  217.  
  218. Special Neutral
  219.  
  220.                â€¢ Hover Speed reduced
  221.  
  222.                â€¢ Fixed an issue where the move would come out faster than intended after certain grounded actions
  223.  
  224. Special Up
  225.  
  226.                â€¢ Height bonus is now retained as long as Light Air Up was performed before landing
  227.  
  228. Ren & Stimpy
  229. General
  230.  
  231.                â€¢ Weight decreased from 1.09 to 1.06
  232.  
  233.                â€¢ Increased hitstun fall speed and hitstun gravity to be more susceptible to combos
  234.  
  235.                â€¢ Fixed an issue where intangibility was not applied on the correct hitboxes on Light Up
  236.  
  237. Charge Air Down
  238.  
  239.                â€¢ Late hit knockback reworked to be much weaker, now sends at 45° instead
  240.  
  241. Charge Air Down Land
  242.  
  243.                â€¢ BlockPush decreased: (0.6 → 0.2)
  244.  
  245. Charge Air Down
  246.  
  247.                â€¢ BlockPush decreased: (1.6 → 1)
  248.  
  249. Charge Down
  250.  
  251.                â€¢ Added a weak hitbox after the first spin
  252.  
  253. Light Neutral
  254.  
  255.                â€¢ BlockStun decreased: (15 → 11)
  256.  
  257. Light Up
  258.  
  259.                â€¢ Intangibility adjustments.
  260.  
  261. Special Neutral Slime
  262.  
  263.                â€¢ Log hurtbox adjusted
  264.  
  265. Special Down
  266.  
  267.                â€¢ Hitlag is now always overwritten to 23 frames when counter is successful
  268.  
  269.                â€¢ Slightly decreased meter gain on counter
  270.  
  271.                â€¢ Added a glow effect on Ren and Stimpy when their Bar is full
  272.  
  273.                â€¢ Improved input buffering out of the counter state to be more consistent
  274.  
  275. Special Forward
  276.  
  277.                â€¢ Reduced height gain and speed on Slime version
  278.  
  279.                â€¢ Car projectile hitbox now comes out until frame 9 when jumping out of the car
  280.  
  281.                â€¢ Increased jump height out of the car
  282.  
  283.                â€¢ Increased earliest actionable frame after jumping out of the car to 16
  284.  
  285. Aang
  286. Light Air Neutral
  287.  
  288.                â€¢ Hitstun set to 7 frames
  289.  
  290. Special Up
  291.  
  292.                â€¢ Decreased Knockback if done in the air
  293.  
  294. Korra
  295. General
  296.  
  297.                â€¢ Weight decreased from 0.97 to 0.92
  298.  
  299.                â€¢ Fall speed slightly decreased
  300.  
  301.                â€¢ Removed blind spot on Edge Attack
  302.  
  303.                â€¢ Special Forward can now only be done once per airtime and are only recovered until Korra lands
  304.  
  305. Special Forward
  306.  
  307.                â€¢ Reworked to be able to be held for longer in the air
  308.  
  309.                â€¢ Grounded version now lunges further forwards
  310.  
  311. Special Up (Grounded)
  312.  
  313.                â€¢ Can now only airdodge until frame 25, other moves remain actionable on frame 13
  314.  
  315. Charge Air Up
  316.  
  317.                â€¢ Changed angle on projectile to travel further forwards
  318.  
  319.                â€¢ Limited to one rock on screen at a time
  320.  
  321. Charge Air Forward – Sweetspot
  322.  
  323.                â€¢ KnockbackGain decreased: (21.1 → 16.7)
  324.  
  325. Charge Air Forward
  326.  
  327.                â€¢ KnockbackGain decreased: (18.8 → 10.8)
  328.  
  329. Charge Air Down
  330.  
  331.                â€¢ Can now only be performed once per airtime
  332.  
  333.                â€¢ Can be recovered upon being hurt
  334.  
  335. Light Dash – Projectile
  336.  
  337.                â€¢ KnockbackGain increased: (12 → 15)
  338.  
  339. Light Air Down
  340.  
  341.                â€¢ Distance to spawn hazard greatly reduced so Korra needs to be closer to the ground
  342.  
  343.                â€¢ BlockPush decreased: (1.5 → 0.6)
  344.  
  345.                â€¢ BlockStun decreased: (14 → 12)
  346.  
  347. Light Air Forward – Fire
  348.  
  349.                â€¢ Made -2 frames worse on block
  350.  
  351. Light Air Neutral
  352.  
  353.                â€¢ Earth is now -3 frames worse on block
  354.  
  355.                â€¢ Fire is now Made -2 frames worse on block
  356.  
  357.                â€¢ Water is now  -4 frames worse on block
  358.  
  359. Azula  
  360. Grab
  361.  
  362.                â€¢ Added new lower hitbox
  363.  
  364. Charge Air Forward
  365.  
  366.                â€¢ Total frames increased from 45 to 50
  367.  
  368. Light Air Down Sourspot
  369.  
  370.                â€¢ BlockStun decreased: (11 → 9)
  371.  
  372. Light Air Down Spike
  373.  
  374.                â€¢ BlockStun decreased: (14 → 12)
  375.  
  376. April
  377. General
  378.  
  379.                â€¢ Fixed an issue where April could gain meter by hitting her camera with Special Neutral
  380.  
  381. Charge Air Down
  382.  
  383.                â€¢ Hitboxes size reduced
  384.  
  385. Light Air Up
  386.  
  387.                â€¢ Removed lower hitbox
  388.  
  389.                â€¢ Hitstun set to 4 frames on multihit
  390.  
  391.                â€¢ Multihit blockStun decreased: (6 → 4)
  392.  
  393. Special Neutral
  394.  
  395.                â€¢ No longer gives ratings on hits.
  396.  
  397.                â€¢ KnockbackGain decreased: (10 → 8)
  398.  
  399.                â€¢ Max KnockbackGain decreased: (40 → 23)
  400.  
  401. Special Neutral Slime
  402.  
  403.                â€¢ Max Damage decreased: (25 → 15)
  404.  
  405.                â€¢ Max BlockDamage decreased: (25 → 15)
  406.  
  407.                â€¢ Max Base Knockback decreased: (17 → 15)
  408.  
  409.                â€¢ Max KnockbackGain decreased: (46 → 30)
  410.  
  411. Special Forward
  412.  
  413.                â€¢ Grounded startup decreased by 5 frames
  414.  
  415.                â€¢ Aerial startup increased by 11 frames
  416.  
  417. Donatello
  418. Special Down
  419.  
  420.                â€¢ Now overrides hit lag when hit to 19 frames
  421.  
  422. Special Forward Teleport Slime
  423.  
  424.                â€¢ Can now act faster out of it
  425.  
  426.                â€¢ Can only be triggered if there is already a smoke bomb setup
  427.  
  428. Special Neutral
  429.  
  430.                â€¢ No longer wastes an additional slime bar if the slime button is held during state transitions
  431.  
  432. Charge Air Down
  433.  
  434.                â€¢ Decreased momentum retained while holding the attack
  435.  
  436.                â€¢ Can no longer stall more than once before touching the ground
  437.  
  438. Raphael
  439. General
  440.  
  441.                â€¢ Weight decreased from 0.95 to 0.91
  442.  
  443. Special Up
  444.  
  445.                â€¢ Slightly increased upwards velocity after the final kick
  446.  
  447. Light Air Down
  448.  
  449.                â€¢ Improved Multi Hit consistency
  450.  
  451. Finisher
  452.  
  453.                â€¢ BaseKnockback increased: (8.7 → 10.5)
  454.  
  455.                â€¢ Angle changed: (70° → 50°)
  456.  
  457. Light Air Forward
  458.  
  459.                â€¢ KnockbackGain decreased: (16.2 → 15)
  460.  
  461. Light Air Neutral – Autolink
  462.  
  463.                â€¢ HitStunMinimum increased: (13 → 16)
  464.  
  465. Light Air Up – Strong
  466.  
  467.                â€¢ DI multiplier decreased: (2 → 1.8)
  468.  
  469. Light Air Up – Weak
  470.  
  471.                â€¢ DI Multiplier decreased: (2 → 1)
  472.  
  473.                â€¢ Angle changed: (90° → 60°)
  474.  
  475. Light Up
  476.  
  477.                â€¢ Adjusted hitboxes to better match VFX
  478.  
  479.                â€¢ Added intangibility to leg during hitbox active frames
  480.  
  481.                â€¢ BaseKnockback increased: (9.4 → 12.4)
  482.  
  483.                â€¢ KnockbackGain decreased: (18.45 → 17)
  484.  
  485.                â€¢ Slightly decreased ending lag
  486.  
  487. Jimmy
  488. General
  489.  
  490.                â€¢ Can no longer act out of Special Up
  491.  
  492.                â€¢ When using taunt to Self-destruct Goddard, Jimmy can now move Goddard during the Pre-Explosion state. Jimmy can also go back to controlling himself during this state using the Taunt button again
  493.  
  494.                â€¢ Special Down can no longer trigger a Slime Attack if Goddard is already out or unavailable
  495.  
  496.                â€¢ Ledge grabbox adjusted
  497.  
  498. Special Forward
  499.  
  500.                â€¢ Added block push to all wind projectiles
  501.  
  502. Charge Air Up
  503.  
  504.                â€¢ Late hitbox KnockbackGain decreased: (16.5 → 14.5)
  505.  
  506.                â€¢ Sourspot KnockbackGain decreased: (17 → 15)
  507.  
  508.                â€¢ Sweetspot KnockbackGain decreased: (16 → 14)
  509.  
  510. Charge Air Down
  511.  
  512.                â€¢ Reduced hitbox size
  513.  
  514. Charge Down
  515.  
  516.                â€¢ KnockbackGain decreased: (25.5 → 23.5)
  517.  
  518.                â€¢ Removed freeze status effect
  519.  
  520. Grab Throw Up
  521.  
  522.                â€¢ Slightly increased end lag
  523.  
  524.                â€¢ BaseKnockback increased: (10 → 14.5)
  525.  
  526.                â€¢ DI Multiplier increased: (1 → 1.5)
  527.  
  528. Light Air Neutral
  529.  
  530.                â€¢ BlockStun decreased: (6 → 2)
  531.  
  532. Light Forward
  533.  
  534.                â€¢ Increased startup
  535.  
  536.                â€¢ Sweetspot BlockPush decreased: (0.7 → 0.6)
  537.  
  538.                â€¢ Sourspot BaseKnockback decreased: (6.5 → 6)
  539.  
  540.                â€¢ Sourspot KnockbackGain decreased: (16 → 15)
  541.  
  542.                â€¢ Sourspot BlockPush decreased: (0.3 → 0.2)
  543.  
  544.                â€¢ Sourspot BlockStun decreased: (5 → 4)
  545.  
  546. Light Down
  547.  
  548.                â€¢ Reduced active frames from 4 to 2
  549.  
  550. Light Neutral
  551.  
  552.                â€¢ KnockbackGain decreased: (13 → 10)
  553.  
  554.                â€¢ BlockStun decreased: (6 → 2)
  555.  
  556.                â€¢ Damage decreased: (3 → 1)
  557.  
  558.                â€¢ Angle changed: (28° → 40°)
  559.  
  560. Light Up Launch
  561.  
  562.                â€¢ Damage decreased: (6 → 2)
  563.  
  564. Light Neutral Laser Finisher
  565.  
  566.                â€¢ BlockStun decreased: (6 → 3)
  567.  
  568. Light Neutral Laser
  569.  
  570.                â€¢ BlockStun decreased: (3 → 2)
  571.  
  572. Light Dash
  573.  
  574.                â€¢ Reduced endlag.
  575.  
  576. Special Forward
  577.  
  578.                â€¢ Can no longer waste slime meters if Goddard is out or unavailable.
  579.  
  580. Danny  
  581. General
  582.  
  583.                â€¢ Increased hitstun gravity
  584.  
  585.                â€¢ Added hand hurtbox during Edge Hold
  586.  
  587.                â€¢ Fixed collision issues during Ultimate Attack
  588.  
  589.                â€¢ Removed ability to Slime Cancel Special Up and Charge Air Down on land
  590.  
  591. Special Neutral
  592.  
  593.                â€¢ Projectile priority removed
  594.  
  595. Special Up
  596.  
  597.                â€¢ Decreased distance traveled. Added a small impulse upwards at the end
  598.  
  599.                â€¢ Decreased window to slime cancel endlag after teleporting
  600.  
  601. Special Forward
  602.  
  603.                â€¢ Adjusted the transition frame to the uppercut follow up
  604.  
  605. Special Down Slime
  606.  
  607.                â€¢ Fixed an issue where super armor would remain active throughout the whole state, adjusted to only be active from frame 7 through 12
  608.  
  609. Charge Air Down
  610.  
  611.                â€¢ Can no longer fast fall while holding the move
  612.  
  613.                â€¢ Added 10 frames of endlag
  614.  
  615.                â€¢ Clamped velocity out of slime cancel
  616.  
  617. Charge Air Up
  618.  
  619.                â€¢ Drift reduced during charge
  620.  
  621. Charge Up
  622.  
  623.                â€¢ Removed intangibility on start up
  624.  
  625. Dash Attack – Late
  626.  
  627.                â€¢ BaseKnockback decreased: (8.5 → 7.5)
  628.  
  629.                â€¢ KnockbackGain decreased: (12 → 8)
  630.  
  631.                â€¢ Angle changed: (47° → 38°)
  632.  
  633.                â€¢ Intangibility removed from start up
  634.  
  635.                â€¢ Increased endlag
  636.  
  637. Grab Throw Back
  638.  
  639.                â€¢ BaseKnockback increased: (8.5 → 12)
  640.  
  641.                â€¢ KnockbackGain decreased: (16.4 → 13)
  642.  
  643. Grab Throw Down
  644.  
  645.                â€¢ KnockbackGain decreased: (15 → 12)
  646.  
  647.                â€¢ Angle changed: (40° → 38°)
  648.  
  649. Grab Throw Forward
  650.  
  651.                â€¢ BaseKnockback increased: (15 → 16)
  652.  
  653.                â€¢ KnockbackGain decreased: (13 → 9.5)
  654.  
  655.                â€¢ Angle changed: (36° → 37°)
  656.  
  657. Grab Throw Up
  658.  
  659.                â€¢ KnockbackGain decreased: (16 → 13)
  660.  
  661. Light Air Neutral
  662.  
  663.                â€¢ Strong hit BlockStun decreased: (5 → 1)
  664.  
  665.                â€¢ Weak hit BlockStun decreased: (3 → 1)
  666.  
  667. Light Neutral 2
  668.  
  669.                â€¢ Improved consistency into Light Neutral 3
  670.  
  671. Ember
  672. Special Neutral
  673.  
  674.                â€¢ Now goes through landing lag instead of transitioning to ground version
  675.  
  676.                â€¢ Projectile can no longer increase Cheer Meter
  677.  
  678. Light Neutral
  679.  
  680.                â€¢ Adjusted hitstun, cancel windows and hitbox position to make it more consistent.
  681.  
  682. Special Up
  683.  
  684.                â€¢ Fixed an issue where players could get the instant edge snap of the cheer version during a Slime Special Up.
  685.  
  686.                â€¢ Added a small stalling impulse at the end of the non slime version
  687.  
  688. Charge Air Up
  689.  
  690.                â€¢ Greatly reduced air drift during this state
  691.  
  692.                â€¢ Matched the VFX with the hitbox
  693.  
  694. Charge Air Down
  695.  
  696.                â€¢ The Projectile can no longer increase Cheer Meter
  697.  
  698.                â€¢ Slightly decreased hitstun
  699.  
  700.                â€¢ BlockPush decreased: (1.6 → 1)
  701.  
  702.                â€¢ BlockStun decreased: (12 → 7)
  703.  
  704. Second Strum Hit
  705.  
  706.                â€¢ BlockPush decreased: (1.6 → 1.3)
  707.  
  708.                â€¢ BlockStun decreased: (12 → 10)
  709.  
  710. Charge Up
  711.  
  712.                â€¢ Greatly decreased hitstun on multihits
  713.  
  714. Light Finisher
  715.  
  716.                â€¢ KnockbackGain increased: (15 → 15.5)
  717.  
  718. Light Neutral
  719.  
  720.                â€¢ HitStunMinimum increased: (13 → 18)
  721.  
  722.  
  723.  
  724. Lucy
  725. General
  726.  
  727.                â€¢ Removed ability to Slime Cancel Charge Air Down on land
  728.  
  729.                â€¢ Fixed collision issued during Ultimate Attack
  730.  
  731. Light Down
  732.  
  733.                â€¢ Improved consistency between hits
  734.  
  735. Special Neutral – Ghost
  736.  
  737.                â€¢ Reworked as a combo tool, opponents are now sent upwards
  738.  
  739.                â€¢ Increased ending lag
  740.  
  741.                â€¢ Decreased first actionable frame on hit to frame 29
  742.  
  743.                â€¢ Removed slowdown status effect
  744.  
  745. Zim
  746. General
  747.  
  748.                â€¢ GIR health reduced to 20 on normal version and 30 on Slime Version
  749.  
  750.                â€¢ Increased Knockback taken by GIR
  751.  
  752.                â€¢ Fixed an issue where GIR could cancel hitstun by inputting Special Forward
  753.  
  754.                â€¢ Fixed an issue where GIR could sometimes spawn flying on a different direction
  755.  
  756.                â€¢ Fixed visual issues on his face during airdodge on certain alternate costumes
  757.  
  758.                â€¢ Special Forward can no longer trigger a Slime Attack if GIR is already out or unavailable.
  759.  
  760. Edge Attack
  761.  
  762.                â€¢ The can is no longer a projectile
  763.  
  764. Special Up (Rocket)
  765.  
  766.                â€¢ Zim is now always airborne while starting this move
  767.  
  768.                â€¢ Reduced momentum retained after slime cancel
  769.  
  770.                â€¢ Increased frame to act after bounce on the ground from 0 to 13, earliest frame to airdodge is 18
  771.  
  772.                â€¢ Fixed a bug where if neutral was held during the slime version it would not travel anywhere
  773.  
  774. Special Down “ExpSlowsion” Bomb
  775.  
  776.                â€¢ Decreased block stun on all variations
  777.  
  778. Charge Air Up – Explosion
  779.  
  780.                â€¢ BlockDamage increased: (12 → 14)
  781.  
  782. Charge Air Up – Bomb
  783.  
  784.                â€¢ BlockDamage decreased: (12 → 1)
  785.  
  786. Charge Air Down
  787.  
  788.                â€¢ Now reduces horizontal velocity on startup
  789.  
  790. Grab Throw Back
  791.  
  792.                â€¢ BaseKnockback increased: (12 → 13)
  793.  
  794.                â€¢ KnockbackGain decreased: (18 → 12)
  795.  
  796.                â€¢ Angle changed: (140° → 125°)
  797.  
  798. Grab Throw Forward – Bomb
  799.  
  800.                â€¢ BaseKnockback increased: (12 → 13)
  801.  
  802.                â€¢ KnockbackGain decreased: (14 → 13)
  803.  
  804. Light Air Up – Launch
  805.  
  806.                â€¢ InstigatorAdvantageOnHit decreased: (7 → 2)
  807.  
  808. Light Air Up – Pull
  809.  
  810.                â€¢ KnockbackGain increased: (6 → 7)
  811.  
  812.                â€¢ InstigatorAdvantageOnHit decreased: (5 → 1)
  813.  
  814. Garfield
  815. General
  816.  
  817.                â€¢ Weight decreased from 0.95 to 0.92
  818.  
  819.                â€¢ Removed ability to Slime Cancel Special Up on land.
  820.  
  821. Light Air Back
  822.  
  823.                â€¢ Increased landing lag
  824.  
  825.                â€¢ Fixed an issue where Garfield could auto cancel the landing lag before he was supposed to
  826.  
  827. Special Forward
  828.  
  829.                â€¢ Base Knockback increased slightly on all pie variations
  830.  
  831.                â€¢ Hitbox and hurtbox size increased
  832.  
  833. Charge Air Forward
  834.  
  835.                â€¢ Food gain increased
  836.  
  837. Special Up
  838.  
  839.                â€¢ Slime version goes farther horizontally.
  840.  
  841. Reptar
  842. Light Air Down – Weak
  843.  
  844.                â€¢ Damage decreased: (15 → 13)
  845.  
  846. Light Air Down
  847.  
  848.                â€¢ Damage decreased: (16 → 15)
  849.  
  850. Special Forward
  851.  
  852.                â€¢ Increased active frames by +1
  853.  
  854. Special Forward Down
  855.  
  856.                â€¢ Now stalls for a moment after throwing the opponent
  857.  
  858. Special Forward – Down Slime
  859.  
  860.                â€¢ FixedKnockback increased: (15 → 16)
  861.  
  862.                â€¢ Angle changed: (-90° → -45°)
  863.  
  864. Nigel
  865. Special Down
  866.  
  867.                â€¢ Can now be Slime Canceled
  868.  
  869. Special Neutral
  870.  
  871.                â€¢ Reworked to only be one hit to improve consistency
  872.  
  873. Grab Throw Forward
  874.  
  875.                â€¢ Nigel now jumps up and forwards while throwing his opponent, leaving him airborne
  876.  
  877.                â€¢ Angle changed: (24° → 30°)
  878.  
  879. Charge Up
  880.  
  881.                â€¢ Added intangibility in upper hurt boxes on startup
  882.  
  883.                â€¢ KnockbackGain increased: (19 → 21)
  884.  
  885.                â€¢ Damage increased: (15 → 16)
  886.  
  887. Charge Air Up 1
  888.  
  889.                â€¢ BaseKnockback increased: (12 → 14)
  890.  
  891.                â€¢ KnockbackGain increased: (17 → 19)
  892.  
  893.                â€¢ Angle changed: (115° → 105°)
  894.  
  895. Charge Air Up 2
  896.  
  897.                â€¢ KnockbackGain increased: (19 → 20)
  898.  
  899.  
  900.  
  901. Rocko
  902. General
  903.  
  904.                â€¢ Fixed an issue where Spunky would not become available again after interacting with Jack Hammer during certain circumstances
  905.  
  906.                â€¢ Removed windboxes from both Charge Forward and Charge Air Forward
  907.  
  908.                â€¢ Fixed an issue where the Light Air Neutral VFX would show up incorrectly on some of his alternate costumes
  909.  
  910.                â€¢ Removed ability to Slime Cancel Special Up on land
  911.  
  912. Special Up
  913.  
  914.                â€¢ Capped velocity after slime canceling
  915.  
  916.                â€¢ Slightly adjusted height on both normal and slime versions
  917.  
  918.                â€¢ Can no longer cancel the move on the way down.
  919.  
  920. Special Down
  921.  
  922.                â€¢ Increased startup
  923.  
  924. Special Forward Slime
  925.  
  926.                â€¢ Fixed an issue where the inner hitbox would not go through block
  927.  
  928. Charge Forward
  929.  
  930.                â€¢ Slightly increased ending lag
  931.  
  932. Charge Air Forward
  933.  
  934.                â€¢ Slightly increased ending lag
  935.  
  936. Charge Air Down
  937.  
  938.                â€¢ Increased ending lag
  939.  
  940.                â€¢ Can now choose to get the impulse upwards or not depending on if down is still held
  941.  
  942.                â€¢ KnockbackGain increased: (18 → 20)
  943.  
  944. Charge Up
  945.  
  946.                â€¢ Added new hurtboxes during this state
  947.  
  948.                â€¢ KnockbackGain decreased: (21.3 → 16)
  949.  
  950.                â€¢ Can no longer cause rebound.
  951.  
  952.                â€¢ Added end lag when going down.
  953.  
  954. Light Air Up
  955.  
  956.                â€¢ BlockPush decreased: (0.6 → 0.1)
  957.  
  958. Light Down Spunky
  959.  
  960.                â€¢ Increased total duration
  961.  
  962.                â€¢ KnockbackGain increased: (10 → 12)
  963.  
  964.                â€¢ HitStunMinimum increased: (1 → 18)
  965.  
  966.                â€¢ Angle changed: (80° → 38°)
  967.  
  968. Light Down
  969.  
  970.                â€¢ HitStunMinimum increased: (1 → 18)
  971.  
  972.                â€¢ BlockStun decreased: (6 → 4)
  973.  
  974.                â€¢ Angle changed: (60° → 75°)
  975.  
  976.                â€¢ Increased total duration.
  977.  
  978. Light Up
  979.  
  980.                â€¢ BlockStun decreased: (6 → 3)
  981.  
  982.  
  983.  
  984. Gerald
  985. General
  986.  
  987.                â€¢ Total amount of watches per stock reduced to 3 from 5
  988.  
  989. Edge Attack
  990.  
  991.                â€¢ Basketball is no longer a projectile
  992.  
  993.                â€¢ Adjusted invincibility frames
  994.  
  995. Charge Air Up
  996.  
  997.                â€¢ BaseKnockback decreased: (15 → 12)
  998.  
  999.                â€¢ Increased landing lag
  1000.  
  1001. Charge Air Forward
  1002.  
  1003.                â€¢ Sweetspot hitbox size slightly reduced
  1004.  
  1005.                â€¢ Sourspot now has higher priority than the sweetspot
  1006.  
  1007. Special Down – Basketball
  1008.  
  1009.                â€¢ BlockPush decreased: (1 → 0.3)
  1010.  
  1011. Special Down – Watch
  1012.  
  1013.                â€¢ Watch throw ending lag increased
  1014.  
  1015.                â€¢ KnockbackGain decreased: (19 → 18)
  1016.  
  1017.                â€¢ BlockPush decreased: (1 → 0.4)
  1018.  
  1019.                â€¢ BlockStun increased: (3 → 4)
  1020.  
  1021.                â€¢ CannotRebound toggle enabled
  1022.  
  1023.                â€¢ Damage decreased: (20 → 18)
  1024.  
  1025.                â€¢ BlockDamage decreased: (20 → 18)
  1026.  
  1027.                â€¢ Angle changed: (45° → 40°)
  1028.  
  1029. Light Air Back – Football
  1030.  
  1031.                â€¢ BlockPush decreased: (0.6 → 0.2)
  1032.  
  1033.                â€¢ BlockStun decreased: (2 → 1)
  1034.  
  1035. Light Air Back Strong Part
  1036.  
  1037.                â€¢ BlockStun decreased: (6 → 3)
  1038.  
  1039. Light Air Forward 2
  1040.  
  1041.                â€¢ BlockStun decreased: (8 → 5)
  1042.  
  1043. Light Air Neutral
  1044.  
  1045.                â€¢ Strong hit BlockStun decreased: (8 → 6)
  1046.  
  1047.                â€¢ Weak hit BlockStun decreased: (7 → 4)
  1048.  
  1049. Light Dash
  1050.  
  1051.                â€¢ Increased end lag
  1052.  
  1053.  
  1054.  
  1055. Grandma Gertie
  1056. General
  1057.  
  1058.                â€¢ Weight decreased from 0.95 to 0.87
  1059.  
  1060.                â€¢ Slime gain reduced by 20%
  1061.  
  1062. Light Neutral
  1063.  
  1064.                â€¢ Start Up increased.
  1065.  
  1066. Light Down
  1067.  
  1068.                â€¢ Increased end lag
  1069.  
  1070. Light Air Down
  1071.  
  1072.                â€¢ Increased landing lag: (11 → 13)
  1073.  
  1074. Charge Air Forward – Late
  1075.  
  1076.                â€¢ KnockbackGain decreased: (13 → 12)
  1077.  
  1078.                â€¢ BlockStun decreased: (11 → 8)
  1079.  
  1080.                â€¢ Velocity clamped on slime cancel
  1081.  
  1082. Charge Air Down
  1083.  
  1084.                â€¢ Velocity clamped on slime cancel
  1085.  
  1086. Charge Down – Clean
  1087.  
  1088.                â€¢ KnockbackGain decreased: (24 → 18)
  1089.  
  1090.                â€¢ BlockPush decreased: (1.4 → 1)
  1091.  
  1092. Charge Down – Late
  1093.  
  1094.                â€¢ Increased its priority
  1095.  
  1096.                â€¢ KnockbackGain decreased: (24 → 14.5)
  1097.  
  1098.                â€¢ BlockPush decreased: (1.2 → 0.8)
  1099.  
  1100.                â€¢ Damage decreased: (13 → 12)
  1101.  
  1102.                â€¢ Angle changed: (50° → 45°)
  1103.  
  1104. Special Down
  1105.  
  1106.                â€¢ Increased start up
  1107.  
  1108. Special Up
  1109.  
  1110.                â€¢ Edge detection range reduced
  1111.  
  1112.  
  1113.  
  1114. El Tigre
  1115. General
  1116.  
  1117.                â€¢ Fixed an issue where Tech Roll forward did not have the correct amount of vulnerability frames
  1118.  
  1119.                â€¢ Removed ability to Slime Cancel Charge Air Down on land
  1120.  
  1121. Special Neutral
  1122.  
  1123.                â€¢ Removed ability to fast fall on hit
  1124.  
  1125. Special Forward
  1126.  
  1127.                â€¢ Can now only be done once per airtime
  1128.  
  1129. Special Down
  1130.  
  1131.                â€¢ Slightly increased distance traveled on normal version
  1132.  
  1133.                â€¢ Reassigned which hurtboxes have intangibility
  1134.  
  1135.                â€¢ Slightly increased size on startup hitbox to redirect projectiles
  1136.  
  1137.                â€¢ Fixed a bug where El Tigre would be sent flying if he touched the floor during certain frames
  1138.  
  1139. Charge Air Forward
  1140.  
  1141.                â€¢ Added a hurtbox on his spinning claws
  1142.  
  1143. Light Air Down – Air
  1144.  
  1145.                â€¢ Made -1 frame worse on block
  1146.  
  1147. Light Air Down
  1148.  
  1149.                â€¢ Made -1 frame worse on block
  1150.  
  1151. Light Air Forward – Weak
  1152.  
  1153.                â€¢ Made -1 frame worse on block
  1154.  
  1155. Light Air Forward
  1156.  
  1157.                â€¢ Made -1 frame worse on block
  1158.  
  1159. Light Air Neutral – Weak
  1160.  
  1161.                â€¢ Made -2 frames worse on block
  1162.  
  1163. Light Air Neutral
  1164.  
  1165.                â€¢ Made -2 frames worse on block
  1166.  
  1167. Light Air Up – Weak
  1168.  
  1169.                â€¢ Made -1 frame worse on block
  1170.  
  1171. Angry Beavers
  1172.  
  1173.                â€¢ Slime Gain reduced by 20%
  1174.  
  1175. Dagget
  1176. Charge Air Down – Early
  1177.  
  1178.                â€¢ BaseKnockback increased: (8 → 11)
  1179.  
  1180.                â€¢ KnockbackGain increased: (7,5 → 8)
  1181.  
  1182.                â€¢ Angle changed: (-25° → 45°)
  1183.  
  1184. Charge Air Down Tipper
  1185.  
  1186.                â€¢ KnockbackGain decreased: (10 → 6,5)
  1187.  
  1188.                â€¢ BlockPush decreased: (1,2 → 1)
  1189.  
  1190.                â€¢ BlockStun decreased: (9 → 7)
  1191.  
  1192.                â€¢ Angle changed: (20° → -85°)
  1193.  
  1194. Charge Air Down – Late
  1195.  
  1196.                â€¢ BaseKnockback increased: (7 → 12)
  1197.  
  1198.                â€¢ KnockbackGain increased: (5 → 8)
  1199.  
  1200.                â€¢ Angle changed: (20° → 38°)
  1201.  
  1202. Charge Air Forward
  1203.  
  1204.                â€¢ BlockStun decreased
  1205.  
  1206.                â€¢ Momentum reduced after slime cancel
  1207.  
  1208.                â€¢ Landing lag increased from 12 to 16 frames
  1209.  
  1210. Charge Air Up – Back
  1211.  
  1212.                â€¢ KnockbackGain decreased: (14 → 13)
  1213.  
  1214. Charge Air Up – Rising
  1215.  
  1216.                â€¢ KnockbackGain decreased: (16,8 → 13)
  1217.  
  1218. Charge Down – Last Hit
  1219.  
  1220.                â€¢ BlockPush decreased: (1 → 0,8)
  1221.  
  1222. Charge Forward – Clean
  1223.  
  1224.                â€¢ BlockPush decreased: (2 → 0,8)
  1225.  
  1226. Charge Forward – Late
  1227.  
  1228.                â€¢ BlockPush decreased: (2 → 0,6)
  1229.  
  1230. Grab Throw Back
  1231.  
  1232.                â€¢ KnockbackGain decreased: (16 → 10,4)
  1233.  
  1234. Grab Throw Forward
  1235.  
  1236.                â€¢ KnockbackGain decreased: (16 → 12)
  1237.  
  1238. Grab Throw Up
  1239.  
  1240.                â€¢ BaseKnockback increased: (9 → 12)
  1241.  
  1242.                â€¢ KnockbackGain decreased: (17 → 12,5)
  1243.  
  1244. Light Air Back – Final
  1245.  
  1246.                â€¢ BlockStun decreased: (7 → 6)
  1247.  
  1248. Light Air Down – End
  1249.  
  1250.                â€¢ BlockStun decreased: (11 → 9)
  1251.  
  1252. Light Air Down
  1253.  
  1254.                â€¢ BlockStun decreased: (11 → 9)
  1255.  
  1256. Light Air Forward
  1257.  
  1258.                â€¢ BlockStun decreased: (7 → 5)
  1259.  
  1260. Light Air Neutral – Clean
  1261.  
  1262.                â€¢ BlockStun decreased: (7 → 6)
  1263.  
  1264. Light Air Neutral – Late
  1265.  
  1266.                â€¢ BlockStun decreased: (6 → 4)
  1267.  
  1268. Light Air Neutral
  1269.  
  1270.                â€¢ BlockStun decreased: (6 → 4)
  1271.  
  1272. Light Air Up – Falling
  1273.  
  1274.                â€¢ BlockStun decreased: (6 → 5)
  1275.  
  1276. Light Air Up – Rising
  1277.  
  1278.                â€¢ BlockStun decreased: (6 → 5)
  1279.  
  1280. Light Air Up
  1281.  
  1282.                â€¢ BlockStun decreased: (6 → 5)
  1283.  
  1284. Light Down
  1285.  
  1286.                â€¢ Angle changed: (70° → 80°)
  1287.  
  1288. Light Up
  1289.  
  1290.                â€¢ BaseKnockback increased: (11 → 13)
  1291.  
  1292.                â€¢ KnockbackGain decreased: (17 → 15)
  1293.  
  1294. Norbert
  1295. Charge Air Up
  1296.  
  1297.                â€¢ BaseKnockback increased: (15 → 15,2)
  1298.  
  1299.                â€¢ KnockbackGain decreased: (16,8 → 15,5)
  1300.  
  1301. Charge Air Forward
  1302.  
  1303.                â€¢ Increased Start Up and Endlag
  1304.  
  1305. Grab Throw Back
  1306.  
  1307.                â€¢ KnockbackGain increased: (16 → 17)
  1308.  
  1309. Grab Throw Up
  1310.  
  1311.                â€¢ KnockbackGain decreased: (18,5 → 17,5)
  1312.  
  1313. Light Air Neutral – Clean
  1314.  
  1315.                â€¢ BlockStun decreased: (7 → 6)
  1316.  
  1317. Light Air Neutral – Early
  1318.  
  1319.                â€¢ BlockStun decreased: (7 → 5)
  1320.  
  1321. Light Air Neutral – Late
  1322.  
  1323.                â€¢ BlockStun decreased: (7 → 4)
  1324.  
  1325. Light Air Up – Center
  1326.  
  1327.                â€¢ BlockStun increased: (7 → 8)
  1328.  
  1329. Light Air Up – Close
  1330.  
  1331.                â€¢ BlockStun increased: (7 → 8)
  1332.  
  1333. Light Air Up – Tip
  1334.  
  1335.                â€¢ BlockStun increased: (7 → 8)
  1336.  
  1337. Special Forward – Projectile
  1338.  
  1339.                â€¢ BaseKnockback increased: (8 → 9)
  1340.  
  1341.                â€¢ KnockbackGain increased: (5 → 6,5)
  1342.  
  1343.                â€¢ Damage decreased: (5 → 3)
  1344.  
  1345.                â€¢ Angle changed: (60° → 80°)
  1346.  
  1347.  
  1348.  
  1349. Jenny
  1350. General:
  1351.  
  1352.                â€¢ Weight decreased from 1 to 0.9
  1353.  
  1354.                â€¢ Special Up fuel recovery speed is now half as quick
  1355.  
  1356.                â€¢ Amount of fuel recovered on land decreased by 60%
  1357.  
  1358.                â€¢ Jenny now has a VFX that represents the fuel is full again
  1359.  
  1360.                â€¢ Removed ability to Slime Cancel Special Up on land
  1361.  
  1362. Light Neutral String
  1363.  
  1364.                â€¢ Improved consistency after the second hit
  1365.  
  1366. Light Up
  1367.  
  1368.                â€¢ Improved consistency on multihit
  1369.  
  1370. Light Down
  1371.  
  1372.                â€¢ Increased impulse forwards on first stomp
  1373.  
  1374. Light Air Up
  1375.  
  1376.                â€¢ Can now only be held for a total of 100 frames before performing it again
  1377.  
  1378. Charge Air Down
  1379.  
  1380.                â€¢ Slightly increased hitbox size
  1381.  
  1382.  
  1383.  
  1384. Mr. Krabs
  1385. General
  1386.  
  1387.                â€¢ Added intangibility on the upper body for ledge hang while rising during recovery
  1388.  
  1389. Light Air Forward
  1390.  
  1391.                â€¢ Endlag increased. Total duration is now 37 frames
  1392.  
  1393.                â€¢ Landing lag increased from 14 to 16 on whiff
  1394.  
  1395.                â€¢ Landing lag increased from 12 to 14 on hit
  1396.  
  1397. Charge Up Finisher
  1398.  
  1399.                â€¢ Improved multihit consistency
  1400.  
  1401.                â€¢ Fixed an issue where final hit could hit twice
  1402.  
  1403.                â€¢ Damage decreased: (5 → 3)
  1404.  
  1405. Charge Air Forward
  1406.  
  1407.                â€¢ Momentum out of slime cancel reduced
  1408.  
  1409. Special Forward
  1410.  
  1411.                â€¢ Can no longer trigger the third follow up on whiff
  1412.  
  1413.                â€¢ 2nd follow up on hit cancel window with block increased from frame 25 to 39
  1414.  
  1415. Special Neutral
  1416.  
  1417.                â€¢ Made it easier to contest coin explosions as if they were projectiles
  1418.  
  1419. Special Up
  1420.  
  1421.                â€¢ Added upper body intangibility to hanging
  1422.  
  1423. Grab
  1424.  
  1425.                â€¢ Start up increase to frame 7
  1426.  
  1427.  
  1428.  
  1429. Zuko
  1430. General
  1431.  
  1432.                â€¢ Fixed an issue where Zuko would lose his swords if he was hit during hit item throw animations
  1433.  
  1434.                â€¢ Fixed an issue where if Zuko left the ground during Special Forward he would perform the action again automatically, this was changed to ledge cancel normally and transition into Idle Air
  1435.  
  1436.                â€¢ Adjusted bottom collision to prevent early landing on platforms on Light Air Back, Light Air Down and Light Air Forward
  1437.  
  1438. Special Up
  1439.  
  1440.                â€¢ Earliest edge snap frame reduced
  1441.  
  1442. Charge Forward Strong
  1443.  
  1444.                â€¢ BaseKnockback increased: (12 → 12,5)
  1445.  
  1446.                â€¢ KnockbackGain increased: (21 → 25,5)
  1447.  
  1448. Charge Forward Weak
  1449.  
  1450.                â€¢ BaseKnockback increased: (10 → 11)
  1451.  
  1452.                â€¢ KnockbackGain increased: (16 → 20)
  1453.  
  1454. Light Down
  1455.  
  1456.                â€¢ Increased range
  1457.  
  1458.                â€¢ BaseKnockback increased: (7,8 → 13)
  1459.  
  1460.                â€¢ KnockbackGain increased: (12,2 → 16,3)
  1461.  
  1462.                â€¢ Angle changed: (35° → 70°)
  1463.  
  1464. Light Air Neutral
  1465.  
  1466.                â€¢ Bottom collision slightly raised so it can be performed closer to the ground
  1467.  
  1468.                â€¢ Added new center hitboxes near his leg
  1469.  
  1470.  
  1471.  
  1472. Rocksteady
  1473. General
  1474.  
  1475.                â€¢ Fixed an issue where Rocksteady would not climb the ledge correctly on the Tremorton Joyride stage
  1476.  
  1477.                â€¢ Fixed an issue where if Rocksteady got pushed off a platform he would not be able to act unless he landed
  1478.  
  1479.                â€¢ Fixed Ultimate startup frames issues
  1480.  
  1481.                â€¢ Fixed an issue where Slime Special Down Bombs would not explode upon touching the ground
  1482.  
  1483.                â€¢ Fixed an issue where the opponent would sometimes not explode on impact against the Back Throw grenades
  1484.  
  1485.                â€¢ Adjusted slime burst hitbox position
  1486.  
  1487. Special Forward
  1488.  
  1489.                â€¢ Special Forward is now recovered on hurt
  1490.  
  1491.                â€¢ Fixed an issue where the slime version of Special Forward could occur without triggering a Slime Attack initially
  1492.  
  1493. Special Up
  1494.  
  1495.                â€¢ Can now snap to the edge 10 frames earlier
  1496.  
  1497. Special Neutral Slime
  1498.  
  1499.                â€¢ Decreased startup frame from 26 to 19
  1500.  
  1501. Charge Forward
  1502.  
  1503.                â€¢ Can now be canceled into Special Neutral earlier in order to increase the window to explode barrels
  1504.  
  1505.                â€¢ KnockbackGain increased: (22.6 → 23)
  1506.  
  1507.                â€¢ Slightly increased hitbox size on barrel explosion
  1508.  
  1509. Charge Up
  1510.  
  1511.                â€¢ Hitboxes reworked
  1512.  
  1513.                â€¢ Startup decreased by 1 frame
  1514.  
  1515.                â€¢ KnockbackGain increased: (22.31 → 24)
  1516.  
  1517. Light Dash
  1518.  
  1519.                â€¢ Startup decreased by 1 frame
  1520.  
  1521. Light Forward
  1522.  
  1523.                â€¢ Added a new hitbox closer to Rocksteady’s leg
  1524.  
  1525.                â€¢ BlockPush increased: (0.6 → 0.9)
  1526.  
  1527.                â€¢ BlockStun increased: (6 → 8)
  1528.  
  1529. Light Air Forward
  1530.  
  1531.                â€¢ BlockStun increased: (15 → 16)
  1532.  
  1533. Light Air Neutral
  1534.  
  1535.                â€¢ BlockStun increased: (9 → 10)
  1536.  
  1537. Light Up
  1538.  
  1539.                â€¢ Decreased ending lag if the player only shoots one round of blasts
  1540.  
  1541.  
  1542.  
  1543. Iroh
  1544. General
  1545.  
  1546.                â€¢ Weight decreased from 1.05 to 1
  1547.  
  1548.             • Fixed an issue where he couldn’t regain intangibility on the ledge
  1549.  
  1550.                â€¢ Fixed some props spawning at the wrong time
  1551.  
  1552.                â€¢ Fixed an issue where the Special Forward hitbox could come out earlier when transitioning from the air to ground version.
  1553.  
  1554.                â€¢ Resized Block hurtbox and VFX
  1555.  
  1556.                â€¢ Removed ability to Slime Cancel Special Up Downwards on land
  1557.  
  1558.                â€¢ Fixed the color of some fire explosion effects.
  1559.  
  1560.                â€¢ Fixed Ultimate startup frames issues
  1561.  
  1562. Charge Down
  1563.  
  1564.            â€¢  Added a small impulse forwards during the move
  1565.  
  1566. Charge Air Up
  1567.  
  1568.            â€¢  Reduced drift during charge
  1569.  
  1570. Charge Air Down
  1571.  
  1572.            â€¢  Reduced drift during charge
  1573.  
  1574. Charge Up
  1575.  
  1576.             • Improved multihit consistency
  1577.  
  1578. Charge Up
  1579.  
  1580.                â€¢ BaseKnockback increased: (8 → 9)
  1581.  
  1582.                â€¢ Angle changed: (135° → 140°)
  1583.  
  1584.                â€¢ Added late weaker hitbox
  1585.  
  1586. Light Air Back – Weak
  1587.  
  1588.                â€¢ Angle changed: (50° → 130°)
  1589.  
  1590. Light Air Neutral
  1591.  
  1592.                â€¢ Body Hitbox removed
  1593.  
  1594.                â€¢ Block Damage decreased
  1595.  
  1596. Light Air Up
  1597.  
  1598.                â€¢ Reduced hitbox size
  1599.  
  1600. Light Forward – Extended
  1601.  
  1602.                â€¢ BlockStun decreased: (20 → 12)
  1603.  
  1604. Light Forward
  1605.  
  1606.                â€¢ BlockStun decreased: (20 → 12)
  1607.  
  1608.             • Added hitbox in between hand and fire
  1609.  
  1610. Light Up – Early Extended
  1611.  
  1612.                â€¢ BaseKnockback increased: (10 → 14)
  1613.  
  1614. Light Up – Early
  1615.  
  1616.                â€¢ BaseKnockback increased: (10 → 14)
  1617.  
  1618. Light Up – Late Extended
  1619.  
  1620.                â€¢ BaseKnockback increased: (8 → 12)
  1621.  
  1622. Light Up – Late
  1623.  
  1624.                â€¢ BaseKnockback increased: (8 → 12)
  1625.  
  1626.                â€¢ Angle changed: (65° → 45°)
  1627.  
  1628. Light Up – Mid Extended
  1629.  
  1630.                â€¢ BaseKnockback increased: (9 → 11)
  1631.  
  1632.                â€¢ Angle changed: (75° → 55°)
  1633.  
  1634. Light Up – Mid
  1635.  
  1636.                â€¢ BaseKnockback increased: (9 → 11)
  1637.  
  1638.                â€¢ Angle changed: (75° → 55°)
  1639.  
  1640. Special Forward Air
  1641.  
  1642.                â€¢ Startup frame increased to frame 21
  1643.  
  1644.                â€¢ Now halts your momentum
  1645.  
  1646.                â€¢ Reduced hitboxes size during Jasmine Buff
  1647.  
  1648. Special Forward
  1649.  
  1650.                â€¢ Startup frame increased to frame 21
  1651.  
  1652.                â€¢ Damage decreased
  1653.  
  1654.                â€¢ Greatly decreased shield damage per hit
  1655.  
  1656. Special Forward Slime
  1657.  
  1658.                â€¢ Reduced momentum out of slime cancel
  1659.  
  1660. Special Neutral
  1661.  
  1662.                â€¢ Now stops momentum upon use
  1663.  
  1664.                â€¢ Can no longer cancel on landing
  1665.  
  1666. Special Neutral
  1667.  
  1668.                â€¢ Counter can no longer rebound
  1669.  
  1670. Special Up
  1671.  
  1672.                â€¢ Can no longer leave platform edges
  1673.  
  1674. Grab Throw Up
  1675.  
  1676.                â€¢ BaseKnockback increased: (14.6 → 15.2)
  1677.  
  1678.                â€¢ KnockbackGain decreased: (17.6 → 14.5)