- INPUT6 - Update 1.1.0
- First of all, thank you for playing INPUT6! I'm glad many of you found the game fun and intriguing.
- Also, thank you very much for feedback! Since the release I worked on this update trying to smooth out any annoyances some of you pointed out, patch any shortcomings in the game's design and of course fix all found bugs. With these game changes I'm trying to make the gameplay a bit less troublesome and easier to understand for new players.
- In addition to that, you can now choose between available GAME MODES: you can make the game a bit easier, turn off minigames, explore facility without any danger or make the gameplay a lot more challenging (win to unlock a secret reward).
- All additions and changes are listed below.
- List of major changes:
- changed location of the starting room on INPUT5
- added GAME MODES (full list with descriptions below)
- added short visual tutorial (before starting the gameplay for the first time)
- added gameplay hints - displayed in the pause menu after losing the game
- slightly adjusted difficulty
- small QOL changes (listed below)
- bugfixes (listed below)
- GAME MODES:
- CLASSIC - standard gameplay
- EASY - more time to avoid the robot, slower minigames, completing minigames shows an arrow pointing towards the remote
- CHALLENGE - 5 min time limit, less time to avoid the robot, faster minigames, special reward for finishing the game
- NO MINIGAMES - standard gameplay but with no minigames
- EXPLORATION (unlocked after beating the game at least once) - no time limit, no danger, unlimited FAST-FORWARD
- Full list of QOL changes:
- added sound after interacting with the remotes
- changed font of "PRESS X TO CONTINUE" message on the starting screen
- changed all keybindings in UI to capital letters
- changed text formatting on the loading screen
- on the letter to employees shown before first gameplay, the text 'Press X to continue' has been moved up (to clearly show the last name on the letter)
- added 'GAME OVER' text on the game over screen
- added a hint to the hidden clue in the ARCHIVES (when it can be found)
- removed two robot spawn points on INPUT1 (in the entrance to the small storeroom with wooden boxes and pallets)
- removed two robot spawn points on INPUT5 (next to the new location of the starting room)
- optimized animated UI
- Full list of bugfixes:
- fixed a bug where two minigames could start back-to-back
- fixed a bug where the geometry of the starting rooms could be invisible
- fixed image scaling on monitors with resolution higher than 1920x1080
- fixed wall collision on INPUT1 (in a back corridor near the room with water pipes)
- fixed a bug where too many sounds could be loaded at once, resulting in unwanted sound distortion
- fixed spelling mistake in the description of the 2nd warranty claim form
- fixed spelling mistake in the description of the robot manual
- fixed a bug where game could not end after all remaining inputs were locked
- fixed a bug where player could walk during cutscenes after using 'CHANGE INPUT' key
- fixed shader caching