1. Update 5:
  2. Global
  3.  
  4. Pre-rendered Movie improved stability
  5.  
  6. General optimizations and performance stability
  7.  
  8. Improved visuals on Low graphics settings
  9.  
  10. Fixed an issue with missing highlight/SFX for some options while navigating the 'Pause Menu' using arrow keys
  11.  
  12. Fixed an issue with inventory main tab new item notifications are not working
  13.  
  14. Tutorial Text Improvements
  15.  
  16. Fixed an issue with a softlock presenting an unloaded broken state can be triggered when the user interacts with the Main Menu options upon pressing ESC/Back while loading a level
  17.  
  18.  
  19. Harvesting Processing Center 04
  20.  
  21. Fixed an issue where 'The Player' gets stuck on the catwalk and starting a new game at 30 fps
  22.  
  23. Fixed an issue where the camera is able to clip with a circuit box at the vent path at section 15
  24.  
  25. Fixed an issue where the lower floors of the catwalks are able to be reached due to a collision
  26.  
  27. Fixed an issue where the Player can see vista through vent grate before slide
  28.  
  29. Fixed an issue where the Player can jump over gate that usually requires a blue handscanner to get by
  30.  
  31. Fixed an issue where 'Huggy Wuggy' fails to execute 'The Player' when sticking to the pipelines at Section 7
  32.  
  33. Fixed an issue with extended collision is present on the conveyor belt at section 4
  34.  
  35.  
  36. Lab Freight Elevator
  37.  
  38. Fixed an issue where the jumpscare animation fails to show 'Huggy Wuggy' after killing 'The Player' the first time the elevator area loads
  39.  
  40. Fixed an issue where the Player is able to clip through elevator doors by backing up and turning around immediately after entering it
  41.  
  42. Fixed an issue where Huggy Wuggy's feet clip through the floor on section 10
  43.  
  44.  
  45. Recycling & Reclamation
  46.  
  47. Fixed an issue where culling occurs with the light on the breaker box
  48.  
  49.  
  50. The Boilers
  51.  
  52. Fixed an issue where vent particles disappear when in a specific spot
  53.  
  54. Fixed an issue where a hanging server model clips with the wall at section 4
  55.  
  56. Fixed an issue where the 'Blue Hand' gets softlocked upon obtaining the 'Grabpack' by jumping from 'Bron's' back and launching the 'Hand' in section 6
  57.  
  58. Fixed an issue where 'Pianosaurus' chair clips with a wall upon first inspection
  59.  
  60. Fixed an issue where elevator metal rails assets present transparency when being behind the object at section 10
  61.  
  62. Fixed an issue where the sparks and dust VFX is quickly removed during the elevator falling animation at section 10
  63.  
  64. Fixed an issue where the Player can avoid using the suspended walkway by using the guardrails to parkour around
  65.  
  66. Fixed an issue where the Player can get out of bounds by sliding through a pipe gap in section 3
  67.  
  68.  
  69. Research and Development
  70.  
  71. Fixed an issue where Master backup documents clip through Giblet's hand and the floor during the final cutscene
  72.  
  73. Fixed an issue where Inconsistent collision is present on the pipe of the centrifuge
  74.  
  75. Fixed an issue where the Player can give Giblet the documents before the hand picks them up, resulting in the interact outline on Giblet remaining for the rest of the scene
  76.  
  77. Fixed an issue where Softlock occurs by using the 'Pressurized Hand' on the panels while being near Section 19's elevator doors
  78.  
  79. Fixed an issue where 'The Player' can trigger an unloaded level streaming behavior and go OoB at Section 5
  80.  
  81. Fixed an issue where the Player can disable backtracking with the Elevator after completing its puzzle and disconnecting the power upon entering it
  82.  
  83. Fixed an issue where the Pressure Panel in the turbine room is missing Blacklight number indicating which fan it controls
  84.  
  85. Fixed an issue where the Player can climb over boxes and skip the sidle on the way to engineering
  86.  
  87. Fixed an issue where a Large box before the plant puzzle room can get stuck in the ground
  88.  
  89.  
  90. TESTING
  91.  
  92. Critter physics improved stability
  93.  
  94. Fixed an issue where HUD is visible during cinematic sequences in Memory 6
  95.  
  96. Fixed an issue where the Player is unable to pull the plug in Memory 3
  97.  
  98.  
  99. Extreme Aggression Under Stress
  100.  
  101. Fixed an issue where a distorted light on walls needs to be rebaked
  102.  
  103. Fixed an issue where 'Huggy Wuggy' gets stuck behind either of the projector screen upon chasing 'The Player'
  104.  
  105.  
  106. Sweet Street
  107.  
  108. Fixed an issue where an Apple balloon decal is inconsistent from object rotation
  109.  
  110. Fixed an issue where the second set of doors don't open when reactivating Ice Cream truck too quickly
  111.  
  112.  
  113. The Dollhouse
  114.  
  115. Lily’s clothes glow more
  116.  
  117. Fixed some parts of Red Light Green Light where Lily would kill the player unprompted
  118.  
  119. Fixed an issue where a typo is present in Lily's Nursery Damage collectible image when viewed in the inventory
  120.  
  121. Fixed an issue where Poppy's hair clips through the walls when meeting her in Lily's Basement
  122.  
  123. Fixed an issue where the columns present extended collisions at the 'Dinner Room'
  124.  
  125. Fixed an issue where Lily's recipe book appears small & misplaced when viewing the shelf in Red Light Green Light
  126.  
  127. Fixed an issue where garage door handle cannot be grabbed in some situations
  128.  
  129. Fixed an issue where the Players can access the Fire Panel in Lily's Bed without opening it
  130.  
  131. Fixed an issue where the Player can clip through the walls after receiving the scissors from Lily
  132.  
  133. Regenerated GUIDs
  134.  
  135.  
  136. Tea Time
  137.  
  138. Minor adjustments to Lily’s chase to make it easier
  139.  
  140. Fixed an issue where a floating metal rod can be seen on the final cloud
  141.  
  142. Fixed an issue where the Prototype Dialogues are  overshadowed by music in localized versions
  143.  
  144. Fixed an issue where the Player can sequence break and skip part of Lily's chase by grabbing the EMU Panel at the start of the level
  145.  
  146.  
  147. Reanimation
  148.  
  149. Fixed a crash tied to grabbing a battery in the Grand Stitchery
  150.  
  151. Fixed an issue where the Player can see the Outimal despawn in the gel aquarium when chasing it
  152.  
  153. Fixed an issue where characters aren't looking at player after Commiserate cinematic when playing from a new game
  154.  
  155. Fixed an issue where there were visible textures on the wall when exiting the Grand Stitchery
  156.  
  157.  
  158. The End of the Line
  159.  
  160. Prototype Stab Jumpscare Variant
  161.  
  162. Injured Walk added
  163.  
  164. Injured Camera for final cinematic
  165.  
  166. Fixed an issue where the Player can dodge the prototype and jump back off of the train at the start of the train chase
  167.  
  168. Fixed an issue where the Player can stand on the door frame of the train car leading to the sidle
  169.  
  170. Fixed an issue where Huggy ignores player at the beginning of the chase when hiding behind pole in the corner
  171.  
  172. Fixed an issue where a platform lacks collision on left side of Tunnel before getting on the train
  173.  
  174. Fixed an issue where the Player can pull the levers without interacting with the terminal at the end of the level
  175.  
  176. Fixed an issue where 'The Player' is capable of going OoB at the train sequence
  177.  
  178. Fixed an issue where 'The Prototype' fails to attack 'The Player' after freezing the floor's 'Poppy Gel' between cars 2 and 3
  179.  
  180. Fixed an issue where 'The Player' gets stuck inside a box collision upon being below the object prior to detaching the train car
  181.  
  182. Fixed an issue where 'Giblet' is able to cross through the 'Data Center' door despite 'The Player' having already closed it at section 51
  183.  
  184. Fixed an issue where the Player can skip the fire pit parkour on the second flatbed sequence
  185.  
  186. Fixed an issue where the Player can bait the first door to the train cart to shut locking them out
  187.  
  188. Fixed an issue where the Player can trigger the Prototype final confrontation on the flatbed and retreat to the previous cart
  189.  
  190.  
  191. Other
  192.  
  193. Wrongside Outimal Dolls have been updated to have plush-style necks
  194.  
  195.  
  196. Improvements & Features
  197.  
  198. ‘Vibration’ setting added for controllers
  199.  
  200. ‘Keypad Helper Widget’ setting added
  201.  
  202. UI Support for changing hands and activating the Blacklight using the D-Pad on controller
  203.  
  204. Removed majority of profiling maps for builds
  205.  
  206. Improved Packaging Assets & Files
  207.  
  208. Improved SM5 Red Gas Volume Platform Switches
  209.  
  210. Improved Initialization File Adjustments
  211.  
  212. Audio Cassette Tapes, player can stop playback after pickup
  213.  
  214. Lily Death Cloud Animation
  215.  
  216. LODs for torn Huggy
  217.  
  218. Hook font materials back to title fonts and replace font textures
  219.  
  220. Credits: Updated to include additional Concept Artists
  221.  
  222. Explosion and Huggy Enters: Final Animation / Camerawork