1. Update v1.4.1:
  2. Adjusted the terrain in the new stage added in Ver. 1.4.0.
  3.  
  4. Improved safeguards against an issue where players could continuously fall through the ground at the start of a stage under certain play environments.
  5.  
  6. Strengthened measures to prevent wolves from endlessly spinning in place or walking off toward unintended locations.
  7.  
  8. Update v1.4:
  9. Added a new movie that expands the game's world and story
  10. *plays when starting a new game
  11.  
  12.  
  13.  
  14. Quick Crafting feature
  15.  
  16.  
  17. Other updates are as follows:
  18.  
  19. New
  20. Added a page to view history journal entries.
  21.  
  22. Please note: Journal entries of the stages played in old save data will not reflect this update.
  23.  
  24. Added map indicators for story branching trigger objects and major rescue target animals.
  25.  
  26. Added a page to view multi-ending branches.
  27.  
  28. Please note: With older save data, this update will be reflected when you progress to the next stage.
  29.  
  30. Due to the following additions, equipping items via the radial menu and crafting via the inventory screen are no longer mandatory:
  31.  
  32. Emergency Recovery (requires Backpack Recovery/Stamina Recovery recipes)
  33.  
  34. Quick Crafting for equipment labeled as blue
  35.  
  36. Automatic equipment switching when interacting with certain objects (blocked against the threat in Stage 7)
  37.  
  38. Simple buildable objects in a few stages
  39.  
  40. Removed a few mandatory tutorials (Crafting, Building, Recovery)
  41.  
  42. Added a dialog at game start that gives an option between First-Person and Third-Person views.
  43.  
  44. Added a new ending
  45.  
  46. Added camera inversion settings
  47.  
  48. Redesigned UI for inventory-related windows
  49.  
  50. Added 9 small rest areas between stages
  51.  
  52. Added 34 collectible text-based contents
  53.  
  54. Added a feature that organizes inventory material slots using buttons or keys when partial stacks occur
  55.  
  56. Added an icon that flickers while crouching
  57.  
  58. Adjustments
  59. Adjusted the material requirements for an object in Stage 9
  60.  
  61. Updated the interaction text for story branching trigger objects
  62.  
  63. Prolonged the campfire duration before naturally disappearing
  64.  
  65. Switched the radial menu button icons for gamepads
  66.  
  67. Further improved gamepad controls in the inventory window
  68.  
  69. Improved gamepad controls in the options window
  70.  
  71. Mode select window is closable by pressing the Q key
  72.  
  73. Edited the keyboard input to toggle flashlight
  74.  
  75. Adjusted the quest description for the Penguin event in Stage 2 (Canyon)
  76.  
  77. Refactored save data handling
  78.  
  79. Adjusted the interaction range of fallen trees
  80.  
  81. Adjusted the eye level during first-person mode
  82.  
  83. Performance optimization and load reduction
  84.  
  85. Level adjustment in Stage 12
  86.  
  87. Adjusted icon positions visible on the map window
  88.  
  89. Adjusted the warp speed of penguins when summoning animals
  90.  
  91. Bug Fixes
  92. Fixed an issue on the title screen where certain actions could cause controls to become unresponsive
  93.  
  94. Fixed other minor bugs