- Update v1.4.1:
- Adjusted the terrain in the new stage added in Ver. 1.4.0.
- Improved safeguards against an issue where players could continuously fall through the ground at the start of a stage under certain play environments.
- Strengthened measures to prevent wolves from endlessly spinning in place or walking off toward unintended locations.
- Update v1.4:
- Added a new movie that expands the game's world and story
- *plays when starting a new game
- Quick Crafting feature
- Other updates are as follows:
- New
- Added a page to view history journal entries.
- Please note: Journal entries of the stages played in old save data will not reflect this update.
- Added map indicators for story branching trigger objects and major rescue target animals.
- Added a page to view multi-ending branches.
- Please note: With older save data, this update will be reflected when you progress to the next stage.
- Due to the following additions, equipping items via the radial menu and crafting via the inventory screen are no longer mandatory:
- Emergency Recovery (requires Backpack Recovery/Stamina Recovery recipes)
- Quick Crafting for equipment labeled as blue
- Automatic equipment switching when interacting with certain objects (blocked against the threat in Stage 7)
- Simple buildable objects in a few stages
- Removed a few mandatory tutorials (Crafting, Building, Recovery)
- Added a dialog at game start that gives an option between First-Person and Third-Person views.
- Added a new ending
- Added camera inversion settings
- Redesigned UI for inventory-related windows
- Added 9 small rest areas between stages
- Added 34 collectible text-based contents
- Added a feature that organizes inventory material slots using buttons or keys when partial stacks occur
- Added an icon that flickers while crouching
- Adjustments
- Adjusted the material requirements for an object in Stage 9
- Updated the interaction text for story branching trigger objects
- Prolonged the campfire duration before naturally disappearing
- Switched the radial menu button icons for gamepads
- Further improved gamepad controls in the inventory window
- Improved gamepad controls in the options window
- Mode select window is closable by pressing the Q key
- Edited the keyboard input to toggle flashlight
- Adjusted the quest description for the Penguin event in Stage 2 (Canyon)
- Refactored save data handling
- Adjusted the interaction range of fallen trees
- Adjusted the eye level during first-person mode
- Performance optimization and load reduction
- Level adjustment in Stage 12
- Adjusted icon positions visible on the map window
- Adjusted the warp speed of penguins when summoning animals
- Bug Fixes
- Fixed an issue on the title screen where certain actions could cause controls to become unresponsive
- Fixed other minor bugs